Tunnels

Mar 31, 2023 1:37 pm
@ForeverDED / Blornvid will begin their adventure here

Seeking a greater forpose than smithing, though the crafting of tools that have use and endure is no little thing to the dward, Blornvid jioined an expdition looking for craftmen. The expedition is reclaiming a city lost in the Shattering and well supprtd. Starting as a smith and artificers assistant seemed a good way to get a feel for what the area would be like.

Blornvid has seen many adventurers come and go as he repirs armor and wepons for them. The guards are a bit more stable but something about them feels off. Blornvid has noted that the expedition leaders and researchers seem oblivious to the guards focusing more on their comfort and what the scouts can help them bring in from the ruined city outside the base.

Mord (Smith)

Psybermagi

Mar 31, 2023 1:40 pm
Mord (Smith)
Here is another set of armor the guard broght back ruined. See what you can do with it and mord drops a breatplate with obvious sign of habing been bitten by something quite large.

Having worked for Mord for a couple of weeks now Blornvid knows him to be a tough task master but he is fair and actually quite friendly when outside the smithy, where he demands excelence as a minimum and perfection to always be sought.
OOC:
Give me a smithing test, with advantage (3d6) to work on the armor

The Old & Idle Game Storyboards has some of the other adventurers stories you can read for refference. The Base would be a good one to start with. I will drop some pertinant info her later
Mar 31, 2023 10:59 pm
[ +- ] The Base
[ +- ] Base Map
[ +- ] Perona
Having spent a couple of weeks in the are you have a good sense of what is going on. All you need now is an opportunity. The guards do not appeal to you but you learned from your chatting with the clerk that you need to join a group or at least have a partner to be a scout outside the base. In the meantime you heard Valpip talking with Mord about having recently discovered a set of tunnels attached to the warehouse basement. As it is on base you might be able to explore the tunnels on your own or get a guard to help out if there are no other options.
Apr 1, 2023 2:57 am
Quote:
OOC: Give me a smithing test, with advantage (3d6) to work on the armor
Darn it.
Last edited April 1, 2023 2:59 am

Rolls

Smithing Test - (d6, d6, d6)

d6 : (1) = 1

d6 : (4) = 4

d6 : (2) = 2

Apr 1, 2023 3:17 am
Frustrated with his attempts to work the breastplate back into something useful, Blornvid decides to set out after his shift is done. He heads next door to talk with Valpip about the tunnels beneath the warehouse. He hopes to learn whether or not Valpip needs someone to explore these tunnels and if non-warehouse personnel can gain access to them. If that conversation doesn't require immediate action or requires some proper planning, he'll plod on over to the cantina for grub and an ale.
Apr 1, 2023 6:00 pm
OOC:
rolls can be done simply as 3d6 or click on the 3d6 of your character sheet
FYI : The map of the base camp is in a snippet on the Tiny Info sheet
After finishing up his afternoon work, with Mord grumbling about distracted help, Blornvid heads across the courtyard to Valpip's shop. The little gnome his hunched over a workbench, as usual, and only look up briefly as Blornvid walks in.
Valpip
Tell Mord its not ready and the artificer waves Blornvid off. After Blornvid explains why he came Valpip tells him to go talk with the clerk. The administrator manages the warehouse you know. I was just helping expand it to some cellars when I found the old tunnels. Dont spread it about I am sure Phaln wouldn't want others knowing there is a back way into the cellars.

Knowing the clerc will be in the office for a bit you head over quickly before he closes up shop. Walking in you see the boy cleaning up papers getting ready to end his day. Seeing you enter he greets you before resuming his work
clerk
Whats up Blornvid? You explain your interest and the boy ponders for a moment. Well it is in the warehouse so we will need to talk with the administrator but I am sure he wouldn't mind letting you have a go at it first. Mord says you have been a good worker and to be honest the guards don't really jump at chances like this. We can get one of them to help you . . . .oh wait. what about Sawen? He's good in the dark and likes to pick up the odd job. He might go with you

Sawen Shadeflanks
Sawen is a Owlkin birdfolk. He mostly hunts in the swamp and has been here about as long as you have. You have helped tend to some of his gear so know who he is but that is about it as he tends to work evenings through the night to dawn.
Apr 1, 2023 8:44 pm
To Valpip: "Aye. I'll keep it to myself. Thank ye."

To Clerk: "Aye, I've worked on a bit of his gear. Seems a fine fellah. By chance, would you know where he resides? I know he works nights, so I don't see him except at closing to pick up gear and opening of the smithy to drop it off."
Apr 2, 2023 12:59 am
clerk
I think he stays in the gardens as the barracks are too noisy for him to sleep in the day
You are aware of the gardens but never bothered with them as the gardener is a elf with a rather intolerant view of others intruding into what he considers his territory. Thanking the boy you cross the small fountain plaza and head over to the gardens.
Gardener?
Tall walls surround the gardens and though none of the doors into them are locked few brave the wrath of the gardener. Opening the door and stepping in you only take a few feet before the gardener is glaring at you from a few feet away. You have no idea where he come from but he obviously considers you a trespasser. May I help you with something? Though his words are polite enough he stance and tone do not invite you to stay.
OOC:
Let me know if you would like to role play out each scene otherwise I will continue glossing through things to get to where I think you are heading
Apr 2, 2023 7:29 pm
OOC:
I'm fine with glossing through things to get where I'm headed.
Blornvid tries to adopt a respectful stance. "Good day, sir. I'm Blornvid. I work for Morn over at the smithy. I was hoping to have a chat with Sawen. I was told that he resides here when he isn't working."

If the gardener denies him the opportunity to talk with Sawen here in the gardens, then he will respect his demands and politely depart. However, he will then wait outside the gardens in hopes of catching Sawen before he goes to work.

Sawen Shadeflanks

Psybermagi

Apr 3, 2023 1:48 pm
Floating at your he walks over and whacks a tree with his hoe. A few sends later a dark figure drops from the tree.
Sawen Shadeflanks
looking around and rubbing sleep from it's eyes the owlkin figure is about 4 feet tall with wings folded against it's back and birds tallons for hands and feet. With the gardener wandering off Sawen looks to you and softly murmurs Mayi help you?
Apr 3, 2023 10:05 pm
"Good day, Sawen. I'm Blornvid. I work for Mord over at the smithy." He lowers his voice. "I heard about a potential odd job exploring some tunnels beneath the warehouse. I was wondering if ye would want to partner up and check it out. Split the take 50-50."

Sawen Shadeflanks

Psybermagi

Apr 4, 2023 1:10 am
Sawen Shadeflanks
Cocking his head in thought he wanders over to a small fountain and washes his face before he begins preening his wings. I could help out. I dislike enclosed spaces but the dark does not bother me. I would like to go and break my fast first at the cantina. You may join me if you like or we can meet up after you make your preparatins. Hmm the warehouse you say? We may have trouble gaining acces till morning as they usualy close up around this time.
He Jumps back up into the tree and returns to the ground a moment later after gathering his gear.
Will you join me for a meal or do you have other preparations to make? if so then come find me at the cantina within a half hour and we can finalize plans for tomorrow or set out if you have means to eter at that time. I should be done eating in a quarter hour but will wait for you an additional quarter. If I do not se you by then I will continue with my usuall rutine.
The owlin seems willing to cooperate but not overly ected at the prospect of entering the enclosure of tunnels.
Apr 4, 2023 2:34 am
Blornvid looks up at the sun's position in the sky. "You are correct; the administrator is done for the day, or near enough to it that he won't want to be bothered. I will try to contact him tomorrow. There's no need to rush this, and it would be foolhardy to do so. Instead, I will gladly accept your invitation to join you for a meal.
OOC:
You can gloss through dinner unless you feel that it should be played through.

Unless there's something else he should attend to, after the meal, Blornvid will return to his quarters and get some shuteye in hopes of getting up early enough to meet the clerk or the administrator before he needs to get to work. If not, lunch break, if Mord allows that sort of thing.
Apr 4, 2023 2:47 am
You accompany Sawen to the cantina. By preference you frequent the tavern as it has a better mead but the cantina has a passable brandy that works in a pinch. You sit and chat for a bit as you eat. Sawen is familiar with the clerk and is often the first in his office so you agree to meet in the morning at the sounding of the first day watch.
OOC:
I have another newcomer who may join in on you little quest. I will let you know by tomorrow.
Apr 4, 2023 3:00 am
OOC:
Sounds good to me.
Apr 4, 2023 5:22 am
OOC:
@PoisonIvy your story starts here.
Read the first couple posts advice for background information

As the two sit and talk Moli overhears their conversation and feels fate twisting. This may just be the opportunity to lead to her destiny.
Apr 4, 2023 8:07 pm
Moli is working in the cantina and brings over two glasses of the good brandy, setting them down for the two of you. When you reach for your glass, she catches your eye. She stares for a moment before speaking.

I'm sorry... ...May I sit? I don't mean to eavesdrop. I couldn't help but overhear talk. Of a job. In the warehouse tunnels. Possible danger.

Rolls

Diviner's Dice for the day - (3d6)

(226) = 10

Apr 4, 2023 8:17 pm
"Aye." He gestures to the open seat. "Apparently, I talk a wee bit too loud. Must be from the racket in the smithy, banging metal all day." He looks around and lowers his voice. "Hopefully, the whole bloody cantina isn't listening in. Anyway, I'm Blornvid. This is Sawen. Who might you be, lass?"
Apr 4, 2023 8:42 pm
Blornvid? She sits. Are you sure? I thought you introduced yourself as Dorovir. Earlier. Must be my ears. Sorry.

Oh. Yes. You can call me Moli. It is good to meet you. Both. And don't worry. I don't think anyone else heard. Can you tell me more? About the job.
Apr 5, 2023 2:10 am
PoisonIvy says:
Blornvid? She sits. Are you sure? I thought you introduced yourself as Dorovir. Earlier. Must be my ears. Sorry.
"Dorovir?" Blornvid can't hide his surprise at hearing mention of that name. "No, that's not my name... But it was the name of a very good friend of mine..." He stares down into his brandy.
PoisonIvy says:
Oh. Yes. You can call me Moli. It is good to meet you. Both. And don't worry. I don't think anyone else heard. Can you tell me more? About the job.
Blornvid perks back up. "Good to meet you, too, Miss Moli. Valpip the artificer told me about some old tunnels he found in the cellar beneath the warehouse. The clerk confirmed it. Says we need to talk to the administrator to get permission to check them out. It's never smart to explore alone, so I figured that I'd find someone to go with me. The clerk recommended Sawen, who I knew of cause he brings gear in to the smithy. Does that interest you?"
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