Tunnels

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Jun 4, 2023 5:18 am
The door appears stuck and will have to be broken down. Its locking mechanism has rusted the door in place. No other traps or sigils are found.
Jun 4, 2023 3:29 pm
"Well, since there aren't any traps or runes, I guess I'm free to break it down."

Rolls

Break down door - (3d6)

(214) = 7

Jun 4, 2023 4:36 pm
OOC:
I'll assume you were Focused on that ... :-)
Jun 4, 2023 5:24 pm
OOC:
I had it checked off on my character sheet. :)
Jun 4, 2023 5:54 pm
Chop! Whack! Thud! Shatter. After a few good whacks you make a hole near one hinge then the other and shove the door in.
https://i.imgur.com/rdMMuke.png
Room 15
A statue of a hydra sits in the South-West corner of the room, and someone has scrawled "seven, five, nine" on the east wall.
Jun 4, 2023 5:55 pm
Chop! Whack! Thud! Shatter. After a few good whacks you make a hole near one hinge then the other and shove the door in.
[ +- ] map
Room 15
A statue of a hydra sits in the South-West corner of the room, and someone has scrawled "seven, five, nine" on the east wall.
Jun 4, 2023 6:57 pm
OOC:
How many heads does the hydra have? Can Blornvid tell just by standing in the doorway?
To Skeeve: "Is it a magical statue, lad?"
OOC:
Did Skeeve buy that lockpick set? Smashing these doors certainly isn't going to enable us to surprise anyone.
Last edited June 4, 2023 6:59 pm
Jun 4, 2023 7:04 pm
The statue has 9 heads and does not radiate any magic
OOC:
this door could not be picked
Jun 4, 2023 10:03 pm
OOC:
I didn't think I was the lock-picking type. I'd don't know if I'd even get two dice on the attempt. On the other hand, if it's something anyone can do, I guess I'm down for giving a shot over time.

How big is the statue?
So, five, seven, and nine. Do you think they start with the left-most head or the right-most head?

Skeeve will risk a closer look and see if the heads or necks look like they are hinged or anything like that. In case a roll is needed ...

Rolls

Skeeve: Test DC: - (2d6)

(36) = 9

Jun 4, 2023 11:33 pm
Each head of the hydra has a gaping mouth with different # of teeth, 1 to 9, and a curved and forked tongue.
Jun 4, 2023 11:56 pm
"Do you think it opens a secret passage? Or worse, it makes the hydra come alive?"
Jun 5, 2023 12:41 am
OOC:
oooooohhhh good idea. : )
Jun 5, 2023 12:42 am
OOC:
Ok, just to be sure. How big is the hydra statue? I'm visualizing it's like two or three feet tall. I don't imagine it is life-sized.

And the heads with the differing number of teeth, I assume it is left to right, one tooth to nine teeth? Or are they randomly arranged?

Do the tongues stick out of the mouth, or are they completely within the mouth?

Skeeve is specifically looking to see what he is supposed to pull, push, move, hit, or whatever. By the description it sounds like I need to pull the tongue. Skeeve is just looking to make sure.

Sorry if it is too many questions.
Jun 5, 2023 1:59 am
Psybermagi says:
OOC:
oooooohhhh good idea. : )
OOC:
LOL. Never give the GM any ideas.
Jun 5, 2023 2:17 am
The statue is about 4 feet across and rises from the floor and rises to the ceiling before the neck and heads come down to 3 to 5 feet of the ground. The head teeth are not border in any pattern you can see. The tones are about finger thick and slightly protrude from the mouths.
Jun 5, 2023 2:47 am
Skeeve says, Ok, I read the wall wrong the first time. It says seven, five, nine. Each head has a unique number of teeth. The obvious implication is to somehow 'activate' the head with seven teeth, then the one with five teeth, and then the one with nine teeth. Whether that is for woe or weal is not obvious. And if it activates a real hydra, we can't hope to fight it.

For some reason, I feel like the tongue is the method to activate the particular head. But I could be totally wrong. With all of that said, you wanna give this thing a try?


Thinking for a moment, he then says, If it goes wrong, I suggest we go back past the forge, to the next room, then south through the glass room. The reason for that is because the portcullis to the glass room is only partially open, so it should at least slow whatever we loose as we head back to the main room.

I'm guessing it's a secret door, though.

If Blornvid is game, Skeeve tries to manipulate the tongue of the head with seven teeth. Once he sees what is needed (pull, lever, twist, whatever), he will do the same action to the head with five teeth, then to the head with nine teeth. He will work to keep his hands out of the mouth, however.
Last edited June 5, 2023 2:54 am
Jun 5, 2023 1:05 pm
A slight click is felt more than heard with each mouth and after the third mouth a louder audible click from th ebase of the staue. A bit of investication and you tip the statue away from the wall causing a small passage to open in the wall. You see no reason to have such a secret passage as the room and hallway both lead to the room you just left. Dungeons dont make sence is all ccases it appears. Through the secret passage you see the halway comes from the porticus and turns west, directly across from the secret door, into another doorway with one of the older basic wooden doors.
Jun 5, 2023 3:04 pm
"Odd." Blornvid tries to think of a reason for putting this hydra statue secret passage here and can't come up with one. "I'm thinking that we try to open up the portcullis at the end of the hallway leading back to the room with the forge. The hydra statue door might close behind us, and if we need to run away for some reason..."
Jun 5, 2023 8:55 pm
OOC:
Please understand that Skeeve grew up with the fey, and has had more experience than he wants (even prior to the introductory adventure) with portals and stuff after being dumped on this world. So, when faced with stuff like this that makes no sense, he's gonna wanna make sure it is what it seems.

Also, I am not fully visualizing this yet, so there's that, too. :-)
Skeeve replies, I definitely agree that we should not go through this door, but instead, go to where this ends up and come back through that way. I don't want to just walk through this assuming we'll end up where we think we will.

So, we leave this alone, go back out, open the portcullis, go down the hall, and make sure we come back through the hydra's door.
Jun 5, 2023 9:00 pm
"Agreed."
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