Dark Seeds

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May 16, 2023 12:07 pm
OOC:
Korghar is built as a tank for the group, so he could definitely engage a few of the foes in melee - not quite sure if he can take 8 at the same time though.

As for the talking - he has 8 charisma, so it would probably be best if someone else would do that.
Last edited May 16, 2023 12:09 pm
May 16, 2023 12:33 pm
OOC:
Seems like we might be in agreement. Any idea if there is a universal sign of parley in this world? Like waving a white flag in the real world?
"Looks like we all see things the same way. There's nothing here to keep us. We're only delaying the inevitable, so we try to talk, then kill them if we have too. Let's stay spread out a bit."

She points at everyone who offered to get up close, then herself. "We go out as a group and try to talk. The rest of you hang back but try to get in range to cover us. Let's just see how this goes then."

Gilcyne waits for everyone to offer any final thoughts but prepares to leave again. She gets Hup the camel on his feet and mentally prepares herself to sacrifice if the arrows start flying.
May 16, 2023 5:57 pm
Glump leaves his horse behind in the safety of the enclosed area and trudges out with Gilcyne, Palari, and Korghar to see what these ruffians have in mind.
May 16, 2023 7:45 pm
Palari suggests to the others how we should deploy ourselves once we walk out. Then, checking her staff and gear, she walks out the doorway towards the armed people.
OOC:
So are we all fine with this plan?

Palari and Gilcyn can walk in front, and between them try to find out why the troops are there and if we have safe passage past them.

Korghar and Glump can be just behind them, giving armed support if needed.

Elyshaeba stays in the temple, in cover, and waits for our signal it is safe to come out.

Valmara stays in the temple, with their bow ready, by the doorway and waits for a signal.
May 16, 2023 8:26 pm
OOC:
Works for me.
May 17, 2023 12:09 pm
Getting into his turtle shell armor, the former pirate prepares for possible conflict. He keeps his horse in the room the same way as Glump does and makes his best effort to look menacingly during the conversation.
May 17, 2023 3:00 pm
You step out of "The Redemption Spire" to meet the group of people to attempt to parley. They looked like they were about to shoot down Elyshaeba's raven hen they notice you. They're taken a bit aback at first as they were focused on the raven, but after a moment of hesitation they exclaim "Fresh meat from the Spire!" in Low Dendrelyssi (but the language of violence is universal...) while drawing their weapons and rushing you...

You can see more clearly that there's seven of them now, most of them are equipped with some sort of melee weapons (swords, hand axes, maces), and two of them stay farther back with bows, all are wearing simple leather armour. Seems combat might be unavoidable...

First round of combat.

Initiative
14 Trendek
12 Gilcyne
10 Valmara
10 Raiders
10 Elyshaeba
09 Glump
08 Korghar
(please roll 1d6 tiebreaker between Elyshaeba, Valmara, and the hostile rabble)

Declare Spells:
If Glump or Elyshaeba wants to cast any spells, they are declared now.


kalajel sent a note to kalajel
In the meantime, Trendek is up.

Rolls

Initiative tie breaker

Rabble's HP

May 17, 2023 3:17 pm
Drakis2 sent a note to kalajel
May 17, 2023 7:51 pm
OOC:
Distance to rabble?
Valmara readies her bow, nocking an arrow, and preparing to fire upon the mob.

Rolls

Tiebreaker - (1d6)

(5) = 5

May 17, 2023 9:16 pm
OOC:
Elshaeba had already recalled her raven, Nor, before the four of her companions stepped out to meet the rabble. Nor is currently on her shoulder.
She would ready her Sleep spell if the seven strangers are within 40 ft.

Rolls

Initiative (Tiebreaker) - (1d6)

(2) = 2

May 18, 2023 12:49 am
RageRed says:
OOC:
Distance to rabble?
Valmara readies her bow, nocking an arrow, and preparing to fire upon the mob.
10 yards, give or take a few feet...
JamaisVu says:
OOC:
Elshaeba had already recalled her raven, Nor, before the four of her companions stepped out to meet the rabble. Nor is currently on her shoulder.
She would ready her Sleep spell if the seven strangers are within 40 ft.
Oh, well, they would have been momentarily distracted by something else then...
May 18, 2023 1:34 am
OOC:
The rules say a Wayfarer gains an extra HD if using a Flurry of Blows. So I am guessing she gets 2 separate attacks, one for each HD rolled?

Rolling attack on the first to come in range
OOC:
Ooops! It says "all of their attacks and saving throws this round take a -1 penalty" so she loses her +1 bonus.
OOC:
Guessing that she hit twice with those rolled 6's, so rolling damage
Last edited May 18, 2023 1:37 am

Rolls

First Attack - (1d6+1)

(6) + 1 = 7

Second Attack - (1d6+1)

(6) + 1 = 7

Attack #1 Damage - (1d3+1)

(3) + 1 = 4

Attack #2 Damage - (1d3+1)

(1) + 1 = 2

May 18, 2023 2:00 am
Drakis2 says:
OOC:
The rules say a Wayfarer gains an extra HD if using a Flurry of Blows. So I am guessing she gets 2 separate attacks, one for each HD rolled?

Rolling attack on the first to come in range
OOC:
Ooops! It says "all of their attacks and saving throws this round take a -1 penalty" so she loses her +1 bonus.
OOC:
Guessing that she hit twice with those rolled 6's, so rolling damage
One extra HD, yes, but for one round per level per day. Which means that at level 1, you get just 1 round of flurry of blows, that's it.

Also, do keep in mind that your Wayfarer's Unarmed Damage allows you to inflict M or H damage if you wish, so you're not stuck just rolling 1d3 for damage if you want.

Finally, this -1 penalty applies when you perform an extra attack from using my VL damage house rule which is not the same thing as your Flurry of Blows, but could be stacked with it should you choose...

I'll let you edit your previous post and re-roll if you want now that you have all the relevant information.
May 18, 2023 2:13 am
OOC:
Dropped a couple of questions in OOC Thread as I need help understanding this
May 18, 2023 4:11 am
OOC:
Re-rolling the damage as M, so intending to hit two separate targets if they are in range, or will just apply to a single target if that is all she can reach

Rolls

Attack #1 Damage - (1d6+1) - (1d6+1)

(1) + 1 = 2

Attack #2 Damage - (1d6+1) - (1d6+1)

(2) + 1 = 3

May 18, 2023 4:58 am
Seeing that there is not going to be any talking, Gilcyne gives into her bloodlust and charges at the first enemy with a howl of fury and a mighty blow of her great axe.
OOC:
Entering my Rage.

Rolls

Attacking a Brigand - (2d6+1)

(64) + 1 = 11

May 18, 2023 8:02 am
Valmara steps out of her hiding spot at the entrance, fires her bow at one of the strangers yet to close into melee with her four companons, then ducks back into cover to reload.

Rolls

Bow attack - (1d6)

(1) = 1

May 18, 2023 12:32 pm
Drakis2 says:
OOC:
Re-rolling the damage as M, so intending to hit two separate targets if they are in range, or will just apply to a single target if that is all she can reach
Aw man, those damage re-rolls suck, what a shame... Trendek hits the two nearest enemies. The first one's armour seems to completely negates the damage while the second one gets lightly bruised.

Gilcyne then joins the fray, attacking another (the same?) target. (note that your rage lasts for a number of rounds equal to your level + D3. Please roll your rage's duration and roll your damage. Both dice would have resulted in a hit).

Valmara shoots, sadly her aim seems off...
OOC:
I'll wait a bit for Gilcyne's missing rolls before proceeding with the combat.
May 18, 2023 3:01 pm
OOC:
woops. I knew i needed fo get a timer on that rage but just forgot to add it. Also adding damage.

Rolls

Rage count - (1d3+1)

(2) + 1 = 3

Damage amount - (2d6+1)

(52) + 1 = 8

May 18, 2023 10:56 pm
From a blow of her great axe, Gilcyne cleaves a raider in two.

The raiders are up next. The 4 surviving melee fighters will attack the closest targets which are Trendek and Gilcyne, the archers will then take a shot at less cluttered targets in the back, at random...

Both Gilcyne and Trendek are hit once for 6 points of damage each! Some lucky blows. As for the archers, they seem to have focused on the witch, recognizing her as casting a spell, but luckily for her, both shots barely miss...

Speaking of Elyshaeba, she's up next!
OOC:
Man, look at all those 6s...

Rolls

Attack 1 on Gilcyne - (1d6, 1d6)

1d6 : (1) = 1

1d6 : (4) = 4

Attack 2 on Gilcyne - (1d6, 1d6)

1d6 : (6) = 6

1d6 : (6) = 6

Attack 3 on Trendek - (1d6, 1d6)

1d6 : (4) = 4

1d6 : (5) = 5

Attack 4 on Trendek - (1d6, 1d6)

1d6 : (6) = 6

1d6 : (6) = 6

Attack 5 on random - (1d4, 1d6, 1d6)

1d4 : (2) = 2

1d6 : (1) = 1

1d6 : (6) = 6

Attack 6 on random - (1d4, 1d6, 1d6)

1d4 : (2) = 2

1d6 : (2) = 2

1d6 : (6) = 6

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