2: Return to the Monastery of the Iron God
The figures have aged and torn skin without pallor, ancient clothing that seems close to vanishing itself, and wield clubs of aged wood. The clothing almost appears to be robes that have been eaten away over the ages. There is no spark of life in their faces, but still they move towards you.
First Round of Combat
Combat Order
Party
Enemies
Rolls
Random Encounters
Random Encounter
Random Encounter
Surprise (Party, Enemies)
Initiative (Party, Enemies)
Rolls
Flask Hurling - (1d20)
(3) = 3
Flask Damage - (1d4)
(1) = 1
Rolls
Attack - (1d20+1)
(13) + 1 = 14
Axe damage - (1d8)
(5) = 5
Popping up to his feet he draws his bow, releasing two arrows in quick succession at the Zombie Theo is attacking . . .
Rolls
Arrow vs Zombie - (1d20+2, 1d6)
1d20+2 : (7) + 2 = 9
1d6 : (5) = 5
Arrow vs Zombie - (1d20+2, 1d6)
1d20+2 : (13) + 2 = 15
1d6 : (4) = 4
Rolls
Attack - (1d20+1)
(13) + 1 = 14
Damage - (1d8)
(3) = 3
Round Two of Combat
Rolls
Target, Attack, Damage
Rolls
Dagger attack, damage - (1d20, 1d4)
1d20 : (16) = 16
1d4 : (2) = 2
Rolls
Arrow 1 vs Zombie - (1d20+2, 1d6)
1d20+2 : (1) + 2 = 3
1d6 : (3) = 3
Arrow 2 vs Zombie - (1d20+2, 1d6)
1d20+2 : (12) + 2 = 14
1d6 : (2) = 2
Rolls
Attack - (1d20+1)
(7) + 1 = 8
Axe damage - (1d8)
(2) = 2
Rolls
shovel - Attack with - (1d20+1)
(1) + 1 = 2
shovel - Damage - (1d6+1)
(4) + 1 = 5