Admiral's Story

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Aug 23, 2023 4:27 am
OOC:
The boats are roughly 60 ft from the portal door.
Taresh nods and pulls his newly acquired goblin shaman staff from its makeshift sling on his back. Skeev grunts at your mention of another hound, and then nods each time you raise a finger stating every step of the plan, focusing on each finger as he nods.

On your invitation, Skeev steps to the door and places the large key in the keyhole and turns. It makes an audible mechanical sound that echos in the tunnel. He cautiously looks at you before pulling the portal door open by the ring in its center. You charge into the room, Taresh and Skeev right behind you.

You charge into a massive windy tunnel. High unmovable iron portcullis-looking bars separate many vaulted sections that seem to disappear into the distance. Waves of sea water crash at the base of the tunnel as sewer water spills into the tunnel from huge open pipes in the walls. The scent of fresh sea air mingles with the putrid smells of the sewer system.

You stand on a ledge about 60ft wide. The ledge steps out about 15ft, and at its center is a wide stone staircase. The stairs lead down to a dock, 10 feet below the ledge, where two narrow boats, about 40ft long, are moored. Both boats have a plank bridge connecting them to the dock.

https://i.imgur.com/uGm6iTN.jpg

The deck of boat on the right appears to be unoccupied, while on the boat to the left there is a Hound guarding 6 captives that appear shackled together and chained to the boat. They huddle close together, sitting uncomfortably on the deck.
OOC:
The people unfortunately do not appear in my artwork. And it was too hard to get the boats positioned in the picture exactly like my description here.
The Hound looks up at the open portal door as you rush onto the ledge. "Secure the slaves below!" he commands as he draws his sword and rushes over the plank onto the dock, hastily making his way toward the stairs.
OOC:
Please roll initiative.

Rolls

Hound: Initiative - (1d20+2)

(19) + 2 = 21

Skeev: Initiative - (1d20+3)

(11) + 3 = 14

Taresh: Initiative - (1d20+3)

(4) + 3 = 7

Aug 23, 2023 4:54 am
OOC:
Initiative!

Rolls

Initiative - (1d20+2)

(4) + 2 = 6

Aug 23, 2023 4:46 pm
Howling winds pick up and waves crash into the dock area, causing the boats to intensely rock. The motion makes it harder for the Hound to get off the boat and navigate the plank bridge.

Rolls

Hound: Athletics DC 12 (for balance) - (1d20+4)

(18) + 4 = 22

Aug 23, 2023 5:00 pm
The Hound keeps his footing and rushes down the dock toward your party on the ledge. He makes it about 30 ft from his starting point on the boat. He's just stepping off the dock and is about 15ft from the stone stairs when Skeev reacts quickly by throwing his non-magical dagger. Taresh raises his hand and a flaming bolt flys down toward the Hound. The monk then turns and runs toward shadows beside the portal door, as he does he suddenly vanishes from sight.

Initiative
Hound-21
Skeev-14
Taresh-7
Admiral-6


OOC:
The dock is between the two boats. The dock isn't included in the artwork, but it is there.

Rolls

Skeev: Dagger Ranged Attack (long range) - (2d20L1+6)

(1112) + 6 = 17

Skeev: Dagger Ranged damage - (1d4+3)

(1) + 3 = 4

Taresh: Firebolt Attack - (1d20+2)

(9) + 2 = 11

Tink: Firebolt damage - (1d10)

(1) = 1

Aug 23, 2023 5:04 pm
Skeev's dagger hits the enemy, but too much of its force is lost in its long flight. It bounces off the Hound's armor just as the warrior side steps Taresh's firebolt.

https://i.imgur.com/YtMPphO.jpg


Admiral--Current HP: 27, Temp HP: 7, Spell Slots: 0/2, PP: 1/3, Pact Tally: 14/400
Taresh--Current HP: 34, Temp HP: 0. Ki: 5
Skeev--Current HP: 31, Temp HP: 0

Hound--Current HP: 39
OOC:
Its Admiral's turn...
Aug 23, 2023 9:38 pm
Admiral bounds down the stairs to meet the Hound, blades already in motion. He takes one sweeping slash at the Hound’s legs to throw him off balance and follows up with a quick stab at his flank, aiming for the gap in his armour under his arm.

Rolls

Reaver to hit - (1d20+6)

(8) + 6 = 14

Reaver damage - (1d6+4)

(4) + 4 = 8

Defender Shortsword to hit - (1d20+4)

(9) + 4 = 13

Defender Shortsword damage - (1d6)

(4) = 4

Aug 24, 2023 2:30 am
The Hound sees you coming and prepares to meet your blows. He dodges Reaver and the Defender blade comes down on his scaled shoulder armor and it seems to absorb the impact. He then heaves a swing at you with his sword in both hands.

Skeev sneaks quickly down the stone stairs, trying to keep behind your figure and out of the line of sight of the Hound. Coming up on your side he delivers a blow with The Wounding Shiv as the Hound deflects your attack.

Taresh almost immediately seems to appear from nearby shadows directly behind the Hound and jams his staff into the his neck and then kicks at one of his legs.

Rolls

Skeev: Wounding Shiv (attack) - (1d20+5)

(17) + 5 = 22

Skeev: regular dagger (damage) - (1d4+3)

(4) + 3 = 7

Skeev: sneak attack (damage) - (2d6)

(62) = 8

Taresh: staff attack (w/Shadow Step advantage) - (2d20H1+6)

(26) + 6 = 12

Taresh: Staff (damage) - (1d6+3)

(4) + 3 = 7

Taresh: Kick (attack0 - (1d20+6)

(13) + 6 = 19

Taresh: Kick (damage) - (1d6+3)

(5) + 3 = 8

Hound: long sword (attack) - (1d20+6)

(13) + 6 = 19

Hound: long sword (damage) - (1d10+3)

(10) + 3 = 13

Aug 24, 2023 2:49 am
The Hound's blade slashes at your side, knocking the wind out of you and sending a sharp pain through your body as you shift backward to avoid a fatal blow.
(13 damage to Admiral).

Skeev's snaek attack goes unnoticed by the Hound and his Wounding Shiv stabs your enemy deeply in his leg.
(15 damage to the Hound)

Taresh's staff seems to bounce off the Hound's armor, but his kick cracks into the knee of the Hound's legs.
(8 damage to the Hound)

Admiral--Current HP: 21, Temp HP: 0, Spell Slots: 0/2, PP: 1/3, Pact Tally: 21/400
Taresh--Current HP: 34, Temp HP: 0. Ki: 5
Skeev--Current HP: 31, Temp HP: 0

Hound--Current HP: 16
OOC:
it is Admiral's turn...
Aug 24, 2023 4:02 am
Admiral staggers back as the Hound’s sword bites into his side. With blood dripping from the shallow gash across his ribs, he snarls and slashes at the Hound in retaliation.
Last edited August 24, 2023 4:03 am

Rolls

Reaver to hit - (1d20+6)

(11) + 6 = 17

Reaver damage - (1d6+4)

(4) + 4 = 8

Defender Shortsword to hit - (1d20+4)

(4) + 4 = 8

Defender Shortsword damage - (1d6)

(3) = 3

Aug 24, 2023 11:59 am
The Hound knocks your Defender Blade swing aside with his longsword, leaving it open for Reaver to pierce into a gap in the warrior's armor under his arm. But the scaled breast armor glows faintly and your blade clanks against something hard even though you are sure its mark is just cloth and skin.

The Hound snickers though his mask and attempts to take advantage of your surprise with a one-handed swing of his sword. When he does he stumbles from the growing wound in his leg. This takes him by surprise and hinders the accuracy of his blow.

Skeev runs over to the dagger he threw--nearby on the ground--and snatches it up. He hurls it again at the Hound aiming for the same leg wounded by the Wounding Shiv.

Taresh, still behind the Hound, takes advantage of your enemy's stumble and kicks him again in his wounded leg. He then lifts his staff over the Hound's head with both of his hands and attempts to grapple him with the staff against the warrior's neck.

Rolls

Hound: Longsword (attack Admiral w/ disadvantage) - (2d20L1+6)

(176) + 6 = 12

The Wounding Shiv: (continuing damage to Hound) - (1d4)

(1) = 1

Skeev: Dagger (ranged attack) - (1d20+5)

(19) + 5 = 24

Skeev: Dagger (ranged damage to Hound) - (1d4+3)

(3) + 3 = 6

Hound: Longsword (damage to Admiral) - (1d8+3)

(2) + 3 = 5

Taresh: kick (attack Hound) - (1d20+6)

(19) + 6 = 25

Taresh: kick (damage to Hound) - (1d6+3)

(6) + 3 = 9

Taresh: Grapple Hound (Athletics) - (1d20+4)

(14) + 4 = 18

Hound: Escape Grapple (Athletics disadvantage) - (2d20L1+6)

(26) + 6 = 8

Aug 24, 2023 12:18 pm
You dodge the Hound's awkward swing, as the Shiv's growing wound in the Hound's leg seems to affect him more.
(1 damage to Hound).

Skeev's dagger hurls into the same wounded leg.
(6 damage to Hound).

Taresh's kick keeps working on the Hound's wounded leg.
( 9 damage to Hound)

The Hound's body falls lifeless just as Taresh manages to grapple it with the staff.

You are wounded, but your attention alerts you two unarmored human figures on the boat that have the same uniform look as those you saw in the sewer connection. These figures unchain the slaves from the deck and are trying to hurriedly bring them below deck. They brandish scimitars at the prisoners. (The slaves remain shackled together.)


Admiral--Current HP: 21, Temp HP: 0, Spell Slots: 0/2, PP: 1/3, Pact Tally: 21/400
Taresh--Current HP: 34, Temp HP: 0. Ki: 5
Skeev--Current HP: 31, Temp HP: 0

Hound--Current HP: 0
Aug 24, 2023 10:46 pm
Admiral scowls at his unbloodied swords, feeling useless. What a sorry excuse for a captain I make! he thinks, frustrated with himself. Full of half-baked plans and not even the skill to follow through... No wonder his crew turned on him.

The movement of the figures on the boat catches his eye, distracting him from his self-pity. He starts after them, racing across the dock toward the boat. "Oi!" he shouts. "Where do you think you’re going?"

He vaults over the side of the boat and onto the deck, wincing at the twinge of pain in his side as the movement agitates his fresh wound. He draws on Reaver’s magic to dull the pain as he points the sword at one of the unarmoured figures. "Surrender now or forfeit your lives!" he declares in his most threatening, gravelly, pirate-y voice.

Rolls

Fiendish Vigour - (1d4+4)

(2) + 4 = 6

Aug 25, 2023 4:44 am
Seeing that you have put down the Hound, the two Ring thugs on the boat are noticeably shaken by your call to them. One hurries faster to force the chained together prisoners below deck, all the while keeping his eye on your approach. When you vault onto the boat, the other thug turns and faces you--with less than total confidence--his scimitar drawn.

One female prisoner, upon getting shoved again toward the hatch, takes advantage of your intervention and her captors' distraction and slips her rope bound hands over a thug's head. She forcefully begins to strangle him.

The thug facing you lunges for an attack.


Admiral--Current HP: 21, Temp HP: 6, Spell Slots: 0/2, PP: 1/3, Pact Tally: 21/400
OOC:
Just a heads up that I added the 7 Fiendish Vigour Temp HP Admiral lost earlier to his Pact Tally. I also updated the couple previous posts with stats to reflect that. I forgot to change that when Admiral took damage.

Nice character development with Admiral's inner monologue by the way.

Rolls

Ring Thug: Scimitar (attack) - (1d20+4)

(10) + 4 = 14

Ring Thug: Scimitar (damage) - (1d6+2)

(6) + 2 = 8

Aug 25, 2023 5:07 am
The thug's fight or flight instincts kick in and he reacts with a sudden lunge of his scimitar that bites your flesh.
(8 damage to Admiral).

The other prisoners stand in amazement and eager anticipation of the outcome of this current state of affairs.

The choked thug tries to escape the woman's hold...but he cannot as her adrenaline keeps her desperate choke fiercely secure.

Taresh and Skeev rush toward the boat.

Admiral--Current HP: 19, Temp HP: 0, Spell Slots: 0/2, PP: 1/3, Pact Tally: 27/400

Thug 1--HP: 11
Thug 2--HP: 8 (currently being successfully choked)
OOC:
It is Admiral's turn...

Rolls

Thug: Escape grapple/choke hold - (1d20+2)

(1) + 2 = 3

Woman: Grapple/choke hold - (1d20)

(15) = 15

Woman: Choke (damage) - (1d4)

(3) = 3

Aug 25, 2023 7:01 am
Admiral jerks back in surprise as the thug’s scimitar nicks his cheek, lopping off a few of his whiskers. He bats aside the scimitar and steps in close, taking advantage of the opening created by the over-enthusiastic lunge to attempt to drive both his swords into his opponent’s gut.
Last edited August 25, 2023 7:06 am

Rolls

Reaver to hit - (1d20+6)

(7) + 6 = 13

Reaver damage - (1d6+4)

(4) + 4 = 8

Defender Shortsword to hit - (1d20+4)

(18) + 4 = 22

Defender Shortsword damage - (1d6)

(2) = 2

Aug 25, 2023 11:50 pm
Admiral cuts the enthusiasm of the thug's quick reaction short as the Defender blade first slices through his chest and then Reaver finds his vitals by way of his abdomen. He is not yet dead but slumps to the deck, choking on blood flooding from his mouth.

Meanwhile the other Thug tries to reach around and grab hold of the woman while he gasps for air.

Admiral--Current HP: 19, Temp HP: 0, Spell Slots: 0/2, PP: 1/3, Pact Tally: 27/400

Thug 1--HP: 1
Thug 2--HP: 8 (currently being successfully choked)

Rolls

Thug: Escape grapple/choke hold - (1d20+2)

(4) + 2 = 6

Woman: Grapple/choke hold - (1d20)

(6) = 6

Woman: Choke (damage) - (1d4)

(2) = 2

Aug 25, 2023 11:54 pm
The thug cannot seem to get a hold on the woman holding on fiercely behind him, but he manages to pull her rope bonds slightly away from his neck. At the same time the woman does not have the strength to pull any harder to make her choke hold more deadly.

Taresh leaps onto the deck and Skeev dashes over the plank bridge onto the boat.
OOC:
It is Admiral's turn...
Aug 26, 2023 7:27 am
Admiral quickly and matter-of-factly dispatches the man dying on the deck in front of him. Stepping over his body, he tries to help the woman by taking a swing at the other Thug with Reaver...
Last edited August 26, 2023 7:37 am

Rolls

Defender Shortsword to hit - (1d20+4)

(11) + 4 = 15

Defender Shortsword damage - (1d6)

(5) = 5

Reaver to hit - (1d20+6)

(2) + 6 = 8

Reaver damage - (1d6+4)

(4) + 4 = 8

Aug 26, 2023 1:51 pm
OOC:
Admiral should have attack advantage helping the woman, since she has him grappled with her wrist bonds. I will roll another attack for Reaver.

Rolls

Admiral: Reaver (attack) - (1d20+6)

(10) + 6 = 16

Aug 26, 2023 2:01 pm
Admiral's blades put a quick end to the thugs.

The woman releases her grip as the Ring agent's body falls. She slumps, exhales and says, "Thank you..." with heavy breathing.

Taresh searches the body for the shackle keys and begins unlocking the prisoners starting with the woman.

Skeev removes himself from the humans and stays on the edge of the deck, keeping his eye up on the portal door.


Thug 1--HP: dead
Thug 2--HP: dead
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