Menace Under Otari

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May 5, 2023 3:41 pm
As the zombie directs its gaze at Wugruk's companions and opens its hungry maw to unnatural lengths, Errich aims a shot into its decaying mouth which rams through the zombie's neck. The zombie manages a couple blinks before it realizes it must go.
OOC:
If you find that additional strikes aren't worth it, recalling knowledge may grant additional info about the skellies =) Dante's up!
May 5, 2023 7:57 pm
OOC:
oh, I did a knowledge roll when combat first began and didn't get much, mediocre roll. Figured I can't take another knowledge roll after that?
May 5, 2023 8:56 pm
OOC:
You're right, Errich already recalled everything he could. Dante can request a separate Recall roll though.
May 6, 2023 4:41 pm
OOC:
Here is the rules on this for reference:
Quote:
Additional Knowledge
Source Core Rulebook pg. 506 4.0
Sometimes a character might want to follow up on a check to Recall Knowledge, rolling another check to discover more information. After a success, further uses of Recall Knowledge can yield more information, but you should adjust the difficulty to be higher for each attempt. Once a character has attempted an incredibly hard check or failed a check, further attempts are fruitless—the character has recalled everything they know about the subject.
May 7, 2023 2:10 am
OOC:
Is Wugruk down? Can Dante give him an Elixir of Life?
May 7, 2023 2:24 am
OOC:
Wugruk is unconscious and dying 1. Dante needs a free hand and 1 Interact action to feed him a potion (likely another to retrieve the potion in the first place).
May 7, 2023 3:46 am
"Not going to return you to the forge fires yet, Wugruk!" Dante says. He finds the Elixir of Life in his pack and brings the vial to Wugruk's lips. As he looks into the skeletons, he tries to think of what he knows about them.
OOC:
Action 1: Retrieve Elixir of Life
Action 2: Feed it to Wugruk

What check do I roll for Recall Knowledge?

Rolls

Elixir of Life healing - (1d6+1)

(2) + 1 = 3

May 7, 2023 3:55 am
OOC:
It's a secret check, so I'll roll for ya here. =)
Wugruk is wounded 1 and up with 3 hp.
These skeletons are repugnant! Dante is fortunate to not have had to study them in the past, even if now that knowledge would come in handy... =p

It'll have to be the good, old-fashioned trial and error.

Rolls

Dante Everett: Recall Knowledge - (1d20+3)

May 7, 2023 3:06 pm
OOC:
Think it's my turn ya?
Wugruk felt the life restoring liquid still lingering in his mouth as his eyes snapped open. Dante stood over top of him seemingly thinking about the creatures in front of them. He slowly gathered himself and stood up. The sounds of the world were still muffled as the blood emptied from his skull from the trauma, his eyes danced wildly, taking in the situation. How long had he been gone? Seconds? Had to be otherwise the dead would have felled the others, or sent him off to the boneyard. He grabbed his axe, his shield was broken, no use any longer, so the weapon he took in two hands.

Dante had the right of it though, they needed to think of how best to dispatch their foes, he tried to pull his mind into focus on the skeleton, what had he learned at the church?
OOC:
I don't think Wugruk recalled knowledge, he has a +4 to religion
Action 1: Stand
Action 2: Recall Knowledge on Skeletons

--EDIT--
Actually I think I'd like to take the free action to delay my last action until I see what the results of my recall knowledge check are
Last edited May 7, 2023 3:10 pm
May 9, 2023 2:33 am
OOC:
I don't think you can use actions and then Delay. Pretty sure you have to delay your entire turn. What you could do is Recall Knowledge first, then ready an action - but you'd remain prone.
May 9, 2023 11:13 am
OOC:
Maybe I am reading this wrong? It seems to be saying that you can delay at any point in the turn. However, really, the recall knowledge check would be handled right when I did it if we were at the table. So I'd be able to stand, ask for the recall knowledge check, get the results, and then determine my action. In Play by Post we try to make things run quickly by posting all three actions, but this seems like a situation where if I want my potential third action to be not wasted I might want the recall knowledge results. So I figured best way to do that was to delay and then hop back in once you had a chance to give me those results. Maybe, not the right way to handle it though so I'll leave it up to you :)

From the delay action, emphasis in bold:
Quote:
You wait for the right moment to act. The rest of your turn doesn’t happen yet. Instead, you’re removed from the initiative order. You can return to the initiative order as a free action triggered by the end of any other creature’s turn. This permanently changes your initiative to the new position. You can’t use reactions until you return to the initiative order. If you Delay an entire round without returning to the initiative order, the actions from the Delayed turn are lost, your initiative doesn’t change, and your next turn occurs at your original position in the initiative order.

When you Delay, any persistent damage or other negative effects that normally occur at the start or end of your turn occur immediately when you use the Delay action. Any beneficial effects that would end at any point during your turn also end. The GM might determine that other effects end when you Delay as well. Essentially, you can’t Delay to avoid negative consequences that would happen on your turn or to extend beneficial effects that would end on your turn.
May 9, 2023 3:35 pm
OOC:
Yea let's hijack this thread for rules discussion real quick. XD

The reasons I think Delay applies to the entire turn is that the trigger is "your turn begins", and you're removed from initiative to join later as a free action (and remain in that new position thereafter). See also the distinctions between Ready and Delay as some have pointed out here: https://www.reddit.com/r/Pathfinder2e/comments/10xgh5v/understanding_the_ready_action_vs_the_delay_action/

Additionally, the wording "If you Delay an entire round without returning to the initiative order, the actions from the Delayed turn are lost" implies to me that an entire turn is delayed.
edit: for what it's worth, the index entry for Delay in the core rulebook states "take your turn later".
May 9, 2023 8:41 pm
OOC:
I apologize for my hijacking. I yield.
May 9, 2023 11:21 pm
OOC:
Not at all, it's the point of this beginner's box game =)
So what will your turn be?
May 10, 2023 1:22 am
OOC:

Action 1: Stand
Action 2: Recall Knowledge
Action 3: Lay on Hands (+6hp to self)
May 10, 2023 12:52 pm
OOC:
Just to confirm, no one can see these secret rolls, right? XD I hope I'm setting the correct option.
Wugruk doesn't want to go down again. He takes a moment to consider how to defeat these foes. Elemental magic didn't seem effective, and he's pretty sure Errich got lucky with the arrow. Blades were good on the zombie, but there's nothing to slice off from these skeletons.

Both skeletons stow their bows, draw their scimitars, and advance menacingly.
OOC:
Errich's turn!

Rolls

Wugruk Battleborn: Recall Knowledge

May 10, 2023 1:16 pm
OOC:
No it just shows "Wugruk Battleborn: Recall Knowledge", so do I know if I succeeded, critically succeeded, failed or critically failed? Or do I find out the next time I try it? There's a lockout right after you critically fail or succeed? Also from what you wrote I am to take that resistance to elemental magic, piercing and slashing weapons? So safe to assume bludgeoning weapons and good damage would be good?
May 10, 2023 2:41 pm
OOC:
I'd love to keep the results as hidden as possible because of the range of possibility from critical failures to critical successes... but it's tricky because failures mean additional checks are fruitless. If I tell you that you can attempt another check, you can infer that your roll was successful. I think the only way to avoid that is to have you roll again even if your initial roll was a failure or crit failure, and basically ignore the results of the second roll.

I'm not looking to be super serious, so I don't mind telling you whether you can learn more with another check. I'll leave it up to you.

And yes, those resistances check out. Bludgeoning and good/positive are a good bet, though not necessarily "super effective".
May 13, 2023 9:55 pm
OOC:
Errich is up
May 14, 2023 4:43 pm
OOC:
Sorry y'all, will post later today.
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