1.1 Map and Hexcrawl

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Apr 10, 2023 8:21 pm
https://i.imgur.com/PQEccWm.jpg

Lord Aldori's covers areas in the Narlmarches and Kamelands, the Staglord has a base of operations in somewhere in these regions.

https://www.worldanvil.com/w/golarion-chronicles-dimitris/map/488a643e-2d1b-4386-aa84-bf0feaa3b13a
May 29, 2023 1:58 am
https://i.imgur.com/jRc2jIk.png

You start the campaign in the city of Rostland in kingdom of Brevoy. Brevoy is a politically turbulent land full of byzantine intrigues and generations-long feuds.
Feb 5, 2024 1:23 am
Date: Pharast (March) 2nd

Location: Olegs, Rostland Hinterlands
Jul 18, 2024 12:15 am
Known LocationsBrevoy
Restov - the nearest big city
Nivakta’s Crossing - BV2 - a village on a river
Rostland Hinterlands
Oleg’s Trading Post - a wilderness trading post
Crooked Falls - RL4 - A large waterfall on the Shrike River
Greenbelt
Thorn River Bandit Camp - GB7 - An abandon bandit camp
Jul 18, 2024 3:11 am
Date: Pharast (March) 3rd
Weather: Fair, mild
Location: Olegs Training Post, Rostland Hinterlands

https://i.imgur.com/9KQgTkp.jpeg

The stolen lands are wild and untamed, travel through this realm is slow and dangerous. Getting around we will use the Hexploration subsystem.
[ +- ] Hexploration Details
Let me know the direction you want to head (eg South, southwest) and what you want to do in the hex
Jul 18, 2024 6:19 pm
My vote is sw and search for signs of the supply routes for the bandit camp and then to set up an ambush for one of the supply trains
Jul 18, 2024 10:55 pm
With your horses you all will have a speed of 40(-5)ft, which translates into 2 hexploration activities per day

SW is a forested hex, so difficult terrain. Travel would cost 2 group activities. For "search signs of the supply routes" that would be Reconnoiter for another 2 activities.

For 'set up an ambush', that will be similar to fortify camp (1 act) but with a survival or warfare lore check, assuming you find something.

Also Zoomed map, in case you were looking for the hex with the thorn river bandit camp.
https://i.imgur.com/ppMLqMg.png
Jul 19, 2024 5:34 am
Let's go sw past the bandit camp. Perhaps follow the river through the greenbelt on the logic that the bandits likely use it for transportation given that they lack roads.
Jul 20, 2024 1:32 am
Sounds right. We seem to be on the edge of the Stag Lord's territory, by the quality of his forces here. Either that or he regards it as secure and it needs little to enforce his will or defend it from whatever may come this way.
Jul 20, 2024 10:30 pm
So, go SW twice to hit the Bandit camp and search the area?

Are you bringing everyone?
Jul 21, 2024 3:55 pm
Is Kessle secure enough in the cell to leave behind or do we need to leave a guard?
Jul 21, 2024 5:10 pm
Nadiharah says:
Is Kessle secure enough in the cell to leave behind or do we need to leave a guard?
You mean the makeshift cell from the storeroom, I am sure it is fine.
Jul 22, 2024 5:25 am
Which of the npcs wants to volunteer for guard duty?
Jul 22, 2024 8:54 pm
Ralf got roughed up pretty bad last outing and wants to stay. Similarly, Jaethal is indignant about getting muddy last round and would stay. The others are keen to get out.
Jul 23, 2024 1:35 am
Then we ride to victory! But without wagons and stuff because that would be stupid.
Jul 23, 2024 1:59 am
Date: Pharast (March) 7rd
Weather: Fair, mild
Location: Thorn River Bandit Camp, Greenbelt

https://i.imgur.com/HjCcZMG.png
There is no issue while traveling. Please give me rolls to "search for signs of the supply routes", survival or relevant lore skill
Jul 23, 2024 6:29 pm
I'm searching diligently and Filbert is being "helpful". (My roll got me to 15)
Jul 24, 2024 12:12 am
Dalia rolls for finding the bad men

Rolls

Search (survival - (1d20+3)

(20) + 3 = 23

Jul 24, 2024 5:58 pm
On entering the territory near the old bandit camp you split into to groups to cover more ground. Linzi, Harrim, and Valerie into one group, team Superfriends as Linzi (and only Linzi) calls it, and a group with Silene, Dalia, and Octavius (name pending).

The non-Superfriends group targeted the old bandit camp as this was would be the central point for bandit activities. On approaching the camp you notice tracks from a pack of small predators. Cautiously approaching the Thorn river camp you hear a combination of growls, hisses, and gaping threat-yawns.
OOC:
It seems animals have been attached to the old camp, and good rolls have allowed you to detect them before they detected you. Retaking the bandit camp is not critical for searching the area. Do you want to attack, ignore or try to chase them off?
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