Sample Character: Ol' Bill Codger
"Me mum taught me to kill people with kindness. So I named me gun ‘Kindness’."
Ol' Bill is a tinkerer in the Miners & Steamfitters Union.

He lives and works at a contract town in the Northern Hills, where he toils away repairing and maintaining labor constructs. He is one of many enchanters who upkeep the very equipment that enables the Soulstone industry of Malifaux. He came through the Breach about a year ago, having scraped together every penny he had in order to afford a one-way ticket off-world. Once here, in short time his skills earned him employment in the Guild's mining operations.
Not much is known about Bill and his life before Malifaux. He lived on Earth... Liverpool, England, he'll say, but he doesn't specify much else. The man is tight-lipped about his past, and reveals only bits and pieces that tell very little about him. There is some whispered talk that Bill served in the King's Empire during the Black Powder Wars, hence his scars and damaged hearing. Others say he spent several years doing steamfitting in Abyssinia, which is where he learned his magic. And others still indicate that Bill once had a wife, but something befell her. An accident or an illness, and the Guild was involved somehow. Either the organization was responsible, or it let her die when it could've prevented it. Whatever the reason, Bill nurses a powerful grudge against the Guild of Mercantilers. And if you want to hurt the Guild, what better than to strike them at the beating heart of their power and profits: Malifaux.
When not performing his day-to-day duties as a tinkerer, Bill moonlights as an Arcanist. He works to undermine the Guild's influence with acts of sabotage and intelligence gathering, and helps the Union smuggle away small amounts of Soulstone for its own personal stockpiles. He builds and repairs unlicensed constructs, and helps design devices that will counter the Guild's technology. While he agrees with the Arcanist agenda and philosophy, Bill is not an ideologue and fights the Guild for his own secretive reasons. He is not afraid to engage in violence, and when necessary, he's shown himself capable of startling brutality.
Bill only learned of his Destiny several months ago during a strange encounter with a gremlin shaman in the Badlands. Though none too fond of gremlins, he helped the little creature escape a Guild patrol looking for trouble. In return, the gremlin recited Bill’s future to him in an odd, sing-song manner, before running off. Ol’ Bill initially dismissed the shaman’s words, but lately he’s been thinking more and more about them. Maybe it’s just the superstitiousness of an old Scouser, but for some reason, no small part of him takes the prophecy seriously. That said, Bill understands next to nothing about what his Destiny means.
Description: Bill is tall man with the solid frame and calloused hands of someone used to a life of labor. He has tan, weather-beaten skin, a shaved head, and a flat nose that looks as though it's been broken one too many times. His voice is deep, and he speaks with a thick Scouse accent. His smile comes easily, though those who speak with Bill often come away with the sense that there is something dangerous about him. His grin, they say, doesn't match his eyes, which unleash a stare that could curdle milk. Though Ol' Bill is well enough liked by his fellow laborers in the Union, there is a certain quality about the man that makes people nervous, and so most give him a wide berth.
Height: 6 feet, 1 inch (185.42 cm)
Weight: 200 lbs. (90.2 kg)
Age: 41
Sex: Male
Nationality: English
Rank: Novice
Motivation: Revenge
Destiny: After the branch snaps beneath your sorrow, you will be reborn of flesh and redemption, but the witless man fears the child. Poison will be the cure, and you will drive the chariot of winter.
AttributesHindrances
Driven (Major; Punish the Guild)
Hard of Hearing (Minor)
Mean (Minor)
Edges
Arcane Background (Enchantment)
Steamfitter
Powers
Smite
Damage Field
Gear
Full Outfit, Trade
Miner’s Helmet
Brigantine Jacket
Artefacting Tools
Sledgehammer
Double-Action Revolver
20 Bullets
Holster
Reciprocating Saw
Survival Knife
Notes
Spent 2 Hindrance points to raise Spirit d4 to d6
Agility d6
Smarts d6
Spirit d6
Strength d8
Vigor d6
Derived Stats
Pace: 6"
Parry: 6
Size: 0
Toughness: 5 (0) / 7 (2) with armor
Skills
Athletics (Climbing) d8
Common Knowledge d6
Notice (General, Detect Lies) d4
Persuasion (General) d4
Stealth (General, Tailing) d4
Language: English d8
Language: French d4
Fighting (Brawling, Blunt, Pneumatic Weapon) d6
Shooting (Shotgun, Rifle) d6
Trade: Artefacting d8
Trade: Armorer d4
Survival (Woodlands) d4
Intimidation d4
Weird Science d6