There next activity that will be storyteller directed will be at the following monthly moot which is in about two weeks time after you return to Cumberland Falls so posts detailing what you do in those two weeks would be appropriate or if you had any missions you wanted to instigate.
It's a difficulty 5 Gnosis roll to attune to the Sword since it's a rank 5 Fetish.
[ +- ] The Ancient Sword of the Meth King (Rank 5)
This distinctively styled sword is bound with two spirits bound inside it, both englings- one of speed and the other of rage.
The sword deals Aggravated damage when wielded as a weapon and can be used to speed the wielder's actions in combat. With a successful Gnosis roll the wielder can take an additional action as though they had spent a point of Rage, can spend Gnosis as though it were Rage for the purpose of gaining additional actions during combat and can spend Gnosis and Rage in the same round as long as they are only being used for the purpose of gaining additional actions.
Additionally, the Sword can give it's owner a burst of inspiration when not in combat. By spending a point of Gnosis and making a successful Gnosis roll (Difficulty 8) they gain a jolt of energy adding two dice to Alertness, Crafts, Computers, Enigmas, and Technology for a scene. While under this effect, the Garou becomes twitchy and jittery and takes a -2 penalty to Empathy, Expression, Etiquette, Animal Ken, Subterfuge, and Stealth.
With either use, at the end of the scene the Garou suffers a -1 penalty to Dexterity and Perception for a scene as (or an hour) a feeling of grogginess and tiredness overcomes them.
[ +- ] Regaining Willpower, Rage, and Gnosis
Rage recovers one per night and to full on the night of your Auspice-- you'll all be back to full by the moot.
Willpower will go to full because the story ended.
Gnosis- everyone can attempt a Charisma+Enigmas roll and regain one Gnosis per success.