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Mar 21, 2023 3:59 pm
Thank you! Also figured out at least one reason for the "attack" label on Escape: it stacks that multi attack penalty ;D on that vein, I think your Athletics to break Errich free would also count as an attack. Similar Athletics actions (grapple, etc.) likewise have the attack trait.
Mar 22, 2023 3:26 am
Hmmm, would throwing my bottled lightning make sense in this case? Would I even be able to hit the spider, or is the webbing providing too much cover?
Mar 22, 2023 2:32 pm
Mechanically, the web doesn't provide cover, but the spider is tucked behind a corner so you'd have to move up around that corner (N4). Problem is, for anyone but the spider, any tiles with webbing are difficult terrain.
Mar 23, 2023 2:47 pm
Does anyone know if a turn in PF2e is still roughly 6 seconds? So an action is roughly 2 seconds?
Mar 23, 2023 3:04 pm
https://i.imgur.com/QiWYRB2.png

Yup, per CRB, a round is six seconds
Mar 23, 2023 8:26 pm
Nice, ty!
Mar 24, 2023 2:38 pm
Summoned creatures are pretty interesting! I thought Dante would need an extra action in addition to "sustain a spell" in order to issue a command, but for a summoned creature that sustain action counts:
Quote:
Your minion acts on your turn in combat, once per turn, when you spend an action to issue it commands. For an animal companion, you Command an Animal; for a minion that's a spell or magic item effect, like a summoned minion, you Sustain a Spell or Sustain an Activation; if not otherwise specified, you issue a verbal command as a single action with the auditory and concentrate traits.
Mar 27, 2023 9:06 pm
Fun to find out that point-blank ranged attacks don't suffer from any penalties in PF2e. Instead, the spider got a couple crits to the face lol

On a related note, I'm curious if a prone target imposes penalties on the attacker. Gonna look that one up.

Edit: it does! But also imposes penalties on yourself. I'm really liking PF2e so far. =)
Mar 27, 2023 10:15 pm
Oh, so I should've taken a -2 penalty to the attacks?
Mar 28, 2023 12:20 am
ctme2000 says:
Oh, so I should've taken a -2 penalty to the attacks?
no no, you're good, I was just rambling on about the Prone condition 'cause I was curious on how it differs from the D&D mechanics. =)
Apr 4, 2023 4:37 pm
Specifically on Hero Points....

Hero Point Rules from Archives of Nethys
Quote:
Hero Points
Source Core Rulebook pg. 467 4.0
Your heroic deeds earn you Hero Points, which grant you good fortune or let you recover from the brink of death. Unlike most aspects of your character, which persist over the long term, Hero Points last for only a single session.

The GM is in charge of awarding Hero Points. Usually, each character gets 1 Hero Point at the start of a session and can gain more later by performing heroic deeds—something selfless, daring, or beyond normal expectations. You can have a maximum of 3 Hero Points at a time, and you lose any remaining Hero Points at the end of a session.

You can spend your Hero Points in one of two ways. Neither of these is an action, and you can spend Hero Points even if you aren't able to act. You can spend a Hero Point on behalf of your familiar or animal companion.
Spend 1 Hero Point to reroll a check. You must use the second result. This is a fortune effect (which means you can't use more than 1 Hero Point on a check).
Spend all your Hero Points (minimum 1) to avoid death. You can do this when your dying condition would increase. You lose the dying condition entirely and stabilize with 0 Hit Points. You don't gain the wounded condition or increase its value from losing the dying condition in this way, but if you already had that condition, you don't lose it or decrease its value.
Apr 4, 2023 4:43 pm
If I'm reading this right, the system encourages you to spend hero points rather than accumulate them. Not only do you have to spend all hero points to avoid death when a single point would do, but you also lose them at the end of a session.

For the purposes of PBP, I think we're still on the first session and perhaps the best way to divide the game into sessions is by using significant narrative/story events.
Apr 4, 2023 5:21 pm
I agree, that is the intent for sure. As for PbP I think that's the best thing to do as well. Play it like you would a TV Episode, if it feels like the episode ended, the heroes start over on Hero Points.
Apr 15, 2023 2:22 pm
I'm not going to retroactively change it, but in those 12 attacks there was also a nat20 which I believe would be a regular success because the total of the roll was still under Wugruk's AC. As far as I can determine, attacks follow the same rules as skill checks for criticals and nat20s, right?
Apr 15, 2023 2:26 pm
And since it was the 3rd attack, it would have gotten damage bonuses on account of the scimitar's forceful trait!
Apr 15, 2023 5:53 pm
I was actually gonna ask that, with the crit 20. Correct, attacks also move up and down accordingly.
Apr 15, 2023 9:27 pm
I didn't even see that, but yes that technically would be a success, if the attack misses but it's a crit it steps up to a regular success.
May 25, 2023 5:08 pm
One thing that's weird for me with the beginner box is these random skill checks, which I understand are there for people to learn, but at the same time there's no time constraint so they end up being mostly for flavor. We can play loose with them.
May 25, 2023 5:11 pm
A while back, I also mentioned I wanted to discuss the skeletons, they're super cool =)

If you haven't already looked, check them out (unless you don't want SPOILERS even though you've already defeated them): https://2e.aonprd.com/Monsters.aspx?ID=372

They only have 4 HP! But look at those resists and how they can really pile on the damage with Forceful scimitars. And Wugruk's strategy completely negated the Sweep trait, so well done!

The first time I saw them, I was like "wtf, these are going to just melt" but they turned out to be quite dangerous! It was really interesting to see the kinds of things that can balance out a creature. Dangerous, but still balanced, and with 4 HP hahah. Was fun to see the bottled lightning have no effect except on Wugruk =p

Lastly, because of their Mindless trait, I couldn't bring myself to have them doing stuff like Tumble Through and whatnot. Otherwise, it could've gotten hairier.
May 25, 2023 6:45 pm
Oh wow, that is a well thought skelly.

With a surprising +6 to acrobatics, I'm shocked you didn't let them tumble haha

Cool abilities too, you've gotta do the screaming skull at least once!

Thanks for the behind the scenes!
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