Tunnels

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May 17, 2023 1:18 pm
Pausing to listen at the concealed door before opening it Bornvid removes his makeshift lock form the mechanism and you show the southern room to Baun

The room is much as the others except this one smells odd. Not as foul as the goblin room but still rather musty. you see that the corners of the room have produced patches of mushrooms among with a couple larger patches in the middle of the room. The mushrooms range from 1 inch to 2 feet tall. To the south is an archway to the west and another wooden door to the east. In better condition than the goblin door it is still worse off than the heavy door on the north wall of 22. Both these doors have mushrooms clustered around them.

Buan

Psybermagi

May 17, 2023 1:56 pm
Buan
Examining the room she says Most in there look to be normal but those larger growths are very unusual.

Rolls

Check DC:4 - Basic - (2d6)

(23) = 5

May 17, 2023 5:01 pm
OOC:
LOL. Skeeve isn't being bossy.

Deducted 3 PP from character sheet to pay for lock pick set and donate to the healer for patching him up twice.
Keeping a handkerchief over his mouth and nose, Blornvid asks, "Unusual how?"

Buan

Psybermagi

May 17, 2023 7:56 pm
Buan
Their size which is will over 3 feet tall and wide is beyond all but the rarest mushrooms. That coupled with this environment make it likely they are magical or monstrous
May 17, 2023 10:01 pm
Monstrous? Hmm ... a should we try to hit them with magic bolts to see if they respond? From a safe distance, of course.
May 18, 2023 1:06 am
"Well, you won't be needin' me for this." Blornvid leaves the mushroom room.
Last edited May 18, 2023 4:20 pm
May 18, 2023 1:04 pm
Skeve and Baun begin bombarding the larger fungi, Skeve with bolts of pure magic ad Baun with icy blasts of feezing ait, from a the safety of the far side of the doorway. With the first styrike the large mushroom begins emitting a high pitched keening which causes a coupe of other large mushrooms to release several tendrils that flail about as they slowly advance towards the door. Focusing their powers on the moving targets Baun and Skeev quickly eliminate one then another before silencing the screetching fungus as well.

After a few minutes all of the larger mushrooms are reduces to frost covered hole ridden mounds. A few experimental bolts at other mushrooms hase no reaction.

Do you want to clear the entire room with magic, some other means, or move in now that the there seems to be no lingering threats?
May 18, 2023 3:57 pm
Let's be safe. Can I burn them out like I did with the ghoul's body?
May 18, 2023 4:03 pm
OOC:
characters can try anything. Results will vary. 😁
May 18, 2023 4:23 pm
"I've got some oil if you need it, lad."
May 18, 2023 6:02 pm
You know, if they aren't doing mind affecting crap or shooting spores, and we got the big ones taken care of, let's call it good and hurry through the room. We can always try to burn them later if they seem to be hiding anything or if they change. Unless either of you think differently.
OOC:
A classic Shrieker and a pair of Violent Fungi. Nice! And no, I didn't misspell the second one. :)
Last edited May 18, 2023 6:03 pm
May 18, 2023 7:35 pm
OOC:
This is a work of fiction. Any perceived similarities to other works is purely confidential
May 18, 2023 9:02 pm
"We didn't finish exploring northward, but we can always circle back later. But before we rush through that shroom room, we have to pick either the open archway or the door. Both are on the south wall. I think the archway may be best as we won't have to linger in the shroom room."
May 18, 2023 9:22 pm
That works for me!
May 18, 2023 11:58 pm
"Alright then, let's get to it. Ready Miss Baun?"
May 20, 2023 1:48 am
You gather yourselves and rush through the spore filled room to the far side and rejoice that noting attacked you or is awaiting for you in the next room. Ruble litters the floor of this room that is otherwise empty, save a scattering of small mushrooms. There is a door and 2 archways on the north wall and another archway in the South East corner. A rough tunnel has been dug into the south west corner of the room and the work looks recent.
[ +- ] map
May 20, 2023 8:32 pm
Skeeve takes a look through the other north archway. Mainly to see if it is a corridor or another room.
May 20, 2023 11:04 pm
While Skeeve is investigating the north archway, Blornvid will have a peek down the fresh tunnel in the SW corner.
May 21, 2023 1:33 pm
[ +- ] map
Moving further into the room to look around you see little of interest.

The archway to the north ends in a porticus with the room beyond appearing empty.

The small rough tunnel narrows to a crawl space heading further SW.

The archway to the SE shows a medium sized room with an iron chandelier hanging from the ceiling in the south-east corner of the room, a couple doorways on the north, and the sound of dripping water can be faintly heard from the south.
May 21, 2023 6:44 pm
Before we all crawl down that tight tunnel, perhaps we should check out this room with the chandelier.
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