Tunnels

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Jul 7, 2023 3:57 pm
Assuming no traps are found, Blornvid relies on his blacksmith experience to examine the weapons to get an idea on how long they've been down here and why they "shattered."

Rolls

Examine weapons - (2d6)

(65) = 11

Jul 7, 2023 3:58 pm
The passage behind and the chamber are empty and silent save for you four. There does not seem to be any traps in the pile but as Skeeve expands his sences he feels a could draining darkness from within our under the items.
Jul 7, 2023 5:01 pm
Skeeve will warn the others of his finding. There's something cold, dark and draining hiding in or under that pile. Maybe if we leave it alone, it'll leave us alone ...
Last edited July 7, 2023 5:11 pm
Jul 7, 2023 5:13 pm
OOC:
Are there any other exits to this cave besides the one we entered through?
Jul 7, 2023 5:24 pm
Ro will smell around and see if she picks up any tracks.

Rolls

Raggy: Test DC: 5 - Adv - (3d6)

(436) = 13

Jul 7, 2023 6:27 pm
"Hopefully, it's not another undead like the ghoul we encountered up above."
Jul 7, 2023 7:15 pm
Vlax says, "I'm not a big fan of leaving things that can sneak up behind us, but let's asume they buried Alan... before he became something." He looks trepid and cautious. "As long as he can't claw his way out,I suppose.. Is there a way to ward it. Ilve heard that word but not sure how it works. If not maybe set a trap around ot? An alarm?". He shrugs.
Jul 7, 2023 7:43 pm
If no one has a magical way. I may be able to set a trap of sorts.
Jul 7, 2023 7:58 pm
The passage continues from the SW corner of this cave
Jul 7, 2023 9:53 pm
Obvious question, but I'll ask: If the weapons pile/grave is in the SW corner and the passage continues in the SW corner, are we going to have to go really close to the pile/grave to continue?
Jul 7, 2023 10:11 pm
The passage is over 10 feet wide. You will pass by the pile but do not need to get closer to do so.
Jul 8, 2023 4:21 pm
If we are worried about accidentally triggering it, we can always try to intentionally trigger it from a distance.
Jul 8, 2023 7:01 pm
"Feh. Let's just walk on the far side of the tunnel away from it. I'll go first."
Jul 8, 2023 7:11 pm
As Blorvid passes by, Skeeve and Vlax will be prepared to launch or ranged attacks on whatever it might be. If Blornvid doesn't trigger anything, we should all be able to pass on by.

Also, as a side note, Skeeve is keeping track of our movements and how the rooms fit together. It is not measured out. It is simply to note how they fit together, and what we found in them.
Jul 10, 2023 12:09 pm
You all move past the pile of assorted adventuring items without incident. Continueing in the direction Blornvid inndicates is west, dwarves being a bit better at tracking directions "inside" you continue on. After some time you hear the sound of running water and enter another cavern.
Room #1
A stream of water flows along a channel in the floor, and someone has scrawled "Reyny was here" on the north wall. The cavern curves sround and continues to the south.
https://i.imgur.com/lVTsq8W.jpg
OOC:
More to come tonight, off train in a bit and buisy day
Jul 10, 2023 4:48 pm
Vlax whispers, concerned about the echos of conversation that might carry in a place like this, Whomever was here really likes marking on the walls, journalling their travel. I don't think those Dero would have had a strong enough command of the language to pull that off.
Jul 10, 2023 5:25 pm
"Names are different too."
Jul 10, 2023 7:56 pm
Skeeve dutifully notes the room and markings. (He also noted the markings from earlier.)

He, of course, does his obligatory general scan of this part of the cave.

Rolls

Skeeve: Magic Scan - (2d6)

(23) = 5

Jul 11, 2023 2:05 am
The water is heavily mineral laden but otherwise seems potable. You poke around a bit and Skeeve probes for any magic but comes up with noting standing out. Finding nothing other than the small stream you continue on winding south, back east, then south again.

The passage opens up into a large cavern again. (5) This cave also has a high level of moisture but this time you do not see a clear source though there is a large pool of what might be water. It is hard to tell much about the cave be due to the thick covering of bright pink slime spread throughout the cave. The slime looks to be some type of mold, plant, or fungus and covers all surfaces making the entire area pink. The pool of, whatever, is similarly pink but the surface ripples and the reflected torchlight catches your eye as you move around.
[ +- ] map
Jul 11, 2023 2:29 am
OOC:
Any chance that Blornvid recognizes the pink stuff from his old days back home?

Is there any way around the pink stuff or do we have to risk touching the stuff to get to the other side?

Rolls

Blornvid: Test DC: 4 - Basic - (2d6)

(13) = 4

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