The Swamp
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The road continues on the far side of the second tower, which is taller and of sturdier construction with four guards, however the road dwindles to a simple track just wide enough for a single horse cart. As you travel you see a variety of plant and animal life. Snakes, insects, frogs, lizards, water rats, squirrels, and an occasional larger beast you have learned are referred to as "Dinosaurs". These large beasts are often hunted for meat by many of the intelligent species that moved into the area causing most of them to have learned to not wander too close to the road. Turning north then west you continue on following the path till the far end of the swamp is in sight.
According to the map back at the base the golems house is to the north and off the main path. You begin looking for the correct path and start sloughing through thick mud, semi-solid ground, floating grasses, and a variety of other wonders of nature.
A basic 2d6 unless you have a trait, heritage, or trade that could help in the wilds
Rolls
Travelling in the swamps (with Survivialist - Trait) - (3D6)
(416) = 11
Rolls
Baruman: swamping - (2d6)
(44) = 8
Rolls
Elph: Check DC: 5 - Basic - (2d6)
(62) = 8
The rush to escape turned to be a good thing as when Shmautz paused to catch his breath and let the others catch up after swinging wide aroudn the now ajitated hive, he spots what looks like a series of steps carved into trees, like notches for a primmitive log ladder that lead out over eater away from the trail. Pointing out the discovery you quickly move to follow the notches and soon find yourself hpooing from tree to tree to stone over mud and water. The path leads to a small island and after you will be able to reach it in a minute.
I can roll these basic check or leave them to you let me know. I no one has a problem then I will roll simple checks like this
"Hello! Is anybody home"
Rolls
Baruman: hopping - (2d6)
(11) = 2
Rolls
Survival - (2d6)
(53) = 8
"Everything alright with y'all?"
Rolls
a balance,jumping,footing test (ajility/dexterity) - with "Acrobat" trait - (3D6)
(516) = 12
On the far side the other two quicly help Baruman scour his body for the uninvited hitchhikers. This only takes a moment and you walk over to the stairs and Baruman calls down. Shortly therafter clicking sounds are heard aproatching. A 1 foot tall centaur looking figure made of metal appears at the base of the stairs and he calls out, in a rather loud and bass voice despite its diminuative size Enter and be at peace. Master Dean welcomes seekers of knowledge for an exchange of lore and seekers of service for an exhangee or value. The tiny centaur backs up and gestures, waiting for you to follow.
Dean
As it swings open you see a large chamber with many small metal creatures scampering about. There are walls of shelves filled with books, a workbench where a larger metal figure is working on something, alcoves are set in the walls around the room, and the entire area is well light by the glowing stones.

"Hello. Thank you for having us."
I show the palms of my paws as a gesture to indicate, that we come as friends. Baruman seems quite excited by the situation to me. He clearly was gladdened by the thingy that had led us in.
Dean

I tae it then that you are from the expedition that recently took up residency at the docks?
After you briefly explain your purpose for coming he continues.
Aw well you are actually the first to accept my employment offer. The older human, Danoll, has stopped by a few times but he is just fishing for information. As it is one of the few things I have in abundance I have refused to give it away for free and most of what you know is currently of little interest to me.
As I understand your expedition is trying to fill in some gaps in their knowledge due to the Shattering and Dawn War, both terms are new to me though I existed to experience both. I in turn require materials and an agent to help me assess the situation outside my domicile. You see I am a household construct. I am bound to a single master or their household. Though I know my master still exists in some fashion his prolonged absence has enabled my certain liberties not available to be while he was in residence.
As to what you can do for me there are 2 options i have decided to offer at this time.
1. Continue your regular activities, carrying with you one of my minor servants, and simply check in with me each week. This wil allow my servant to map the changes outside my home. I have tried sending some on their own but they keep getting destroyed and resources are scarce. My servant may request you to perform specific activities on my behalf but you are free to do these or not. Any activity you preform for me will give you a credit that can be exchanged for knowledge, services, or some of the resources I have access to but do not need.
2. I can give you information about one of the Remnants nearby. This information will greatly increase your chances of entering and securing controll of its facilities. In return you will use one of the Remnant functions on my behalf.
Would you be wiling to perform either of the services for me or do you have questions?
Dean

The Remnant I will assist you with is to the south west. It has a defensive security system that was triggered by the Shattering and remains active.
My servitor will have information to allow your to bypass some of the more dangerous obstacles. Other defense you will need to overcome on your own. Once you are at a location within it's facilities the servitor will be able to direct you how to reconnect my residence with that facility. This will allow me to assist you more directly in securing the facility for your and my use.
As he speaks he continues working on the tiny figure. When he is complete he holds out to your an odd looking figure. It's body is 4 orbs arranged in a pyramid. Each orb has 3 appendages that look to be able to act as feet, arms, or a head like appendage.
Dean

He holds it out to you and teh orbs and appendages rearange themselves to form a bracelet with 4 large beads. You may wear it, store it, or attach it to one of your packs. I leve this up to you bu twould ask you not store it while you travel unless there is need. I have managed to map some of the area but the servitors I send out are often destroyed so my updated records are incomplete.
Dean

Besides the dinosaurs there are a number of Faerie creatures nearby that tend to live in pockets. If you see one others are likely nearby. The seem to enjoy playing with Dean's servitors causing him additional problems.
Recently, about the same time as the expedition arriving, several forces have moved into the area including goblin, kobold, hobgoblin, orc, and a few necromancers. There are a few other creatures and monsters as well but they are scattered and harder to predict.
"The, master Dean, I think we're ready to go to the south-west."
Be well.
Beyond the swamp are high grasses with clumps of trees and a few hills. The lush grass must be a common grazing area as your spot a few dinosaur herds. The main trail heads west but you soon find a side trail heading SW through some trees that matches Dean's directions.
Give me a matching order and a activities as you move through trees and/or grass
As they found the path to the southwest, the trail became thinner and rougher. As he stumbled for the umpteenth time he thought You never saw the streets at home Ember, they could contain deadly dangers, but at least you could walk along them without landing on your face! It wasn't that he was clumsy, he could be agile when required, but this terrain was still unfamiliar to him. He was getting used to it, but not used enough not to curse as tripping on a root or slipping in the mud caused him to fall to the back of the group,
After leaving the woods you cut off the trail and head SW, as directed by the Servitor. The tall grass proves as nerve racking to Baruman as the thick woods had. The grass is thick, taller than Baruman at times, and moves with the wind. If not for the comfort of Shmautz totem prowling around them you are not sure what you might have encountered. As it is you are mid way across to the next wooded region when a large herd of the dinosaurs moves into view. Though they do not look aggressing they are heading north beyond you, likely to the river to drink, and their size alone makes them a threat to all of you. increasing your pace you "walk" out of their path.
Safely outside of the path of the large beasts herd you are startled when out of the trees that you just walked through burst a large bipedal dinosaur. (T-rex) The T-rex sprints towards the herd which turns and begins lumbering away from the massive predator in fear. Unfortunately you are now once again the the path of the herd which is moving much faster. If you do not act quickly you are all likely to be trampled beneath their massive feet.
You are in the middle of a large grassy area over a quarter mile wide. The herd is NE of you and heading SW. You are not in the middle of their path but they are in the path of several at the edges of the group.
How do you respond.
I guess a test is necessary. How should I do this?
"Baruman, where are thou", I scream against the noise around us.
Rolls
Shmautz: Test DC: 5 - Adv Survivor - (3d6)
(515) = 11
The herd thunders past as the large predator, T-Rex, catches one of the slower herd members and begins feasting less than a hundred feet from you.
From what you have heard of these back at the expedition base they are encapsulated in a protctive field or a weakened Border. The effects inside vary. Not detecting any danger in the area you move closer to get a better look. The walls are well over 30 feet high and several hundred feet long. The tops of the wall have odd floating spheres attacked by thin whires floating and bobbing in the breeze. Each wall has a double door set into th e middle. Aroudn the Remant, and along the way, you see ocasional ruble form destroyd structures Only the Remnant appear to have weathered the raveges of the Breaking and time since then.
How to you wish to proceed?
"I've no idea what those giant balloons are, but I don't like them. I might be able to pick the lock on the main door in the wall there, but I don't think they'll make it that easy.Picking up a stone from the ground near him, Baruman put it into his new sling " Let's see how the react to this"
From the cover of the trees he swirling the sling quickly at the wall, taking aiming to hit it about half way up, directly under one of the sphere's to see if they reacted in any way to the potential threat.
Looking over at the large gates you see they are slightly ajar and should allow you entry
There is a moment of hesitation, but then I just try to open the gate.
you can make a test roll to see if your character recognizes it, or state a guess, roll with advantage, and I will tell you if your are correct or close.
He remembered sleeping in a doss house back home once, next to an inebriated scholar who had fallen on hard times. He had spoken of the Librasarus, a creature that librarians allowed to share their workplace, as they ate the bugs and worms that could otherwise have made a meal of the ancient texts that they guarded. There was a superstition that the creatures could somehow consume some of the knowledge in the books that surrounded them too. He had thought it the ramblings of a drunken and confused old man, but could such things actually exist?
Rolls
Baruman: Test DC: 5 - Adv - (3d6)
(323) = 8
My index finger scratches my chin, while I look at the creature.
Rolls
Advantage - guess the creature - (3D6)
(664) = 16

As it stalks closer Shmautz recals legends of a Cockatrice. Magical creatures whose touch can petrify.
The Cockatrice gives a squak and rushes forwards
Roll 2d6 initiative
Rolls
Cocatrice initiative - (2d6)
(32) = 5
Rolls
Initiative - (2d6)
(24) = 6
Rolls
Baruman: initiative - (2d6)
(11) = 2
Buan and Nekgen set out at first light was just beginning to illuminate the grassy field to the west of the encampment walls. Buan has been here a a couple weeks but this is the first time either have left the base. Luckily their job shouldn't be too hard. Buan had been given a list of needs and suggestions by the local druid on how to fill them.

The odd pair, a large bovine like minotaur with deep red brown fur and a slight yellow and green florid stroll down the road to the swamp. Reaching the beginning of the mashes and soon the swamp itself they see the guard towers, still shut tight for the night as the guards have yet to come out.

Buan continues to talk, offering a suggestion and finally question to the minotaur. In-between her words, Nekgen lets out a mighty Rrhgharaaagh! as he finally defeats the swampy murk. The effort launches a crescent of brown through the air and sends Nekgen pinwheeling backwards onto his rear. There, said crescent lands on his head.
I think. Nekgen starts, huffing to catch his breath while pulling out a kerchief. That idea is good and sound, Buan.
Now standing, the minotaur catches up to his compatriot. Lead the way and I shall follow closely behind. Point and say the word and I will bring my axe down upon that which does offend. Nekgen hooks a thumb at his double-bit axe, which gleams in the light of this beauteous sun-shining morning. It was, of course, the first thing he wiped the mud off of.

The trail meanders south then west before a recent side track splits to the south again. Shortly thereafter you face a pontoon bridge. While it normality has guide posts with a rope attached attop each for hand support it appears something large crawled overt it at some point and broke several of the pole. This left the bridge still functional but a bit more precarious to cross.

Let us leave this place better than we found it, yes?

Give me a test, applying any trait you feel applicable, and as brief or detailed an explanation of your actions/intent as you like. Give me a 2nd test for any work you do out on the pontoon bridge.
Remember if you Focus then you pass on a 4 to 6 on any of the d6
Normally tests are reserved for combat, time critical, or other endeavors that carry some penalty for failure. This test will be to simply see how long and/or how well you execute you plan
After this, Nekgen grabs the bundle of sticks and rope and proceeds onto the pontoons with more than necessary caution. 'The bigger they are, the harder they fall.' is not a proverb he wants to validate, today. He sets a stick out on the sides of each pontoon he gingerly steps onto, holding it in place for Buan to tie it tightly with some reeds they had gathered from the shoreline.
Rolls
Nimble fingers rope-ladder-fence-thing making (focused) - (3d6)
(363) = 12
Pontoon tie-offs (focused) - (2d6)
(21) = 3
By this time is is mid morning, the repairs taking a couple of hours, the wildlife of the swamp is well on the move.
Crossing the now repaired bridge they make it to the shamans mound. About 20 feet tall and about 60 feet wide the mound resembles a low hill save the doorway cutting into it and several small "window" holes along with a hole atop the hill out of which rises a thin wisp of smoke.

Baun claps loudly outside the door and call Good morning
From deep within an odd scratching voice returns Come on in! is a welcoming and wavering tone.
Nekgen stands outside of the bent doorframe and follows through with Buan's greeting. Good morning to you, shaman. I am Nekgen and the other who spoke is Buan. We are with the Expedition. With formalities accomplished, Nekgen feels more confident in accepting the invitation inside, commenting as he goes.
I must say, your home is striking, in its oneness with nature.
Make a Save Test (2d6 and any roll 5 or higher is a pass)
The fumes enter as you breath and you feel yourself relax and slightly more allert (for now)
the inside of the mound is one large cavernous room. The fire in the middle ias a kettle hung over it wich is bubling slightly. Tables, racks, and shelvs line all the walls and a wide variety of identifiable and unidentifiable items cover every surface.

Nekgebn is a bit more familiar with animal processing and easily identifies a variety of animal parts in various forms of preservation and processing. Bones, ground bone powder, hides, tanned hides, pickled eyeballs, some other things Nekgen kep in the back room where they wouldn't distub the more sensitive clientel. And there are seveal items he cant identify, or might but the size or color seems wrong..

What can I do for you, eh? Need some healing, preventative, a charm maybe? and blinks her large eyes
Well, Nekgen turns one of the pickled eye-balls in his palm, I could use a snack from the earlier trek, but first and foremost we have responsibilities to the Expedition. He sets down the eyes and makes his way towards Buan's side.
There is a a list of materials we need acquire from the region. We would appreciate your assistance in both supplying and aiding in finding said items. Nekgen looks to the side and down at his traveling partner, nudging her gently. I believe Buan has the list.

They confer for several minutes giving Nekgen time to peruse the room and its contents.

While your about remember to look for those thing I asked about. You seem a competent girl so should have no trouble bringing them back in good shape. With all the new neighbors I will need to start a garden to get a better stock Nevre saw the need before but I go through my stock quickly now days. the shaman comments as she and Baun finish their conversation.
Nekgen catches onto the sudden lull in conversation. He barely has the presence of mind to stop himself from gorging on food, snapping to attention.
Hrhghrm-ahrrhm. Hrrrm! He rumbles, choking down some dried mango and almonds. That sounds like a plan! The now clear-throated minotaur shouts, a loud attempt at faking that he had been paying attention over mindlessly horking down food. It was hardly convincing, what with all the crumbs and saliva he was still wiping off his face.
Nekgen makes his way towards the door, eyeing the jerky longingly.
Thank you for your hospitality, shaman. It will be reported and recorded for all to know, this I swear.

You recall seeing the map on the scout bulletin board (see ~Tiny Info~ Area Map, available as a drop down below the Quick Reply and Rolls section) The map did not have great detail and was not complete but did give a rough idea of passable pathways in the swamp. You confer with Baun and both agree to start close, as you are both unsure of the swamp dangers, and head to the first area you will need to search. As you head north you wind around and eventually make it back to the road, passing the outer guard post which is now manned and open. The guards greet you and you chat a bit before moving on. Unfortunately you must soon veer off the road and back into the soggy animal tracks and thick vegetation or murky waters.

Let me know if you need help getting to the area map.
Rolls
Find a ruin with an accessible basement - (2d6)
(41) = 5
The ruins upper levels, it looks like there were at least 2, have long succumbed to the ravages of the Shattering and swamp. The basement is a dim opening accessible via stairs inside the crumbling structure. The stairs themselves seem sturdy enough and build of stonework that has weathered well though is now partially moss covered with weeds growing from between the stones.

Would you like to take the lead, or shall I? He asks, taking the first few steps into the ruins, but awaiting her answer before progressing further.

As you decend into the darkness the light from your lantern reveals a single roomed cellar or basmentt about 20x30. Whatever it may have held orginally has been consumed by time and the swamp. A few piles of thick lush vegitation are scattered near the entry where some light still makes it's way down while other plants have managed to work their way into crack on the walls and ocasionally the ceiling as well. The far side of the room lingers in darkness as you advance slowly into the room

Behind me. He says flatly, preoccupied with pulling his weapon back behind shoulder blades, adjusting both hands' grips for a wide swing.
The minotaur holds. Standing primed, like a spring-loaded trap. A snap-swing ready to cut in twain any and all parts of the serpent that are arrogant enough to get within Nekgen's deadly radius.

If you are confident in dealing with it I can be of some aid with my magic. and she lightly lays a hand on your back leting you know her location and support What shall we do
The snake tenses then springs
Rolls
Snake initiative - (2d6)
(24) = 6
snake

Rolls
But Nekgen - (2d6)
(23) = 5
Coil around Nekgen - (2d6)
(65) = 11
You take no damage at this time but the constriuction will cause damage each round after
The minotaur struggles mightily, sawing his axe back and forth to cut himself free of the serpent's death-grip!
Rolls
Saw that snake off of me! - (2d6)
(33) = 6

Rolls
Baun Spell Touched attack Snake - (2d6)
(12) = 3
Baun Spell Touched attack Snake - (2d6)
(12) = 3
snake

Rolls
Cherish attack 2 damage - (2d6)
(43) = 7
Rolls
Please snake, please die - (2d6)
(51) = 6
Rolls
Baun magic attack vs Snake - (2d6)
(26) = 8
Baun magic attack vs Snake - (2d6)
(55) = 10
As Nekgen gets to his feet Baun rushes over and lays her hands on him. Nekgen feels energy enter his body the bruises form the snake begin to fade as does the pain. (Healed 2 health)

Now on one knee, Nekgen catches his breath, then steadies himself to walk over towards the herbs that the snake has so absentmindedly left unprotected. He takes a quick look at the hole the snake fled into, then hustles on over towards the herbs and tears them out by the root indelicately.
Now was not the time for precision!
Buan

Making your way out of the cellar you find a spot with a bit of sun to rest before moving on. Baun checks over Nekgen to ensure the healing took effect with apologies saying I am not used to healing patients who are still getting hurt. I wasn't sure if I should heal you or blast the snake.
After resting you resume your search with a touch mor caution and find a few other spots that give good returns without all the excitement and danger of the first. Following the main road through the swamp you make side trips as indicated in the directions you received to locate the various medicinal plants. By noon you have spotted a variety of wildlife, mostly snakes, insects, and birds but you also come upon a herd or large beast that are new to you. These large lizard like beast appear to be grazing out in the water unconcerned with the alligators, likely due to their size which is somewhere between a wagon and a house

Story continues at the Base Tavern
Please stay on the path at all times unless you wish to donate body parts to the local ecosystem. The expedition takes no responsibility for any discomfort, injury, or loss of limb, liberty, time, or sould. Have a nice day!!!! :)
Heading west you move through a grass field just outside the expedition camp walls. After a short walk down the well worn road you reach the beginning of the mashes and soon the swamp itself. Ahead you see a guard tower. A couple of guards lounge at the base with another couple up in the lookout.
The guards warn you that though there is a road and it is much safer than before the swamp is still a dangerous place. They point out the waters and thick vegetation hide a variety of local wildlife. These threats range from large alligators, swarms of fish that will strip you to the bones in seconds, poisonous snakes, and the ever-present flies.
To the Shaman Mound
The guards inform you that foot traffic can bypass a loop of the trail that heads south, passing near to the mound where you can find Gulfis. Gulfis is the grippli, frog people, shaman. She is well known and respected by the adventurers and other common base workers for her inexpensive and effective remedies.
If you take the southern loop it meanders south then west before a side track splits to the south again. You can see a pontoon bridge at the end of the southern spur and were told this leads to the shamans hut. About 20 feet tall and about 60 feet wide the mound resembles a low hill save the doorway cutting into it and several small "window" holes along with a hole atop the hill out of which rises a thin wisp of smoke.
