@Gimdrus, since you act after the crueltide elves, I will do your action after they acts.
4. Another day, another hike
@Gimdrus, since you act after the crueltide elves, I will do your action after they acts.
[ooc]I think Moonbeam works like Flaming Sphere. You cast it once and can move it around for a few turns.
And this is what it says in the text of it " On each of your turns after you cast this spell, you can use an action to move the beam up to 60 feet in any direction. If the creatures gets into the beam for the first time or end their turn in it, they must make a con save or take 2d10 radiant damage." So having already casted the spell so I can use my action to move it and it lasts for 1 minute which is 10 rounds of combat.
YullyBear
If you want we can cancel your spell last round, keeping concentration on this one for the current one.
You loose concentration if you cast a spell requiring concentration (p.203 Player's Handbook). Been a nice G.K. I propose you to keep Moon Beam if we delete last round action; or to keep last round action (Heat Metal) but you cannot then cast Moon Beam.
Rolls
Longbow - Attack - (1d20+7)
(3) + 7 = 10
Longbow - Damage - (1d8+5)
(6) + 5 = 11
Hunters Mark - (1d6)
(2) = 2
Casting Time: 1 bonus action
Range: 60 feet
Components: V, S
Duration: 1 minute
You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again.
When you cast the spell, you can make a melee spell
attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.
As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.
The weapon can take whatever form you choose.
Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell’s effect resemble that weapon.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above the 2nd.
Rolls
Mace hit - (1d20+5)
(1) + 5 = 6
Mace damage - (1d6+3)
(2) + 3 = 5
Spiritual Weapon hit - (1d20+6)
(15) + 6 = 21
Spiritual Weapon damage - (1d8+6)
(4) + 6 = 10
Round 2 :
Elias move the mark to Cruelty Elf 3 and hit him hard with an arrow. Wyca moves but miss his attack.
Anne cast Entangle all elfes are taken in wines except Crueltide elf 2.
Order in Path : Grimdus (+30'), Nog(+35'), Wyce(+40'), Anne(+65') Elias(+70')
Order of Initiative : Elias 16, Wyce 10, Anne 9, Crueltide Elves 2(-60) 3*(0') 5*(-5') 6(-70'), Gimdrus(34/38) 8, Nog

Cruelty Elf 3 throws his snow ball to Grimdus, mow barely in range and succeeds in hurting Grimdus with iron shards hidden inside the snowball.
Cruelty Elf 5 Fire his toy crossbow at Grimdus but misses
Cruelty Elf 6 tries to disentangle and succeeds
Rolls
Strength save - (1d20-1)
(19) - 1 = 18
Strength save - (1d20-1)
(8) - 1 = 7
Strength save - (1d20-1)
(11) - 1 = 10
Strength save - (1d20-1)
(3) - 1 = 2
Snow wrapped caltrop to hit (disadvantage) - (2d20L1+4)
(1914) + 4 = 18
Snow wrapped caltrop damage - (1d4+2)
(2) + 2 = 4
Rider red bee-bee crossbow to hit (disadvantage) - (2d20L1+4)
(910) + 4 = 13
Strength save - (1d20-1)
(18) - 1 = 17
Gimdrus advances a little and throw the spear t Cruelty Elf 3, but not been a very model of a Major General he may have mixed up a mauser riffle with a javeline or vice-versa and missed.
Rolls
Spiritual Weapon- Hit - (1d20+6)
(12) + 6 = 18
Spiritual Weapon Damage - (1d8+6)
(3) + 6 = 9
Rolls
Fire bolt - (D20+5)
(17) + 5 = 22
Fire dmg - (D10)
(5) = 5
7...5....2...0-...2..34...6.7
0...0....5...5-...0..50...0.0
Caracters (2 3 5 6 = Cueltide Elves,
Gimtus, Nog, Wyce, Anne, Elias
.........5
6...2.............G..NW...A.E
.............3
Noh spiritual Hammer killed cruelty elf 3 who just launched a snowball.
Order in Path : Nog(+5'), Grimdus (+20'), Wyce(+40'), Anne(+65') Elias(+70')
Order of Initiative : Elias 16, Wyce 10, Anne 9, Crueltide Elves 2(-60) 5*(-5') 6(-70'), Gimdrus(34/38) 8, Nog
Distance
7...5....2....-0..2...4...6.7
0...0....5....-5..0...0...0.0
Caracters (2 5 6 = Cueltide Elves,
Gimtus, Nog, Wyce, Anne, Elias
.........5
6...2.........]N..G...W...A.E
Rolls
Longbow - Attack - (1d20+7)
(20) + 7 = 27
Longbow - Damage - (1d8+5)
(5) + 5 = 10
Hunters Mark - (1d6)
(2) = 2
Critical Damage - (1d8, 1d6)
1d8 : (1) = 1
1d6 : (3) = 3
Anne advances but stay concentrated on the entanglement.

Rolls
Strength save - (1d20-1)
(8) - 1 = 7
Strength save - (1d20-1)
(13) - 1 = 12
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Instantaneous
Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.
The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Rolls
Spiritual Weapon- Hit - (1d20+6)
(9) + 6 = 15
Spiritual Weapon Damage - (1d8+6)
(8) + 6 = 14
Sacred Flame Dmg - Dex DC 14 - (1d8)
(1) = 1