Jul 12, 2023 11:38 am
The Opening Crawl:
The Firedrake Crew
It is a time of civil war. The evil GALACTIC EMPIRE rules over the galaxy, holding thousands of systems in its ever-tightening grip. On the other side, viewed as a legitimate new hope for the repressed and the persecuted, the REBEL ALLIANCE battles Imperial forces every day. The rebels have just destroyed the first Death Star, but are still locked in a desperate, winner-takes-all battle with the Empire, with only a fraction of the needed resources and personnel.
But there is also much, much more. In this vast galaxy, there are so many different organizations, groups, clans, tribes, companies and other factions as to be impossible to fully catalog. Many are legitimate corporations, interest groups and political entities but there is also a teeming underworld of smugglers, con artists, black marketeers and other criminals, like THE HUTTS and THE BLACK SUN.
Operating mainly in the MID RIM TERRITORIES of the galaxy and potentially working with all those factions, THE FIREDRAKE'S CREW is a group of mercenaries taking on all sorts of interesting (and potentially dangerous) paying jobs such as transporting living cargo, smuggling restricted goods, exploring new star systems, recovering items and tracking bounties from world to world, trying to make a living and prosper. For those fortunate to survive long enough, wealth, fame and adventure is almost certainly assured. Of course, they may die a horrible death fighting a battle they never should have joined – but that is just another occupational hazard in this profession…
Game System:
Fate Core, with a couple of homebrew Extras and additions, inspired by the Scum & Villainy RPG. Feel free to give me some feedback and suggestions, we can improve them together during play.
Public forum:
This game will be public, so people can follow and read our posts, if they want to.
There will be Jobs…
In this game, you will play to find out if a fledgling crew of characters in (another) YT-1300 light freighter, the Firedrake, can prosper in the Star Wars setting and timeline - and that prosperity depends upon their endeavors, which we will call jobs. A job is a single operation with a particular goal: steal from a noble’s private vault, rescue an Imperial prisoner, smuggle a strange person into a remote facility, move glitterstim spice from Kessel without getting caught by the Imperial ships, etc. A job can be long and involved or short and sweet. There might be lots of rolls and trouble, or just a few posts to resolve it. The players will be given a list of possible jobs from the HoloNet and vote for one of them. Play to find out what happens!
... And Downtime:
After finishing a job (succeed or fail), the crew regroups, recovers, and prepares for the next job. In this phase of the game, called downtime, we will grab a different set of Extras and resolve it on its own terms. The galaxy around the PCs will be dynamic. Not only the consequences of their previous job will be represented during this phase, but also the many factions and things that they’re not yet directly connected with. We will do this together. During downtime, we may change the overall situation of the sector, update your standing with the factions and create new opportunities and challenges. Moreover, players may also retire, change characters or improve their skills. New players may also join the crew. Then, we will get a list of possible jobs from the HoloNet again and shift back to the more action-focused phases of the game.
Game Creation:
Together we will decide, among other things, what threats and pressures inherent to our setting will spur the protagonists to action. These are the setting’s issues. We’ll come up with two issues as a group: a "Current Issue" and an "Impending Issue". For more details see the Fate Core rules
Game Duration and Post Frequency:
We will have small adventures ("jobs") that I expect to take 3-6 months each. Posts that move the story forward every 2-3 days are required. If you will be absent for a period of time, please tell the group, so we can continue on until you return (don't leave us hanging!)
Player Experience:
No previous experience with the Fate Core System is necessary. If any part feels daunting, I am more than happy to help walk any player through the rules.
Application:
Respond to this thread with a character concept, trouble and a small backstory. We will start from that and build your remaining character’s aspects together, before the first job. But don't worry, this is just the "application form". You will be able to change it / improve it during the game creation and later stages.
Selection criteria (if necessary):
I'm looking for 3-5 players and will use your character concept and your public posts here on GP to decide who will receive an invite and who will go to the waiting list if, by any chance, there are more than 5 candidates
Welcome All:
This game explicitly welcomes all groups.
The Firedrake Crew
It is a time of civil war. The evil GALACTIC EMPIRE rules over the galaxy, holding thousands of systems in its ever-tightening grip. On the other side, viewed as a legitimate new hope for the repressed and the persecuted, the REBEL ALLIANCE battles Imperial forces every day. The rebels have just destroyed the first Death Star, but are still locked in a desperate, winner-takes-all battle with the Empire, with only a fraction of the needed resources and personnel.
But there is also much, much more. In this vast galaxy, there are so many different organizations, groups, clans, tribes, companies and other factions as to be impossible to fully catalog. Many are legitimate corporations, interest groups and political entities but there is also a teeming underworld of smugglers, con artists, black marketeers and other criminals, like THE HUTTS and THE BLACK SUN.
Operating mainly in the MID RIM TERRITORIES of the galaxy and potentially working with all those factions, THE FIREDRAKE'S CREW is a group of mercenaries taking on all sorts of interesting (and potentially dangerous) paying jobs such as transporting living cargo, smuggling restricted goods, exploring new star systems, recovering items and tracking bounties from world to world, trying to make a living and prosper. For those fortunate to survive long enough, wealth, fame and adventure is almost certainly assured. Of course, they may die a horrible death fighting a battle they never should have joined – but that is just another occupational hazard in this profession…
Game System:
Fate Core, with a couple of homebrew Extras and additions, inspired by the Scum & Villainy RPG. Feel free to give me some feedback and suggestions, we can improve them together during play.
Public forum:
This game will be public, so people can follow and read our posts, if they want to.
There will be Jobs…
In this game, you will play to find out if a fledgling crew of characters in (another) YT-1300 light freighter, the Firedrake, can prosper in the Star Wars setting and timeline - and that prosperity depends upon their endeavors, which we will call jobs. A job is a single operation with a particular goal: steal from a noble’s private vault, rescue an Imperial prisoner, smuggle a strange person into a remote facility, move glitterstim spice from Kessel without getting caught by the Imperial ships, etc. A job can be long and involved or short and sweet. There might be lots of rolls and trouble, or just a few posts to resolve it. The players will be given a list of possible jobs from the HoloNet and vote for one of them. Play to find out what happens!
... And Downtime:
After finishing a job (succeed or fail), the crew regroups, recovers, and prepares for the next job. In this phase of the game, called downtime, we will grab a different set of Extras and resolve it on its own terms. The galaxy around the PCs will be dynamic. Not only the consequences of their previous job will be represented during this phase, but also the many factions and things that they’re not yet directly connected with. We will do this together. During downtime, we may change the overall situation of the sector, update your standing with the factions and create new opportunities and challenges. Moreover, players may also retire, change characters or improve their skills. New players may also join the crew. Then, we will get a list of possible jobs from the HoloNet again and shift back to the more action-focused phases of the game.
Game Creation:
Together we will decide, among other things, what threats and pressures inherent to our setting will spur the protagonists to action. These are the setting’s issues. We’ll come up with two issues as a group: a "Current Issue" and an "Impending Issue". For more details see the Fate Core rules
Game Duration and Post Frequency:
We will have small adventures ("jobs") that I expect to take 3-6 months each. Posts that move the story forward every 2-3 days are required. If you will be absent for a period of time, please tell the group, so we can continue on until you return (don't leave us hanging!)
Player Experience:
No previous experience with the Fate Core System is necessary. If any part feels daunting, I am more than happy to help walk any player through the rules.
Application:
Respond to this thread with a character concept, trouble and a small backstory. We will start from that and build your remaining character’s aspects together, before the first job. But don't worry, this is just the "application form". You will be able to change it / improve it during the game creation and later stages.
Selection criteria (if necessary):
I'm looking for 3-5 players and will use your character concept and your public posts here on GP to decide who will receive an invite and who will go to the waiting list if, by any chance, there are more than 5 candidates
Welcome All:
This game explicitly welcomes all groups.
Last edited July 14, 2023 9:00 pm