from "Roll Table"...
Constablebrew says:
J - Do the Tireneans have anything like gladiatorial combat? I am thinking that my character could have dabbled in the arena as a retiarius styled fighter - net and spear.
Net gives +2 to wrestle. With a spear, two weapon fighting gives a additional +1 atk. I could also use my class proficiency to take weapon finesse so those attacks are with DEX, giving an additional +1.
Similarly, could do this style with a range focus. Using bolas instead of a net and hurling javelins/spears. Taking the skirmisher proficiency lets him keep backing out of melee, tripping them up with the bolas, then pelting with spears when they are down. This works out pretty well with the spear then too, as he could fight with spear from second rank while the meatheads hold the frontline. (Would two weapon fighting work from second rank?)
I am also thinking that this character would have only dabbled in the arena, finding that they were of more use on the wings helping to treat the wounds of the combatants with Healing proficiency. What do you guys think? I might make that two ranks of healing to gain cure light wounds, supplementing our cleric.
Yes there are gladiator games in the lands of Tireneans, as the primary originators of the expansive Auran culture.
I'm not extensively read-up on the character build proficiency options or the finer details of every combat scenario, but a quick thought from the hip:
I don't think 2 weapon fighting techniques are meant to work with range weapons, or intermixed with a hit/throw combo. I might be swayed by a hard read on the rules, but I do want to avoid too much hair-splitting - would prefer that 2 weapon efforts and related bonuses be confined to melee scenarios.
One thought I'm having: I don't think optimization needs to be the top priority. But I invite you to not overthink it preparing for layered battlelines, massive detailed grid combat day-in/day-out. I know we got into some hardcore combat-tech ground-game in the DT days, but goal this time around in Ascendant is to be several degrees less intense. This will be more of an exploration, treasure seeker game - hopefully with some puzzling scenes and a dash of creepiness for story and discovery.
Overall, I want you and everyone to pick first and foremost a fun idea of a character that you want to play for the sake of it. If the gladiator idea is the gut feeling, I dig it.