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Apr 29, 2023 11:22 pm
Khaguran steps back as the undead rises up and Skeeve throws a couple magical bolts sizzling its way, striking with one of them.
OOC:
please just roll attacks when you attack otherwise I will assume you are just waving it around and not really acting. Undead are not known to be affected adversely or have a fear of fire in this setting. Basic zombies and skeletons are too dumb to think that far.
@Rizado96,@ForeverDED You can still act if you like. The undead will go Monday
Apr 30, 2023 1:06 am
Khaguran uses one action to move backward as far as he can, trying to reach a distance where he can use his sling effectively, then uses the other to whirl a stone at the ghoul.
OOC:
If I understand correctly, I'll also go ahead and roll a test to dodge, and it won't cost me one of my actions, as per Duende Agility below.
[ +- ] Duende Agility
Last edited April 30, 2023 1:07 am

Rolls

Sling Attack - (2d6)

(64) = 10

Dodge: Test DC: 5 - Dis - (1d6)

(2) = 2

Apr 30, 2023 3:51 am
OOC:
it only takes an action to move if it is in/out or a region/room. For those, like me, who get into digits a move action is 25 feet. They never say how much is free but I have rules it to be about 1/2 or anything 15 feet or less does not require an action. Ranged weapons are not allowed to attack adjacent creatures you you basically have to move at least 10' away for them to be effective and you are only allowed 1 free action. Ex move 10 feet, open door, light torch. Combining any two of those would require an action. The tiny system allows greater flexibility in this regard.

That said Khaguran can do another attack before Monday
Apr 30, 2023 5:18 pm
Psybermagi says:
OOC:
Undead are not known to be affected adversely or have a fear of fire in this setting. Basic zombies and skeletons are too dumb to think that far.
OOC:
That's what I wanted to know. Thanks. :)
And yes, he was just waving it around.
Blornvid attacks the ghoul with his axe.

Rolls

Hit ghoul with axe - (1d6, 1d6)

1d6 : (3) = 3

1d6 : (4) = 4

Ghoul

Psybermagi

Apr 30, 2023 5:45 pm
Ghoul
The Ghoul stung by magic and a sling stone lashes or at the closest target, Blornvid! As the Ghoul lashes out at Blornvid it releases a raspy roar that is accompanied by blowing clouds of a noxious gas that causes you to cough and gag.
1 damage to Blornvid
Everyone must make a Save, 2d6 Test, before acting. If you fail then all actions are at disadvantage

Rolls

Ghoul attack Blornvid - (2d6)

(45) = 9

Apr 30, 2023 5:48 pm
"<Cough> Well that explains the stench! <Cough>"

Rolls

saving throw vs stench - (2d6)

(52) = 7

Apr 30, 2023 6:42 pm
OOC:
Well, I guess that's better than Blornvid being paralyzed!
Skeeve's save ... well bummer. I failed.
Last edited April 30, 2023 6:43 pm

Rolls

Skeeve: Save throw - (2d6)

(33) = 6

Apr 30, 2023 7:10 pm
daryen says:
OOC:
Well, I guess that's better than Blornvid being paralyzed!
OOC:
Absolutely!
Apr 30, 2023 8:07 pm
OOC:
you guys can go. 2 actions each
The Ghoul's undead form make it hard to tell but your two successful attack do not seem to have seriously hurt it
Apr 30, 2023 11:16 pm
Skeeve attacks two more times with the magic bolts, this time at disadvantage.

Rolls

Skeeve: Attack Roll 1 - (1d6)

(1) = 1

Skeeve: Attack Roll 2 - (1d6)

(5) = 5

May 1, 2023 1:48 am
OOC:
Quick save vs. Stench

Rolls

Khaguran: Test DC: 5 - Basic - (2d6)

(12) = 3

May 1, 2023 1:53 am
OOC:
Gross, I fail. Do I have it right that I had one more attack from the first round, then two more as we've moved into the next round? Rolling three, and just take as many as are actually applicable.

Rolls

Khaguran: Test DC: 5 - Dis - (1d6)

(1) = 1

Khaguran: Test DC: 5 - Dis - (1d6)

(2) = 2

Khaguran: Test DC: 5 - Dis - (1d6)

(2) = 2

May 1, 2023 2:44 am
Blornvid swings his axe again.

Rolls

Hit ghoul with axe - (2d6)

(64) = 10

Hit ghoul with axe - (2d6)

(36) = 9

May 1, 2023 3:09 am
OOC:
@ForeverDED I added 1 2nd attack to your round. you get to actions. See the Combat Actions section here for details.
Despite the noxious smell Skeeve manages to stike the ghoul once and Blornvid lands two good blows on the creature felling it. Skeeve baths it in a gout of fire, which does not help with the smell but does comfort you all that it will no longer rise to bother you or any other. He then causes a breeze to blow the foul smell away and you can breath easier again. Further shifting through the rubble reveals only a few tattered scraps and rusty tidbits that may have once been tools or weapons.
May 1, 2023 3:39 pm
OOC:
Sorry about that.
"Phew. Thank yee, Skeeve, for setting that thing on fire. Right then. Onto that skull room, eh?"
May 1, 2023 3:58 pm
"You are quite welcome! Let's!
May 2, 2023 1:31 am
As you move aroudn the corner you realize that the alcove is more heavily decorated with webs than you originally suspected. Old, new, and fallen to the floor the are to be found on all the srufaces. The far door is in decent shape and the webbing indicates it has not been recently disturbed. The skull in the NE corneer is about 5' tall and 3' wide and set a foot above the floor. The eyes are dark pits and it looks like there is some sort of writing wound the carven image but the webs prevent the characters from being read.
May 2, 2023 2:31 am
OOC:
Does anyone have something elongated they could use to probe an poke the scull from a bit of a distance, maybe trying to scrape the webs away from the carved letters? The idea of just using my hands seems...not wise somehow.
May 2, 2023 2:57 am
Blornvid tries to burn the webs away with the torch.
OOC:
If the skull looks to made of wood rather than stone, he'll try to be careful not to damage it.
May 2, 2023 3:15 am
The torch flames make quick work of the webs and you as the skull and writing re better exposed you spot a few small forms, spiders, scurry away from the destruction of their homes. The script is old and Skeeve recognizes several as glyphs pertaining to water that are often etched into pottery as a form or simple ritualistic magic to enhance the clays properties to hold and keep water clean. Studying the writing you conclude there are religious connotations focusing on water and imply some form of life after death through the power of the water.
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