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DMJ Inactive for 29 days

Mar 10, 2023 3:42 pm
This thread will be the long-running line that we will use for Out of Character (OOC) talk and other Administrative tasks, news, announcements, commentary, discussions, socializing, comedy, trash-talk, etc.

DMJ Inactive for 29 days

Mar 10, 2023 3:42 pm
During this Developmental Phase, I'll post some direction here as I build out the full game forum/thread structure.

DMJ Inactive for 29 days

Mar 10, 2023 3:43 pm
Invitation: ROLL CHARACTERS!!!

(not here though, on the Roll Table)
Mar 10, 2023 7:15 pm
All right, I have made some rolls and landed on a Strong and Tough but physically paralyzed Barbarian. Of the barbarian origins, Jutlander speaks to me (especially since the other two options aren't allowed). However, I'm also interested in a custom Krysean barbarian, a celtic woad-warrior. How would you feel about that?
[ +- ] Quote from the Players Guide
Ambushing seems like a natural proficiency for a Krysean, should it be allowed. But I'm also happy to just roll with a Jutlander!

DMJ Inactive for 29 days

Mar 10, 2023 8:02 pm
cowleyc says:
All right, I have made some rolls and landed on a Strong and Tough but physically paralyzed Barbarian. Of the barbarian origins, Jutlander speaks to me (especially since the other two options aren't allowed). However, I'm also interested in a custom Krysean barbarian, a celtic woad-warrior. How would you feel about that?
[ +- ] Quote from the Players Guide
Ambushing seems like a natural proficiency for a Krysean, should it be allowed. But I'm also happy to just roll with a Jutlander!
Bro, I think the Krysean is the jam! We will be starting the story line in the southern lands, near a border area between Tirenea, Nicea, and Krysea. So a Krysean Barbarian would fit like a glove, including those proficiencies making a lot of sense in the local scene.
Not bad also: you would get Ability Score increases for picking Origin Area Advantage Folk.

Yeah I like this guy for sure. This scene wouldn't be right without at least one Barbarian!
Mar 10, 2023 9:05 pm
I'm still looking for some good art, but I have created Culchas the Hunter, Krysean Barbarian.
[ +- ] Visual Inspiration

DMJ Inactive for 29 days

Mar 10, 2023 10:54 pm
cowleyc says:
I'm still looking for some good art, but I have created Culchas the Hunter, Krysean Barbarian.
[ +- ] Visual Inspiration
Bro, this guy is WILD!

Punks step up and get wrekt.

The art is top tier, on target. I can see this Krysean going into "warp spasm" in the spirit of Cu Chulainn. Based.

Hail Culchas!
Mar 11, 2023 8:51 am
I had in mind a Tirenean cleric of Türas, sent to seek out and contest chaos and evil throughout the land. If this is ok, I'll write up the character sheet.

Some time with an AI got me this character art:
[ +- ] Visual Inspiration

DMJ Inactive for 29 days

Mar 11, 2023 10:38 pm
Robago says:
I had in mind a Tirenean cleric of Türas, sent to seek out and contest chaos and evil throughout the land. If this is ok, I'll write up the character sheet.

Some time with an AI got me this character art:
[ +- ] Visual Inspiration
Hell yeah, bro. That's great. Please proceed and let us hear about it.

DMJ Inactive for 29 days

Mar 11, 2023 11:02 pm
Players' Club!
Hope you are all doing well where you are. Thanks for all the posts. These characters are dope.

I got a quick minute to get on the boards here, but I'm traveling and rocking good times for the weekend in The Real. I'll be limited on comms until Monday night or Tuesday morning, but I'll get back to work on my leisure online gaming as much as possible next week - putting in work to set up for our badass game.

Looking forward to reading and getting art inspiration about these PCs, so send any ideas or questions and I'll catch up. See you soon.

J-Blaze

Len

Mar 12, 2023 12:09 am
Xenophon Pyrrhosides, Nicean sellsword

https://cdn.discordapp.com/attachments/1003307399706312725/1084263172522917958/len_face_of_a_spartan_warrior_no_helmet_lean_build_beard_rain_1b78a727-fdde-471f-bc88-6e751f3a1cbf.png

https://cdn.discordapp.com/attachments/1003307399706312725/1084159134523478036/len_greek_hoplite_mercenary_muddy_terrain_rain_408336b2-674f-42f2-86eb-2e9d51063327.png

https://cdn.discordapp.com/attachments/1003307399706312725/1084159036750057633/len_greek_hoplite_mercenary_muddy_terrain_rain_79e48605-b686-4a61-b80c-07c148029a88.png
Mar 12, 2023 8:54 am
I had a go at a basic character sheet design following the format of the ACKS official sheets. Nothing fancy but enough to get started with.
[ +- ] ACKS
Mar 13, 2023 3:38 am
Syrena Rachess Drakonis
Tirenean Scout
(Has ancestral Rornish blood)

https://i.imgur.com/2H2nGvR.jpg
Last edited March 15, 2023 9:46 pm

DMJ Inactive for 29 days

Mar 14, 2023 11:04 am
from "Roll Table"...
Constablebrew says:
J - Do the Tireneans have anything like gladiatorial combat? I am thinking that my character could have dabbled in the arena as a retiarius styled fighter - net and spear.

Net gives +2 to wrestle. With a spear, two weapon fighting gives a additional +1 atk. I could also use my class proficiency to take weapon finesse so those attacks are with DEX, giving an additional +1.

Similarly, could do this style with a range focus. Using bolas instead of a net and hurling javelins/spears. Taking the skirmisher proficiency lets him keep backing out of melee, tripping them up with the bolas, then pelting with spears when they are down. This works out pretty well with the spear then too, as he could fight with spear from second rank while the meatheads hold the frontline. (Would two weapon fighting work from second rank?)

I am also thinking that this character would have only dabbled in the arena, finding that they were of more use on the wings helping to treat the wounds of the combatants with Healing proficiency. What do you guys think? I might make that two ranks of healing to gain cure light wounds, supplementing our cleric.
Yes there are gladiator games in the lands of Tireneans, as the primary originators of the expansive Auran culture.

I'm not extensively read-up on the character build proficiency options or the finer details of every combat scenario, but a quick thought from the hip:
I don't think 2 weapon fighting techniques are meant to work with range weapons, or intermixed with a hit/throw combo. I might be swayed by a hard read on the rules, but I do want to avoid too much hair-splitting - would prefer that 2 weapon efforts and related bonuses be confined to melee scenarios.

One thought I'm having: I don't think optimization needs to be the top priority. But I invite you to not overthink it preparing for layered battlelines, massive detailed grid combat day-in/day-out. I know we got into some hardcore combat-tech ground-game in the DT days, but goal this time around in Ascendant is to be several degrees less intense. This will be more of an exploration, treasure seeker game - hopefully with some puzzling scenes and a dash of creepiness for story and discovery.

Overall, I want you and everyone to pick first and foremost a fun idea of a character that you want to play for the sake of it. If the gladiator idea is the gut feeling, I dig it.

DMJ Inactive for 29 days

Mar 14, 2023 11:07 am
Len says:
Xenophon Pyrrhosides, Nicean sellsword

.....
Len, I like this a lot. Picture, name, concept - all works very well. Predict Xenophone will be a champion - has ancestry back to in-world equivalent of the Trojan War.

DMJ Inactive for 29 days

Mar 14, 2023 11:19 am
RageRed says:
Syrena Rachess Drakonis
Tirenean Scout
(Has ancestral Rornish blood)

...
Syrena is off-the-charts, Red. That picture says a thousand words.

Great dose of realism with the Tirenean origin but the Rornish admixture. Makes sense as I read the background resources. The Rornish lands were under the Auran rule for centuries, blended to some degree with the Tirenean core of Auran's expansion, but still kept much of their own ways in the longer history. Would be plausible that Syrena's line held some story of that union of people in a previous generation. It reminds me a lot of some of the history I've read of what many propose as the origin of the King Arthur legend - a half Roman half Breton royalty of early 5th century Breton, who played a major roll in the transition of the island when the Romans departed and the Angles, Saxons, Jutes, etc. began to migrate in, often hostile. In the game world, the Jutlanders are playing the roll of the Germanic invaders into Rornish lands, while the Tireneans (Romans) have since shunted back to their original historic areas as the Empire gradually breaks apart.

Syrena is going to be a hit, I feel sure.

DMJ Inactive for 29 days

Mar 14, 2023 11:29 am
Robago says:
I had a go at a basic character sheet design following the format of the ACKS official sheets. Nothing fancy but enough to get started with.
[ +- ] ACKS
This seems solid to me. I'm so bad on the tech, have to ask some dumb questions...

Is this loadable into a sheet that everyone can use?
Are there any other actions to take to get the Custom Character sheet off the ground, standardized, circulated, etc.?

I'll hear your advice, Robago, and the same from anyone else.

I've seen a couple Characters come through, approved them, I just want to make sure I'm not missing anything I need to be doing to get the structure in place.

Thanks again! I appreciate the work on this.

DMJ Inactive for 29 days

Mar 14, 2023 11:39 am
Y'all, I don't want to over-think or over-talk the OSR genre. I haven't done an extensive deep dive on the topic - I just figured we could build our own game without a whole lot of outside influence, BUT... I did listen to one video/audio talk and enjoyed it. I generally (though not completely) agree with on the broad concept.

I'll share it here in case anyone wants to listen for leisure...

5e to OSR conversion ideas

DMJ Inactive for 29 days

Mar 14, 2023 12:17 pm
Players' Club,

Thanks for all the entries.

I've probably written all I can for today, but wanted to take a quick moment to post out in the open my goals, intentions, limitations for the upcoming schedule.

My original intent for this project was...

1) Interest check early March
2) Prep and develop mid-March
3) Team and Character development late-March
4) Full launch gameplay: early April

On CB's recommendation, I framed up the CharGen and character workspace a bit early, and on the fly (ugh- some mistakes along the way). He was right too - the "down the line" rolling of Ability Scores drives a lot of Character idea lines, so that was good. I've totally enjoyed seeing the rolls and the Character Concepts - what a great cadre we have so far.

I do have to be open though: I'm limited on game time for this week and next week, with a lot of stuff going on at work, including some upcoming travel.

I'll just have to ask for your patience as I do the balancing act. I'll try to post in on either the morning or evening (North America, East Coast time zone) on most days. But it may be limited on depth. If I'm unresponsive for a time, it isn't for lack of interest.

I think I'll be on a good stride for more free time on or around next Thursday evening, 23 March.

Not 100% yet, but I feel like I can launch active game on the week after.

So, tentative game start: Monday, 27 March.

I definitely will be committed to the game. I'm looking forward to getting back at it after a hiatus last year. We've got a good crew here, so thanks for supporting. Let me know if you need anything, have any questions or comments - can post here in Admin or PM me if it's anything that you prefer one-on-one.

Thanks, y'all.

J-Comms

DMJ Inactive for 29 days

Mar 14, 2023 12:21 pm
RageRed says:
Syrena Rachess Drakonis
Tirenean Scout
(Has ancestral Rornish blood)

...
Also, on this...I noticed that I had left the Rornish Folk off the list in the CharGen entry by mistake. I've since added it in. I'm glad you found it in the published resource, Red.
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