Roll Table

DMJ Inactive for 1 months

Mar 10, 2023 11:52 am
This line is set aside as a workplace for making rolls, including CharGen related rolls.
Mar 10, 2023 6:31 pm
OOC:
They see me rolling, failing, praying to the gods that I get a twenty...
Let's swap that Dex and Con for to make the stats as follows:
Str: 14
Dex: 6
Con: 17
Int: 9
Wis: 9
Cha: 8

Culture: Jutlander or Krycean
Class: Barbarian

He may not be able to dodge a blow, but he can take a hit!
Last edited March 10, 2023 6:59 pm

Rolls

Innate Talent - (1d6)

(2) = 2

Str, Dex, Con, Int, Wis, Cha - (3d6, 6d6h3, 3d6, 3d6, 3d6, 3d6)

3d6 : (662) = 14

6d6h3 : (252466) = 17

3d6 : (411) = 6

3d6 : (144) = 9

3d6 : (612) = 9

3d6 : (422) = 8

Starting HP - (1d8)

(4) = 4

Starting Gold (x10) - (3d6)

(554) = 14

DMJ Inactive for 1 months

Mar 10, 2023 6:45 pm
cowleyc says:
OOC:
They see me rolling, failing, praying to the gods that I get a twenty...
OOC:
Yeah I hear that song.
Cowley strikes first strikes hard no mercy.
BOOM! High DEX PC on the scene.
Mar 10, 2023 7:15 pm
Quote:
6d6h3
Is this a ting we are doing? Something from the player's guide? (I don't have it yet)
Last edited March 10, 2023 7:17 pm
Mar 10, 2023 7:17 pm
Constablebrew says:
Quote:
6d6h3
Is this a ting we are doing?
According to the creation guide, you roll a 1d6 to determine which stat starts with a 6d6h3 (in the order of Str,Dex,Con,Int,Wis,Cha).
Mar 10, 2023 7:20 pm
Rolling. Hoping for nothing average.

Rolls

Str, Dex, Con, Int, Wis, Cha - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (265) = 13

3d6 : (614) = 11

3d6 : (661) = 13

3d6 : (354) = 12

3d6 : (336) = 12

3d6 : (235) = 10

Mar 10, 2023 7:23 pm
Quote:

Rolling. Hoping for nothing average.

Rolls
Str, Dex, Con, Int, Wis, Cha - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (265) = 13

3d6 : (614) = 11

3d6 : (661) = 13

3d6 : (354) = 12

3d6 : (336) = 12

3d6 : (235) = 10
Ah hahahahahahaha!!
Mar 10, 2023 7:26 pm
I totally missed the thread here: https://gamersplane.com/forums/thread/28608/ (Just followed the link on the OCC thread.)

Rolling innate ability and the dice for that.

Rolls

Innate ability - (1d6)

(4) = 4

Innate score - (6d6h3)

(351151) = 13

DMJ Inactive for 1 months

Mar 10, 2023 8:14 pm
CB, that's a pretty likely AS distribution by the numbers. RNG drives to the average for sure.

Your chassis has no liabilities though - no negative Mods.

If you select from the Origin Area Advantage list for Folk, you'll be able to get a couple of those numbers up slightly. If not, they are good to go as-is.

Raw numbers. Everyone is earning their own way here in game play - no riding coat tails of Santa Claus giving gifts of OP high Scores! haha

I know your style of play, guy - you can take any score set and make a big impact Character in the story from the first scene.

I'm curious to hear what direction you go on Folk / Class. With those scores, you have the pick of anything.

Len

Mar 10, 2023 9:28 pm
Character Generation:
Okay, here we go! Using the order STR, DEX, CON, INT, WIS, CHA.

Innate Ability: INT

STR: 13
DEX: 15
CON: 7
INT: 17
WIS: 10
CHA: 11

I came into this wanting to play a fighter. My last two characters I made in a DMJ game were smart and dexterous, so I'd like to try to get on the swole patrol for a change. But DAMN that Con is low ... so maybe I'll swap INT and CON. So, I'll be a hearty and dumb fighter.

Going to choose Nicean as my folk and Fighter as my class. With the Origin Area Advantage, he gains a +2 to his lowest stat, INT. I guess he read up on some Nicean philosophy and mathematics to open up his mind a little. He also gains +1 to his prerequisite (prime requisite?) ability score, which for fighters is STR. No doubt from pulling the oars on those Nicean attack ships, a full-body exercise.

FINAL RESULTS
STR: 14 (OAA +1)
DEX: 15
CON: 17
INT: 9 (OAA +2)
WIS: 10
CHA: 11

Starting Gold: 60gp. He's a poor bastard. Clearly his Mercenary company was stingy with the pay. No wonder he left to forge his own destiny.

Starting HP: 10

Alignment: Neutral

Languages: Auran and Nicean.
Last edited March 16, 2023 9:52 am

Rolls

Inate Ability - (1d6)

(4) = 4

STR, INT, WIS, DEX, CON, CHR - (3d6, 3d6, 3d6, 6d6h3, 3d6, 3d6)

3d6 : (364) = 13

3d6 : (654) = 15

3d6 : (223) = 7

6d6h3 : (635563) = 17

3d6 : (361) = 10

3d6 : (164) = 11

Starting Gold - (3d6)

(141) = 6

Mar 10, 2023 9:47 pm
@Len, I actually swapped my Dex and Con, so my Dex is pretty dang low. Just in case that changes your mind about anything.

DMJ Inactive for 1 months

Mar 10, 2023 9:50 pm
Dang! I see Len exposed a flaw in my layout.

The order I published in CharGen Step 1 (and preceding list of Ability Scores) is a different sequence than the Character Sheet.

So Len, if we go by that list order, scores would be different.

Sorry, bro. I think we have to, to be consistent. Cowley and CB did it that way, as I read it.

My bad. Apologies

DMJ Inactive for 1 months

Mar 10, 2023 9:53 pm
Also, starting HP will be max on HD for Level 1.
I’ll write that in CharGen formality later.

Len

Mar 10, 2023 10:43 pm
Sure, random is random either way :D

I'll update my post.

Len

Mar 10, 2023 10:52 pm
cowleyc says:
Len, I actually swapped my Dex and Con, so my Dex is pretty dang low. Just in case that changes your mind about anything.
Thanks for the heads-up!
Mar 11, 2023 3:13 am
Rolling ability scores!

Rolls

Innate genius - (1d6)

(2) = 2

Str - (3d6)

(634) = 13

Dex - (6d6h3)

(112364) = 13

Con - (3d6)

(116) = 8

Int - (3d6)

(612) = 9

Wis - (3d6)

(641) = 11

Cha - (3d6)

(461) = 11

Mar 11, 2023 3:24 am
These scores are pointing me towards a fighter or explorer - I'll have a read of the setting info and think on it
Mar 11, 2023 3:38 am
I think we're all ending up with similar stat distributions. We have a fighter and a barbarian.
Mar 11, 2023 4:32 am
In that case I will swap my Dex and Wisdom and make a cleric.

I'll choose one of the 'Origin Area Advantage' folk to bump that Con to 10 and and Wis to 14.

Final scores will be:
Str 13, Dex 11, Con 10, Int 9, Wis 14, Cha 11

Details to come!
Mar 11, 2023 9:38 am
Innate ability: INT

STR: 13
DEX: 11
CON: 13
INT: 13
WIS: 12
CHA: 10

I have little idea of what I want my character to be. And entertainingly, these stats lend themselves to so many options. After reading through the Folk options, I'm leaning toward Tirenean, Dwarven, or Jutlandic. The fun thing with Tirenean is they get the stat boost that opens up pretty much every single class option.
[ +- ] Origin Area Advantage
Lately, I have been playing a lot of Dwarf Fortress (vaultguard!), reading Lankhmar (theives and barbarians!), and Conan. Everything sounds fun, danggit! After thinking about it, my stats are pretty generic across the board. A mediocre barbarian wouldn't contribute much more than our two great meat heads already do. So why not embrace the generalist? And what class is the classic generalist? Bard! I honestly skipped bard on my first read through of ACKS. 5e bards are so magical that I was biased against them here. Looking at the ACKS bard now and I really like the very low magic - these guys are just tinkering with magic items and scrolls. DMJ knows how I like to play minimally magical magic users. That's how I'm going to play this.

Swapping STR and DEX. Taking the Origin Area Advantage to CHA and CHA again.

Tirenean Bard
STR: 11
DEX: 13
CON: 13
INT: 13
WIS: 12
CHA: 13
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