OOC:
Jeez, alright you guys have gotten
incredibly unlucky rolls here - averaging a 6.8 on your dice across your 8 rolls, where the statistical average of a d20 is 10.5...
That doesn't feel good to me, and I'm sure not to you all. Very sorry that's how this came out.
With Eothain's failure, the Docks Challenge ends in failure too.
On the bright side I guess, this is just the legwork, and as mentioned you can find the ship, it's just a matter of cost, and so we just move forward but under more pressure.
Stefron says:
Duinhir discreetly follows the man. This seems to be the lead they have spent all night trying to get. And now it was there.
Though he is tired and wants to go to bed just a moment before he hears the remark, the mention of children gives him new energy. He gets up and follows the man, trying to stay in the shadows of the dawn.
Duinhir is able to follow the man, who is inebriated and stumbling and not very aware, a short ways away to where he stops before the door of a ramshackle hovel, swaying slightly, and he begins to fumble in his pockets for something...
OOC:
It looks like this is the man's stopping place for the night, there's no way he could make it much further. So you can reasonably assume he's not returning to any ship. But the question is will he tell anyone that he let slip too much information to some strangers? Will he even remember in the morning? Do you want to take that risk, and if not, what will you do about it?
...
At the docks, things do not fair much better for Seonaid, Cirion, and Eothain... enlisting the street urchins seems like a very good idea, but perhaps they have troubles finding you all again, or perhaps they just ran off with your coin? It's unknowable, and just walking around the docks, looking, doesn't seem to yield the results hoped for early on. And so the three must push further and further into the evening to achieve their goal. At one point, you're all even accosted by ruffians - perhaps you were just in the wrong part of the docks at the wrong time, or perhaps they thought you looked like easy marks - and you had to fight.
By the end of it, the sun is well up by the time you all return to Onar's and are able to sync up your findings to know the location of the ship.
Easterly Rock was a sign you all saw in your search of the docks and you can even recall seeing a ship there and the layout of the dock - perhaps the name was obscured by crates or something else, and so you were unable to identify it then. But when the Tavern crew gives you the name and location they heard, you can all put the pieces together and begin to formulate your next steps.
OOC:
Consequences for the docks crew are, no Long Rest is possible tonight, and you're each at half your total hit points from getting jumped.
Main choice I would point out that you're facing immediately:
Some of you are Exhausted (I believe Duinhir even has 2 levels of Exhaustion), some of you are injured.
But taking a Long Rest pushes any action until next evening at least.
You have healing methods available to you. Short Rest. Healing Hands.
The penalty from Exhaustion can be fairly easily negated with the Help action.
Your choices will have consequences either way.
What do you do?