Step one: declare spells (Dalomdûmir and Sen Malor)
Gameplay
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Rolls
Initiative: PCs - (1d6)
(4) = 4
Initiative: Monsters (-1 for waking) - (1d6-1)
(6) - 1 = 5
It is now the PCs turn!
Stirges have 4 hp and are AC 12.
A PC trying to remove a feeding stirge can make an Open Doors roll to tear the stirge off.
When attacking a feeding stirge with a weapon, make an attack roll against the stirge's AC. On a miss, make another attack roll against the feeding victim's AC, dealing damage as normal.
Rolls
Attack vs Ulrich, damage - (1d20+2, 1d3)
1d20+2 : (16) + 2 = 18
1d3 : (2) = 2
Attack vs Gyrmmal, damage - (1d20+2, 1d3)
1d20+2 : (12) + 2 = 14
1d3 : (2) = 2
Attack vs Dalomdûmir, damage - (1d20+2, 1d3)
1d20+2 : (9) + 2 = 11
1d3 : (2) = 2
Attack vs Freki, damage - (1d20+2, 1d3)
1d20+2 : (3) + 2 = 5
1d3 : (2) = 2
Attack vs Sen Malor, damage - (1d20+2, 1d3)
1d20+2 : (2) + 2 = 4
1d3 : (1) = 1
Attack vs Gromli, damage - (1d20+2, 1d3)
1d20+2 : (20) + 2 = 22
1d3 : (2) = 2
Attack vs Ulfe, damage - (1d20+2, 1d3)
1d20+2 : (18) + 2 = 20
1d3 : (2) = 2
Attack vs Thrag, damage - (1d20+2, 1d3)
1d20+2 : (12) + 2 = 14
1d3 : (1) = 1
Attack vs Vak, damage - (1d20+2, 1d3)
1d20+2 : (19) + 2 = 21
1d3 : (1) = 1
Attack vs Ghardak, damage - (1d20+2, 1d3)
1d20+2 : (10) + 2 = 12
1d3 : (2) = 2
Rolls
2 in 6 Roll to Remove - (1d6)
(4) = 4
…and misses, comically bashing Ulrich in the nose with his hammer. Damn. I’m sure we can put your nose back right. I did tell you not to move!
Rolls
Attack - (1d20)
(7) = 7
Damage - Warhammer - (1d6)
(1) = 1
Missed Stirge - Attack on Ulrich… - (1d20)
(15) = 15
Rolls
Remove stirge (1-4 of 6) - (1d6)
(5) = 5
"Damn things!"
Rolls
Attack - (1d20+2)
(8) + 2 = 10
Damage - (1d8+2)
(8) + 2 = 10
Attack on Gromli - (1d20+2)
(1) + 2 = 3
Rolls
Open Doors (1 in 6) - (1d6)
(4) = 4
Freki Attack, Damage - (d20+2, 2d4)
d20+2 : (15) + 2 = 17
2d4 : (31) = 4
The two wolves tear at each other's predators, snarling angrily, with Thrag ripping Vak's parasite to pieces.
Still to act: Gyrmmal @DungeonCat
Rolls
Targets - (1d3)
Ulfe: Open Doors (5 in 6) - (1d6)
(2) = 2
Vak attack, damage - (1d20+2, 1d6)
1d20+2 : (7) + 2 = 9
1d6 : (4) = 4
Thrag attack, damage - (1d20+2, 1d6)
1d20+2 : (11) + 2 = 13
1d6 : (6) = 6
Rolls
Open doors: 3-in-6 - (1d6)
(3) = 3
Step one: Initiative. (I'm skipping over the declarations to get things moving again; PCs can move-in-melee or cast spells freely on their turn)
The result is a tie, which means the PCs win initiative. It is your turns!
Rolls
Initiative: PCs - (1d6)
(1) = 1
Initiative: Monsters - (1d6)
(1) = 1
Rolls
Thrown Dagger Attack Roll - (1d20+1)
(4) + 1 = 5
Thrown Dagger Damage Roll - (1d4)
(1) = 1
Rolls
Attack - (1d20)
(13) = 13
Damage - (1d6)
(3) = 3
Rolls
Punch stirge (open doors 1-4 of 6) - (1d6)
(5) = 5
Rolls
Throw Dagger - (d20+2, d4)
d20+2 : (5) + 2 = 7
d4 : (1) = 1
Freki: Bite - (d20+2, 2d4)
d20+2 : (7) + 2 = 9
2d4 : (24) = 6
Attack Rerolls - (d20+2, d20+2)
d20+2 : (16) + 2 = 18
d20+2 : (8) + 2 = 10
"Stop sucking!"
Rolls
Attack - (1d20+2)
(4) + 2 = 6
Damage - (1d8+2)
(5) + 2 = 7
Missed attack on Gromli - (1d20+2)
(19) + 2 = 21
Rolls
Attack, damage - (1d20+1, 1d8+1)
1d20+1 : (12) + 1 = 13
1d8+1 : (6) + 1 = 7