On Patrol
Jun 13, 2023 12:55 pm
Having arrived by boat you decided to join the scouts, for at lest a week anyway, to get the lay of the land by doing some simple reconnaissance for the expedition. In the morning you are directed by the clerk to get your assignment from Danoll, a veteran explorer who now manages the scouts leaving the dangerous work to those younger and a bit more foolish.
OOC:
This is for @DungeonCat / Preslynn and @fnlyre / Tuit Naverson Danoll
Jun 13, 2023 1:02 pm

Danoll
Anyway what we need is some better intel on the areas beyond the swamp. Head west out of the base and then when you get past the swamp immediately head south then loop a bit east then north and then back to base. So your area is to the south and west of the swamp. Try to stay out of sight. The kobolds are the main force in that area and we have avoided having any trouble with them, so don't start any. Moth of the other groups in the area seem to not like us. So I suggest you try and avoid them but take note of where you see anyone and what they are up to.
He hands you a basic map of the area and a small charcoal pencil to add notes to while scouting.
Jun 13, 2023 1:07 pm
OOC:
OK so I have maps and other thing posted in the Reference / Setting Information section as well as in the ~Tiny Info~. You can get to the Info sheet by scrolling to the bottom of the page below "Rolls" and above the footer. The ~Tiny Info~ and your character will be visible as small grey box's that can be clicked to open a preview in the current thread view. Maps are in the Info page to the right. Click the Area Map spoiler "+" sign to see the map of the areaJun 13, 2023 1:45 pm
OOC:
these notes are so nice and helpful!So are we scouting south of location F and then west?
Danoll
Jun 13, 2023 1:59 pm

Danoll
Tell you what, you can pick. The west of the south swamps or south swamps
A | B |
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Danoll
Jun 15, 2023 12:53 pm

Danoll
Jun 17, 2023 8:45 pm
After a long journey one more armed individual arrived to the site. She found herself drawing a few pairs of eyes, leading a strange horse-like mechanical contraption to stand aside from the rest of other mounts that could be stationed there, - No need to scare the animals. - before following after receiving some directions from the present people to enter scout barracks.
Emilia Quartz, at your service.
She adjusted the travelling coat, presenting herself, and joined the gathering to listen to instructions. After coming to understand the general idea, young mercenary would adress Danoll:
Since my personal steed can tread even in less favorable conditions, I could reconnaissance a wide territory and gather general intel, however I believe swamp waters are mine natural enemy, so to speak: where I can scout off Clockwork's back, we should share the responsibilities and look into our available tools to make most of what we have.
She said, before glancing at the veteran and adding quickly after, Sir.
Emilia Quartz, at your service.
She adjusted the travelling coat, presenting herself, and joined the gathering to listen to instructions. After coming to understand the general idea, young mercenary would adress Danoll:
Since my personal steed can tread even in less favorable conditions, I could reconnaissance a wide territory and gather general intel, however I believe swamp waters are mine natural enemy, so to speak: where I can scout off Clockwork's back, we should share the responsibilities and look into our available tools to make most of what we have.
She said, before glancing at the veteran and adding quickly after, Sir.
Jun 18, 2023 5:10 am
Arry steps off the boat, stretches, turns her back to those assembled, fishes out her trusty quill and parchment and starts scribbling, while humming along in iambic pentameter:
The Arrival
We rowed
our way
ac-ross
the smel-
ly lake
With a satisfied grin, she puts her writing implements away and sidles forward.
She takes in the one she surmises is a scout, then stares wide-eyed first at the pointy-eared one and then at the horsy ... thing - "I wonder if he/she is fun to ride?" she wonders - before turning hastily away.
She says in a slightly squeaky voice, "Soooo kobolds and smelly swamps to the south, and dinosaurs and Rem rem something west? Sounds exciting!" She clears her throat and continues in a slightly more secure voice, "Apart from the swamps anyway ..."
The Arrival
We rowed
our way
ac-ross
the smel-
ly lake
With a satisfied grin, she puts her writing implements away and sidles forward.
She takes in the one she surmises is a scout, then stares wide-eyed first at the pointy-eared one and then at the horsy ... thing - "I wonder if he/she is fun to ride?" she wonders - before turning hastily away.
She says in a slightly squeaky voice, "Soooo kobolds and smelly swamps to the south, and dinosaurs and Rem rem something west? Sounds exciting!" She clears her throat and continues in a slightly more secure voice, "Apart from the swamps anyway ..."
Danoll
Jun 18, 2023 10:42 pm

Danoll
OK we have an updated request if you are heading that way. He traces out a couple of paths on the map.
[ +- ] map

Tracing a slightly different path (pink) And we need to work on this here in the swamp
Finally tracing a short route on the grass lands So we can get a good road to the library for when we start work in there. and he taps "B"
Why don't you go over those two new sections and make sure there aren't any surprises for the construction teams that will be starting in a day or two. There is a bit in the swamp but is is a known route with decent footing, that we plan to improve. And if you can't handle a little mud, I am sorry to say you may be in the wrong line of work and he gives Emilia and Arry a flat look.
He goes over the area and answers any questions you may have before seeing you off.
OOC:
Go ahead and ask any additional questions in character speaking or just ask me what you want to know. I will get you out of the gates and on the road tomorrow. Jun 19, 2023 2:49 pm
The guards at the west gate give a perfunctory inspection and wave you on as you head out after a you finish getting your assignment. The sun is rising above the horizon behind you and the sounds of birds and bugs almost hides the river sounds to your north. The road west of the base has been cleared and packed making the walk easy. Tall grass surrounds the road with trees rising further west. After a couple of minutes the trees are closer and the ground around the road is spotted with muds and water puddles as the grassland turns to a marsh. Soon you are among the trees and the road dwindles to a decent wagon track raised a foot above the waters of the swamp that now surround you.
The road leads to a fork with a simple wooden guard tower and a suspension and pontoon bridge connecting it to another watch tower to the west. A smaller track heads to the south, to the Grippli shamans mound. Greeting you the two guards wave you on through as you continue west and remind you the waters and thick vegetation hide a variety of local wildlife. These threats range from large alligators, swarms of fish that will strip you to the bones in seconds, poisonous snakes, and the ever-present flies.
The road continues on the far side of the second tower, which is taller and of sturdier construction with four guards. As you travel you see a variety of plant and animal life. Snakes, insects, frogs, lizards, water rats, squirrels, and an occasional larger beast known as dinosaurs. These large beasts are often hunted for meat by many of the intelligent species that moved into the area causing most of them to have learned to not wander too close to the road. Turning north then west you continue on following the path.
According to the map back at the base you leave the road and head south on a small animal track that had been expanded and packed down with regular traffic from payrolls is scouts like you. You begin moving more cautiously as your are forced to occasionally sloughing through thick mud, semi-solid ground, floating grasses, and a variety of other wonders of nature.
Everyone make a test for how well you move through the swamp and deal with its dangers.
A basic 2d6 unless you have a trait, heritage, or trade that could help in the wilds
The road leads to a fork with a simple wooden guard tower and a suspension and pontoon bridge connecting it to another watch tower to the west. A smaller track heads to the south, to the Grippli shamans mound. Greeting you the two guards wave you on through as you continue west and remind you the waters and thick vegetation hide a variety of local wildlife. These threats range from large alligators, swarms of fish that will strip you to the bones in seconds, poisonous snakes, and the ever-present flies.
The road continues on the far side of the second tower, which is taller and of sturdier construction with four guards. As you travel you see a variety of plant and animal life. Snakes, insects, frogs, lizards, water rats, squirrels, and an occasional larger beast known as dinosaurs. These large beasts are often hunted for meat by many of the intelligent species that moved into the area causing most of them to have learned to not wander too close to the road. Turning north then west you continue on following the path.
According to the map back at the base you leave the road and head south on a small animal track that had been expanded and packed down with regular traffic from payrolls is scouts like you. You begin moving more cautiously as your are forced to occasionally sloughing through thick mud, semi-solid ground, floating grasses, and a variety of other wonders of nature.
Everyone make a test for how well you move through the swamp and deal with its dangers.
A basic 2d6 unless you have a trait, heritage, or trade that could help in the wilds
Jun 20, 2023 4:50 am
Preslynn is on high alert. Most of these animals are harmless. But some, like alligators, can do great damage. He carries his spear in one hand pointing down. He can easily grab it with his second hand and hit an alligator.
OOC:
Would the hermit trade help?Rolls
Swamp - (2d6)
(26) = 8
Jun 20, 2023 5:06 am
OOC:
For your trade you are allowed to define it as you see fit. Just make sure I am on the same page. This is how I see the group
character | race | trade | other |
Preslynn | elf | Hermit (lived alone researching X?) | tough + knowledgeable |
Arry | Duende | Bard lore keeper | cheerleader |
Emilia | Human | Clock smith (tinker/engineer) | light cavalry (rifle) |
Tuit | Duende | Miner (earth/construction/minerals) | MMA brawler |
So did Preslynn live alone out in the country side while studying nature/magic? If nature or something similar then sure 3d6
Jun 20, 2023 2:10 pm
Arry takes in the surrounds - the guard towers, the bridges, and the variety of plant and animal life, large and small - as she walks singing a little ditty and making an occasional note. She grins as she espouses some squirrels along the way thinking, I've terrorised a few of your cousins, haven't I?
She starts walking more cautiously as the terrain grows more treacherous, still fascinated by her surroundings but possibly more aware too
She starts walking more cautiously as the terrain grows more treacherous, still fascinated by her surroundings but possibly more aware too
OOC:
Not sure if I should be declaring any Skills that might be germane. I've got "Agile" and "Lucky" for what it's worth.Rolls
Swamp - (2d6)
(26) = 8
Jun 21, 2023 2:37 am
A small, older gentleman in mud-splattered clothes comes running down the path behind the rest of the party. He's huffing and puffing. Oy. Sorry I'm late. Accidentally slept a little past the coo-coo this mornin'. That scout-master feller sent me to catch up with all you folks. There's sure a lot of beasties around here ain't there?
OOC:
Sorry I'm late. I missed that Psybermagi had tagged me!Last edited June 21, 2023 2:37 am
Rolls
Swamp - (2d6)
(65) = 11
Jun 21, 2023 2:40 am
OOC:
Yeah I was studying/connecting with nature. I already rolled 2d6, so I owe one moreLast edited June 21, 2023 2:41 am
Rolls
+1d6 - (1d6)
(1) = 1
Jun 21, 2023 3:11 am
"Oy grampa!" Arry waves at the newcomer with a grin. "Did you see the creatures with the really big teeth on the way down?" she asks pulling out a sketch. "I think the scout master called those dinosaurs."
She whispers in a conspiratorial voice, "And have you seen that horsy ... thing?"
She whispers in a conspiratorial voice, "And have you seen that horsy ... thing?"
Jun 22, 2023 12:23 am
With the arival of Tuit the trio becomes four. Two male, two female though Preslyn finds being taller than the smallest human femle he has ever seen feels odd to him. While human are the most diverse race it is unusuall for them to be much shorter than 5 feet tall. And while Emilia is larger than a Duende she is obviously no Dwarf though of a height with them.
Preslyn is by far the most exprienced in woodlore though Arry seem at least comfortable in the wilds. Though none are truely familiar with swamps you all manage to stay on the trail and mostly mud free, so far.
You wind south taking note of the animals in the area. Few dinosaurs come to the swamps anymore du to the expedition hunters targeting them, as larger and somplier prey, but you spt several aligators and a few other aquatic dinosaurs. The trail shows signs of frequent passage, helping you stay on track, as you follow it south.
Still waiting on Emilia's swamp trek test I will move the sotry on after she rolls this test
I will put DM questions/comments/instructions for characters in purple text and use the OOC for comunication with the players
I try to let eveyone be involved in the story but often move it along when al least half have posted if I feel there is little needed from the characters at that time. This is just to keep th estory moving so feel free to speak up if you feel you are getting skipped or want to react to somthing I just moved away from. (I can always copy/past posts and retcon if needed)
I know some peope subscribe to threads and post online when they get email updates to their threads. If you are doing this you should be following at least 2 threads : the sotry (this one) and your personal player/character thread but I would also suggest following the Chat thread.
When a player is taged, like @Psybermagi it adds a linked notice to the gamersplane home page for that player. This can be done by typig it out or using the Page or box with lines icon (second from the right) to add it. Some mobile devices will let you tap it to view the menu but others require you to tap & hold to view the menu. Besides listing all the players this menu also lets you tag them with the @ as well as post Notes and Private text. Both of these can only be viewed by the sender and those included in it's to list. Notes are visible as a grey box to all not addressed in it while Private text is entirely hidden.
The ~Tiny Info~ also has a bunch of information for quick reference and can be accessed by tapping the grey button below the Rolls section
or opening it from the Characters menus at the bottom of the page. Additional informatino can be added here upon request
Preslyn is by far the most exprienced in woodlore though Arry seem at least comfortable in the wilds. Though none are truely familiar with swamps you all manage to stay on the trail and mostly mud free, so far.
You wind south taking note of the animals in the area. Few dinosaurs come to the swamps anymore du to the expedition hunters targeting them, as larger and somplier prey, but you spt several aligators and a few other aquatic dinosaurs. The trail shows signs of frequent passage, helping you stay on track, as you follow it south.
Still waiting on Emilia's swamp trek test I will move the sotry on after she rolls this test
OOC:
OK everyone has checked in so a bit of a tutorial and some basic game guidlines. I will put DM questions/comments/instructions for characters in purple text and use the OOC for comunication with the players
I try to let eveyone be involved in the story but often move it along when al least half have posted if I feel there is little needed from the characters at that time. This is just to keep th estory moving so feel free to speak up if you feel you are getting skipped or want to react to somthing I just moved away from. (I can always copy/past posts and retcon if needed)
I know some peope subscribe to threads and post online when they get email updates to their threads. If you are doing this you should be following at least 2 threads : the sotry (this one) and your personal player/character thread but I would also suggest following the Chat thread.
When a player is taged, like @Psybermagi it adds a linked notice to the gamersplane home page for that player. This can be done by typig it out or using the Page or box with lines icon (second from the right) to add it. Some mobile devices will let you tap it to view the menu but others require you to tap & hold to view the menu. Besides listing all the players this menu also lets you tag them with the @ as well as post Notes and Private text. Both of these can only be viewed by the sender and those included in it's to list. Notes are visible as a grey box to all not addressed in it while Private text is entirely hidden.
The ~Tiny Info~ also has a bunch of information for quick reference and can be accessed by tapping the grey button below the Rolls section

Jun 25, 2023 2:44 am
OOC:
Moving the story a bit as the rolls are more for story hijinks than anything else I need a marching order front/middle/back
I also need you to tell me of any precautions or activities you are taking as you scout the area along and around the path to the Library.
Jun 25, 2023 9:05 pm
OOC:
Arry is far from a leader/tank type but does tend to be (overly) curious. So she'd inch forward to spots 2 or 3 (doesn't matter which) I'd imagine.load next