Tunnels

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May 21, 2023 7:57 pm
"Heh, you don't have to tell me twice. Not really interested in crawling. Maybe we can find a rabbit to do that. Sure, let's check out the chandelier room, but I'm not standing underneath it."
May 21, 2023 10:53 pm
Moving to the next room (28) you examine the large and heavy looking chandelier. Well built it hangs by a stout chain and has a few figures worked into the structure. The figures are water beasts and fish of various size and nature. you note they are all upside down and after a moment realize the entire structure is that of some odd creature with tendrils wrapping around the other animals. (An inverted jellyfish with other creatures trapped in its tendrils)
The two northern doorways have old and rotting doors while the SW corner has a heavy stone door. The sound of water is coming from beyond the stone door.
[ +- ] map
May 22, 2023 1:10 am
"That's a nasty bit of art work." He turns to Skeeve. "Do you want to check out the three doors off of this room or go back to the previous room and explore the corridor and door on the north wall?"
May 22, 2023 1:09 pm
You know from your taime with the expedition that once you have secured the area you will likely get a commision on any historical pieses. The chandelier though only simple iron may still net you a samll profit.
May 22, 2023 1:34 pm
Previous room. That chandelier gives me the creeps and all of these doors are closed. Let's check out the open doorways first, as that's where a surprise is most likely going to come from.

And, since neither of us are eager to crawl through the tunnel yet, how about checking the northern corridor first?
May 22, 2023 3:42 pm
[ +- ] map
Going north from 26 through the passage you reach the portcullis that blocks off every to the next room, 23, that is empty save another door on the NW side. The portcullis lock mechanism looks fairly simple if a bit rusty.
May 22, 2023 10:45 pm
Blornvid will listen to try to open the door.

Rolls

Listen at door - (2d6)

(44) = 8

May 22, 2023 10:54 pm
OOC:
auto correct scrambled that last post- it has been fixed
Blornvid makes quick work of opening the potculis. The room is bare but you see another door on the south wall
May 23, 2023 1:55 am
OOC:
Ahhhh, that's clearer. Remember, autocorrect is not your friend. :)
Noting the position of the door on the south wall, Blornvid points to it and says, "That door must be connected to the doorway from the previous room. The questions is: 'What's in that room?' Shall we try it?"
May 23, 2023 2:10 am
[ +- ] map
The northern door is the usual rotten mess while the southern door is carved from stone. Once again the motif is that of water and its creatures.
May 23, 2023 3:49 pm
Blornvid will listen to both doors, but doesn't expect to hear anything given the nature of this place.

Rolls

Listen at north door - (2d6)

(46) = 10

Listen at south door - (2d6)

(62) = 8

May 23, 2023 11:52 pm
Assuming nothing otherwise differentiates them, let's loop back through the southern door.
May 24, 2023 2:23 am
"Agreed."
May 24, 2023 3:26 am
The southern door did not survive without any problems as it turns out. Though it is unlocked the door sticks after only being pulled an inch. No matter how hard you pull it will not budge. Looking at the door you see a few cracks and believe it could be shattered if hit enough, or a pry bar may allow you to wedge it open, or a block and tackle to pull it open, or , or , or . . .
May 24, 2023 1:23 pm
Skeeve pulls out the pry bar he wanted to buy and tries to leverage it open. If he fails, Blornvid gets a turn.

Rolls

Skeeve: Pry open door - (2d6)

(61) = 7

May 24, 2023 1:42 pm
The pry bar shifts the door a bit then Blornvid helps out and after a few horrible scraping sounds the door busts open. As it does runes cleverly hidden in it's carved surface glow brightly then the entire fire explodes. Rock chunks shower everyone.

Roll a save test. Base damage is 4. -1 damage for each 5 rolled, -2 for each 6 rolled

Rolls

Baun test - (2d6)

(33) = 6

May 24, 2023 5:36 pm
OOC:
This is turning into the Tiny Tomb of Horrors.

So we're saving vs. rock chunks, not fire, right? I think I forgot to include his advantage to fire in that trap yesterday (in-game yesterday that is).

Rolls

Rock chunks - (2d6)

(56) = 11

May 24, 2023 5:45 pm
OOC:
Yes it is stone. Only 1 damage, nice
I'll give you a fire trap next time 😁
May 24, 2023 9:06 pm
Psybermagi says:
OOC:
I'll give you a fire trap next time 😁
OOC:
LOL. Great. That'll be so much better.

Buan

Psybermagi

May 24, 2023 10:28 pm
Buan
Baun what's in the corner severely hurt by the explosion. Shoving the rock fragments of of herself, and having to pull some shards of of her sheet whimpers a bit more. But then a gentle green glow surrounds her and her wings begin to close up and her painted expression begins to ease.
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