With the creature safely tethered to its prison, you emerge from the cellar. With the evidence you gathered, including the rounded piece of bones that turns out to be a piece of Rose's skull, and the sigil, it casts doubt on the case against Arthur Blackwood. The bones found in the cellar show signs of an animal attack and the sigil itself suggests a third party involved, perhaps cultists.
None of you leave that place unscathed and for some the scars last for years and your eyes have been opened to a deeper understanding of the world around you.
Rewards:
Finding the skull +1d4 sanity
Trapping the creature +1d6 sanity
You can also roll against each skills successfully used. If you roll over, gain 1d10
Calvin - Occult
Spot Hidden
English Language
Reggie - Spot Hidden
Martha - Brawl
Samuel - First Aid
Jeffrey - Medicine
Also, Martha has gained 5 Cthulhu Mythos points, as entering a Bout of Madness for the first time grants insight to the world beyond.