Following the dwarf, who eventually introduces himself as Harrim everyone make it to an impressive hilltop manor, with hardly any violence.
A cobblestone path, bordered by regal oak trees and well-manicured hedges, winds its way up the hill for nearly a mile, past a two-story guard barracks, the stables, and a dozen thatched-roof cottages that house the families of the manor’s servants and retainers. The manor itself is a sprawling, three-story structure constructed of light gray mortared stone, surrounded by hedge-lined rose gardens and ancient oak trees.
The guards let you in without issue, or deference to Tartuccio. There are many hero's here for Lady Jamandi’s "Call for Heros", and the feast has already started. You are quickly rushed to the Manor's east room and issued sparta quarters with four beds. Amiri, Harrim, and Tuctuccio are given different quarters.
You arrive to the feast just in time to hear Lady Jamandi giving a speech