Heist the Colours 2: Now in Space (OOC)

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Jul 3, 2023 3:17 pm
Airshark says:
I did not take an amount of meds that is dividable by 5. So I'm going to have to recalculate the costs.
OK. Take however much you want. I just assumed it was per person.
Jul 3, 2023 3:17 pm
Speaking of money, according to the recent update to the rulebook, Power Packs (magazines) for Lio's Laser Pistol now cost Cr1200 and not Cr3000
Jul 3, 2023 3:24 pm
It will have to wait until next week, I'm now on Holliday in France without a proper computer. But I guess one extra week won't make a difference anymore 😂
Jul 4, 2023 6:36 am
TheGenerator says:
(in RP) ... "Sometimes you can tell which buttons have been pressed by the amount of wear ... "If only I had one of those bionic eyes" ...
Without the proper gear this would either be impossible or Impossible (16+). Impossible (16+) is actually possible for you (+3+1), but you would need to roll double-sixes.
TheGenerator says:
(OOC in RP) ...
OOC:
I'm assuming it's some kind of keypad thingy. ...
Sure, with big chunky numbers that can be operated in a spacesuit.

As mentioned in the thread and the book, airlocks are not locked when there are possibly people outside, so locking and unlocking is almost always done from the inside. There is not likely to much wear and tear on the buttons, hence the high Difficulty. It almost seems like that asks for a Bane Die as well, but don't think it is needed.
TheGenerator says:
(OOC in RP) ...
OOC:
... Would this be an investigation roll? ...
That seems like the most appropriate, with INT, as well.
TheGenerator says:
(OOC in RP) ...
OOC:
... I just want to make it easier for the next person by reducing the possible numbers to try.
Yes, that could be a Task Chain, though those make it harder if you roll badly and I don't see how this could make it harder. If you decide to roll and you succeed, I think it will be momentous, but a fail will just be Ronny realising that will not help here (unless you get double-ones?).
Jul 4, 2023 5:08 pm
Hmm, in that case I don't think it's needed to even roll. Ronny just won't be able to tell.
I'm not going to risk the snake eye roll :D
Jul 4, 2023 6:19 pm
I've removed 1920 of my credits too - then.

About getting through the locked airlock. As we were talking eerier my ship shares could come in many different "shapes". We even once talked about Raf getting codes for the ship from his earlier Captain of a capital ship Raf was serving on. As part of paying back some favor that this Captain owed Raphael. But the second part was meant to be provided by Cat. But she is no longer here. So maybe Raf is able to provide half of the code, so in the same time provide Abby with it's length? Can I answer with this to Abby?
Last edited July 4, 2023 6:23 pm
Jul 4, 2023 9:37 pm
Ronny also has a ship share. But I'm not sure what that really gets us.
Jul 5, 2023 3:02 am
Ship Shares reduce the cost you have to pay every month. That is their only mechanical effect. In the story they provide a reason you are working together and a vested interest in the ship, we can describe them how we want, but they don't have mechanical effects here.
If you know the door codes then there was some price in the story for getting them. We can define what that was or leave it to come back to bite you later.

Else we can pay the price right now and have to take action to deal with the immediate problem. There is no doubt you will get in, but the choice you make about how and how long it takes (based on the rolls) will affect things. At a minimum you will get the caretaker taking an interest.
Jul 6, 2023 9:32 am
I'm always fond of the 'bite-back' . Love the element of surprise.
Jul 7, 2023 7:38 am
Looks like we're kinda stuck here. Is there a chance another airlock (are there any for this ship) will be open?

By that I mean is there a dice roll involved? Because if it is just RP it will probably be the same everywhere.
Jul 7, 2023 8:20 am
Airshark says:
... Looks like we're kinda stuck here. ...
You guys have options, but need to choose what to do.
Airshark says:
... Is there a chance another airlock ...
Checking the schematic on page 195, it only shows one airlock to the outside world. That seems foolish to me, and I assume one would want at least another airlock on other side in case of emergencies?

Airlocks are not mentioned in the Spacecraft Construction Chapter, so they don't appear to cost anything. Each one is a place you could be boarded through, though, so limiting the number of places you need to guard also makes some sense.

It is up to you guys if you want more.

There are also the two Cargo Bay doors. Using them will vent the ship's cargo area to space, but that should not matter now since you can assume there is no (significant) atmosphere in there and you will have to get the life-support running before you can work in there without spacesuits anyway.

I don't suppose the Cargo Bay doors are supposed to be opened from the outside, but you can do that if the airlock proves too hard.
Airshark says:
... By that I mean is there a dice roll involved? Because if it is just RP it will probably be the same everywhere. ...
If you decide there is another airlock you can try it. The risks will be that it could also be locked, but also that it will be suspicious for you to be undocking and moving to the other side and then trying again, so it will draw may attention. Going in through the Cargo Bay seems like it will also be suspicious, though.

A roll will be called for based on what you do.
rulebook page 152 says:
... airlocks are locked down from the bridge and require a Very Difficult (12+) Electronics (computers) check to override from either the interior or exterior of the ship.
Abby can try to get in --hacking such codes is why you brought her. She has a good chance, what with her stats and the fancy hacking computer. If she fails you have options:

She can try again, till the caretaker gets suspicious, maybe she learns something from the first attempt and you guys can prepare for the next one and find some way to Help.

You can try another airlock and hope only this one is locked, or that another one was mistakenly left unlocked (you guys can decide if locking them while in storage is normal and expected (seems likely to me)). You may have to roll based on what you find. Either social to bluff the caretaker, or technical to hack the lock.

If there is only the one airlock --as per the book-- then you also have the Cargo Bay doors. They will be harder to get open, since they are not meant to be opened from the outside, and may be more Mechanical than just Computers (Skill).

You could say you have the code. Then you either need to explain how you got them, possibly in a flashback, possibly with a roll to judge the 'cost'; or possibly with you owing someone a favour to be determined at a later date. If so, you can decide if they are the full door codes (or override codes), if they are for this ship only or maybe work on the all the ships in the yard (useful of you plan to swipe fuel from the nearby ones?); or if they are only a suggestion of what sort of code they are to make Abby's roll easier, and you decide by how much. How powerful the codes you have are will define how powerful the 'cost' or favour needs to be.
Jul 7, 2023 12:04 pm
Somehow I feel I would prefer to this ship be inline with schematics - so one airlock only. Just expressing my feelings about the subject. If others see this differently, I will not have a problem with ship having more airlocks.

"Just" having the codes seems/feels "cheap" to me for the story purposes. But in the same time it would be strange if would be planing all this heist and didn't thing about such situation. So I have some ideas with - I think proper cost - and will write them in RP in the moment.
Jul 7, 2023 1:02 pm
Done. Hope I introduced the proper "cost" for 2nd and 3rd option. Personally I think: I did:)
Jul 7, 2023 1:58 pm
Pedrop says:
... I would prefer to this ship be inline with schematics ...
I tend to agree. But there are costs associated with having more, and many ships might have been adjusted in such ways. Up to the group.
Pedrop says:
... "Just" having the codes seems/feels "cheap" ...
Yes. It is the 'easy mode' option, if you want to do that. But it is not 'just', it will have consequences later when that debt comes due.
Pedrop says:
... it would be strange if would be planing all this heist and didn't thing about such situation ...
You know you need to hack and replace codes. That is why you brought Abby. You might have hoped you could get inside before needing to do that, but you did plan for this. Abby can get you in, it is just a question of time.
Pedrop says:
... Hope I introduced the proper "cost" for 2nd and 3rd option. ...
Let's try to keep this out of the realm of fantasy. 'Reverse EMPs' are not possible and would bypass all sorts of obstacles in the story going forward. We spoke about the problems an EMP device could have on the story, this magical, 'controlled, non-damaging, insta-hack' device is pushing that too far and making me worried about the concession for the EMP grenade at all.

A hole in your ship will be a serious problem you will have to deal with for everything you do till you get it fixed. Any problem with any other airlock inside the ship will result in decompression and death. If you cut your way in, you will need to focus on getting that destroyed equipment replaced pronto.
Jul 7, 2023 2:13 pm
vagueGM says:

Pedrop says:
... Hope I introduced the proper "cost" for 2nd and 3rd option. ...
Let's try to keep this out of the realm of fantasy. 'Reverse EMPs' are not possible and would bypass all sorts of obstacles in the story going forward. We spoke about the problems an EMP device could have on the story, this magical, 'controlled, non-damaging, insta-hack' device is pushing that too far and making me worried about the concession for the EMP grenade at all.
Those reverse EMP is only to activate the probe drones. As I presumed the are off line right now too. No to hack them! Hacking is on Abbys job:) And controlling them on Raf side eventually. That's how I have seen them. If it is still "too much" - maybe the Pontiak is just a con. Or maybe you will provide me with some other ideas "in the physics of this world" that would allow us remotely activate the drones - so they will be possible to hack by Abby?
vagueGM says:

A hole in your ship will be a serious problem you will have to deal with for everything you do till you get it fixed. Any problem with any other airlock inside the ship will result in decompression and death. If you cut your way in, you will need to focus on getting that destroyed equipment replaced pronto.
Yes. Exactly:) So I hope Abby will hack the door. Or we will manage to activate drones. Or better yet - other players will have better ideas. But as last resort it could be an option... at least in excited book of Raf:)
Last edited July 7, 2023 2:14 pm
Jul 7, 2023 2:34 pm
Pedrop says:
... the probe drones. As I presumed the are off line right now too. ...
You also seem to be assuming there are Probe Drones. There are none listed on the Far Trader, the Courier and Survey Scout and the Laboratory Ship have them, but not your ship.
Pedrop says:
... only to activate ... No to hack them! ...
Even if there were Drones on the ship, they would need to be close by. You would need to get through the hull protection (which, as we discussed, blocks EM radiation). Then they would have to have their batteries plugged in, and to have any real switches turned on (basic safety, to prevent people from turning on things inside your ship and doing damage).
Pedrop says:
... Hacking is on Abbys job ...
She can't just 'hack' things she does not have access to, else she could just take over other people's ships.. or cars or toasters or webcams. She would have to plug into the Drone or connect to its network to hack it.
Pedrop says:
... maybe the Pontiak is just a con. ...
Sounds like it.
Pedrop says:
... provide me with some other ideas "in the physics of this world" ...
They are the same physics as in our world. Here we have FTL, and slightly smaller phones and batteries, but that is about it.
Pedrop says:
... that would allow us remotely activate the drones ...
I can't see any way that could be possible. Not in a controlled way.
Pedrop says:
... so they will be possible to hack by Abby? ...
Also, not possible with them being somewhere randomly inside the ship, on the other side of the hull that prevents EM radiation, and without being able to plug into them.
Pedrop says:
... as last resort it could be an option... at least in excited book of Raf ...
Yes. You can definitely cut your way in, same as if you were a boarding party. That does break the ship, though, so you are correct that it is a 'last resort'. You can get the ship fixed, but this is 'destroyed equipment', so is the job for a shipyard and not the Repair mechanics.
Jul 8, 2023 3:13 pm
[ref] OK. It sounds like Abby is going to try hack the lock.

Is anyone doing anything that would help her in that task? We can do a Task Chain. (Handing her tools does not really count as 'help'.)
Jul 9, 2023 11:10 am
I'm not really sure how Ronny could help. I don't see him as having much knowledge about that kind of thing. The best I can think of is some psychological knowledge. Like "people tend to go for this or that kind of pattern"
Would that be useful at all?
Jul 9, 2023 11:20 am
TheGenerator says:
... I'm not really sure how Ronny could help. I don't see him as having much knowledge about that kind of thing. ...
That's fine. If we can't see how PCs would help then they probably can't help.
TheGenerator says:
... The best I can think of is some psychological knowledge. ...
If you can justify in the fiction how Ronny would be the one to know that sort of thing, sure.
TheGenerator says:
... "people tend to go for this or that kind of pattern" ...
That sounds like 'hacker knowledge', though, so trying to mansplain her job to her might just piss Abby off? I don't think Ronny is a hacker or someone to have such knowledge? But he may have picked some of this up during his time as a Spy (with stated lack of hacker experience? but maybe that is just not 'computer' stuff?)?

Can we get our Careers somewhere on our Sheets? That is important information that is fading from memory after this long since Character Creation.
TheGenerator says:
... Would that be useful at all? ...
Yes, definitely... to the point where it is almost 'required hacker background'. Maybe you bring specific knowledge about the 'complexity requirements' the navy might have?
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