Character Discussion

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Feb 23, 2023 5:58 pm
Lol "Petite Merde" 😂😂😂😂😂😂😂
Feb 23, 2023 6:11 pm
One thing I miss on this forum is the ability to like posts :D
Feb 24, 2023 2:52 pm
I'm ready for fates. Otherwise, I've been sick the last couple of days and I'm still not feeling well today (Some stupid stomach bug). I'll get caught up tomorrow and this weekend...

Last edited February 24, 2023 2:55 pm
Feb 24, 2023 3:25 pm
@Knighthawke

The Fate Deck is ready for you to draw.

Witch Hunters tend to be ruthless, capable, and pretty diehard. They’re an elite within the Guild, and not just anyone has what it takes to be one. They are a dedicated group so it’s rare for one of them to go rogue. That said, it could happen for any number of reasons. It might even be as simple as the Witch Hunter developing a conscience and not wanting to arrest or execute innocent magic-users anymore. Maybe a family member came out as a magician, or something like that. Etc.

The concept could totally work, but keep in mind that the Guild doesn’t tolerate traitors, especially a traitorous Witch Hunter. So either you faked your death (reflected by the Secret (Major) Hindrance), or you likely have the Wanted Hindrance.

Here is the Witch Hunter professional Edge if you’re interested.


Witch Hunter
Requirements: Novice, Arcane Background (Sorcery), Spirit d8+, Spellcasting d6+

The third order of elite specialists used by the Guild to fight its enemies — after Death Marshals and Neverborn Hunters — are the Witch Hunters, men and women specialized in hunting down rogue spellcasters. Since the Guild considers all magic to be its own purview, any magician operating without Guild permission is a "witch" in their eyes.

A Witch Hunter immediately learns the dispel power, ignoring its Rank requirement. If the Witch Hunter has not used his action in the current round, he can use dispel to counter an enemy’s spellcasting as though he were on hold. This uses his action up as normal. Finally, a Witch Hunter gains a +2 bonus on Trait rolls made to resist hostile powers that target him. (Unlike the Arcane Resistance Edge, the Witch Hunter need not apply this as a penalty to friendly spellcasting rolls.)
Feb 24, 2023 10:01 pm
Jesus.Chrysler.Supercar says:
@Knighthawke

The Fate Deck is ready for you to draw.

Witch Hunters tend to be ruthless, capable, and pretty diehard. They’re an elite within the Guild, and not just anyone has what it takes to be one. They are a dedicated group so it’s rare for one of them to go rogue. That said, it could happen for any number of reasons. It might even be as simple as the Witch Hunter developing a conscience and not wanting to arrest or execute innocent magic-users anymore. Maybe a family member came out as a magician, or something like that. Etc.

The concept could totally work, but keep in mind that the Guild doesn’t tolerate traitors, especially a traitorous Witch Hunter. So either you faked your death (reflected by the Secret (Major) Hindrance), or you likely have the Wanted Hindrance.
That's all pretty well what I had in mind. :) Something about his last official target just pushed him over the edge and put him in "I need to disappear" mode. Definitely was planning on the Secret (Major) :) Would a Connections (Other Witch Hunter) be allowed? Am thinking of someone who was like a brother, that is the only one that knows he didn't die on the hunt...
Feb 24, 2023 11:47 pm
Knighthawke says:
Would a Connections (Other Witch Hunter) be allowed? Am thinking of someone who was like a brother, that is the only one that knows he didn't die on the hunt...
Yep, having a single Witch Hunter as a contact is fine.
Feb 25, 2023 12:31 am
My character concept is beginning to take a more solid form. However, I wanted to ask - given the game's setting, subject matte and general tone, is it safe to assume that the game is going to be 18+? In terms of violence, language, gore, etc?
Feb 25, 2023 1:15 am
Merivel says:
My character concept is beginning to take a more solid form. However, I wanted to ask - given the game's setting, subject matte and general tone, is it safe to assume that the game is going to be 18+? In terms of violence, language, gore, etc?
Yes, it’ll have mature content for sure. I won’t be too excessive with the violence, but Malifaux is definitely not a friendly place. Life is pretty hard there.
Feb 25, 2023 8:53 pm
I have a question. You've removed Repair and replaced it with Trade, however Repair was tied to Smarts, and Trade - to Agility. The edges that improve on the Repair (now Trade) skill still require high Smarts, or Smarts-dependent skills, which now makes them rather expensive to take. Is that intentional?

EDIT: Nvm, you've removed the edge I wanted to take.
Last edited February 25, 2023 8:57 pm
Feb 25, 2023 9:02 pm
Merivel says:
I have a question. You've removed Repair and replaced it with Trade, however Repair was tied to Smarts, and Trade - to Agility. The edges that improve on the Repair (now Trade) skill still require high Smarts, or Smarts-dependent skills, which now makes them rather expensive to take. Is that intentional?

EDIT: Nvm, you've removed the edge I wanted to take.
Which Edge were you thinking about? I removed a few Guild-related Edges that I thought no one would be interested in
Feb 25, 2023 9:09 pm
It was McGyver.
It's ok, it's just a bit hard to be cross-referencing the forum and the pdf on mobile and I seem to have missed some things. I'll fix it up when I get home.
Feb 25, 2023 11:02 pm
Merivel says:
It was McGyver.
It's ok, it's just a bit hard to be cross-referencing the forum and the pdf on mobile and I seem to have missed some things. I'll fix it up when I get home.
I’m using a fan-made conversion document. For whatever reason, that was one of the Edges that the creator of the document decided to ban from the setting, thought I’m not quite sure why. Reading it over, it doesn’t seem too bad.
Feb 25, 2023 11:50 pm
By the way, my apologies. I’m still finishing up the Equipment section. Turned into more work than expected, and I’ve been spending extra hours at my job the last few days. I’m hoping to have it done my Tuesday the latest.
Feb 26, 2023 12:26 am
Also, I’ve made a correction in the Character Creation thread, under Edges. I mistakenly mentioned that there are major and minor Edges. However, Edges have no such distinction. Major and Minor designations only apply to Hindrances.
Feb 26, 2023 8:08 pm
Sorry, more questions.
You say that for Languages and Trade a PC can't use a specialisation they don't have. But also there's this:
Quote:
Characters get a free d8 in their native language, plus a free d4 in an additional language of choice.
Which makes me think that taking more than one spec in those skills actually means taking the skill a second time and advancing them separately. Which makes sense. If you've been a bricklayer all your life and you suddenly pick up blacksmithing, you don't start that completely new trade at the same level as the one you've been practicing for years.
Feb 26, 2023 8:23 pm
Merivel says:
Sorry, more questions.
You say that for Languages and Trade a PC can't use a specialisation they don't have. But also there's this:
Quote:
Characters get a free d8 in their native language, plus a free d4 in an additional language of choice.
Which makes me think that taking more than one spec in those skills actually means taking the skill a second time and advancing them separately. Which makes sense. If you've been a bricklayer all your life and you suddenly pick up blacksmithing, you don't start that completely new trade at the same level as the one you've been practicing for years.
No problem, ask as many questions as you need.

Yeah you’re correct. There is an exception for Languages and Trade skills. Those two skills don’t really have specializations; each type of language or trade is intended to be treated as a distinct skill. Which means that each has its own skill level. I’ll clarify that better in the thread.

That said, I would allow characters to attempt a language or trade that they don’t have, if it’s close to a language or trade that they possess. I’d allow a Portuguese speaker to try understanding Spanish, for instance, or someone with Trade (Leatherworking) to attempt Trade (Cobbling), albeit at a penalty.
Feb 26, 2023 9:56 pm
Might I make a suggestion?

For Languages, what about putting the Multiple Languages Setting Rule into play instead?
Quote:
Multiple Languages
Some settings feature characters and cultures who typically speak many different languages. If this Setting Rule is in play, all characters have the Linguist Edge for free (page 40), and ignore its usual Requirements.

A character who actually takes the Linguist Edge knows a number of languages equal to her Smarts (instead of half her Smarts).

Linguist
REQUIREMENTS: Novice, Smarts d6+
This world-traveler has an ear for languages. She begins play knowing half her Smarts die type in different Language skills of her choice at d6 (see the Language skill on page 31).
So, without putting any points into Smarts (i.e. a d4), a character would have their Native Language at d8, then 2 languages at d6.

Seems like that would reflect a more modern/steampunk setting for adventurers at least. :)
Feb 27, 2023 8:40 am
I was thinking to play either a duelist, a character a la Widow of the Badlands, or something else. I read psionics aren't a things, right? I was also tempted by a shaman.
Feb 27, 2023 5:48 pm
Appalahi says:
I was thinking to play either a duelist, a character a la Widow of the Badlands, or something else. I read psionics aren't a things, right? I was also tempted by a shaman.
If you are interested in playing something magical, check out the Arcane Backgrounds at the bottom of the character creation thread, particularly the Sorcery background. A duelist would also woprk well. But yes, there ais no psionics, per se, in Malifaux.
Feb 27, 2023 5:55 pm
Knighthawke says:
Might I make a suggestion?

For Languages, what about putting the Multiple Languages Setting Rule into play instead?
[quote]Multiple Languages
Some settings feature characters and cultures who typically speak many different languages. If this Setting Rule is in play, all characters have the Linguist Edge for free (page 40), and ignore its usual Requirements.
I had glanced over that rule recently. I'm going by the conversion document, but I have no problem with using the Multiple Languages Rule if people are interested in it.
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