Assumptions:
- Mercurial Magic applies to
all known spells when they're determined, both starting spells and those learned levelling. Thus, I'm rolling for a chance with
every spell added to the spellbook.
- Bonus known spells for high Intelligence are determined at Level 1. That is to say, I'm not remembering my +2 known spells at the end of the process as a level 3 character, because that would allow me to roll for two 2nd level spells instead of 1st level spells.
Alright, wizard rolls, go!
Edit:
- One of the spells is Find Familiar. Should I assume the character has cast it before and shows up with a familiar already (and thus roll for what it is)? I'm fine if not and it has to be cast within the game.
- Same question for Patron Bond, which was also rolled as a known spell. Furthermore, if such a bond has already been made (which is probably how the character received magic power) even if the details aren't determined now, I'm guessing that would come with the goods (bonus spells) and bads (patron corruption) of that patron?
Also, I love Mercurial Magic in general, but it's even better how it's paired with spells. Mending, but every time you cast it, someone you know, dies. Lol, ok dice gods.
Last edited June 10, 2024 11:02 am