Tunnels

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May 8, 2023 2:24 am
The image is severly damaged but you can tell it has to do with water but the creature is too badly damaged to identify.
The fountain is enclosed in a cistern of stone and cement with holes cut into the inside to drain off the excess but the spring seems natural in origin.
May 8, 2023 6:03 pm
Psybermagi says:
The southern wall is covered in wooden paneling that is warping and shows signs of water damage and rot and a matching door in the SE corner.
OOC:
Didn't we enter the room through the SE corner?
May 8, 2023 6:46 pm
https://i.imgur.com/HeEz7nC.png
The party traveled 11 through skull passageway to 12 then smashed skeletons and entered 13 to walk into 8 with the carvings of breasts and are now in 9 with the fountain and destroyed carving or bas relief
May 9, 2023 1:05 am
So you had us go through the east door instead of the west door.
ForeverDED says:
Blornvid opens the west door.
May 9, 2023 2:06 am
OOC:
Apparently so. Sigh. I addd a compass on the map to hopefully eliminate these mistakes. Sorry
We will just continue with this room
May 9, 2023 3:27 pm
No harm, no foul. We're on the same page again and will proceed accordingly. :)
May 9, 2023 7:11 pm
Assuming that there's still time left in the day and Valpip hasn't departed for supper, Blornvid will have a listen to the SE door.
May 9, 2023 10:26 pm
Skeeve takes a look at the defaced carving, too, but (I presume) makes nothing of it. (I sure didn't from the picture!)

He'll also take a closer look at the paneled area to see if there is anything there worked further investigating.
May 9, 2023 10:41 pm
OOC:
Skeeve rolls

Rolls

Skeeve: Test DC: 4 - panel search - (2d6)

(64) = 10

May 9, 2023 10:42 pm
Looking over the panels Skeeve sees some irregularities and starts searching. His work beasts fruit and he finds a secret door.
OOC:
Please add rolls for things like searching in the future
May 10, 2023 1:45 am
OOC:
Nice, so just to confirm we now have a door in the middle of the Southern wall, as well as one in the SE corner?
May 10, 2023 2:20 am
Upon seeing Skeeve's discovery of a hidden door in the wall, Blornvid guffaws, "Ha! Well done, lad. You did it again."
May 10, 2023 2:50 am
[ +- ] Room 9
The hidden door is on the south wall 5 feet west of the regular door that is flimsy and rotting in the damp.
May 11, 2023 3:00 pm
If no objections, Skeeve tries to open the secret door.
May 11, 2023 3:08 pm
Pressing the latch you hear and feel a slight click and the door shifts though to be seen but then stops. Fiddling with it a while you decide the door is simply ruined and stuck. You will have to break it down to get past it.
May 11, 2023 3:42 pm
Skeeve turns to Blornvid and says, It's stuck; can you get it opened the rest of the way?
Last edited May 11, 2023 3:42 pm
May 11, 2023 3:49 pm
"I'll do me best."

Rolls

Break down stuck secret door. - (2d6)

(34) = 7

May 11, 2023 4:01 pm
With a bit of muscle, a sharp ax, and a minute or two the stuck door becomes a jagged doorway.
A faded and torn tapestry hangs from the west wall and ladder rungs lead up in the south east corner
May 11, 2023 7:26 pm
Just to be clear, now that we can see into the secret door's room, the rotted door adjacent to it leads to a different location, correct?

Skeeve will, of course, take a look at the tapestry to see if there is anything to note about its pattern. Also if there is anything behind it.

Roll included just in case ...

Also, the stairs in the new room lead *up*? That can't be good. Do we feel that it is still under the warehouse or outside the warehouse?

Rolls

Skeeve: Investigate tapestry - (2d6)

(51) = 6

May 11, 2023 7:33 pm
https://i.imgur.com/PRTGa6l.png the hidden room is about 15 foot square.
The ladder going up likely leads somewhere inside the base.
As you examine the tapestry it crumbles further but you do spot a concealed panel that is locked shut
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