Tunnels

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Aug 12, 2023 11:45 pm
Blornvid takes the torch from Skeeve. Torch in one hand; axe in the other.
Aug 12, 2023 11:57 pm
The flames from two torches with the occasional gout of fire from Skeeve's magic starts melting away the webs when suddenly an odd keening sound is hear. First small and barely noticeable from nearby, but soon picked up elsewhere, then more and more, and soon fills the cave. Motion is seen throughout the entire cave.

But don't worry there are no giant spiders, just hand sized. Merely one, two, three, many. Yeah, many manys of spiders burst from the webs on and begin charging the party on all surfaces as well as on strands strung through the middle of the cave.
[ +- ] spiderrush
PC good to go!
Aug 13, 2023 12:06 am
OOC:
Can Skeeve make a wider blast of fire? Like a gout of fire towards the spiders? The idea is to make more of an area of effect than individually targeting. I imagine there are too many to target individually.
Aug 13, 2023 12:21 am
OOC:
This game allows more flexible narrative with simple mechanics. So, yes. Fire Bolt changed to Burning Hands
Aug 13, 2023 1:44 am
Ro uses one action to move to the group and then another action to attempt intimate or repel the spiders with a howl

Raggy loads his crossbow and starts firing
Last edited August 13, 2023 1:45 am

Rolls

Ro intimidate Test DC: 5 - (2d6)

(33) = 6

Raggy attack. - (2d6)

(23) = 5

Aug 13, 2023 2:07 am
Skeeve starts burning as many spiders as possible as quickly as possible.

Let's fall back towards the passageway! Hopefully that will restrict space enough to keep them from overwhelming us completely.

Tossing in a roll for his attacks. Only making one attack so he can also fall back like he suggested.

Rolls

Skeeve: Burning Attack - (2d6)

(12) = 3

Aug 13, 2023 7:30 pm
Blornvid falls back, waving his torch around at the approaching spiders. Those that get too close will be set ablaze.
Aug 14, 2023 12:40 pm
The swarm scurries after you not seeming to mind the crosbow bolt and whisps of flame from Skeeve's spell or Blornvid's flutterin torch that only crush or burn a few individuals. Not being limited to the floor the swarm scuttles along the walls and ceiling as well, moving fast to move arround to surround th party.

The swarm now has you surrounded on all sides though the magority of it is still pouring out from the cave you just left. Approximate swarm dencity : 1: behind, 1:walls, 1:ceiling, 4:cave
Aug 14, 2023 3:53 pm
Skeeve says, "I guess we'd better move faster!"

I realize we are cut off. But unless they are super thick, we should be able to push through them, even if we have to take a couple hits along the way.

If we are truly cut off and are facing a literal wall of spiders on all sides, then I guess we have to hope someone wants to talk.
Aug 14, 2023 4:00 pm
OOC:
you are surrounded but can simply run over/through them
Last round you moved and attacked they just used 2 moves to surround you
Aug 14, 2023 4:08 pm
Run girl! he yells at Ro. He runs as fast as he can behind her.
Aug 14, 2023 4:19 pm
Then we're gonna two-move it out of there!

Assuming we get past them again, Skeeve will say, "Let's see if we can find a fireball scroll or two when we head back up."
Last edited August 14, 2023 4:20 pm
Aug 14, 2023 5:00 pm
Agreed
Aug 14, 2023 5:52 pm
Mashing and crunching you way across the arachnid carpeting you run back down the tunnel and after several seconds the swarm breaks it's pursuit and schools back to their cave.
Aug 14, 2023 6:00 pm
Once we're back to the side of the tile room, Skeeve says, "Well, that was two disappointments. Ready to try the next door down?"
Aug 14, 2023 7:01 pm
Blornvid sighs. "Aye. Might as well."
Aug 15, 2023 3:49 am
Continuing your exploration of the caves you head south only to find a dead end after several minutes of travel (Room #16). The next set of passages connect to the room you had previously checked to the SW of the tile room(Room #13). Having spent much of the morning crawling through the caverns you decide to check one last cavern before stopping for lunch.
[ +- ] map
Moving to the SW you once again spend several minutes making your way through a passage that eventually opens up into a larger chamber. (Room #15) Standing at the entrance of this cave your torchlight reveals the floor to be littered with odds and ends. Bones, some coin, bitts of armor and old weapons.
Aug 15, 2023 4:09 am
Raggy will search the room for signs of life or movement.

Ro gets an unsettling feeling and begins to sniff the air for clues.

Rolls

Raggy Test DC: 4 - Adv - (3d6)

(365) = 14

Ro - (2d6)

(41) = 5

Aug 15, 2023 4:12 am
No motion can be seen and Ro reports the smell of death and decay.
Aug 15, 2023 4:31 am
I think we are safe to enter cautiously.
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