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Len

Mar 11, 2023 3:06 pm
J, I've decide my guy will be Nicean, drawing inspiration from the stories of Greek mercenary armies, like The Ten Thousand. His name will be Xenophon. Art TBA.

Question about Origin Area Advantage: is prerequisite ability score and prime requisite ability score the same thing?

Question about hit points: The core book offers two options for starting HP: rolling and taking the max. Which would you like us to do?
Mar 11, 2023 3:19 pm
It was announced somewhere that we start with max HP.

DMJ Inactive for 1 months

Mar 11, 2023 10:46 pm
Len says:
J, I've decide my guy will be Nicean, drawing inspiration from the stories of Greek mercenary armies, like The Ten Thousand. His name will be Xenophon. Art TBA.

Question about Origin Area Advantage: is prerequisite ability score and prime requisite ability score the same thing?

Question about hit points: The core book offers two options for starting HP: rolling and taking the max. Which would you like us to do?
That sounds rad. Looking forward to this Nicean powerhouse.

Ha! Ya, I messed up on that. Prime Requisite is what I meant. Changed it on the CharGen.

And lastly - yes, as Cowley says I threw it in a quick mention on the fly but just got a chance to add it to CharGen official thread: HP is MAX at Level 1. After that - ROLLIN'!!!!
Mar 11, 2023 11:25 pm
Hi everyone!

Rolling blind on the fly, after a quick stop by the CharGen rules thread. I will make a pit stop at RPGNET next. The ACKS .pdfs are on sale this weekend for DMs Day.

Genius: DEX

STR 13
DEX* 18
CON 12
INT 11
WIS 12
CHA 11

Folk: Tirenean
Class: Explorer

Proficiencies: Adventuring, Precise Shooting, Tracking

Gold: 100

Switching out WIS and STR. Adding +2 to CHA and +1 to DEX
Last edited March 13, 2023 7:47 am

Rolls

Genius - (1d6)

(2) = 2

Stats - (3d6, 6d6H3, 3d6, 3d6, 3d6, 3d6)

3d6 : (246) = 12

6d6H3 : (652635) = 17

3d6 : (453) = 12

3d6 : (434) = 11

3d6 : (463) = 13

3d6 : (414) = 9

Starting Coin - (3d6)

(613) = 10

DMJ Inactive for 1 months

Mar 11, 2023 11:46 pm
Red is crushing the Ability Scores rolls, nonchalant setting up for Max DEX as she heads out the door to go shopping.
Mar 12, 2023 6:07 pm
J - Do the Tireneans have anything like gladiatorial combat? I am thinking that my character could have dabbled in the arena as a retiarius styled fighter - net and spear.

Net gives +2 to wrestle. With a spear, two weapon fighting gives a additional +1 atk. I could also use my class proficiency to take weapon finesse so those attacks are with DEX, giving an additional +1.

Similarly, could do this style with a range focus. Using bolas instead of a net and hurling javelins/spears. Taking the skirmisher proficiency lets him keep backing out of melee, tripping them up with the bolas, then pelting with spears when they are down. This works out pretty well with the spear then too, as he could fight with spear from second rank while the meatheads hold the frontline. (Would two weapon fighting work from second rank?)

I am also thinking that this character would have only dabbled in the arena, finding that they were of more use on the wings helping to treat the wounds of the combatants with Healing proficiency. What do you guys think? I might make that two ranks of healing to gain cure light wounds, supplementing our cleric.
Mar 13, 2023 6:06 am
Constablebrew says:

I am also thinking that this character would have only dabbled in the arena, finding that they were of more use on the wings helping to treat the wounds of the combatants with Healing proficiency. What do you guys think? I might make that two ranks of healing to gain cure light wounds, supplementing our cleric.
I am planning to take 'laying hands', which is just for hp. If you take the 'healing' proficiency it will complement nicely, because 'healing' deals with diseases and poisons as well.

Ultimately I think you should take whatever you think will be fun and fit your idea of the character.
Mar 14, 2023 8:40 pm
Character Creation (WIP)

Nicean Mage (Name / gender yet to be determined)

Stats Final (wow)
STR 13
DEX 15
CON 15
INT 18
WIS 14
CHA 13

1st Spell (to be chosen by GM)
2nd Spell: Detect Magic
3rd Spell: Shield
4th Spell: Magic Mouth

Starting Gold: 10x10=100
Ok, the rest will be filled out on the character sheet...Unless I am overlooking another roll.
Last edited March 15, 2023 6:09 am

Rolls

Innate Genius - (1d6)

(3) = 3

STR: - (3d6)

(355) = 13

INT: - (3d6)

(636) = 15

WIS: - (3D6)

(656) = 17

DEX: - (3D6)

(645) = 15

CON: - (3D6)

(516) = 12

CHR: - (3D6)

(265) = 13

Wisdom Rerole for Innate Genius - (6d6h3)

(321463) = 13

2nd Spell - (1d12)

(2) = 2

3rd Spell - (1d12)

(10) = 10

4th Spell - (1d12)

(7) = 7

Starting Coin - (3d6x10)

(316) + 10 = 20

Mar 15, 2023 2:32 am
Spring roll

Duh! I'm supposed to be rolling 3d6
Last edited March 15, 2023 2:34 am

Rolls

Present - (6d6H3)

(625115) = 16

Real roll - (3d6)

(515) = 11

Mar 15, 2023 6:23 am
Rolling for starting wealth

Rolled 6, 6, 6 = 18x10 = 180gp! All that work on the sidelines tending to wounds really paid off!
Last edited March 15, 2023 6:25 am

Rolls

Starting wealth - (3d6x10)

(666) + 10 = 28

Len

Mar 16, 2023 9:51 am
Languages: Auran and Nicean. Should be just barely literate with an INT of 9.

Looking forward to proficiencies, I'm thinking Xenophon's common proficiency will be Seafaring, which goes along nicely with a Nicean sellsword whose company sailed off to distant lands to fight for foreign gold. Might be helpful if the adventure takes us on the water. His fighter proficiency will probably be Fighting Style - Weapon and Shield.
Mar 17, 2023 5:45 am
Innate genius and starting wealth.

Rolls

innate genius 2 - (3d6)

(561) = 12

wealth x10 - (3d6)

(614) = 11

Apr 23, 2023 6:13 am
Bard starting age

Rolls

Starting Age - (1d8+14)

(2) + 14 = 16

Jun 4, 2023 7:46 pm
Hit points 2nd level

Rolls

HPs - (1d6)

(4) = 4

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