Tunnels

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Jun 6, 2023 12:29 am
This porticus is less rusted though still not fully functional but you manage to raise it and lock it in place. The blornvid double checks it will not fall. Moving down the hallway you come to the corner with the open passagee to the hydra room and the simple wooden door. Another minute is spent checking without anything unusal being detected.
Jun 6, 2023 1:08 am
Ok, so the dungeon designer was just being weird. Odd.

Well, that was a big nothing. Ready to try the door?
Jun 6, 2023 2:14 am
"Yes!"
Jun 6, 2023 3:01 am
Room 20
The room has a doorway on the north side and a small tunnel dug into the SW corner of the room.
Someone has scrawled "Don't lose your head" on the south wall, and a pile of broken arrows lies in the north-east corner of the room
[ +- ] map
Jun 6, 2023 1:15 pm
Ugh! Another one of these tiny tunnels? Let's mark it on the map again so that Valpip can come and close this one, too.

Skeeve will go take a look, just to see what he can see in the beginning of the tunnel, but he isn't going to go crawling through it. He will then dutifully mark it on the map so that Valpip will know exactly where it is.

Actually, later Skeeve will check with Valpip to see if he can either teach Skeeve that spell, or make a scroll of it. Saves him a trip that way ...
Jun 6, 2023 1:43 pm
You spend a few minutes to measure and update the map accuracy. Blornvid takes a look at the tunnel, being a bit better fit for it and not being light, and as far as he can tell it keeps going out behind the base wall.
Jun 6, 2023 3:49 pm
Skeeve continues, I wonder if the note on the wall is warning about the tunnel or what's behind the door? Wanna see what's behind the door? Maybe we should get lower when opening it? He says that last part with a grin.
Jun 6, 2023 4:24 pm
After examining the tunnel from its entrance, Blornvid says, "Hmmm, I wonder if this is the entrance that to outside that Valpip's been curious to find."
daryen says:
Skeeve continues, I wonder if the note on the wall is warning about the tunnel or what's behind the door? Wanna see what's behind the door? Maybe we should get lower when opening it? He says that last part with a grin.
"Lower than me? You're funny, lad. What's with all of the broken arrows? Leftovers from the trap on the other side of that door?"
Jun 6, 2023 4:50 pm
Unlikely. The arrows are in the NE corner and the door is on the N wall. My guess is that the goblins (or whatever) had to work to kill something in this room to get through. We'll never know without opening it. Hmm. Are they short arrows or long arrows?

After a quick check for anything obvious, Skeeve will open the door with Blornvid's agreement. Assuming it isn't rotted or locked and has to be chopped open.
Jun 6, 2023 5:26 pm
"Perhaps. I was thinking someone tidied up afterwards, but that would probably be silly. Who cleans up after traps in dungeons?"
Jun 6, 2023 5:42 pm
OOC:
ooze
Jun 6, 2023 5:47 pm
[ +- ] map
Room 14
This room has two doors on the north wall.
North East and North West. Several alcoves are cut into the east and west walls
Jun 6, 2023 7:37 pm
Psybermagi says:
OOC:
ooze
OOC:
LOL. True.

How high up are these alcoves?
Jun 6, 2023 8:17 pm
There are 2 rows of alcoves. The lower row starts a couple inches above the floor to about waist height. The higher route is a bit above that to heat height, for humans.
Jun 6, 2023 8:57 pm
OOC:
Can Blornvid tell how deep the alcoves are from where he's standing in the doorway?
Jun 7, 2023 12:45 am
The alcoves are essentially small cubbies carved into the rock and are less than 2 feet deep
Jun 7, 2023 1:28 am
Blornvid enters the room and examines the alcoves.

Rolls

Inspect alcoves - (2d6)

(14) = 5

Jun 7, 2023 1:45 am
There are a few scaps of things left in them that have deteriorated over time. An ocasional glint of mtal shows there may be more than just trash but you can't tell for sure. You do note that each alcomve has its own unique decoration.
Alcoves
Beaded strings screen of one carved pedestal holds all items
carvings of serpents carvings of swords
carvings of mountain peaks carvings of storm clouds
inlaid with bones inlaid with blue beads
inaid with white beads inlaid with red beads
small gold inlaid sun small silver inlaid moon
Jun 7, 2023 3:01 am
Blornvid turns to Skeeve and says, "I think we just make a note of it for Valpip. The camp gets first dibs on items we find anyway. If any of this is cursed somehow, which would be our luck, best leave it to an artificer to sort out."
Jun 7, 2023 1:20 pm
As you look as the map you see a bit has been added to it
New adventures inbound. Please return to the stairs to meet them.
The clerk
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