3.0 Out-Of-Character (OOC)

load previous
Oct 14, 2023 8:46 pm
Let me tell you about another game that I played. It was a homebrew game based on a fictional version of 10th-BC century Gaul. The GM had a vague magic system based on religion, belief, and appeasing the gods, like with real life. When the game finished it was revealed that the magic system had no mechanical effect, also like with real life.

However the magic was REAL, and could be seen in the dice. As players we adamantly embraced magic system. It was noticed that when our characters ignored the magic system our dice rolled poorly. However we properly done the rituals and sacrificed the right object/animal we did miracle rolls.

So, remember. Believe in the dice and dice will believe in you.
Oct 16, 2023 1:03 pm
Before I moved to PG, my gaming group banned me from touching dice when I was rolling stats. They would roll for me. My dice, their dice made no difference. If I touched the dice, I would be significantly lower. Like 25% lower. We played Rolemaster, which uses d100 for everything, so the results were pretty clear and pretty awful.
Oct 16, 2023 1:03 pm
Also, who's up for an action. I've lost track of initiative order
Oct 23, 2023 3:02 pm
Quick question. Am I more than 10 feet from the Giant? Far enough to need to use an action for movement?
The answer will affect my rolls with the glaive since it has 'forceful' and 'reach'
Oct 23, 2023 5:19 pm
EvilSteve says:
Quick question. Am I more than 10 feet from the Giant? Far enough to need to use an action for movement?
The answer will affect my rolls with the glaive since it has 'forceful' and 'reach'
You were initially in range, which is 10ft.

The giant has since moved away.

You would have had a opportunity to attack with your attack of opportunity feature. Please roll for that.
Nov 11, 2023 4:44 am
Calculating …

Rolls

Not doom… - (1d20)

(2) = 2

Nov 13, 2023 5:51 pm
Calculating .....

Rolls

1d20+7

(19) + 7 = 26

Nov 13, 2023 5:53 pm
Loading twist ....

Rolls

2*(1d6+1d6)

(2) + (3) + 2 = 7

Nov 13, 2023 5:54 pm
Moving Shadow monsters ...

Rolls

2d6x2

(21) + 2 = 5

Dec 15, 2023 2:03 am
Proficiency is miss recorded on the sheet. I should have checked Trained and Expert, not just Expert. Will add +1 to Wisdom
Last edited December 15, 2023 2:04 am
Dec 15, 2023 9:43 pm
Calculating...
30% Strike Guy who stabs me
20% Strike Tree Maker
20% Strike Crossbower
20% Chase Arrower
10% Chase Fire mage

Rolls

Calculating - (1d100)

(29) = 29

Dec 19, 2023 6:46 am
Is pathfinder like dnd where a cleric can switch their spells to healing if they are out of healing but still have spells ?
Dec 19, 2023 4:16 pm
Not like DnD

In Pathfinder 2e you get the Divine Font feature which give you extra heal spells, 4 in Dalia's case

https://pf2easy.com/?id=1757
Dec 23, 2023 9:35 pm
Oh Piazo. Did you put a level 9 creature in an encounter with Level 1s. Yes you did!

Don't worry about the frost giants attacks. We are entering story mode soon.
Dec 28, 2023 5:57 am
Alright a few things:

1. Laura has unfortunately left the game. Tassle is now an NPC

2. Please level your characters to level 2. Feel free to use the free archetype variant rule as you do.

3. Let me know if you want to recruit any NPC to your side?
Jan 6, 2024 1:51 am
On travel
https://2e.aonprd.com/Rules.aspx?ID=470

Walking
Capacity: 1 passenger
Speed: 16-20 miles per day
Cost "Free"

Riding Horse
Capacity: 1 passenger
Speed: 32 miles per day
Cost 12.2g (11.2g if small)
Maintenance 1 cp / week
(Riding Horse 8g (Riding Pony 7g), Tack 4g, Saddlebags 2s)

Cart
Capacity: 2 passenger (1 drives)
Speed: 32 miles per day
Cost 5g
Maintenance 1 cp / week
(Cart 3g, Draft Horse 2g )

Wagon
Capacity: 3 passenger (1 drives)
Speed: 32 miles per day - will have difficulty in rough terrain
Cost 29g
Maintenance 2 cp / week
(Wagon 25g, Draft Horse 2g x2 )

Note, ranks in Nature will help with animals
Jan 6, 2024 2:07 am
On living,

Camping
-Rations are about 4 sp / person / week
-Hunting is an option (skill survival)

Everyone should have a Adventuring pack for the basics
https://2e.aonprd.com/Equipment.aspx?ID=1

A tent(s) might be good
-Tent (Pup) 8sp
-Tent (Four-Person) 5 gp
-Tent (Pavilion) 40 g
https://2e.aonprd.com/Equipment.aspx?ID=1

Town
Cost of living
-Comfortable ~ 1g / person /week
-Fine ~ 30 g / person / day
-Extravagant ~ 100 g / person / day
-Sleeping on the streets (skill society) ~ 4s / person /week

https://2e.aonprd.com/Skills.aspx?ID=6&General=true
Jan 6, 2024 2:10 am
On adventuring

Consider other adventuring gear

eg
Grappling Hook ~ 1s
Climbing kit ~5s
Repair Kit ~ 2g (fixes shields, makes folk-based weapons)
Spyglass ~20g
Compass ~1g

https://2e.aonprd.com/Equipment.aspx?Category=1
Jan 6, 2024 8:56 pm
On leveling

Go to level 2
-optional free archetype (free 2nd level archetype feat)
https://2e.aonprd.com/Rules.aspx?ID=1333

Also, Pathfinder has released the re-master. You have the option to use the new update or the original rules (and name changes to officially leave DnDs' OGL)
https://drive.google.com/file/d/1VHwIFHObmP14a3eaFsDKnhtsNYZBhEwZ/view?usp=drive_link

Witch - major re-tune
-Familiar now has magic effects
-Hexes more useful
-update to spells
-new feats

Cleric - major re-tune
-Warpriest doctrine version improved
-alignment damage spells (limited) can now be spirit damage spells (versatile)
-Divine font, now works without Charisma
-update to spells
-new feats, particularly for warpriest options

Wizard - minor re-tune
-different school options
-update to spells
-new feats, particularly metamagic/spellshape options

Fighter - minor re-tune
-Disarm action is upgraded
-new feats
load next

You do not have permission to post in this thread.