Tunnels

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May 27, 2023 7:11 pm
OOC:
This system keeps it simple and very few things have actual resistance to damage. Especially at low level. Valpip's "enchantment" is more thematic effect but would give you a 1/d effect.
If either of you choose to go with the enhanced equipment it will take much or your wealth to permanently enhance an item
Sample enhancements
axe that can cut stone, +1 damage to inorganic
wand can create larger magical effects, hit two adjacent targets
May 27, 2023 9:04 pm
OOC:
I am going to go with Spell Reader as a further enhancement of his magical abilities. He'll work on making a reusable focus for a later upgrade. Also, during the downtime, Skeeve is going to work with Blornvid to get his armor fixed back up. I imagine this will be a regular thing.

Also, once we recharge and reload, hopefully with more characters (maybe someone who knows their way around traps), Skeeve is ready to check out more of the tunnels. There's a lot left to explore. Though he's more than willing to wait for a while before attempting a rematch with that ooze. I hope no one we know is it's target. I also hope it doesn't have a long memory of who attacked it, either. :)
May 27, 2023 9:14 pm
For our next delve, I'd like to pursue the path you said the goblins came from. Shouldn't be any oozes there, and it'd be good to know where that all comes out.
May 27, 2023 9:31 pm
OOC:
The goblins came from the west tunnel into room 21. So either the water/river cavern or room 9 and beyond.
The FF was just to skip things you already had a handle on and could resolve with little problem so I just narrated past them. We do have a group of 4 inbound as well as a soloist but they still need to wrap up their things. But it wont be hard to have them join up with you in the tunnels now that there is a bi-directional map in use
May 27, 2023 10:41 pm
OOC:
I have no problem with the FF. Either here, or when we FF with the quick mapping at the start of this session. I am all for that. I was now just trying to say where Skeeve thinks we should look next. So, yes, the water cave and the unopened door off of room 9.
May 28, 2023 9:00 pm
OOC:
I was thinking of finding out where the door in the skull room, #11, went and the west door in room 8, which had the faces on the wall. Maybe the two will meet and that corner will be finished off. The unopened door in room 9 connects to the goblin room 21.

Blornvid will take weapon mastery so that he has 3d6 to roll. He'll save up his money for the weapon enhancements.

Speaking of money, we have loot to divvy up.

170 cp, 110 sp, 7 gp, 3 x diamond (50 gp), chrysoprase (25 gp), 2 x jasper (30 gp), Spell Scroll (Hail of Thorns) , Potion of Healing, 4 x Potion of Antidote.

So what will we have left after the authorities take their cut? Then we have to split things three ways will Baun.
May 28, 2023 10:06 pm
OOC:
Well, since Skeeve is getting Spell Reader, he'd like the scroll. What do the Potions of Antidote cure? Poison?

But the money should be split evenly three ways. If she's willing, we could give Baun a bigger share of the gems so we can keep the scroll and potions. If can keep the potions, I'd say split the Antidote potions and Blornvid gets the healing potion since he's the tank.

But Skeeve is easy-going. He's willing to divide things up however is needed and desired.

Buan

Psybermagi

May 28, 2023 10:36 pm
Buan
I really was not much help. I am sorry I can not continue with you but that trap nearly killed me. I will accompany Valpip and should you need me I will be here to heal your wounds She takes a third of the coin and gems but refuses anything further. There is a practice in the scouts that all useful gear goes to the scouting party and not individuals so just keep it with you and use it as needed
Baun = 50cp, 30xp, 2gp, 1 diamond, chrysoprase
Skeve/Blornvid each = 50cp, 30xp, 2gp, 1 diamond, jasper (30 gp) 2 x Potion of Antidote
[ +- ] Hail of Thorns
Petty Cash (who is holding it? I will assume Blornvid)= 20 cp, 20 sp, 1 gp, Potion of Healing
[ +- ] Magic Materials Pricing
May 28, 2023 10:39 pm
You retrace your steps around the north west section towards the river cave to ensure there are no more surprises. You take a closer look at the natural cave with water access
[ +- ] River Cave
The light seems to be coming from a rough rock formation on the surface with enough gaps to let light and tiny creatures in. The water is cold and has a strong current. The case shows signs of regular use, or at least visits but noting else of value or concern can be found above the water.
May 28, 2023 10:43 pm
[ +- ] MAP
OOC:
You have 4 points you have not explored
North door in 23
North door in 11
West sturdy door in 8
and all the doors in 28
May 28, 2023 11:25 pm
OOC:
Blornvid is handling the petty cash. He was here first and is the defacto leader of the Tunnels expedition. So, he gets to keep track of it. I do strongly recommend he take the potion of healing with him, though.

The river cavern is a dead end, correct? Also, is the current of the river flowing into the cave from outside, or flowing from the cave to the outside? It's likely that the goblins got in from the river, so that's possible to happen again. It might be worth it to Valpip to lock the cavern off. Unless the access to the river could be important. Depending how things work in the settlement, that could be a valuable source of fresh water!
Skeeve agrees with Blornvid to try the area between rooms 11 and 8. Let's try from room 11 since it is a rotted door and not a strong door. The section might even loop back around to room 23. He's wanting to wait for reinforcements before getting back to room 28.
OOC:
I am assuming we are still exploring on the same day, so my armor isn't fixed yet, but that Baun was able to heal us up before we set out again.

There is a fifth point also remaining to explore: the newly hewn tunnel off of room 26 that neither of us were rushing to crawl through. That'll wait for reinforcements, too. If we get any.
May 29, 2023 12:15 am
OOC:
The tunnel off room 26 was in the FF as coming up in the gardens.
Quote:
The tunnel to the SW turned out to lead up into the gardens. With the druid out on a assignment at the time Fiznik is called out to seal up the tunnel which he does with a single spell.
We moved to the next day so your armor is repaired
May 29, 2023 12:23 am
Tunnels Day 3
Pausing to check the door for any runes, glyphs, traps, or sounds you feel safe in opening it. Only to find a short hallway that veers to the East immediately.
Checking that door too also before proceeding results in the loss of a few moment and no limbs. (and there was much rejoicing) You are now facing a large and empty rooms. The walls, floor, and ceiing are all simple stonework with some arching from the walls up and to the middle of the room to support this large open area. Across the room is a sturdy door you estimate to lead to the room you have already been to (8) and another door is further north on the west wall.
[ +- ] Room 5
May 29, 2023 2:51 am
daryen says:
OOC:
Blornvid is handling the petty cash. He was here first and is the defacto leader of the Tunnels expedition. So, he gets to keep track of it. I do strongly recommend he take the potion of healing with him, though.
OOC:
Done. Character sheet updated.
May 29, 2023 2:56 am
Psybermagi says:

Checking that door too also before proceeding results in the loss of a few moment and no limbs. (and there was much rejoicing)
OOC:
Yay!
We'll check out the door on the west wall in room 5.
May 29, 2023 2:37 pm
Again not trusting the door and frame quick check reveals nothing out of the ordinary. Opening the door you see another large and empty room(4). The ceiling is covered with scorch marks, and several pieces of rotting wood are scattered throughout the room along with a few remnants of fire pits. Across in the SW corner on the west wall is what looks to be a small barred jail cell. A door leading south is next to it. The north wall has a door and portcullis and another door is seed north of you on the east wall.
https://i.imgur.com/5l1C5bv.png
May 29, 2023 3:04 pm
"Curious."

Blornvid heads to the SW corner to peek through the barred jail cell.
May 29, 2023 3:16 pm
The jail contains rings on the wall, both high and low. Nothing else is inside, at this time, that you can see, do you go inside?
sinister music sounds in the distance 😈
May 29, 2023 5:33 pm
Nope. Instead, he'll listen to the door to the south. I'm assuming finding runes is Skeeve's job.
May 29, 2023 7:44 pm
OOC:
My bad on the tunnel. I got it now.
Skeeve is also not entering the cell. He will check to see if he can detect any magic about the cell, however. He will also check the south door for runes and stuff.

Also, do the three doors look solid or rotted like most of the rest of the doors down here?
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