Chapter 4: Red Cat Cave

load previous
Aug 15, 2023 10:36 am
"The Morlock!", Grom cries in a quite muffled voice before instinctively crouching besides Fenris

Rolls

Initiative (Perception +7) - (1d20+7)

(3) + 7 = 10

Aug 15, 2023 12:56 pm
Out of the darkness to the north a horrific visage appears. It's the morlock, though he looks scrawny for a morlock, his limbs gangly and his arms ending in exceptionally large hands. He's dressed in a cape fashioned out of the flesh of a killed blindheim. In one of his arms he's holding a hammer of stone and bones.

It moves with speed into the room and strikes at Artesia with his hammer. It hits with a devastating blow. It snarls and lets loose with a curse in undercommon.
OOC:
You are all up:
Round 1:
Character Initiative Acted Statuses
Morlock 30 X
Igbork 23
Artesia 19 -15 hp
Koram 19 -5 hp
Grom 10

[ +- ] Picture of the Morlock
[ +- ] Battlemap

Rolls

Morlock vs Artesia - (1d20+13)

(3) + 13 = 16

Damage - (1d8+6)

(3) + 6 = 9

Sneak Attack - (1d6)

(6) = 6

Aug 15, 2023 4:00 pm
Artesia, knowing all too well that she is not a front-line fighter, goes on the defensive and attempts to withdraw.
Aug 16, 2023 12:18 pm
OOC:
@WhtKnt If you spend an action to retreat you still have two actions to use. The enemy does not have Attack of Opportunity.
Aug 16, 2023 4:18 pm
OOC:
Ah, in that case, she will also heal herself, spending two actions to do so.

Rolls

Healing font - (1d8+8)

(5) + 8 = 13

Aug 16, 2023 5:17 pm
"Okay, Haitith - let's do this!" Koram layers some magic over Haitith, boosting his attack power while the dragon comes into range of the enemy and strikes.
OOC:
Free Action: Cast Spell - Extend Boost (Arcane DC 16 roll - SUCCESS)
Action 1: Act Together (Koram Casts Cantrip, Boost Eidolon - Haitith Strides 10ft to melee w/ Morlock)
Action 2: Haitith Strikes
Action 3: Haitith Strikes Again

Boost Eidolon will last 2 more rounds after this due to Extend Boost.
Last edited August 16, 2023 5:24 pm

Rolls

Extend Boost (Arcana) vs DC 16 - (1d20+5)

(17) + 5 = 22

Haitith Attack 1 (Electricity, Piercing) - (1d20+8, 1d8+6)

1d20+8 : (11) + 8 = 19

1d8+6 : (5) + 6 = 11

Haitith Attack 2 w/ Secondary Weapon (Blunt, Agile) - (1d20+4, 1d6+6)

1d20+4 : (2) + 4 = 6

1d6+6 : (3) + 6 = 9

Aug 17, 2023 2:43 pm
Grom looks Fenris in the eye, "Go boy, help Koram and Haitith"

Fenris howls and then rushes towards the Morlock. The druid stands, thrusts his arms out to the side and utters a string of guttural sounds, and as he does so, thorns sprout from his body passing through leather clothing and robes
OOC:
Grom will attempt to command Fenris in order to give the Wolf an extra action (move and then an attack). Thereafter, he will cast Nettleskin

Rolls

Nature check to Command an Animal - (1d20+7)

(15) + 7 = 22

Fenris - attack with Jaws - (1d20+7)

(14) + 7 = 21

Damage - (1d8+2)

(1) + 2 = 3

Aug 17, 2023 8:04 pm
Igbork draws his bow and shoots three arrows in rapid succession

Rolls

Short bow attack #1 - (1d20+7)

(9) + 7 = 16

Short bow attack #2 - (1d20+2)

(14) + 2 = 16

Short bow attack #3 - (1d20-3)

(12) - 3 = 9

Potential damage #1 - (1d6)

(4) = 4

Potential damage #2 - (1d6)

(2) = 2

Potential damage #3 - (1d6)

(6) = 6

Aug 18, 2023 7:22 am
Igbork rains down arrows, but all of them sadly miss the morlock.

Artesia makes her way out of the room and heals her wounds with a healing spell.

Haitih strides forward and lets loose with a couple of attacks on the morlock. the first one hits, but it is able to dodge out of the way of the second attack.

The morlock lets loose a pained expression as Fenris jumps at him and gets its jaws around its arm for a second.

The morlock snares at you, and lets loose with his warhammer at Fenris and the wolf makes a pained yelp as it is hit. It then lets loose with its other hand at Grom, one large fist grabs Grom by the throat and starts strangling him. You can see him wince in pain from the nettles that is suddenly extending from Grom's body.
OOC:
The Morlock spends one action striking with warhammer, and one with unarmed. His last action he uses for a special ability.

Trigger The morlock hits a Medium or smaller creature with his fist Strike; Effect The creature is grabbed, and the morlock begins to strangle the creature. The creature is suffocating and can't speak as long as it's strangled. This prevents it from casting spells with a verbal component or activating items with a command component.

Rules for suffocation: You can hold your breath for a number of rounds equal to 5 + your Constitution modifier. Reduce your remaining air by 1 round at the end of each of your turns, or by 2 if you attacked or cast any spells that turn. You also lose 1 round worth of air each time you are critically hit or critically fail a save against a damaging effect. If you speak (including casting spells with verbal components or activating items with command components) you lose all remaining air. Which means you have 6 rounds of air Grom.

And you are all up again:

Round 2:
Character Initiative Acted Statuses
Morlock 30 X -17
Igbork 23
Artesia 19 -2 hp
Koram 19 -5 hp
Grom 10 - 11 hp, Suffocating 6 rounds left; Fenris -11 hp


[ +- ] Battlemap round 2

Rolls

Morlock warhammer vs Fenris - (1d20+13)

(6) + 13 = 19

Damage Warhammer - (1d8+6)

(5) + 6 = 11

Morlock unarmed vs Grom - (1d20+7)

(12) + 7 = 19

Morlock unarmed damage - (1d6+6)

(5) + 6 = 11

Nettles dmg vs Morlock - (1d4)

(3) = 3

Aug 18, 2023 5:41 pm
Artesia scowls. While lacking in offensive solid spells, she is not out of options. With a gesture and a word, she spends two actions to cast daze on the Morlock.
[ +- ] Daze
Aug 19, 2023 5:28 am
"Haitith, get him!" The dragon lashes out with three quick attacks in rapid succession, the final one attempting to shove the creature away from Grom.
OOC:
Action 1: Haitith Strikes
Action 2: Haitith Strikes again
Action 3: Haitith shoves

1 more round w/ Boost Eidolon after this
Last edited August 19, 2023 5:29 am

Rolls

Attack and Damage - (1d20+8, 1d8+6)

1d20+8 : (15) + 8 = 23

1d8+6 : (7) + 6 = 13

Attack and Damage 2 (Secondary, Agile) - (1d20+4, 1d6+6)

1d20+4 : (12) + 4 = 16

1d6+6 : (5) + 6 = 11

Shove (vs DC of the Grapple) - (1d20-1)

(9) - 1 = 8

Aug 19, 2023 11:59 am
Igbork curses due to his failed attempt to hit the Morlock and readies another volley of arrows...

Rolls

Short bow attack #1 - (1d20+7)

(17) + 7 = 24

Short bow attack #2 - (1d20+2)

(19) + 2 = 21

Short bow attack #3 - (1d20-3)

(10) - 3 = 7

Potential damage #1 - (1d6)

(6) = 6

Potential damage #2 - (1d6)

(6) = 6

Potential damage #3 - (1d6)

(3) = 3

Aug 19, 2023 3:39 pm
Grom can’t scream as much as he wants to. There is nothing to do accept to try and break this vice like grip cutting the air off from his lungs.
OOC:
GM, am I able to wield by Staff? If so:
The Druid grips his staff hard and rams it into the Morlock’s side.
OOC:
Else:
Grom grabs the Morlocks hands and with every ounce of strength he can muster, he attempts to free himself
OOC:
If Grom critically succeeds on the Escape move he will stride 5 feet away and attempt to hit the Mortlock with his staff
Last edited August 19, 2023 3:41 pm

Rolls

Staff attack 1 - (1d20+7)

(12) + 7 = 19

Staff attack 2 - (1d20+2)

(10) + 2 = 12

Staff attack 3 - (1d20-3)

(9) - 3 = 6

Escape - (1d20+4)

(19) + 4 = 23

Escape - (1d20-1)

(13) - 1 = 12

Escape - (1d20-6)

(7) - 6 = 1

Potential damage on staff attack 1 - (1d4+3)

(4) + 3 = 7

Potential damage on staff attack 2 - (1d4+3)

(3) + 3 = 6

Aug 21, 2023 7:19 am
Another flurry of arrows rain down from Igbork and the first two arrows hit their target. The morlock screams in pain as two arrows stand out from his arm and shoulder.

Artesia call upon her deity as she lets loose with a spell. The morlock takes the hand not holding on to Grom and grabs its own head, obviously in pain and disoriented.

Haitith is able to take advantage of this disorientation and with a well aimed attack at the creature’s throat he is able to fell it. It lets go of Grom as it falls unconscious to the ground.
OOC:
That was a good round for you guys, and you were able to make short work of the morlock. And yes, for the future you can know that while grabbed you are able to attack, so you would have hit with your first attack Grom.

Rolls

Morlock Will - (1d20+9)

(5) + 9 = 14

Aug 21, 2023 9:58 am
Koram rushes to Haitith, hitting his knees and giving the dragon a hug around its long neck. "Well done, my friend!"

Haitith backs away with a grunt, "Yes, yes. I couldn't just let the druid get choked to death, could I? It was really quite easy, not even a challenge, but I didn't want you all to feel, hm, inadequate."

"Sure," Koram says with a laugh before turning to Grom.

"Are you ok, brother? Let me see about patching you up, if I can."
OOC:
Treat Wounds - looks like Grom recovers 13hp!
Last edited August 21, 2023 10:00 am

Rolls

Medicine (Wis) - (1d20+4)

(17) + 4 = 21

Healing - (2d8)

(67) = 13

Aug 21, 2023 9:18 pm
Igbork, thankfully unscathed, sees that he can't do anything to help the wounded and investigates the Morlock. He looks at what he's wearing and carrying

He also looks out for any clues about where it came from
Last edited August 21, 2023 9:19 pm

Rolls

Perception - (1d20+8)

(4) + 8 = 12

Aug 22, 2023 7:58 am
In the morlock's satchel you find various supplies to make snares. You also realize his hammer has a magical rune attached.

The morlock came from the north, where the cave opens up a bit more and contains an unusual pile of objects about two feet high. Three stacked rocks make the general shape of a frog’s head that has two round rocks for eyes. Chalk drawings on the rocks give the frog’s mouth jagged teeth and make its eyes seem large and staring. A skullcap with a candle on top rests on the frog's head. You are also able to realize the skullcap is giving off a magical aura.

By the rocks you also see a small amber stone with what looks like a feather inside. It is also giving off a magical aura.
OOC:
The supplies effectively works as a Specialist Snare Kit.

To identify the rune it takes a DC 16 Arcane, Nature, Ocuult or Religion check.

To identify the skullcap it takes a DC 15 Arcane, Nature, Ocuult or Religion check.

To identify the feather in amber it takes a DC 18 Arcane, Nature, Ocuult or Religion check.
[ +- ] Picture of skullcap
Aug 22, 2023 8:25 am
Grom is fascinated by the skull cap, "now, where have I seen that before?", he wonders out loud

Rolls

Nature check - (1d20+7)

(14) + 7 = 21

Aug 22, 2023 1:58 pm
You have heard of these skullcaps, it is known as a candlecap, a popular magic item among miners and subterran explorers.
Aug 22, 2023 2:31 pm
"Ah, yes!", Grom cries out excitedly.

"Artesia, Igbork, Koram. Watch this". The Druid slips the skullcap on his head and starts dancing - hopping, kicking, and shuffling his feet occasionally interupted by the violent shaking of his head to correspondingly light and extinguish the flame.
load next

You do not have permission to post in this thread.