Chapter 4: Red Cat Cave

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Jun 12, 2023 10:02 am
You take the light source and walk back inside and tosses the dried meat into the room. You see two of the creatures in the room. One of them jumps at the meat and starts sniffing it. The other takes a few steps towards Igbork and hisses at him. Though it don't engage the rogue.

Igbork sees the room is a dead end, though he can see the remains of a wine cask in the southern end of the room. The hallway to the north of you have a small bend so you can't make out what is deeper inside that way.
[ +- ] A small map so you can get a feeling of the space.
[ +- ] A picture of the creatures
Jun 13, 2023 1:00 am
"More," Koram hisses to Igbord, "You have more, right?" He readies to make his way past the creatures once they are gleefully enjoying the meat.
Jun 13, 2023 8:28 am
Sure thing Igbork mumbles. He takes a whole pack of rations from his pack, takes the dried meat, rips it into little bits and then throws it to the creatures one after the other starting with the creature that hissed at him. Theeeere you go. Treats are better than hissing aren't they he says to the creature in a calm and low voice
Jun 13, 2023 12:32 pm
The creature behind takes a bite of the meat. Seeing his companion eating, the one closest to you take a bite as well. Once it swallows it picks up another piece of meat and runs past you into the northern room. The other creature following it closely behind.
Jun 14, 2023 10:42 am
I hope I have enough dried meat on me. Just in case that there are more of those "dogs" Igbork says and grins.
He walks into the now unoccupied room and investigates the broken barrel as well as the room in general
Jun 14, 2023 12:10 pm
The barrel seems to have hit the ground hard and cracked, its content now long gone. Except what must be Blindheim droppings, there's no other signs of life here. From what you can gather, the Blindheims have been here for at least a few weeks.
Jun 15, 2023 4:34 am
"Let us not linger," Koram says, heading to the north-east.
Jun 15, 2023 1:31 pm
As you move north you are hit with a pungent fishy odor, and moments later you find yourself in a large irregular cavern. Scraps of sticks and brush are piled in alcoves to the north and south. The two blindheims you found earlier stands guards and growls at you right past the entrance to the room. You see two more of the creatures in the northern nest and two more in the southern. These blindheims seems to be in pain, and one of them has a quite visible gash on its neck. Another hallway opens to the northeast across the room, and seems to lead deeper into the cave.
[ +- ] Updated map
Jun 15, 2023 3:17 pm
Artesia is unable to stand seeing another being in pain needlessly. She will spend two actions to use healing font. The range in 30 feet with two actions. Seeing how well the first one worked, she prepares for another.
Last edited June 15, 2023 3:18 pm

Rolls

Healing Font - (1d8)

(1) = 1

Jun 16, 2023 12:30 pm
The blindheim hisses as you start casting the spell, and is about to pounce at you, but stops when he sees his companions wounds start to knit together. He moves closer to Artesia, sniffs a little and scuttles back further than it was, allowing you access to his companions. You see none of them have any immediate life threatening injuries, though they are in physical distress with bruising all over their bodies.
OOC:
You can get away with doing Medicine checks. Wrapping the wounds will take a DC 15 Treat Wounds check for each of the blindheims.
Jun 16, 2023 4:41 pm
Beeing used to treat wounds in the field when no medicine man is around Igbork approaches one of the wounded Blindheims and stabilises one of the wounded limbs with a makeshift splint he creates from the shrubs and sticks that lie around.
OOC:
Using a hero point to reroll the check
Last edited June 16, 2023 4:42 pm

Rolls

medicine check - (1d20+8)

(2) + 8 = 10

reroll - (1d20+8)

(9) + 8 = 17

Jun 17, 2023 9:17 pm
"Strange, these animals seem to have been subject to some sort of enemy capable of taking them all on and wounding them, yet they still walked away. Unless there were far more of them before the altercation." Koram kneels next to one of the injured animals and tends its wounds as best he can.

Rolls

Medicine (Wis) - (1d20+4)

(15) + 4 = 19

Jun 19, 2023 1:07 pm
Between all of you, you are all able to bring the blindheims back to health. They nuzzle you in gratitude and blinking their eyes to produce quick flashes of joyous light. With the guarding blindheims moving out of the way you can see through the tunnel that leads deeper into the cave.

It leads into another large room, and you also see a t-intersection leading off from that tunnel and to the southeast before the big chamber. The blindheims seems to want to stop you from entering deeper, though not agressively. Reading their body language, you think they are trying to warn you of danger.
Jun 20, 2023 4:10 pm
"hmmph! Shall I assume my rodent form and scout ahead?", Grom asks his comrades
Jun 20, 2023 5:36 pm
Sounds like a good idea. We'll stand guard and if you encounter any threats that follow you, you can lure them to us Igbork says and nods
Jun 20, 2023 5:48 pm
Grom nods to Igbork in acknowledgement and then disappears. A moment later, a small grey creature scurries off towards the the large room....
Jun 20, 2023 7:46 pm
Artesia is intrigued. She knew of druids, of course, and their power to change to animal form, but to see it done in person was something else entirely.
Jun 21, 2023 8:23 am
Grom, you see the tunnel to the south east lead downwards towards an underground lake, and it sounds like that's where the sloshing noices is coming from.

The other hallway lead into a large cave with three linked stalacties making moist columns. In the far end of the cave an opening leads to the south. A rivulet of water goes along the wall.

You also see another blindheim. This one looks bigger than the rest. He's behind one of the columns, playing with some strange creature. A squat little animal shaped like a water droplet, with a bulbous rear end and an eel-like face that juts from a narrow skull. Its rear legs are more muscular than those in front, which it primarily uses for balance, giving it the gait and appearance of a toad.
[ +- ] The strange creature
Jun 24, 2023 1:56 pm
Grom-rat quickly scurries back to inform the group what he has seen.

"What shall we do? Do you want that I should sneak past the Blindheim and go deeper?"
Jun 25, 2023 12:57 am
"You could, though from what you describe, I worry this creature may attempt to make a meal of you at such a small size. It may be too dangerous. Perhaps we should venture forth together and clear the way."
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