Might I make a suggestion?
For Languages, what about putting the Multiple Languages Setting Rule into play instead?
Quote:
Multiple Languages
Some settings feature characters and cultures who typically speak many different languages. If this Setting Rule is in play, all characters have the Linguist Edge for free (page 40), and ignore its usual Requirements.
A character who actually takes the Linguist Edge knows a number of languages equal to her Smarts (instead of half her Smarts).
Linguist
REQUIREMENTS: Novice, Smarts d6+
This world-traveler has an ear for languages. She begins play knowing half her Smarts die type in different Language skills of her choice at d6 (see the Language skill on page 31).
So, without putting any points into Smarts (i.e. a d4), a character would have their Native Language at d8, then 2 languages at d6.
Seems like that would reflect a more modern/steampunk setting for adventurers at least. :)