May 12, 2023 3:48 am
[ +- ] New World of Darkness
Create character
{"logo":"https://gamersplane.com/images/logos/wod.png"}
Name: | Virtue: | Vice: |
⚪⚪⚪⚪⚪
🔴⚪⚪⚪⚪
🔴🔴⚪⚪⚪
🔴🔴🔴⚪⚪
🔴🔴🔴🔴⚪
🔴🔴🔴🔴🔴
Attributes
Power | Intel. (5) | Strength (2) | Presence (3) |
Finesse | Wits (3) | Dexterity (1) | Manip. (1) |
Resistance | Resolve (4) | Stamina (4) | Comp. (2) |
Skills
Mental
(-3 unskilled)
Physical
(-1 unskilled)
Social
(-1 unskilled)
Mental
(-3 unskilled)
Academics | (0) |
Computer | (1) |
Crafts | (2) |
Investigation | (0) |
Medicine | (1) |
Occult | (1) |
Politics | (0) |
Science | (3) |
Physical
(-1 unskilled)
Athletics | (0) |
Brawl | (1) |
Drive | (1) |
Firearms | (1) |
Larceny | (1) |
Stealth | (1) |
Survival | (1) |
Weaponry | (1) |
Social
(-1 unskilled)
Animal Ken | (1) |
Empathy | (1) |
Expression | (1) |
Intimidation | (1) |
Persuasion | (1) |
Socialize | (1) |
Streetwise | (1) |
Subterfuge | (1) |
Other Traits
Merits
(1)
(1)
(1)
(1)
(1)
(1)
(1)
(1)
Flaws
Stats
Weapons
Equipment
Merits
(1)
(1)
(1)
(1)
(1)
(1)
(1)
(1)
Flaws
Stats
Health | ||
0 | ||
Bashing: | Lethal: | Agg.: |
Willpower | Morality | |
0 of 0 | 0 |
Size | 0 |
Speed | 0 |
Initiative Mod | 0 |
Defense | 0 |
Armor | 0 |
Weapons
Equipment
[ +- ] Template
(Template)
Family : | Group: | Organization: |
(Power Stat)
(Fuel)
MAX: |
(Powers)
(0)
(1)
(1)
(1)
(1)
(1)
(Other)
(0)
(1)
(1)
(1)
(1)
(1)
(0)
(1)
(1)
(1)
(1)
(1)
[style]
{"logo":"https://gamersplane.com/images/logos/wod.png"}
[/style]
[table]
Name: [_=] | Virtue: [_=] | Vice: [_=]
[/table]
[f=display:none]
[_zero=⚪⚪⚪⚪⚪]
[_one=🔴⚪⚪⚪⚪]
[_two=🔴🔴⚪⚪⚪]
[_three=🔴🔴🔴⚪⚪]
[_four=🔴🔴🔴🔴⚪]
[_five=🔴🔴🔴🔴🔴]
[/f]
[f=h1]Attributes[/f]
[f=right][table]
[b]Power[/b] | Intel. ([_val=5]) [_$=(val==1?one:(val==2?two:(val==3?three:(val==4?four:(val==5?five:zero)))))] | Strength ([_val=2]) [_$=(val==1?one:(val==2?two:(val==3?three:(val==4?four:(val==5?five:zero)))))] | Presence ([_val=3]) [_$=(val==1?one:(val==2?two:(val==3?three:(val==4?four:(val==5?five:zero)))))]
[b]Finesse[/b] | Wits ([_val=3]) [_$=(val==1?one:(val==2?two:(val==3?three:(val==4?four:(val==5?five:zero)))))] | Dexterity ([_val=1]) [_$=(val==1?one:(val==2?two:(val==3?three:(val==4?four:(val==5?five:zero)))))] | Manip. ([_val=1]) [_$=(val==1?one:(val==2?two:(val==3?three:(val==4?four:(val==5?five:zero)))))]
[b]Resistance[/b] | Resolve ([_val=4]) [_$=(val==1?one:(val==2?two:(val==3?three:(val==4?four:(val==5?five:zero)))))] | Stamina ([_val=4]) [_$=(val==1?one:(val==2?two:(val==3?three:(val==4?four:(val==5?five:zero)))))] | Comp. ([_val=2]) [_$=(val==1?one:(val==2?two:(val==3?three:(val==4?four:(val==5?five:zero)))))]
[/table][/f]
[2column]
[col]
[f=h1]Skills[/f]
[f=centre][f=background-color:transparent color:RGB(180,0,0) large]Mental[/f]
(-3 unskilled)
[/f]
[f=display:block position:relative margin-left:4em margin-right:4em]
[table]
Academics | [f=right]([_val=0]) [_$=(val==1?one:(val==2?two:(val==3?three:(val==4?four:(val==5?five:zero)))))][/f]
Computer | [f=right]([_val=1]) [_$=(val==1?one:(val==2?two:(val==3?three:(val==4?four:(val==5?five:zero)))))][/f]
Crafts | [f=right]([_val=2]) [_$=(val==1?one:(val==2?two:(val==3?three:(val==4?four:(val==5?five:zero)))))][/f]
Investigation | [f=right]([_val=0]) [_$=(val==1?one:(val==2?two:(val==3?three:(val==4?four:(val==5?five:zero)))))][/f]
Medicine | [f=right]([_val=1]) [_$=(val==1?one:(val==2?two:(val==3?three:(val==4?four:(val==5?five:zero)))))][/f]
Occult | [f=right]([_val=1]) [_$=(val==1?one:(val==2?two:(val==3?three:(val==4?four:(val==5?five:zero)))))][/f]
Politics | [f=right]([_val=0]) [_$=(val==1?one:(val==2?two:(val==3?three:(val==4?four:(val==5?five:zero)))))][/f]
Science | [f=right]([_val=3]) [_$=(val==1?one:(val==2?two:(val==3?three:(val==4?four:(val==5?five:zero)))))][/f]
[/table][/f]
[f=centre][f=background-color:transparent color:RGB(180,0,0) large]Physical[/f]
(-1 unskilled)
[/f]
[f=display:block position:relative margin-left:4em margin-right:4em]
[table]
Athletics | [f=right]([_val=0]) [_$=(val==1?one:(val==2?two:(val==3?three:(val==4?four:(val==5?five:zero)))))][/f]
Brawl | [f=right]([_val=1]) [_$=(val==1?one:(val==2?two:(val==3?three:(val==4?four:(val==5?five:zero)))))][/f]
Drive | [f=right]([_val=1]) [_$=(val==1?one:(val==2?two:(val==3?three:(val==4?four:(val==5?five:zero)))))][/f]
Firearms | [f=right]([_val=1]) [_$=(val==1?one:(val==2?two:(val==3?three:(val==4?four:(val==5?five:zero)))))][/f]
Larceny | [f=right]([_val=1]) [_$=(val==1?one:(val==2?two:(val==3?three:(val==4?four:(val==5?five:zero)))))][/f]
Stealth | [f=right]([_val=1]) [_$=(val==1?one:(val==2?two:(val==3?three:(val==4?four:(val==5?five:zero)))))][/f]
Survival | [f=right]([_val=1]) [_$=(val==1?one:(val==2?two:(val==3?three:(val==4?four:(val==5?five:zero)))))][/f]
Weaponry | [f=right]([_val=1]) [_$=(val==1?one:(val==2?two:(val==3?three:(val==4?four:(val==5?five:zero)))))][/f]
[/table][/f]
[f=centre][f=background-color:transparent color:RGB(180,0,0) large]Social[/f]
(-1 unskilled)
[/f]
[f=display:block position:relative margin-left:4em margin-right:4em]
[table]
Animal Ken | [f=right]([_val=1]) [_$=(val==1?one:(val==2?two:(val==3?three:(val==4?four:(val==5?five:zero)))))][/f]
Empathy | [f=right]([_val=1]) [_$=(val==1?one:(val==2?two:(val==3?three:(val==4?four:(val==5?five:zero)))))][/f]
Expression | [f=right]([_val=1]) [_$=(val==1?one:(val==2?two:(val==3?three:(val==4?four:(val==5?five:zero)))))][/f]
Intimidation | [f=right]([_val=1]) [_$=(val==1?one:(val==2?two:(val==3?three:(val==4?four:(val==5?five:zero)))))][/f]
Persuasion | [f=right]([_val=1]) [_$=(val==1?one:(val==2?two:(val==3?three:(val==4?four:(val==5?five:zero)))))][/f]
Socialize | [f=right]([_val=1]) [_$=(val==1?one:(val==2?two:(val==3?three:(val==4?four:(val==5?five:zero)))))][/f]
Streetwise | [f=right]([_val=1]) [_$=(val==1?one:(val==2?two:(val==3?three:(val==4?four:(val==5?five:zero)))))][/f]
Subterfuge | [f=right]([_val=1]) [_$=(val==1?one:(val==2?two:(val==3?three:(val==4?four:(val==5?five:zero)))))][/f]
[/table][/f]
[/col]
[col]
[f=h1]Other Traits[/f]
[f=display:block position:relative margin-left:4em margin-right:4em][f=background-color:transparent color:RGB(180,0,0) large]Merits[/f]
[_=] ([_val=1]) [_$=(val==1?one:(val==2?two:(val==3?three:(val==4?four:(val==5?five:zero)))))]
[_=] ([_val=1]) [_$=(val==1?one:(val==2?two:(val==3?three:(val==4?four:(val==5?five:zero)))))]
[_=] ([_val=1]) [_$=(val==1?one:(val==2?two:(val==3?three:(val==4?four:(val==5?five:zero)))))]
[_=] ([_val=1]) [_$=(val==1?one:(val==2?two:(val==3?three:(val==4?four:(val==5?five:zero)))))]
[_=] ([_val=1]) [_$=(val==1?one:(val==2?two:(val==3?three:(val==4?four:(val==5?five:zero)))))]
[_=] ([_val=1]) [_$=(val==1?one:(val==2?two:(val==3?three:(val==4?four:(val==5?five:zero)))))]
[_=] ([_val=1]) [_$=(val==1?one:(val==2?two:(val==3?three:(val==4?four:(val==5?five:zero)))))]
[_=] ([_val=1]) [_$=(val==1?one:(val==2?two:(val==3?three:(val==4?four:(val==5?five:zero)))))]
[f=background-color:transparent color:RGB(180,0,0) large]Flaws[/f]
[_=]
[_=]
[/f]
[f=h1]Stats[/f]
[f=display:block position:relative margin-left:2em margin-right:2em][table=centre]
[f=background-color:transparent color:RGB(180,0,0) large]Health[/f]
[_=0]
Bashing: [_=] | Lethal: [_=] | Agg.: [_=]
[f=background-color:transparent color:RGB(180,0,0) large]Willpower[/f] | [f=background-color:transparent color:RGB(180,0,0) large]Morality[/f]
[_=0] of [_=0]| [_=0]
[/table][/f]
[f=display:block position:relative margin-left:8em margin-right:8em][table]
Size | [_=0]
Speed | [_=0]
Initiative Mod | [_=0]
Defense | [_=0]
Armor | [_=0]
[/table]
[/f]
[f=h1]Weapons[/f]
[f=display:block position:relative margin-left:2em margin-right:2em][_=]
[_=]
[_=]
[_=]
[_=]
[/f]
[f=h1]Equipment[/f]
[f=display:block position:relative margin-left:2em margin-right:2em][_=]
[_=]
[_=]
[_=]
[_=]
[/f]
[/col]
[/2column]
[f=h1]Notes[/f]
[f=display:block position:relative margin-left:2em margin-right:2em][_=]
[_=]
[_=]
[_=]
[_=]
[_=]
[_=]
[_=]
[_=]
[_=]
[/f]
[spoiler=Template]
[f=h1] [_=] (Template) [/f]
[table]
[_=Family] : [_=] | [_=Group]: [_=] | [_=Organization]: [_=]
[/table]
[f=background-color:transparent color:RGB(180,0,0) large][_=] (Power Stat) [/f]
[_=0/10]
[f=background-color:transparent color:RGB(180,0,0) large][_=] (Fuel) [/f]
MAX: [_=] | [_=0/10]
[f=background-color:transparent color:RGB(180,0,0) large][_=] (Powers) [/f]
[_=] ([_val=0]) [_$=(val==1?one:(val==2?two:(val==3?three:(val==4?four:(val==5?five:zero)))))]
[_=] ([_val=1]) [_$=(val==1?one:(val==2?two:(val==3?three:(val==4?four:(val==5?five:zero)))))]
[_=] ([_val=1]) [_$=(val==1?one:(val==2?two:(val==3?three:(val==4?four:(val==5?five:zero)))))]
[_=] ([_val=1]) [_$=(val==1?one:(val==2?two:(val==3?three:(val==4?four:(val==5?five:zero)))))]
[_=] ([_val=1]) [_$=(val==1?one:(val==2?two:(val==3?three:(val==4?four:(val==5?five:zero)))))]
[_=] ([_val=1]) [_$=(val==1?one:(val==2?two:(val==3?three:(val==4?four:(val==5?five:zero)))))]
[f=background-color:transparent color:RGB(180,0,0) large][_=] (Other) [/f]
[_=] ([_val=0]) [_$=(val==1?one:(val==2?two:(val==3?three:(val==4?four:(val==5?five:zero)))))]
[_=] ([_val=1]) [_$=(val==1?one:(val==2?two:(val==3?three:(val==4?four:(val==5?five:zero)))))]
[_=] ([_val=1]) [_$=(val==1?one:(val==2?two:(val==3?three:(val==4?four:(val==5?five:zero)))))]
[_=] ([_val=1]) [_$=(val==1?one:(val==2?two:(val==3?three:(val==4?four:(val==5?five:zero)))))]
[_=] ([_val=1]) [_$=(val==1?one:(val==2?two:(val==3?three:(val==4?four:(val==5?five:zero)))))]
[_=] ([_val=1]) [_$=(val==1?one:(val==2?two:(val==3?three:(val==4?four:(val==5?five:zero)))))]
[_=] ([_val=0]) [_$=(val==1?one:(val==2?two:(val==3?three:(val==4?four:(val==5?five:zero)))))]
[_=] ([_val=1]) [_$=(val==1?one:(val==2?two:(val==3?three:(val==4?four:(val==5?five:zero)))))]
[_=] ([_val=1]) [_$=(val==1?one:(val==2?two:(val==3?three:(val==4?four:(val==5?five:zero)))))]
[_=] ([_val=1]) [_$=(val==1?one:(val==2?two:(val==3?three:(val==4?four:(val==5?five:zero)))))]
[_=] ([_val=1]) [_$=(val==1?one:(val==2?two:(val==3?three:(val==4?four:(val==5?five:zero)))))]
[_=] ([_val=1]) [_$=(val==1?one:(val==2?two:(val==3?three:(val==4?four:(val==5?five:zero)))))]
[/spoiler]
[ +- ] Shhhh...
Some things to get us all started.