Character Discussion

Feb 20, 2023 5:15 pm
Discuss your characters in this thread. Ask questions and brainstorn here.
Feb 21, 2023 1:53 am
Sample Character: Ol' Bill Codger


"Me mum taught me to kill people with kindness. So I named me gun ‘Kindness’."

Ol' Bill is a tinkerer in the Miners & Steamfitters Union. https://i.postimg.cc/zfvjCzPv/Bill-Codger.pngHe lives and works at a contract town in the Northern Hills, where he toils away repairing and maintaining labor constructs. He is one of many enchanters who upkeep the very equipment that enables the Soulstone industry of Malifaux. He came through the Breach about a year ago, having scraped together every penny he had in order to afford a one-way ticket off-world. Once here, in short time his skills earned him employment in the Guild's mining operations.

Not much is known about Bill and his life before Malifaux. He lived on Earth... Liverpool, England, he'll say, but he doesn't specify much else. The man is tight-lipped about his past, and reveals only bits and pieces that tell very little about him. There is some whispered talk that Bill served in the King's Empire during the Black Powder Wars, hence his scars and damaged hearing. Others say he spent several years doing steamfitting in Abyssinia, which is where he learned his magic. And others still indicate that Bill once had a wife, but something befell her. An accident or an illness, and the Guild was involved somehow. Either the organization was responsible, or it let her die when it could've prevented it. Whatever the reason, Bill nurses a powerful grudge against the Guild of Mercantilers. And if you want to hurt the Guild, what better than to strike them at the beating heart of their power and profits: Malifaux.

When not performing his day-to-day duties as a tinkerer, Bill moonlights as an Arcanist. He works to undermine the Guild's influence with acts of sabotage and intelligence gathering, and helps the Union smuggle away small amounts of Soulstone for its own personal stockpiles. He builds and repairs unlicensed constructs, and helps design devices that will counter the Guild's technology. While he agrees with the Arcanist agenda and philosophy, Bill is not an ideologue and fights the Guild for his own secretive reasons. He is not afraid to engage in violence, and when necessary, he's shown himself capable of startling brutality.

Bill only learned of his Destiny several months ago during a strange encounter with a gremlin shaman in the Badlands. Though none too fond of gremlins, he helped the little creature escape a Guild patrol looking for trouble. In return, the gremlin recited Bill’s future to him in an odd, sing-song manner, before running off. Ol’ Bill initially dismissed the shaman’s words, but lately he’s been thinking more and more about them. Maybe it’s just the superstitiousness of an old Scouser, but for some reason, no small part of him takes the prophecy seriously. That said, Bill understands next to nothing about what his Destiny means.

Description: Bill is tall man with the solid frame and calloused hands of someone used to a life of labor. He has tan, weather-beaten skin, a shaved head, and a flat nose that looks as though it's been broken one too many times. His voice is deep, and he speaks with a thick Scouse accent. His smile comes easily, though those who speak with Bill often come away with the sense that there is something dangerous about him. His grin, they say, doesn't match his eyes, which unleash a stare that could curdle milk. Though Ol' Bill is well enough liked by his fellow laborers in the Union, there is a certain quality about the man that makes people nervous, and so most give him a wide berth.

Height: 6 feet, 1 inch (185.42 cm)
Weight: 200 lbs. (90.2 kg)
Age: 41
Sex: Male
Nationality: English
Rank: Novice

Motivation: Revenge
Destiny: After the branch snaps beneath your sorrow, you will be reborn of flesh and redemption, but the witless man fears the child. Poison will be the cure, and you will drive the chariot of winter.

AttributesHindrances
Driven (Major; Punish the Guild)
Hard of Hearing (Minor)
Mean (Minor)

Edges
Arcane Background (Enchantment)
Steamfitter

Powers
Smite
Damage Field

Gear
Full Outfit, Trade
Miner’s Helmet
Brigantine Jacket
Artefacting Tools
Sledgehammer
Double-Action Revolver
20 Bullets
Holster
Reciprocating Saw
Survival Knife

Notes
Spent 2 Hindrance points to raise Spirit d4 to d6

Agility d6
Smarts d6
Spirit d6
Strength d8
Vigor d6

Derived Stats
Pace: 6"
Parry: 6
Size: 0
Toughness: 5 (0) / 7 (2) with armor

Skills
Athletics (Climbing) d8
Common Knowledge d6
Notice (General, Detect Lies) d4
Persuasion (General) d4
Stealth (General, Tailing) d4
Language: English d8
Language: French d4
Fighting (Brawling, Blunt, Pneumatic Weapon) d6
Shooting (Shotgun, Rifle) d6
Trade: Artefacting d8
Trade: Armorer d4
Survival (Woodlands) d4
Intimidation d4
Weird Science d6
Feb 21, 2023 10:07 pm
Don’t hate me, but I’m leaning strongly toward a gremlin character. Unless someone else wants to make one. In that case, I have plenty of other concepts I can run with.

I play the miniatures game but never tried the TTRPG.
Feb 21, 2023 10:10 pm
I'll definitely be a human. I'm gonna need some time to read all the info you've posted though.
Feb 21, 2023 10:36 pm
Merivel says:
I'll definitely be a human. I'm gonna need some time to read all the info you've posted though.
Yeah sorry, I went overboard. Depending on what you choose to make, you can likely get away with not having to read too much.

The Character Creation thread is the main thread you need to read. Char gen looks more involved than it really is.

If you aren’t a magic-user, then you can skip the entire Magic thread if you want. The World info is useful, but you don’t need to read all of it; just read the intro for the City and maybe the factions (you can skip the detailed descriptions for each district). The Equipment and Fate threads are simply to aid with character creation.

The Rules Reference is just so I can quickly look up rules on the site. If you have never played Savage Worlds then don’t worry, you’ll learn as we go.
Feb 21, 2023 10:46 pm
I’m ready to do draw for my character’s Destiny.
Feb 21, 2023 10:57 pm
Go for it. The Fate Deck is ready. Just be sure to set your cards so I can see them.
Feb 22, 2023 8:51 am
I had a couple of ideas, but I think I will go for the destiny before the character.
Feb 22, 2023 12:08 pm
Appalahi says:
I had a couple of ideas, but I think I will go for the destiny before the character.
Go ahead and draw your cards when you’re ready
Feb 22, 2023 1:02 pm
Just to give a heads up. I’m still working on the Equipment thread. I should have it completed in a couple of days, so don’t select your gear quite yet.
Feb 22, 2023 10:10 pm
For my concept, I’m considering a gremlin enchanter. He builds lots of weird but dangerous contraptions. I’m inspired by all the Malifaux artwork that shows gremlins wielding absurdly large guns and riding jet packs. He’ll have some Cajun flavor, most likely.

But if someone else wants to do an enchanter, I have plenty more ideas.
Feb 22, 2023 10:21 pm
Howdy!

Sorry, just now getting hooked up and starting to read through stuff... kind of excited for the game for sure. :)
Feb 23, 2023 7:27 am
Jesus.Chrysler.Supercar says:
Appalahi says:
I had a couple of ideas, but I think I will go for the destiny before the character.
Go ahead and draw your cards when you’re ready
What's the input command here?
Feb 23, 2023 7:56 am
Next in line for the Fates, please, when Appalahi is done.
Feb 23, 2023 3:43 pm
Appalahi says:
Jesus.Chrysler.Supercar says:
Appalahi says:
I had a couple of ideas, but I think I will go for the destiny before the character.
Go ahead and draw your cards when you’re ready
What's the input command here?
I might have forgotten to select you name for access to the deck. Try it again. It’s under the Advance option for the Rolls.
Feb 23, 2023 3:46 pm
Merivel says:
Next in line for the Fates, please, when Appalahi is done.
Go ahead, when you’re ready
Feb 23, 2023 3:48 pm
Knighthawke says:
Howdy!

Sorry, just now getting hooked up and starting to read through stuff... kind of excited for the game for sure. :)
I went a little crazy with the threads. Don’t feel obligated to read it all. I still need to finish the Equipment thread.
Feb 23, 2023 4:28 pm
It's been awesome to learn more about this world, etc! Thanks GM!

I'm thinking of trying a powers based character, with rogue/thievery skills. The gifted class is typically limited to 1 or 2 powers. As a novice character, does still limit my powers to novice rank or open up to other ranks during character creation? Or would I have to take the New Powers edge? Im also thinking of possibly taking the necromancy edge, that seems pretty different and neat.
Feb 23, 2023 4:49 pm
ctme2000 says:
It's been awesome to learn more about this world, etc! Thanks GM!

I'm thinking of trying a powers based character, with rogue/thievery skills. The gifted class is typically limited to 1 or 2 powers. As a novice character, does still limit my powers to novice rank or open up to other ranks during character creation? Or would I have to take the New Powers edge? Im also thinking of possibly taking the necromancy edge, that seems pretty different and neat.
Welcome aboard! You can ignore Rank requirements for Edges at character creation, but not for powers, so you'd be limited to Novice powers. The New Powers Edge will give you additional powers, but you'd still be limited to Novice rank. In Malifaux, gifted characters are known as Manifesters.

Just be aware that Resurrectionists (i.e. Necromancers) are universally hated and feared in Malifaux, so you'd need to be very subtle with how you operate. You couldn't walk around in public with a zombie entourage, for instance. Most likely, you'd try to pass yourself off as another type of magician, or maybe even hide the fact that you have know magic altogether. Not trying to discourage you from the idea, just want to point out the drawbacks.
Feb 23, 2023 5:37 pm
Submitted my character. Gonna do an avatar check.
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