Tunnels

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Jun 23, 2023 2:52 pm
I don't suppose we have a choice, and if we don't get closer... There's no way we're going to figure this out. Still, I don't know why but I'm concerned that this area might flood if we don't do this right. All this moisture could be created by humidity, mist, fog, or it could be created by a sudden rush of water. Vlax cautions everyone while he studies the roof and walls to see if he can see anything, like holes from which water might gush.
Jun 23, 2023 3:02 pm
"We encountered the ooze in the hallway we're standing in. Coincidence? Or was it related to all this?"
Jun 23, 2023 8:48 pm
Raggy steps into the room. Looking around the corners ans ceiling to see If he sees any mechanism to let water in. Ro can you smell anything girl?

Rolls

Raggy: Test DC: 5 - Adv - (3d6)

(161) = 8

Ro tracker - (3d6)

(413) = 8

Jun 23, 2023 9:09 pm
OOC:
I'll check in as often as can but for the next 48 hours my availability is going to be limited. I've got 18 hours of driving to do...
Jun 23, 2023 10:48 pm
Raggy does not find any holes or vents anywhere in the room and Ro does not detect the presence of any creatures and informs Raggy the water smells "clean" but notes that a couple of the pools smell salty.
Jun 23, 2023 11:51 pm
Skeeve asks Ro to identify the pools that smell salty and any that smell particularly good.

Skeeve will try to do a more detailed scan over each pool, starting with the big one. I'll roll for that one.

Rolls

Skeeve: Magic scan of big pool - (2d6)

(41) = 5

Jun 24, 2023 2:48 am
The large pool with the merman, the one with the fish, and the clam are fresh water. The crab, eel, octopus, and whale are all salt water. All the water in the room seems to hold some magical properties, including the light mist in the air, making it hard to localize anything, though Skeve may have better luck by touch.
OOC:
My standard approach to rerolls is to increase the difficulty or increase the time it take to try again
Jun 24, 2023 12:20 pm
OOC:
Fair enough! Ignore the previous roll.
Skeeve says, Well, we are here to explore, and nothing ventured, nothing gained. He pauses momentarily so the others can get ready however they want and ...

He places his left hand in the water. (Of the large fresh water merman pool.) If nothing happens, he will then try to magically probe again. Hopefully this time he won't awaken something that wants to suck out his life force. Or generally want to attack him.

Rolls

Skeeve: Magic Probe - (2d6)

(33) = 6

Jun 24, 2023 1:45 pm
As Skeeve moves deeper into the room he notes there are small items in each of the pools. Some coins mostly though in the merman's pool there are a few jewels as well. Upon touching the water Skeeve feels noting odd other than the purity of water and possibility of life it holds.
Jun 24, 2023 2:05 pm
Skeeve says, I can't detect anything specific. Think I should take a drink? The various pools have coins in them, and this big one has some jewels.

Do the coins look like the other ones we've found or like those used in the camp?
Jun 24, 2023 2:16 pm
The water distorts the coins appearance but they look more like the other coins you have found in the underground rooms.
Jun 24, 2023 3:41 pm
"This might sound silly, but maybe the coins are in there because someone thought that they could make a wish."
Jun 24, 2023 5:04 pm
"Make one? A wish, i mean? Should we? Or You?" Vlax interjectw as he looks around clearly uncomfortable with the whole affair.
OOC:
had to rewrite that. Lol
Last edited June 25, 2023 2:33 pm
Jun 26, 2023 1:07 am
OOC:
Well, scanning and detecting aren't doing it. So ...
Skeeve dips his hand back into the large fresh water pool, withdrawing a handful of water in his cupped hand. And drinks it.
OOC:
He still has one hit point of damage from the not-mummy man.
Jun 26, 2023 11:59 pm
The water is cool and refreshing. Skeve notes that the magic of the water fades quickly as it is removed from the pool so only a hint of magic remains by time he drinks but that too fades instantly. Nothng happens other than having a nice drink.
Jun 27, 2023 12:05 am
Vlax interjects, "Maybe you have to be submerged in it." He pauses, realizing what he said."Uhm. Well, there has to be a reson for the magic. Right? I'm not really suggesting someone get in. uh... No..Right?
Jun 27, 2023 12:25 am
As you discuss it the possiblility that the magic simplpy keeps the pools full and fresh as you see not algea or moss growing in the water, or anywhare else in this room, though it covers much of the wall elsewhere. Other than the coins and gems in the pools, much like wishing wells or perhaps alters(?), and the statues themselves the only remarkable thing in the room is the trident the merman statue holds.
Jun 27, 2023 2:15 am
Skeeve will take a second look at the trident both looking it over and scanning it specifically. Is it part of the stone of the statue? Or is it separate and made of metal? Is it attached to just the statue's hand, or is the bottom also connected to the statue's base? Is it jeweled, or otherwise ornate? Does it have anything that looks like a lever or mechanism that can be triggered?

Post-roll edit: Holy crap, Skeeve just isn't going to make any progress in this room!
Last edited June 27, 2023 2:18 am

Rolls

Skeeve: Examine the Trident - (3d6)

(332) = 8

Jun 27, 2023 3:01 am
Blornvid examine the trident to note the level of craftsmanship.

Rolls

Focused examination of trident - (2d6)

(53) = 8

Jun 27, 2023 10:43 am
"Take that trident and all these things might somehow wake up, and angry for defiling their shrine,". Vlax looks at all the statues. "I mean, that's why we are here, to clear it out, but....be ready."
Last edited June 27, 2023 10:43 am
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