Chapter 0: Hole in the Sky
"Remember me m'lady"
Rolls
Fortitude - (1d20)
(16) = 16
At the same time, though, Boxer endures the pain, and the cage door springs open. Drezzta shrieks in ecstasy and flies out of the cage – what appeared to be her green cloak unfolds and becomes a pair of bat wings! "At last, I will have vengeance!" Drezzta shrieks as she flies at Cur Maxima.
The pumpkin creature turns to the winged woman and closes its eyes. "Yddgrrl... I have failed..." the beast sighs. Then Drezzta is on it in a flash, shrieking and tearing with jagged claws and fangs! Juicy bits of gourd splatter all across the room as Drezzta annihilates Cur Maxima within seconds! She laughs victoriously, dancing in dizzying circles.
Down below, the mighty titan finally fully rouses itself from its slumber! It lets out an earth-shaking bellow as it wearily gets to its feet. But even as Drezzta swoops down to engage it in battle, the entire prison realm begins to crumble and disappear! Holes appear in the walls, and the platform and branch you are standing on both slide out of the structure, coming to rest safely on the ground. But even the ground and sky itself are beginning to vanish, reality being replaced by blank white patches of nothingness!
In the distance, you can see the place where you entered this realm. The hole in the sky is open once more! It might be your only way out!
Rolls
Asha Escape DC 18 - (d20-2)
(6) - 2 = 4
"I think we screwed up sir" Rat calls to Boxer as the dwarf uses the boy as a ladder,
"The pumpkin monster called upon Ygdrrl! I think we just released a demon!"
Tears stream down the boys face as the others climb over him and once all have reached the top they begin to race back down the ladder towards the entrance.
"I don't understand Mr. Hyde!"
Hyde scowls and spares not a moment's glance at his squire,
"Quiet boy! It won't be the last time you're tricked by the gods! If this be my final lesson to you let it be that the only one you can depend on is yourself! Now shut up and run!"
"To the Hole in the Sky!"
They both head for the hole in the sky
Confidence Artist - Pyne, Luck 12
Halfling Chicken Butcher - Asha Luck 8
Cutpurse - Ulric Luck 12
Scribe - Bren Luck 6
"Flee! Flee now! The hole in the sky is open and this place will soon be gone!"
Havlar and Yvon, about to take their turns climbing down, find themselves balancing as the world dissolves around them. "What madness is this? What have we freed?" They run with the others.
You find yourselves once again standing on the cliff where you first met the Lady in Blue. Your ears pop, and the air feels foreign and exotic – you once again have the sensation of having passed into an entirely different world. The dwarf and the other survivors are nowhere to be seen, but the Lady in Blue is there, waiting for you as if no time passed at all. She is exceedingly pleased at your success – she holds up her five heads to show the tears of joy that they all shed. You note that these are all different heads than she held during your last encounter.
"Congratulations on completing the quest I bequeathed to you. I could not be happier! From this moment on, we are allies. Rest assured that I will be watching over you, sending you what luck and opportunities I can from my hiding place in the dark corner of existence.
"The time is not right for me to confront our enemies directly. If I were to project my real form into this world they would instantly be aware of my presence and could marshal all their forces for an attack I am not yet prepared to answer. But have no fear – I am already working on gathering my allies, the first of which is Drezzta. How good it is to say her name aloud without fear of discovery! Soon our gathered power will be too great to resist, and then we shall strike and chase our enemies from reality itself. And on that day, my brave warrior allies, yours shall be the dominion of the World."
At this point, the Lady in Blue once again creates the breach in reality that exposes the Wheel of Destiny. The storm in that other reality has abated somewhat, but the wind is still strong enough to blow your hair back. "Now, your promised reward. One spin of the Wheel for each of you, to regain the destinies that should have been yours for your entire lives..."
You may decline to the spin the Wheel with no penalty. Each character who does choose to spin the Wheel of Destiny makes a d20 roll on the following table, adding or subtracting their Luck modifier (note that your modifier doesn’t change from burning Luck), as well as using the modifiers below:
• +1 for characters who ate of the despoiled dishes at the feast (Player Start).
• +2 for the first character to step on to the invisible bridge.
• +1 for characters who beheaded an opponent during the adventure, or dedicated a death to the Lady in Blue (bonus available only once per character).
• +2 for the character that opened the cage and freed Drezzta.
• -1 to any character who spoke the name of Drezzta before reaching the prison realm.
• -1 to any character who discussed a possible betrayal of, or by, the Lady in Blue.
• -1 to any character who died and was resurrected by the power of the Wheel.
You cannot burn Luck to Influence this roll!
WHEEL OF DESTINY TABLE
1 or less: History is re-written. The character is now dead, and one of the characters that died during the adventure is brought back to life in their place. The player rolling can choose which character to bring back, and that character is now under their control. Everyone recalls the newly dead character having been killed by whatever circumstance that slew the character just returned to life. The resurrected character earns what-ever experience the dead one would have, and has any treasure or possessions the character who spun the Wheel possessed. Time returns to the moment when the Lady in Blue asks that character if they wish to roll the Wheel of Destiny, which they may do normally as if they had completed the adventure (because at this point they have, of course).
2-7: History is re-written. The character had managed to ignore the summons of the Lady in Blue, and goes back to his normal life as if he had never responded to those dreams or participated in this adventure. One of the characters that died during the adventure is brought back to life in their place, with the same rules for a resurrected character as listed above. The disappeared character lives out the rest of their life as a mundane individual, with a deep sense of loss for some unknown missed opportunity.
8-11: Minor change to the character’s stars: The character receives a permanent +1 to her Luck score, and must re-roll her birth augur and lucky roll. The change is permanent. This change either adds or subtracts 1d12 months to the character’s age, and causes minor physical changes (hair or eye color, sleight adjustment to height, etc.).
12-15: Significant change to the character’s stars: The character receives a permanent +1 to his Luck score, and re-rolls his birth augur and lucky roll, but may choose the new roll or keep the old one. If they choose to keep the new augur/lucky roll, their age and appearance changes as above.
16-19: Major change to the character’s stars: The character receives a permanent +2 to his Luck score, re-rolls his birth augur and lucky roll twice, and chooses which of the three (including the one he already has) to keep. The character also chooses one of their ability scores and re-rolls it, keeping the new score if it is higher than their old one. The character’s identity changes significantly – they age plus or minus 1d4 years, they might be from a new family, city, or even a different country, and can have major physical changes (the character’s gender or racial sub-group might even change). They might have a new name.
20+: Stars completely change: The same as the previous result but the player also chooses a new occupation for himself, and it is as if he had that occupation his entire life. This might even change the character’s race – former humans might become elves, for example. Any previously known skills belonging to their previous profession are lost with the change. The character is now a completely different person and un- recognizable to anyone who knew him before he rolled the Wheel of Destiny.
"Maybe it's better to be a king in hell than a slave in heaven sir, I want what I was promised!"
Rat spins the wheel... And disappears! Never had he come, never the squire to Hyde the mercenary, his memory vanishes from the group never to be had again.
Boxer spins and grows younger!
Rolls
Rat - (1d20+2)
(2) + 2 = 4
Boxer - (1d20+2)
(16) + 2 = 18
Boxer birth auger and Strength - (1d30, 1d30, 3d6)
1d30 : (15) = 15
1d30 : (18) = 18
3d6 : (523) = 10
Honestly, I don’t see the point, for better or worse this journey has changed us enough. I will let my choices change my destiny. Joe says and just sits down.
Henry still coughing for his sickness that he never recovered from, For good or bad I think we worked to hard not to risk it all now. Henry approaches and spins the wheel
Joe ponders for a second and decides that their time was wasted if not for the wheel so changes his mind and also spins it.
Rolls
Henry - (1d20)
(7) = 7
Joe - (1d20)
(17) = 17
Henry Birth augur and Luck - (1d30, 1d30)
1d30 : (10) = 10
1d30 : (30) = 30
Joe birth augur, luck, intelligence - (1d30, 1d30, 1d30, 1d30, 3d6)
1d30 : (16) = 16
1d30 : (12) = 12
1d30 : (1) = 1
1d30 : (16) = 16
3d6 : (316) = 10
Rolls
WJ roll (ate indiscriminately at the feast) - (1d20-1+1)
(15) = 15
HP roll - (1d20-2)
(6) - 2 = 4
YK roll - (1d20+2)
(15) + 2 = 17
AS roll, -1 for resurrection - (1d20-3)
(7) - 3 = 4
Rolls
Sage - (1d20-2)
(11) - 2 = 9
Birth auger - (1d30)
(10) = 10
Rolls
Wheel of Fate - (1d20)
(14) = 14
Lucky sign - (1d30)
(4) = 4
Aging - (1d12)
(6) = 6
Rolls
Wheel Spin 1d20 + 1 - (1d20+1)
(3) + 1 = 4
Luck roll + 0 (-1 for stat and + 1 for eating spoiled food) - (1d20)
(14) = 14
Birth Auger - (1d30)
(13) = 13
aging 1d12 - (1d12)
(2) = 2
Rolls
Fate Roll - (1d20)
(15) = 15
Auger - (1d30)
(18) = 18
Luck - (1d30)
(18) = 18
It has been a harrowing journey, to say the least, but those of you who have survived it can now look forward to a new life of adventure that lies ahead!