Tunnels

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Jul 17, 2023 12:48 pm
You questiobn the guards and learn the Vlax has not come back which raises some concerns. The guards inform you that Valpip plans to have the lock on the last door replaced tomorrow and you can get a key fro m the clerc in the morning so that you you can let yourselves in and out in the future. As the tunnel to the south and river cave are the last remaining unsecured access poinnts both with have additional security measures added but for now simpe locked doors will suffice.

The evening passes with a good meal as you discuss Vlax's dissapearance, with the dero being the likely suspects of choice. After the meal you retire to the barracks for a good nights rest. I the morning you get breakfast and the key along with other minor supplies, including amunition for Raggy's new weapon, and make your way back down to the tunnels.

https://i.imgur.com/OewYmD4.png

Where to next? South from #3 south-east or south-west from #5
Jul 17, 2023 2:27 pm
Skeeve would like to take the passage off of #3. Since we didn't see Vlax or his body on the way from the pink room (#5) back to the gate, the only alternative path is the one off of #3. So, let's go check it out.
OOC:
Of course the players know why Vlax is gone. But I figure the characters would like the closure of at least finding his body. Plus, I don't want to wade through the pink stuff again at the start of our day. And I am curious if this path will hook up #5.
Jul 17, 2023 5:14 pm
Raggy thinks that is a sound plan. When we get close Ro will try to use her tracker trait to find any clues.

Rolls

Raggy and Ro: Test DC: 4 - Adv - (3d6)

(142) = 7

Jul 17, 2023 6:11 pm
"Aye. Now that those blasted dero are gone, we can investigate that route.
OOC:
Other than the eldritch crossbow, shall we divvy up the rest of the mimic's loot? I don't see that we did.
Jul 17, 2023 6:38 pm
OOC:
No we didn’t. Just whatever you two usually do is good for me. I’m just along for the adventure haha. What about the heavy armor that give one hp right? Is that all?
Jul 17, 2023 8:45 pm
OOC:
For loot division, each of us gets a gem. I'd say just give the more expensive one to Raggy to help him 'catch up' a bit. Blornvid and Skeeve can each take one of the others. We each get 3GP, with the last GP being tossed into the team fund held by Blornvid. If the armor is heavy enough to give the 1HP, then you or Blornvid can have it. Probably Blornvid as he is our direct melee guy. But Skeeve already has his spiffy armor. Otherwise we can just sell/donate it.
Jul 17, 2023 10:30 pm
OOC:
Agreed.

3 gp to Blornvid and Skeeve. Let's give the extra gp to Raggy. So Raggy gets 4 gp.

The Alexandrite gem (50 gp) goes to Raggy.
The Sardonyx gem (25 gp) goes to Skeeve.
The Zircon gem (25 gp) goes to Blornvid.

I don't believe that Psybermagi said the Banded Mail was special, except for being rust resistant heavy armor.
Jul 17, 2023 11:21 pm
OOC:
@Psybermagi will have to say whether normal heavy armor gives you the extra ablative HP or not. I don't remember. Sure, its only extra HP per day, but it's still an extra HP!

Also, it has to be somewhat limited that way unless it is full-on magic. The Armor trait will give you three ablative HP. So, with no trait and no magic, 1 ablative HP seems reasonable. Now, magic heavy armor giving you the benefit of the full Armor trait is perfectly reasonable. But this isn't that.
Last edited July 17, 2023 11:24 pm
Jul 18, 2023 1:11 am
Heading south you wind your way though the cavernous tunnels for several minutes before reaching another large cavern. Ro emits a low growl as you enter the room
[ +- ] Map
Psybermagi sent a note to daryen,Mnrtoler
Jul 18, 2023 1:38 pm
Raggy whispers to Blornvid, She smells signs of recent fire so be on guard.
Jul 18, 2023 6:04 pm
"Aye," Blornvid whispers in response. "Could be the new derro camp."
Jul 19, 2023 1:14 am
As you stand at the entrance to the area lit by your torchlight you hear the twang of bow strring followed by the war cry that Blornvid and Skeeve recognize as of goblins. You see several figures firing on you from concealment away from you in the cave.

No enemies nearby, it will require rnaged weapons to attack or movement to close and attack.
Ranged attacks are at disadvantage due to a lack of visibility from low level light in the cave

1 damage each Blornvid, Raggy, Skeeve

Rolls

Goblin Attack B,B,R,R,S,S - (2d6, 2d5, 2d6, 2d6, 2d5, 2d6)

2d6 : (13) = 4

2d5 : (45) = 9

2d6 : (31) = 4

2d6 : (56) = 11

2d5 : (45) = 9

2d6 : (12) = 3

Jul 19, 2023 1:58 am
Hope this helps fellers. Raggy ducks out of the way and throws his torch near the goblins hoping to negate the visibility issue. He will use evade as his second action.
Last edited July 19, 2023 2:00 am
Jul 19, 2023 2:37 am
The flung torch spreads some light throughout the cave revealing more targets. Though not all the figures are illuminated there are now plenty of targets.
OOC:
Regular ranged attacks against 3 of the goblins
Does Raggy want to do something for his second action? Evade, move, load his bow?
Jul 19, 2023 2:53 am
OOC:
How long would it take Blornvid to close range ranks and engage? Would it take less time to find cover? Or is there no cover to be had?
Jul 19, 2023 3:02 am
Psybermagi says:
OOC:
Regular ranged attacks against 3 of the goblins
Does Raggy want to do something for his second action? Evade, move, load his bow?
Yes he will move trying to find coverage
Jul 19, 2023 12:32 pm
The rough cave offers sevreal options for cover and concealment. The closest goblins are about 30' further on (1 standard movement will get you within melee range) with the furthest looking to be about an additional 20'.
Jul 19, 2023 4:51 pm
OOC:
I am not going to be the guy who refuses to use his consumables because the time "isn't right". I am assuming all six goblins count as "being in the area", correct? If so, Skeeve reads his scroll. If not, then, delete this post and he'll start making some magic attacks after taking cover.
Skeeve attempts to read the scroll Hail of Thorns.

Rolls

Skeeve: Read Hail of Thorns - (2d6)

(56) = 11

Jul 20, 2023 12:58 am
Skeeve moves up a bit, just to make sure, and in a flash of green, pink, and yellow light the scroll vanishes as small wooden projectiles explode outwards and into the goblins. Three of the figure collapse, slain instantly while the others howl in agony.

Rolls

Goblin Save - (2d6, 2d6, 2d6, 2d6, 2d6, 2d6)

2d6 : (11) = 2

2d6 : (55) = 10

2d6 : (54) = 9

2d6 : (25) = 7

2d6 : (23) = 5

2d6 : (22) = 4

Jul 20, 2023 2:50 am
"Great work, lad!" Blornvid shouts as he rushes forward to engage the survivors.
OOC:
Melee this round or next?
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