1.3 - In Search of Sanity - Never-Ending Nightmare
Be sure to read and follow the guidelines for our forums.
Name | Init | Status |
Elias | 23/23hp | |
Axon | 16/18hp, Mage Armor (+4 AC, 3hrs) | |
Razhel | 18/21hp | |
Grim | 20/22hp | |
Iosef | 23/23hp |
Name | Unaffraid | Spooked | Shaken | Scared | // | Frightened | Panicked | Terrified | Horrified |
Axon | x | ||||||||
Elias | x | ||||||||
Grim | x | ||||||||
Iosef | x | ||||||||
Razhel | x |
Name | HP | AC | FF | Touch | Fort | Ref | Will | vs Fear | Perception | Initiative | Condition |
Axon | 18/18 | 12 | 11 | 11 | +4 | +3 | +7 | +8 | +1 | +3 | None |
Elias | 23/23 | 19 | 19 | 10 | +6 | +4 | +10 | +10 | +2 | +0 | None |
Grim | 18/22 | 15 | 13 | 12 | +1 | +3 | +7 | +13 | +8 | +2 | None |
Iosef | 23/23 | 15 | 14 | 11 | +2 | +2 | +6 | +6 | +11 | +1 | None |
Razhel | 21/21 | 18 | 14 | 14 | +4 | +6 | +2 | +8 | +7 | +5 | None |
Everyone prepared to interrupt the other-worldly events taking place, you catch the creatures by surprise with a coordinated attack.
Name | Init | Status |
Oneirogen | A | |
Razhel | B | 18/21hp |
Axon | B | 16/18hp, Mage Armor (+4 AC, 1hr) |
Elias | B | 23/23hp |
Grim | B | 20/22hp |
Iosef | B | 23/23hp |
Name | Unaffraid | Spooked | Shaken | Scared | // | Frightened | Panicked | Terrified | Horrified |
Axon | x | ||||||||
Elias | x | ||||||||
Grim | x | ||||||||
Iosef | x | ||||||||
Razhel | x |
Name | HP | AC | FF | Touch | Fort | Ref | Will | vs Fear | Perception | Initiative | Condition |
Axon | 18/18 | 12 | 11 | 11 | +4 | +3 | +7 | +8 | +1 | +3 | None |
Elias | 23/23 | 19 | 19 | 10 | +6 | +4 | +10 | +10 | +2 | +0 | None |
Grim | 18/22 | 15 | 13 | 12 | +1 | +3 | +7 | +13 | +8 | +2 | None |
Iosef | 23/23 | 15 | 14 | 11 | +2 | +2 | +6 | +6 | +11 | +1 | None |
Razhel | 21/21 | 18 | 14 | 14 | +4 | +6 | +2 | +8 | +7 | +5 | None |
Rolls
Initiative (PCs - A, E, G, I, R) - (1d20+3, 1d20+0, 1d20+2, 1d20+1, 1d20+5)
1d20+3 : (11) + 3 = 14
1d20+0 : (10) = 10
1d20+2 : (2) + 2 = 4
1d20+1 : (2) + 1 = 3
1d20+5 : (10) + 5 = 15
Initiative (Enemies) - (1d20+2)
(18) + 2 = 20
Rolls
Enemy Will save vs DC 14 - (1d20+2)
(18) + 2 = 20
Rolls
AD12 vs Elias - (1d20+5, 1d4+2)
1d20+5 : (1) + 5 = 6
1d4+2 : (3) + 2 = 5
Will Save vs DC 12 (E, G, R) - (1d20+10, 1d20+7, 1d20+2)
1d20+10 : (13) + 10 = 23
1d20+7 : (19) + 7 = 26
1d20+2 : (18) + 2 = 20
Rolls
Crossbow (DA) - Atk/Dam - (1d20+2, d8+2)
1d20+2 : (18) + 2 = 20
d8+2 : (6) + 2 = 8
Rolls
Lt. crossbow attack - (1d20+3)
(14) + 3 = 17
Damage - (1d8)
(6) = 6
Rolls
Lt. crossbow attack - (1d20+7)
(12) + 7 = 19
Damage - (1d8+1)
(3) + 1 = 4
Rolls
Longsword - Atk/Dam - (1d20+4, 1d8+1)
1d20+4 : (10) + 4 = 14
1d8+1 : (8) + 1 = 9
Bolts fly from the crossbows readied by Razhel, Iosef, and Grim, striking their intended targets in vital areas of their bodies (AA5: -6hp)(AG8: -8hp)(Z8: -6hp), just as Elias hammers down upon his chosen foe with the hilt of his sword (AD12: 9NLD - nonlethal damage).
Almost in unison, as if connected mentally on some level, each stands from their kneeling position, their heads continuously angled up as they choke out yellow mist. The enemies drone forward as if driven by an invisible impetus to destroy the interrupters of their existence. (Z8 -> AA9)(AA5 -> AA6)(AF6 -> AC7)(AG8 -> AB9)
The enemy near Elias returns an attack of its own, slamming its fists against the man in a futile attempt to hurt him (miss).
As the mist circles and builds up around you, Elias, Grim, and Razhel feel a sudden uneasy pull on their eyelids, begging them to fall into a slumber. Each one of them realizes this is a magical effect, recalling a similar feeling when they confronted Administrator Losandro previously and they muster the willpower to shrug off the effects. (All three save successfully)
Those that saved are immune to the sleep effect for 24hrs - awesome save rolls btw!
Name | Init | Status |
Oneirogen | A | AC 12 (AA6: 19/25hp)(AB9: 17/25hp)(AA9: 19/25hp)(AD12: 25/25hp, 9NLD) |
Razhel | B | 18/21hp |
Axon | B | 16/18hp, Mage Armor (+4 AC, 1hr) |
Elias | B | 23/23hp |
Grim | B | 20/22hp |
Iosef | B | 23/23hp |
Name | Unaffraid | Spooked | Shaken | Scared | // | Frightened | Panicked | Terrified | Horrified |
Axon | x | ||||||||
Elias | x | ||||||||
Grim | x | ||||||||
Iosef | x | ||||||||
Razhel | x |
Name | HP | AC | FF | Touch | Fort | Ref | Will | vs Fear | Perception | Initiative | Condition |
Axon | 18/18 | 12 | 11 | 11 | +4 | +3 | +7 | +8 | +1 | +3 | None |
Elias | 23/23 | 19 | 19 | 10 | +6 | +4 | +10 | +10 | +2 | +0 | None |
Grim | 18/22 | 15 | 13 | 12 | +1 | +3 | +7 | +13 | +8 | +2 | None |
Iosef | 23/23 | 15 | 14 | 11 | +2 | +2 | +6 | +6 | +11 | +1 | None |
Razhel | 21/21 | 18 | 14 | 14 | +4 | +6 | +2 | +8 | +7 | +5 | None |
Rolls
Razhel Sneak Attack - (1d6)
(2) = 2
Rolls
Unarmed (lethal) Studied target - (1d20+8)
(4) + 8 = 12
Damage - (1d6+3)
(1) + 3 = 4
Rolls
Red Destiny +2 - (1d20+6)
(6) + 6 = 12
Damage - (1d6+3)
(6) + 3 = 9
As the room fills with mist, this will get worse.
Rolls
Crossbow (DA) - Atk/Dam - (1d20+2-4, d8+2)
1d20+2-4 : (8) - 2 = 6
d8+2 : (5) + 2 = 7
Miss chance - (D100)
(24) = 24