You speed into the bush to your right, following the edge of the ridge. You hear a barrage of arrows let loose behind you. A couple land in trees you run by. Others thud into earth as you break free. The commander's booming call and the the sound of galloping hooves soon follow. They are in pursuit!
Khyree's Story
You speed into the bush to your right, following the edge of the ridge. You hear a barrage of arrows let loose behind you. A couple land in trees you run by. Others thud into earth as you break free. The commander's booming call and the the sound of galloping hooves soon follow. They are in pursuit!
The rain begins to pickup even more fiercely, which--along with the fact that it is now behind you--makes the sound of the battle below distant once again.
You can tell that you are faring better than your master in this chase. As strong and agile as he is, his heavy breathing reveals his age is taking its toll on him. Regardless, he presses on with you in the lead.
A couple arrows fly from the centaurs that try to gain along side of you on your left and try to keep you pinned to the ridge.
Rolls
Grekkor: Acrobatics - (1d20+4)
(12) + 4 = 16
Grekkor: Constitution - (1d20+1)
(17) + 1 = 18
Centaur: Athletics - (1d20+6)
(5) + 6 = 11
Centaur: Ranged Attack 1 - (1d20+4)
(7) + 4 = 11
Centaur: Ranged Attack 2 - (1d20+4)
(9) + 4 = 13
Centaur: arrow damage 1 - (1d8+2)
(8) + 2 = 10
Centaur: arrow damage 2 - (1d8+2)
(6) + 2 = 8
Rolls
Athletics - (1d20+5)
(17) + 5 = 22
The rainfall begins to taper off.
One pursuing centaur attempts another shot...but aiming is exceedingly difficult as you purposely weave through undergrowth cover...He misses.
Rolls
Centaur: Ranged Attack - (1d20+4) - (2d20L1+4)
(517) + 4 = 9
Grekkor: Athletics - (1d20+6)
(15) + 6 = 21
Grekkor: Constitution - (1d20+1)
(12) + 1 = 13
Centaur: Athletics - (1d20+6)
(17) + 6 = 23
A pair of centaurs do manage to get close enough to Grekkor to both fire a shot at him.
Rolls
Centaur: Ranged Attack1 - (2d20L1+4)
(99) + 4 = 13
Centaur: Ranged Attack 2 - (2d20L1+4)
(1318) + 4 = 17
Centaur: arrow damage 1 - (1d8+2)
(4) + 2 = 6
Centaur: arrow damage 2 - (1d8+2)
(5) + 2 = 7
The returned arrow lodges into the centuar's hip, but it advances on ignoring the arrow. It attempts to dive deeper into the bush and gain on Grekkor.
Rolls
Grekkor: Deflect Missle (incoming damage reduction) - (1d10+4+11)
(8) + 15 = 23
Grekkor: Deflect Missle (reaction attack) - (2d20L1+8)
(104) + 8 = 12
Grekkor: Deflect Missle (reaction damage) - (1d8+2)
(1) + 2 = 3
continued after rolls...
Rolls
Centaur: Athletics - (2d20L1+6)
(113) + 6 = 7
Grekkor: Athletics - (2d20L1+6)
(43) + 6 = 9
As the centaur pulls back its bow string and stands waiting for a clear shot, suddenly a huge tree limb swings from above and hits the centaur squarely in its side sending it flying across the bush into another tree. That tree scoops down a limb and picks up the tiny looking centaur by one leg. The trees are moving!!
You hear a horn sound, followed by the booming centaur commander's voice. The centaurs stop their advance and you hear the heavy sound of hooves turning back. The centaurs retreat.
You hear all this while you wind through trees and underbrush, occasionally looking back to catch glimpses. Then suddenly you come to a spot where your instinct forces you to a complete stop. Directly ahead of you the dense vegetation opens up to a rocky clearing. In this clearing is a land-locked ship, old and battered looking, yet cradled by the forest. Large jungle trees 'walk' about as if they are patrolling the area around the ship.
He peers out into the rocky clearing and says inquisitively, "The trees could have stopped our advance on this area, yet they only pushed back the centaurs." He closes his eyes for a moment. "There's something about this place. Do you feel it?" He asks.
Indeed you do feel something that is not dissimilar from what you felt many days ago when, in the circle of protection, you experienced the vision of joining the Dragon and souring above the jungle.
Witnessing in awe the offering you are given by the living trees, Grekkor follows you into the clearing.
Rolls
Khyree Vadis: Perception - (1d20+5)
(20) + 5 = 25
Secret Roll - (1d20+1)
(20) + 1 = 21
Grekkor: Perception - (1d20+2)
(11) + 2 = 13
With your warning Grekkor snaps out of his ponderous thought. He tries to examine the cliffs without moving and therefore giving away that you have detected the humans. He doesn't seem to spot the onlookers. "You see them again? How many?"
As he asks, you shimmy up a rope and hop over a rail of the boat's main deck, keeping low.
The deck is old, even ancient, overgrown with forest moss and plants. Any remnant of sails are thin, tattered, and soiled. Though planks and rails are amazingly somehow still sturdy and something about it all is welcoming.
Right after you land on the deck and quickly peer around, a bolt of lightning flys from a cliff and strikes one of the guarding trees, setting its leaves ablaze. The giant plant writhes in pain. Other trees rush to the border of the clearing just as a barrage of flaming arrows fly into the clearing. Arrows land on many living trees and otherwise fall to the ground or bounce off rocks. The area is still very damp from all the previous rain so not many arrows are able to stay lit or ignite their mark.
Grekkor did not follow you onto the ship.
There must be something aboard this old ship that is important enough to guard it against unwanted invaders. She thinks to herself. Quickly, she moves toward the old ship's helm above the traditional captain's quarterdeck.
You then quickly move toward the helm. As you climb the stairs leading above the quarterdeck and stand before the helm, it begins to radiate a blue energy. You feel a surge of the Dragon force run through you much like you did in the protection circle many days ago. Transfixed on the wheel, you feel like it invites you to grasp it.
Another barrage of flaming-arrows fly. A few land on the main deck, stiffly lodging into rain soaked wood and in puddles of water.
The helm glows brighter...a faint voice calls your name, "Khyree." It's not a human voice. You are not sure if the voice is in your mind only or not, but it sounds as if it calls out from another realm of existence.
As you try to understand the meaning of the voice and the surge of force drawing you to the helm, you notice a figure rise from some underbrush not very far from the ship. The figure levitates in the air. An orb hovering above the figure's hand emits a white light that begins to glow brighter. Crackling electrical energy surrounds the orb. The energy also grows in intensity.