OOC Thread

May 23, 2023 3:09 am
You know the deal. All the non-game chit-chat.
May 23, 2023 3:12 am
To start... some light reading, if you need it.

Core Rulebook
Vampire the Requiem (Core)
Lots of books...

And, a character sheet. It's not perfect, but it was made as a general purpose sheet.
[ +- ] New World of Darkness
May 23, 2023 3:22 am
So, let's talk about character... what do you want to play? What concepts appeal?
May 23, 2023 3:43 pm
Wow. This is a lot of reading. The general system is coming back to me, with the dots representing the dice pool. That's pretty straightforward. The exploding 10 is pretty straightforward.

Guess I'm going to need to wrap my head around the setting a little bit. Is the world aware of the vampire threat. Are they still masquerading? That was the time frame I think when I played before it was all very hidden, and only Elite government entities were aware and kind of hunting. That in the occult or various ancient factions and tribes that have evolved into vampire hunters and werewolf hunters.

Ultimately, I would love to play a vampire masquerading as a police detective or something like that. He might have a Dexter motive, vigilante Justice type of mode, but that will only work if there's a relative assurity that he can remain undetected. If it's well known that various entities exist that use magic or charms or some other method to identify a vampire in plain sight, and I'm not sure that's a safe option.
May 23, 2023 5:40 pm
The supernatural world still goes to great lengths to stay hidden. Largely even from each other. It's not uncommon for most supernaturals to not be entirely sure what else is in the shadows.

The NWoD was a reboot of the system and setting. Things changed mechanically, but there were some big changes lore-wise.

The biggest, is by and large they did away with it.

Officially? There was no Cain. All vampires, as they age, are drawn to torpor. Torpor brings with it visions and dreams (that are often nonsensical, in the way that dreams tend to be), but the fog of ages makes it so after awakening you cannot even trust your memories. No one knows where or how the curse of vampirism started.

They went to great lengths to make it so the games were what each individual table made of them.

I like the concept. Have you considered how you handle not being available during the day? I know police detectives can be called to work any hour of the day or night, but most meetings, court appearances, and other job related activities would happen during daytime hours.
May 23, 2023 11:10 pm
MaJunior says:

I like the concept. Have you considered how you handle not being available during the day? I know police detectives can be called to work any hour of the day or night, but most meetings, court appearances, and other job related activities would happen during daytime hours.
In the old system, you could pick a advantage that allowed you to be a daywalker. Granted you needed an equally powerful disadvantage, but you used to be able to custom build your vampire to overcome some of the traditional weaknesses, or you could build it to be just like the traditional.

If all that has changed, then I'm not sure how to get around that. I might think about a different profession, maybe a private investigator instead, who can pick and choose their own hours..
May 23, 2023 11:44 pm
There are still merits and flaws, but nothing that I know of that's so potent as to allow a Vampire to go all Blade.

Flaws are a bit different as well, in that they grant extra XP in a session when they come into play and hinder you somehow.

A PI could work, being allowed to run your own hours. At some point, ghouling a detective is a possibility to grant you an "in" at the precinct.

I'm just kinda spitballin' here.
May 23, 2023 11:47 pm
Perfect. Let's just do that then. I'm still trying to read through the books, between other things.

"light reading" they say. Hahaha.

Let me know what you need next, and I'll gladly start building a character or whatever..
May 23, 2023 11:53 pm
Start with the blue book. (Or at least keep it handy.) It's the base rules all the other systems build from.

A lot changed with Vampire, so I don't know if you want to bounce questions off of me or if I should just butt out and let you do your thing.

Happy to help, but don't want to overstep.
May 23, 2023 11:58 pm
You're definitely not overstepping. I would run a pre-gen, now that we've discussed the basics. I don't care. I'm better at riding a backstory then muddling through rules to get the character build right. Quite frankly I'm not a min/max OPer either so I can care less about trying to custom build a mechanically designed character. I've had just as much fun showing up at conventions, grabbing a random character with a horribly mismatched set of skills and having fun with it.

So never feel like you're stepping on my toes. I'm just thrilled to be getting into a game, and this genre is wonderful. Sure I'll have tons of questions..

What's the game starts, as long as I know how and when you want me to make rolls, The rest is just dialogue and roleplay. It's like I used to tell people when I would teach how to play the game. Don't worry about the character sheet, just tell me what it is you want to do, and if it requires a skill or a role I'll let you know.

Granted, I'm sure in PbP you prefer us to take the initiative and make the rolls ahead of time when possible, as it would save time but I'm very available so we can make it work either way.
May 24, 2023 12:10 am
Rolling ahead of time in this system can be problematic. So, it has a set number for success - 8.

Modifiers change the number of dice you roll. So you will rarely roll your base dice pool. You may have 3 wits and 3 investigation, but you could be at -5 dice because it's pitch black out, leaving you just 1 dice to roll.

Flipside, maybe you're in a well lit and spotless room giving you a +3 bonus, so you have 9 dice.

If I ask for a roll, I'll always include the circumstantial modifier and mention what specialties may factor in. If you suggest a roll, you can either suggest it and wait for modifiers, or you can roll and I can remove dice starting at the right side of your string of numbers to balance out the penalty.
May 24, 2023 11:47 am
Awesome, i prefer it when the GM (err.. Storyteller) prompts the roll, especially in dice pool games. too many variables...

So what next? Is there a character sheet I need to fill out, then link it to this forum? I have yet to start a game on this site but I've seen that functionality here.
May 24, 2023 1:31 pm
Yep, there's a character sheet you can click on in the same post with links to .pdfs.

Since they didn't really have a sheet for the NWoD setting, we made a general purpose one. It's set up to build a normal human, and the bottom has a dropdown box where you can add template information.

The good news is, it's customizable for any splat. The bad news is, there's some extra typing.
May 24, 2023 3:31 pm
Okay I found it. It wasn't under the header of character sheet, it just said [ + ] New World of Darkness

That's what confused me. It is quite lengthy. I had not anticipated quite the character building necessity, so I'll have to do a bunch more reading or else I'll never fill this in properly.

Going to rush or there's a deadline let me know. Want to get started as soon as possible so it's high on my list things to do, but real life sometimes gets in the way.

Playing is hard, you read a few paragraphs You write a few paragraphs and move on... send

Session zero stuff takes a while. So... Working on it
May 24, 2023 5:32 pm
Okay, just to make sure I understand this..

Each column, mental, physical, social in the attributes get assigned five dots, four dots and three dots .. depending on which column I want to make primary, secondary, tertiary.

Now when I get the skills, they are also organized under mental, physical and social, and I get more points for the primary, but does the primary category I use here which gets 11 dots have to be the same primary as I picked in attributes.

For instance if I picked the physical to be my primary attribute, and assigned five dots in that column. Do my skills, which I pick to be primary, also have to be in the physical column or can I mix it up. Can I choose to put my 11 dots of skills in social even though I only put three dots in the attributes?
Last edited May 24, 2023 5:32 pm
May 24, 2023 5:53 pm
So, there's no real deadline. Whenever we're ready, we can roll.

The sheet looks sort of imposing, but it's not really that much... the BBCode stuff makes it seem bigger than it is. The .pdf of the book has a sheet in back, if you want to sort of cross-reference.

You can reprioritize between attributes and skills. Making Physical attributes primary has zero bearing on how you prioritize skills. Mix and match as you see fit.
May 24, 2023 6:05 pm
Awesome. I really don't want to max out, and there are so few dots to use in the attributes, I kind of hope to make up for that in the skills. Sure that means he'll be more diverse and less OP, but that's exactly the way I prefer it ... especially if he's going to be a PI. The vampire dictates a certain amount of physical prowess, but the PI would be more social and intuitive so I'll make that up in the skills.

Thanks for the flexibility. I'm working through it. A lot of it's coming back to me. I'm excited to get started though. I suspect I'll have the character finished in 24 hours or less.
May 24, 2023 6:15 pm
Awesome! Once you have the base character figured out, we can figure out Vampire-centric questions. Lol
May 24, 2023 10:31 pm
Okay, I'm getting a little confused with the advantages, merits, and flaws...

Advantages. It looks like you don't pick any of them, but you should probably list all of them on your character sheet and add up what they equal. DEFENSE is Dex or Wits, whichever is higher. So just list it. HEALTH is stamina + size, etc. The idea is to just calculate them, and make sure their present on the sheet so you have easy reference, right?

Merits, I can't find any where it says how many to pick? How many dots do you have? Clearly if something has a prerequisite, you may not be able to take it but if you have the prereq it or if no prerequisite is listed ... why wouldn't you take them all? Unless of course everyone you pick has a consequence.

That brings me to FLAWS, which if I recall in the original VtM, every dot in merit had to be offset by flaws. As your character gained experience, your merits would increase but your flaws would usually stay the same, unless you got a new one in gameplay. Technically you would improve the balance. I see flaws on the character sheet, but really have had trouble finding any mention of them in either of the red or blue book.
Last edited May 24, 2023 10:33 pm
May 24, 2023 11:08 pm
Defense is lower of Dexterity or Wits, but otherwise you're correct. Calculate them out and note them, so you have easy reference.

Blue Book, p. 34-35 have sort of a cheat sheet. It's goodnfor reference.

You get 7 points of Merits.

(Merits in this edition sort of are a combination of the old system's merits AND backgrounds.)

Flaws don't give you anything up front this time around. You get an extra XP each session where your flaw comes into play in a meaningful way -- hindering you somehow.
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