Character Creation and House Rules

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May 7, 2023 4:35 pm
I am finishing off a Wayfarer character. Seems to be a mix of the D&D monk & thief types.

I’ll submit when done for you to check over. The rules are nice & simple which is a real bonus
May 7, 2023 4:47 pm
Drakis2 says:
I am finishing off a Wayfarer character. Seems to be a mix of the D&D monk & thief types.

I’ll submit when done for you to check over. The rules are nice & simple which is a real bonus
There also seems to be a potential supernatural element to them. The game strongly implies some Wayfarers are planar travellers.
May 7, 2023 6:58 pm
So I figured out I had the wrong book. No big deal, but now I've got the right rules in front of me. So back to work.

Rolls

Starting gold - (3d6)

(464) = 14

May 7, 2023 8:25 pm
@AutomAtomic: The character looks good. Keep in mind that since we're using the D6 ruleset, Attribute modifiers are a bit different, look up p.6. Your STR modifier will also add to the amount of Things you can carry. Your Rage is also a Class Ability if you wish to note it there. Finally, do not forget to note how many Things you are carrying to figure out your encumbrance.
May 7, 2023 8:29 pm
Glump
Torquendorian Sorcerer

Rolls

Spells Known, HP, Gold - (22d6)

(3263556362354466616515) = 93

May 7, 2023 8:34 pm
@kalajel Rolling for money, and then I should be submitting the character for you to check. I have gone over it a few times so I think I have done it correctly

Sent over my character; Wayfarer, female, from Nenuphar
Last edited May 7, 2023 8:38 pm

Rolls

Money 3D6gp x10 - (3d6)

(414) = 9

May 7, 2023 8:34 pm
Wow, that's a lot of D6s... Okay, let's see if I can discern all that...
You know the spells Detect Magic, Inspire, Invisibility to Demons*, Invisibility to Elementals*, Light*, Mending*, Sanctuary, Shield, and Sleep. You start with 120 GP, and 5 HP.
That sounds about right?
May 7, 2023 8:37 pm
Good points. I think I got my Things upped properly, but I didn't find specific rules in either book. It starts at 5, and a 16 gets a base of 6 in the examples. 14 & 16 have the same bonus.

Also...i have 79 gold left over, but I didn't pay for weapons since those are not specific. I would like to have a Great axe, two smaller axes for backup and thrown option, and a bow w/20 arrows. If you could tell me how much that would cost, I'll correct that issue.
May 7, 2023 8:46 pm
Oh, my bad, looks like you noted them up correctly. For some reason, I thought they started up at 6, not 5... Yeah, weapons, Let's say 14 per axes, 18 for the great axe, and 20 for the bow with another 1 for the 20 arrows.
May 7, 2023 8:50 pm
@Drakis2: The character looks good. Keep in mind that your DEX mod will be added to your Ref Save. Your unarmed damage also allows you to inflict M or H damage with your fists.

Edit: Oh yeah, you start with only 9 GP. for Wayfarer, the 3d6 are not multiplied by 10...
May 7, 2023 9:04 pm
kalajel says:
Wow, that's a lot of D6s... Okay, let's see if I can discern all that...
You know the spells Detect Magic, Inspire, Invisibility to Demons*, Invisibility to Elementals*, Light*, Mending*, Sanctuary, Shield, and Sleep. You start with 120 GP, and 5 HP.
That sounds about right?
Something like that.
May 7, 2023 9:34 pm
@kalajel,

Debating what class to choose.

Are all witches barbarians from the witch isle? I know the witch is written as an NPC class, but would it be possible to play one? Sorcerers carrying spell books doesn't work for me. The witch class seems more like a sorcerer to me. Well, minus the cauldron.
May 7, 2023 9:55 pm
@kalajel Ooops! I spent about 39GP. LOL! Ok, I have removed everything except the basics and what she likely could pick up free or from bargaining for services.
Last edited May 7, 2023 9:57 pm
May 7, 2023 9:59 pm
@JamaisVu the lands of Ska, an island to the north, also mention barbarians. Pirate barbarians even.
May 8, 2023 2:06 am
Taking inspiration from an image in the book for my character.
https://i.imgur.com/FNWpn9x.jpg

Would this work for kurbol and a longsword (or bastard sword)? How much for a longsword, dagger, bastard sword, bow, and naginata? Trying to decide on weapons.

140 gp
Last edited May 8, 2023 2:13 am

Rolls

Money - (3d6)

(266) = 14

hp - (1d6+1)

(1) + 1 = 2

May 8, 2023 2:49 am
Rolls for hit points and starting funds

Rolls

hp - (1d6)

(6) = 6

gold - (3d6)

(156) = 12

May 8, 2023 5:22 am
JamaisVu says:
@kalajel,

Debating what class to choose.

Are all witches barbarians from the witch isle? I know the witch is written as an NPC class, but would it be possible to play one? Sorcerers carrying spell books doesn't work for me. The witch class seems more like a sorcerer to me. Well, minus the cauldron.
You can play a Witch if you want, but do keep in mind that NPC classes are weaker than PC classes.
May 8, 2023 5:30 am
RageRed says:
Taking inspiration from an image in the book for my character.
https://i.imgur.com/FNWpn9x.jpg

Would this work for kurbol and a longsword (or bastard sword)? How much for a longsword, dagger, bastard sword, bow, and naginata? Trying to decide on weapons.

140 gp
Cool, but by the look of her ears and iris-less and pupil-less eyes, she's a Dendrelyssi.
Swords tend to be on the costly side, because well, they're mostly made of steel, so all that smithing, plus the fitting, plus the sharpening... I'd say 4-5 gp for a dagger, 25-30 gp for a sword (depending on design), and 35-40 gp for a 2-handed sword (again, depending on design).
May 8, 2023 1:50 pm
Thanks for the invite, just bought the book and slowly sinking my teeth in!

Stats:

Strength: 10
Dexterity: 8
Constitution: 10
Intelligence: 4
Wisdom: 7
Charisma: 8

Might go and switch Str and Dex later on, yet to be decided.

Starting gold: 170 gp (lol I'm rich)
Last edited May 8, 2023 2:31 pm

Rolls

Stats - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (233) = 8

3d6 : (322) = 7

3d6 : (224) = 8

3d6 : (343) = 10

3d6 : (136) = 10

3d6 : (111) = 3

3d6 : (112) = 4

Class selection - (1d8)

(1) = 1

Alignment (1-Chaotic, 2-Neutral) - (1d2)

(2) = 2

Homeland - (1d15)

(2) = 2

HP - (1d6+4)

(6) + 4 = 10

Starting gold (to be multiplied by 10) - (3d6)

(566) = 17

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