A Collection of Strangers on Walkabout

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Apr 19, 2023 9:10 pm
OOC:
It's good to stay in character
It's BAD to take the DM's carefully crafted story and run it is the cliff into the jungle and have a rave
Carry on 😀
Apr 20, 2023 2:55 am
Khaguran, having a notoriously small bladder, takes advantage of the opportunity to relieve himself before being locked up. He understands the authority figures here seem only to be taking precautions rather than showing outright hostility, and is content to hand over his pack to the guard and wait patiently in the cell with Skeeve until the party is called for. In the mean time, he sits on the floor with eyes closed and does some deep breathing exercises.
Apr 20, 2023 3:29 am
Lord Felspar
After about an hour a noble looking older yet well build man comes in to talk with you. After a short prayer, that Skeve and Rikia feel a touch of magic in, he begins asking your names and where you come from. Though friendly and polite he casts a stern glance at Skeeve, or the others, when any falsehood is uttered. Though he does not correct you he can obviously tell when he is being lied to.
He explains to you briefly that you are welcome to stay after certain facts have been verified and will answer some general questions about him and his faith but evades revealing any details about the group that has you held captive.

Post any question, revisions, or additions you want to make to your story and statements.

Fiznik
About half an hour after the priest another old, scholarly looking, man walks in and after a short whispered conversation with the priest he nods to you and performs a ritual casting that takes several minutes. As the ritual proceeds the confines of your cells are lines with arcane energies that soon form solid surfaces around you. At the completion of the spell the arcane barriers collapse into, through, and end up surrounding you in a field of energy. Each of you is now outlined in a visible aura. The wizard studies you for several minutes, thanks you for your time, wishes you well, and leaves.

The spell reveals your auras. Your aura is determined by your race, personality, and history. Please give a description of your aura color, intensity, appearance (fire, a glow, crystalline, elemental, metallic, etc). Feel free to be as descriptive or simple as you like but include at least a couple points that reflect something about your character
Apr 20, 2023 6:54 pm
Skeeve will cop to partially lying at first, but explaining that the only real lie was that he was a servant for Rikia's wizard. That Rikia was a wizard's apprentice wasn't a lie. That she is searching for her wizard is also not a lie. He and Rikia only recently met. That said, that Skeeve served magical masters was also not a lie, it was just not Rikia's wizard.
OOC:
He is intentionally leaving out that he was literally kidnapped by the Fey and he is leaving out that Rikia is from another time. That's not lying or lying by omission, as no one has actually asked questions in any kind of detail. So, with the revisions given above, he is no longer lying. He is simply not telling the full story.
Skeeve's aura color is green. It starts as a green mist; diffuse at first, but gaining density as it closes in on him. Tendrils of the mist start to form and appear as wispy leafy vines that wrap around him without binding him. As they fully wrap around him the vine merge into his form, slightly changing his appearance. The features continually change until the aura is finally dismissed. At various points the changing features show him with pointed ears, insectile wings, antennae on his forehead, leaves for hair, claws on his hands, being completely translucent, a conical cap on his head, cat-like eyes, and other such oddities. Some features are repeated, but there is no pattern or order.
OOC:
Basically, it shows he is a mortal human, but has been corrupted/influenced by power not of the material plane. If there is some indication, it will also show that this is not the world on which he was born. It will show he has a decent heart, but he is capricious and mercurial.
Apr 21, 2023 12:55 am
When first put into her cell Rikia leans against a wall and looks down at her hands. Since her stuff was taken she can't even hold onto her mentor's talisman for comfort. She replies to any conversation directed at her from Skeeve and Khaguran but overall is very distant.

Once the priest arrives and starts questioning her she affirms everything that was said earlier. She is a wizard's apprentice, she is looking for him, and she is lost, she met these guys and traveled with them because there is strength in numbers.
OOC:
For Rikia there is no reason to mention the time travel because she believes lost should cover the questions asked.
Rikia's aura color is light grey. It forms as thick (intense) clouds all around her. Making it hard if not impossible to see her. Slowly the clouds rise up allowing Rikia to be seen. A drizzle falls from the clouds and as they hit the ground they form the shape of lilies before fading to allow new lilies to form.
OOC:
Her aura represents the barriers put up being a street urchin when she was younger and having to fend for herself. As well as the fact that many people pretended like they didn't see her so they wouldn't help her. But then her mentor saw her and showed her that she could have the power to help and give life to other disenfranchised People. She may seem distant because of her upbringing but she does want to help.
Apr 21, 2023 1:01 am
OOC:
Wow, cool aura descriptions. I need to tag this page and refference your auras later somehow.. We can get past all this unpleasentness after @Rizado96 / Khaguran posts
Apr 21, 2023 1:34 am
OOC:
What you've all been waiting for, haha. Very cool auras from my fellow adventurers, indeed!
Khaguran will have remained relatively taciturn and characteristically laconic throughout the interactions with the priest and wizard, mostly just curious about the qualities and origin of the abilities they displayed.

He appreciates that the priest seems a robust man with a keen mind. Khaguran has seen many so-called holy men in his travels who were given to indulgence, which in his estimation dulls the wits and softens the body. He probably tells the priest this, in so many words.

Khaguran's aura is as a storm of glowing embers driven by strong wind, which eddy and swirl, and fly up in jets of sparks before fading at the aura's edge.
Apr 21, 2023 3:45 am
After the wizard finishes his spell and records various aspects of your auras he puts away his supplies. Before leaving he smiles at you kindly and says as he heads out Be sure you ask for the stew with fresh bread for supper. It should be warm and comes with fresh butter With a loud lip pop he is off.

You spend the night, getting the stew which is really good and the bread with butter is better, and awake refreshed in the morning. After a filling but simple breakfast the captain of the guard lets you out and has you follow him, without an escort this time, to go see the priest.

Lord Felspar
As you enter his office, which is just off a large common room used for worship of various gods, the priest gestures you to take a chair. Come, sit and we shall talk.
I do apologize for the nature of your stay last night but please know we only did this out of caution. Fiznik and believe you are not spies or agents of foreign powers. Though not all of your story was true we can understand caution.


After chatting for a while he explains a bit about the expedition.
[ +- ] The Expedition
He then explains that you are free to go but that they are asking you to swear by a god of your choice not to divulge any information about the expedition or the area.

Psybermagi sent a note to Matchacha
Apr 21, 2023 3:47 am
You can chat and ask questions of the priest. When you are ready to go he summons a guide to explain the basics of the expedition and your options should you choose to stay here.
Post either questions or comments to/with the priest or scout.
Apr 22, 2023 4:20 am
"By the Four Names of the Four Winds, I am sworn to secrecy regarding all matters pertaining to your outpost and activities here.

Please tell me, what is to be gained from your striving here? I would gladly take part if in ancient Paphos there may be some worthy challenge to overcome and treasures to recover."
Apr 22, 2023 10:27 am
Lord Felspar
Though little n was truly lost in the Shattering much was fragmented and confused. We hope to find clues to help trait the lands and people. He continues in what you soon suspect is one of his favorite summons on unity, striving for tht betterment of all and the glories gained from following the trains of the Gods. While chatting he will press for a oath to not peace and secrecy with respect the expedition and its people from each of you. He eventually call in a young Tiefling woman he introduces as Woosa.

Woosaa
Woosa is the leader of one of the scouting teams and has been here since the base was established. She explains how the base was planned bebore the expedition knew there were any other forces in the area and they actuatlly took it from a band of hobgoblins, goblins, and bugbear. She guides you around the base (See map in the ~Tiny Info~ available in game as a expandable zone with the grey button below the rolls and reply sections) and explains how most trafic is actually to and from the base uses the river but as the expedition has ties to may lands the Kingdoms established the road you ended up following.
Most of the work is done by the scouts who have been exploreing the city but recent finds of standing Remnant has gotten the researches buisy investigating those. The guards mostly stay on base though some acompany the researchers to sites discovered by the scouts. Some guards and other base personel take up the odd scouting mission. I heard that there is actually a couple of base personel doing a scout mission on baase. It seems they were looking to expand the wharehouse and found some tunnes attacked to old celars they were workin g on below it.
Other than the scouts, guards, and researchers there are a few shops on base including a bar/tavern for the louder rougher crown and cantina/inn for the quieter crowds. The Smith Mord buys and sells alot of gear and the artificer Fiznik runs a general store.

Ending the tour Woosaa drops you off at the Tavern where she arranges for you to have lunch "on the house" as a welcome gift and apology.
OOC:
Alrigh, I am highjacking things for a moment to pull the two teams together.
Story will continue in the Base

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