Session Zero Character Creation/ideas

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Mar 14, 2023 9:24 pm
Amberthegirlgeekgamer87 says:
So far we have:
27 point buy for stats
Milestone leveling
Eyes hp suggestion
Damage dice for attacks suggestion
Everyone takes what I mentioned earlier with the 1 skill prof, 1 language, 1 simple weapon proficiency and 1 tools proficiency.
Backgrounds: Don't know yet
Race: All human I think
Classes: Warlock, a melee character, Artificer and thief rogue
Backstories-being worked on
Names of place of origin-being worked on

Am I forgetting anything so far? Just curious

Also what would you guys like to see and incorporate into the game too? Let me know
Yvonne is human (variant)
So it is one spell and one cantrip right?
How about feats as a human and those that grant spells (thinking Fey touched). I am fine if they come by later.

As for what I'd love to see - I think everyone already is setting for Feywild like style and that is what I'd love too.
Last edited March 14, 2023 9:31 pm
Mar 14, 2023 9:39 pm
Submitted character sheet needs tons more work but I need a nap.lol
Mar 14, 2023 10:05 pm
Svande says:
Amberthegirlgeekgamer87 says:
So far we have:
27 point buy for stats
Milestone leveling
Eyes hp suggestion
Damage dice for attacks suggestion
Everyone takes what I mentioned earlier with the 1 skill prof, 1 language, 1 simple weapon proficiency and 1 tools proficiency.
Backgrounds: Don't know yet
Race: All human I think
Classes: Warlock, a melee character, Artificer and thief rogue
Backstories-being worked on
Names of place of origin-being worked on

Am I forgetting anything so far? Just curious

Also what would you guys like to see and incorporate into the game too? Let me know
Yvonne is human (variant)
So it is one spell and one cantrip right?
How about feats as a human and those that grant spells (thinking Fey touched). I am fine if they come by later.

As for what I'd love to see - I think everyone already is setting for Feywild like style and that is what I'd love too.
Yes 1 cantrip and 1 level 1 spell which you can prepare each day @Svande . And if you go Variant human, you get a feat at level 1 but everyone is level 0 right now. And you guys will be able to discover background features and skills as we go along and learn tools too.

And yeah we are going from a human city to the Whimsical of the fey wild and spirits and stuff. And Grandmother Sophie's cottage lies at the borders of the feywild/Spirit realm and the human realm where Yvonne currently lives at and the Cottage is named Sophie's Cottage.

It should be a lot of fun.
Mar 14, 2023 10:06 pm
Accepted your character Eyes.
Mar 14, 2023 10:18 pm
When we start, who wants to introduce their character first and begin their backstory first? Let me know.

And if you guys have any questions, please let me know.
Mar 14, 2023 10:22 pm
Amberthegirlgeekgamer87 says:


And if you go Variant human, you get a feat at level 1 but everyone is level 0 right now.

That makes sense! Thanks for explaining.

This time tomorrow I should be able to submit my character sheet. Tuesdays are always busy for me...

Looking forward to play!
Mar 14, 2023 10:23 pm
No problem and awesome, can't wait. Will stay patient. 😁
Mar 15, 2023 1:07 am
Seck, Basil, and Eyes, I have a name idea for the city you are all from:

How does the City of Dalton sound? Just curious.
Mar 15, 2023 1:20 am
Dalton sounds good to me.

Sorry I didn’t get to much more today. Been busy with work. And there’s so much to read through again here with everyone’s posts and the stuff about mechanics. I hope I can create my character tomorrow. I’m looking forward to this game.
Last edited March 15, 2023 1:21 am
Mar 15, 2023 2:21 am
It's ok Seck.

We're probably not going to officially start until Sunday anyway so everyone has time to get their characters ready and y'all can ask me any questions and give me any suggestions and thoughts that you might have for the game too.

And Dalton is probably where Yvonne was once from before she made the wish on the shooting star too.

I just want to be a part of your character creation and I'm letting y'all collaborate with me too as this is our story we are creating together.
Mar 15, 2023 3:09 am
My thought on my elf's Languages is that he was old enough to hold a conversation in elven, then started Common and is okay with that, but has been in the guild at least 2 years now so he can use the thieve's cant as well. But he's not got the vocabulary of a truly native speaker so he doesn't use complicated sentences.
Mar 15, 2023 3:13 am
The name's Dalton (quote from the movie Road House). Easy to type I like it.
Mar 15, 2023 3:59 am
Nice. 😁
So you are more fluent in Elven then and then learned common with thieves cant? That's cool. And yep. @Eyes
Mar 15, 2023 12:56 pm
So I got a working framework, Ollie’s was the son of merchant. There was a fire at the familys home and his parents perished. He was taken in by an orphanage, and not a good one. Word got out about Ollie, about how smart he was and could remember anything and he could read. A "Retired" Master Thief on the lookout for a prodigy adopted Ollie so his talents would not go to waste.

Variant Human with the Keen Mind Feat.
Last edited March 15, 2023 12:59 pm
Mar 15, 2023 1:22 pm
We need to get a good backstory that ties us all together - Here is one suggestion - The Thief Guildmaster and the Grandmother have history and they help each other out.

Im also thinking it might be more interesting if instead of a Guildmaster with a full den of thieves, the Guildmaster is more of an independant. Known by other thieves, but mostly neutral when it comes to their business. His perspective regarding thievery is not about accumulating wealth, but as a nescessary evil the keeps civil societies civil. Without thieves there would be no order, and without order their would be utter chaos. The nobles think they are at the top of the food chain. They can do whatever they want when they want. Thieves let them know they are not untouchable.

So in a nutshell - Philospher Thieves - Anti-heroes.
Anyone who believes that nobles and the wealthy need a good reminder every now and then would fit right in with niche philosophy.
Mar 15, 2023 6:51 pm
Awesome Basil and the Grandmother basically lives in the cottage in the woods so she helps out whoever needs help and gives protection to whoever needs it. She lives close to the gateway between the Spirit/fey realm and the human realm so those who come to see her must be respectful and those who stay with her must follow her rules which is "Be home before nightfall, If you are asked to do something, you must do it well and do not get on any roads as all roads come with a price." So unless the thief guildmaster and others come and ask for her aid or have a magical way to contact her like they are an arcane trickster rogue, she just protects those in her care and the woods and village close to her as she is the witch-like fairy Godmother and Guardian of the village and woods.
Mar 15, 2023 6:56 pm
And you all could be from the same orphanage like the one Yvonne was from before she made the wish to leave and got taken by Baba Yaga. Just a thought and those who escaped and were taken or adopted out, you all would end up meeting each other and fate or destiny would lead you to the woods. Just a thought.
Mar 15, 2023 7:33 pm
There really is a lot of good stuff going around. Great ideas.

Amber, I know that I wouldn’t mind if you were to make the decisions for us all on how to make it all work together cohesively.
Mar 15, 2023 7:37 pm
Here is what chat GPT came up with :)

The four of them had nothing in common except for one thing: they were all orphans. They lived in the streets of Neverwinter, the City of Skilled Hands, surviving by begging, stealing and hiding from the guards. They had no names, no families and no friends.

One day, they stumbled upon a strange sight: a group of people wearing colorful cloaks and masks, performing acrobatic feats and telling stories. They were members of the Harpers, a secret organization of adventurers and spies. The orphans were curious and approached them cautiously.

"Hey, what are you doing?" one of them asked.

"We're entertaining the crowd," one of the Harpers said. "Do you want to join us?"

The orphans looked at each other hesitantly. They had never performed before. They didn't know what it was like to be in front of an audience.

"What do you mean?" another orphan asked.

"We mean that we're looking for new recruits," the Harper said. "We're not just entertainers, we're also heroes. We fight against tyranny and injustice wherever we find it. You can be part of us if you have the courage and the skill."

The orphans' eyes widened. They could be heroes? They could have a purpose? They could have friends?

"Can we really join?" the third orphan asked.

"Sure," the Harper said. "We have some extra cloaks and masks. Come on, follow us."

The orphans eagerly followed the Harpers to their hidden base and put on their cloaks and masks. The Harper helped them choose their code names: a halfling rogue named Sparrow who was quick and clever; a dragonborn paladin named Blaze who was brave and loyal; a tiefling bard named Melody who was charming and witty; and a gnome druid named Flora who was gentle and kind.

They soon learned the secrets of the Harpers: how to use magic, weapons, stealth and diplomacy to achieve their goals. They also learned how to work together as a team, trusting each other with their lives.

They went on many missions with their mentors: rescuing prisoners from slavers; infiltrating cults of evil gods; sabotaging plots of corrupt nobles; defending villages from monsters; uncovering ancient relics; exploring forgotten dungeons.

They grew up together as friends and heroes, making a difference in the world with their deeds.
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