Tunnels
Be sure to read and follow the guidelines for our forums.
load previous
May 29, 2023 8:04 pm
The cell does not seem to have any magic about it. Skeeve is aware it is more common to have enchanted manacles for binging magical powers as this is cheaper and easier than sealing an entire room.
All the doors to this room are older rotting wood, except the iron bars to the cell and portcullis.
Looking over and listening you find nothing alarming about the door and cautiously open it with little difficulty to reveal the room beyond(10).
Several square holes are cut into the north and west walls, and someone has scrawled "When the River of Faith runs red with blood, the Bell of Tides shall be found" on the south wall. Ladder rungs lead up from the north west corner. A door is in the middle of the west wall and another portcullis leads south in the SE corner
All the doors to this room are older rotting wood, except the iron bars to the cell and portcullis.
Looking over and listening you find nothing alarming about the door and cautiously open it with little difficulty to reveal the room beyond(10).
Several square holes are cut into the north and west walls, and someone has scrawled "When the River of Faith runs red with blood, the Bell of Tides shall be found" on the south wall. Ladder rungs lead up from the north west corner. A door is in the middle of the west wall and another portcullis leads south in the SE corner
May 29, 2023 8:14 pm
Skeeve thinks, Crap. A ladder.
Skeeve has been continuing to mark out things on the map, but says, Let's make sure we map out where this ladder is so Valpip can seal this off, too. Note that this does NOT entail him entering the room yet. He then says, Those holes look like classic spear trap material, there.
After looking at the opening in the south wall, he adds, Do you think this will eventually get us down to the explosion room?
Edit:
Hmm. If we don't want to risk the potential spear traps, we could back out and go down to the room to try to get to this room again from the other direction.
Skeeve has been continuing to mark out things on the map, but says, Let's make sure we map out where this ladder is so Valpip can seal this off, too. Note that this does NOT entail him entering the room yet. He then says, Those holes look like classic spear trap material, there.
After looking at the opening in the south wall, he adds, Do you think this will eventually get us down to the explosion room?
Edit:
Hmm. If we don't want to risk the potential spear traps, we could back out and go down to the room to try to get to this room again from the other direction.
Last edited May 29, 2023 8:17 pm
May 30, 2023 3:00 am
daryen says:
OOC:
Don't forget the silk sash and marble rod from the previous chest. (You kept the dagger and I kept the torc.)OOC:
I did. Thanks for reminding me.Psybermagi says:
Ladder rungs lead up from the north west corner daryen says:
Those holes look like classic spear trap material, there. OOC:
Can we tell how close to the floor they go? Is it possible to crawl underneath them?daryen says:
Do you think this will eventually get us down to the explosion room? daryen says:
If we don't want to risk the potential spear traps, we could back out and go down to the room to try to get to this room again from the other direction. May 30, 2023 3:13 am
[ +- ] updated map
The SW door in room 23 to the western hall south to 26 is the one that exploded. You never checked it out but all you saw was a corridor to the door to 26 with the elemental in it
May 30, 2023 3:46 am
OOC:
GM: So, does it look like we can crawl under the openings on the walls?Last edited May 30, 2023 3:50 am
May 30, 2023 4:12 am
The holes in the walls form a checkerboard pattern starting about a foot and a half above the floor. Skeeve can likely crawl on his belly but Blornvid's thick chest makes him a tad nervous to try. There are shields and construction materials available within the base.
May 30, 2023 4:06 pm
Skeeve says, I have an idea. Can you give me a hand ripping the door off its hinges? We need it to be mostly intact, though.
Skeeve then explains that he wants to take the dismounted door and have the both of them toss it across the "field of view" of multiple holes. Yeah, the door hitting the ground will make noise, but if any spears (or whatever) are triggered, it's going to make plenty of noise, anyway. This won't do anything if there are pressure plates (unless it lands on one), but if it has a magic "movement sense", it might trigger them.
Skeeve then explains that he wants to take the dismounted door and have the both of them toss it across the "field of view" of multiple holes. Yeah, the door hitting the ground will make noise, but if any spears (or whatever) are triggered, it's going to make plenty of noise, anyway. This won't do anything if there are pressure plates (unless it lands on one), but if it has a magic "movement sense", it might trigger them.
OOC:
I'm trying to be creative. :-)Last edited May 30, 2023 4:06 pm
May 30, 2023 5:37 pm
daryen says:
I don't know if there is enough unrotted wood anywhere in these tunnels to stop a spear. daryen says:
I have an idea. Can you give me a hand ripping the door off its hinges? We need it to be mostly intact, though. Blornvid will then try to remove one of the crappy doors without breaking it.
OOC:
Looks like it broke. We'll have to go find another one unless it doesn't matter.Last edited May 30, 2023 5:38 pm
Rolls
Using focus to cut the door off just right - (3d6)
(322) = 7
May 30, 2023 5:55 pm
OOC:
As long as there is a big enough component, we should be good for a test. We need it to be at least dwarf-sized.May 31, 2023 1:44 am
Dismantling the door proves an easy job. keeping it to gether proves harder. After getting the door off the wall the largest piece you have are a couple of slats stilll nailed together making a 2 x 6 foot awzrion od wood that is not too heavy, or solid. It shoudl stand upto a few blows being the most sturdy portion of the door but you doubt it would do much with repeated abuse.
May 31, 2023 1:56 am
"Ugh. This is pretty useless. We should consider finding something better to shield us. Shall I toss this into the room to see if it triggers the trap?"
May 31, 2023 3:56 am
OOC:
To be fair to me, I never wanted to use the door as a shield. I always wanted to use it to trigger the trap. Last edited May 31, 2023 3:57 am
May 31, 2023 3:37 pm
After Skeeve nods his consent......Blornivd tosses what remains of the door into the room in sight of the holes in the walls.
OOC:
It seemed impliedMay 31, 2023 4:25 pm
When the wood hits the floor you hear a rattling click clunk and nothing happens. After a bit if experimenting you decide the trap exhausted it's ammunition some years ago and it's so rusty it likely would but work anyhow.
May 31, 2023 5:38 pm
"If a room doesn't have a pool of standing water, it's so damp that the wooden doors have rotted. I guess the mechanisms rusted." He sighs. "Here goes nothing." He runs across the room to the portcullis in the SE corner.
May 31, 2023 6:36 pm
Click thrum thud! Skeeve imagines results that never happen. Good thing too.
Looking through the potculis Blornvid sees another room much the same as the rest.
Unlight torches in iron sconces line the east wall, and the floor is covered with broken glass. There is a basic door in the SW corner
Looking through the potculis Blornvid sees another room much the same as the rest.
Unlight torches in iron sconces line the east wall, and the floor is covered with broken glass. There is a basic door in the SW corner
May 31, 2023 9:08 pm
Blornvid breathes a sigh of relief that he wasn't skewered. He informs Skeeve of what he sees in this room. "It looks like it connects to the explosion room." He then heads over to the west door and gives it a listen.
May 31, 2023 10:37 pm
Since Skeeve's worst fears didn't come true, he follows Blornvid over to the SW door to wait for him to determine when to open it.
Jun 1, 2023 1:03 am
You note that the door on the west wall of the room is in a bit better condition as you lean close and listen. Hearing nothing and seeing no runes or obvious trabs you are left to decide which way to go, South or West?
load next