IC Story Thread: Ch.1,Ad.1 - A Sensitive Matter

Jul 26, 2023 2:10 pm
https://i.imgur.com/jZ7PLvy.jpegIt is late in the afternoon in the port city of Pelargir, and the sinking sun has set the sky aflame, singeing it into a wild gradient of orange.

This gateway of Gondor is bustling with activity, as trade ships coast in to the docks from the west, and seasonal workers migrate north, from the arid tracts of land that make up Harondor and the Harad to the south.

Over the centuries Pelargir has been a center of both culture and conflict for Gondor, due to it's positioning at the mouth of the Anduin River onto the Bay of Belfalas, and as the occasional (and current) southern border of Gondor.

Historically, it has also been a center of terrible woe - constituting the frontline of great wars and political strife for well more than 1,000 years of unstable relations between northern and southern nations. However! ... Now is a time of relative peace between the men of the southron lands, and Gondor and the other peoples of Middle-earth.

This once-great metropolis is struggling to emerge from a long period of decline. But it is, at this time, winning in it's struggle, and you can see it on the streets. Trade is growing, learned institutions have returned and are taking on new members, and there is even a lively and friendly exchange of cultures going on, available to anyone who seeks it.

You are a resident of the north side of Pelargir, the Gondor-governed portion of the city, which straddles both river and nations. You have been living there of your own accord and upon your own terms for some time now. However, recently, through a trusted friend you have heard - and heeded - a clandestine call, hailing any capable and available and true allies of the Free Peoples of Middle-Earth...

And so it is that you find yourself, in this moment, approaching Whistler's Wind, a firmly-Gondorian tavern you've heard of but never frequented much. It sits just a couple streets off of the commercial port. And, according to this hailing, you are to attend an audience with a naval officer of Gondor. The subject of which you do not exactly know the nature of, other than that supposedly the Free Peoples are in need of aid and this officer is desperate for help...

The matter, you're assured by your friend, whom passed along the word to you, is rather urgent and dire.
OOC:
Alright, gang, here we are!

Sorry for the heavy-handed and trite "You meet in a tavern." beginning. But I really just want to hit the ground running to reap any early momentum that might exist. And since PCs are generally heroic people in AIME, I figure; why mess around too much with going through a "bringing everyone into the fold" motions when we can just get to the action?

The premise, in plain terms, is basically just that "through the grapevine", because of your character's abilities and/or ambitions, you caught wind of a naval officer of Gondor seeking some manner of aid.

You're answering the call (out of curiosity? because maybe you CAN help? or maybe at least know someone who can help? because it might mean a good pay-day? you decide why...), not having committed to anything yet - you really don't know anything yet - you're just seeing what this is all about, but there seems to be some significant degree of urgency and secrecy surrounding it.

Please give us all a little introduction to your PC, as they draw near this meeting...

Physical description, their thoughts about this rather odd call, ofc any actions they want to take at this time in the immediate few moments before the meeting. Whatever makes sense to you!

Thanks for being here, and cheers! Let's have fun.
Jul 26, 2023 3:00 pm
Seònaid walked with a confident stride on the final approach to the meeting place, a youthful 20 year old dressed in her plain Gondorian clothes. Her thoughts were more on her family than on the upcoming meeting. Her brothers friend, Turgon, had been persuasive for her to go this, but she would have much preferred to spend the time with her family as she would be leaving the city on yet another trek soon enough, and had much to plan. Turgon knew of her plan to join a merchant traveling south, as there was much she would like to learn of those lands, and she knew he worried about her going to those lands. But Seònaid was not easily dissuaded from her plans, and felt it important to learn more of the dangers that still surrounded her people. Knowledge was as much a weapon as any sword.

She studied the people around the street, and tavern entrance, as she walks up. Careful, but not concerned, as this was Pelargir after all, and it was her city.
Jul 26, 2023 4:15 pm
Drakis2 says:

She studied the people around the street, and tavern entrance, as she walks up. Careful, but not concerned, as this was Pelargir after all, and it was her city.
Upon casual observance, the people about appear to be very much who she would expect at this time of day, this near to the port - local denizens bearing water buckets home to wash up for the day, laborers dabbing at their brows and conversing after a hard day's work, shopkeeps sweeping up their fronts and preparing for close (as many do after sunset), perhaps even one or two folk precede her into the Whistler's Wind down the way.
OOC:
A note for everyone:
Always please feel free to propose a roll with your narrative if there's something specific or "deeper" that you want to achieve, and even just go ahead and roll it in advance of any reply from me stating whether or not the roll is even necessary, if you would like.

I hope you can and will believe and trust me when I say that I will adjudicate the circumstance appropriately (for instance, I won't deny you the "success" of your narrative if you roll poorly and no roll was required - I'll just say, "No roll was required for that. Here's what happens.") if you choose to do so.

I've found this approach can help reduce purely "procedural" back and forths that can bog down pbp.

And @Drakis2, if you're wanting to look for anything "off" or try to gauge people's demeanor/if they're hiding anything, go ahead and roll a Perception or Insight or even Investigation if she's being more slow and methodical about it.
Jul 26, 2023 5:44 pm
Cirion cranes his neck from a nearby alleyway, looking for maybe the twentieth time at the unfamiliar Inn entrance, trying to gather enough courage to enter.
He is a dark haired young man of sixteen, tall and broad shouldered for his age. If his build grants him a couple of extra years in the eyes of casual observers , his childlike features undo any illusion of maturity beyond his young age.
At present, his youthful looks are the exact cause of his hesitation. That, and the very real chance of meeting someone his father knows.

Don't be a fool, this could be your chance to get out of here... To widen your horizon beyond this stinky port.

He takes a deep breath, tapping into the sense of elation he felt when rumor reached him that a naval officer was calling for this meeting, and steps out into the Inn road, making a beeline to its entrance, trying to avoid meeting the gaze of passers-by.

Father wouldn't like to find me here. Not. A. Single. Bit.

Steeling himself, he pushes the wooden doors open, and steps inside.
Jul 26, 2023 6:13 pm
Ragnarr is a well dressed young 30 year old wearing typical clothes of the Lake people, a broad sword on his side, great bow, and shield on his back. He Carrie’s himself lightly, his face is aged with worry and lack of sleep. Following behind him is his servant Bob. Bob is a scribe tracking the adventures of Ragnarr.

As they approach the tavern, Ragnarr eyes are constantly darting around. He trusts the friend who told him of this meeting, but he can’t help to think it is a shadow plot to kill him. He is nothing special, but got a lucky shot in a battle and it now a marked man. Oh how he misses his family. He will try to gauge the room as he finds a seat

Rolls

Insight (advantage) because of page servant - (2d20H1+4)

(1712) + 4 = 21

Jul 26, 2023 7:26 pm
Mnrtoler says:
Following behind him is his servant Bob. Bob is a scribe tracking the adventures of Ragnarr.
OOC:
😂 If you want to provide me to a link of an image for Bob, I'll create an NPC character for him.
Ragnarr can tell that just about no one is paying him as much attention, as he them. A scant few might have their eyes draw to his armaments, but not his face, and so their concerns seem to be genuinely their own.

This is true of most people outside and within the tavern.

However, as he searches for a seat, one man does draw his attention. A hard-looking man of middle age, wearing a padded jerkin, and a cloak in the colors and fashion of Gondor's military.

This man IS looking at the face of basically anyone who walks in through the front door. His stare isn't one of searching, but one of appraisal.

Ragnarr finds there are a handful of seats at the bar, but every table is occupied except for the largest one in the room, at which sits the man with the military cloak.
Jul 26, 2023 8:18 pm
OOC:
Rolling for Perception when Seònaid enters the tavern, to see if she can get a sense on the crowd inside, and on the man standing by the empty table
Seònaid walks into the Tavern and scans the crowd, noting the man dressed in military colours, and slowly walks up to his table.

"Greetings friend, may I join your table as the tavern is crowded tonight?"

Rolls

Perception - (1d20+1)

(2) + 1 = 3

Jul 26, 2023 9:11 pm
Duinhir sits at a table in a corner by himself. The ranger has been sitting there awhile observing the crowd with a mug of beer as a disguise. He arrived a lot earlier at the tavern than he was meant to. The best way to avoid an ambush is seeing it being set up. So he was there early.

This call of aid was not what has brought him from Eriador in the North to Pelargir and he really should stock to his mission and avoid getting mixed up in local affairs but something had caught his curiosity and made it impossible to resist. He had to learn more.

So far everything seem like a ordinary evening at the tavern. He had if course noticed the military man sitting alone at the large table. He also notices a man in strange clothing he does not immediately recognize (Ragnarr).
When a young woman approaches the military man, his attention instinctly turns to their conversation.
Jul 26, 2023 10:40 pm
His Paranoia some what quelled Ragnarr walks to the table, Now you sir must be the Naval officer! A focused observer I see. My squire and I have come to hear you.
Jul 26, 2023 10:48 pm
"Hah! You tread heavily there sir, and a man of the lake people if I rightly discern your dress," Seònaid gives the newcomer a look, then turns back to the other. "Well, it seems you will need to give up 3 seats, if you do not mind the company brother? Haha! My name is Seònaid, of the house of Talgirra."
Jul 26, 2023 11:08 pm
That is correct. I am Ragnarr son of one of the great merchant families of Esgaroth. And this is Bob my squire.
Jul 27, 2023 12:53 am
Duinhir was among some of the first people to show up in the Whistler's Wind that afternoon - the tavern not even opening until a few hours after mid-day. And he was able to watch it slowly begin to fill up, the lower the sun sank in the sky.

The military man arrived perhaps just five minutes before the arranged meeting time.

....

As Seonaid approaches, the man stands and gives a nod to her as she greets him and he motions to a seat "Please, and thank you for coming.", he says stiffly. And he offers a similar welcome to Ragnarr.
OOC:
I would note, Drakis2, that Perception is for spotting hidden THINGS/objects (or creatures ofc), and Insight is for spotting hidden emotions or intent. It sounds to me like Seonaid was more interested in the latter?

In such a case as this, we will just use the same roll, but apply the more appropriate skill bonus, if you agree that it was rather emotions or intent that she wanted to suss out. But for you that's the same number and unfortunately that's not enough to glean much beyond the surface.
His face seems to tighten slightly with some internal pain when he sees the youth in Cirion - barely more than a child, walking in the door spurred on by wide-eyed hope and determination - but he shows the young man a spot nonetheless.

"I am Andireg.", he says in low tones as introductions begin to fly.

His eyes dart back and forth from the couple of figures in the room, dressed in the garb of Southron folk, and the conversation at hand.

There is a low din filling the room, comprised of the loosening tongues of people who's day is gratefully ending. But Andireg shares none of that buoyancy.
OOC:
Just a heads up, I'll wait for rpgventurer's initial post before pushing the narrative much myself here.
Jul 27, 2023 9:57 am
Cirion sits down at the officer's table, grateful for the hint to join it. He catches the familiar glances from the older, more experienced men, but he is determined to prove he has a right to be there.

Just dont say anything stupid, he thinks.

"My name is Cirion," he says in a firm tone, meeting the gaze of the others at the table with dignity.
Jul 27, 2023 1:30 pm
"Cirion, you have the body of a man, but the face of a child. What brings you to such a meeting? You look barely older than Bob here, but no one to protect you like he has.
Jul 27, 2023 2:06 pm
He glances at the archer, surely a brave and experienced traveller, and at this Bob figure. Although resentful of the comment about his features (that he however fully expected), he replies keeping his voice calm, and trying to sound older than he is through choice of words and tone.
"Same reason that brings you here, is my guess. An opportunity. I may look young to you, but I can take care of myself. I am hoping to leave the city, to see more of the world..." his arm gestures to an imagined horizon, vaster than the tavern, the port, maybe than Gondor itself.
Jul 27, 2023 2:47 pm
"You make a wise choice Cirion, a path I followed myself at your age. It is good to see the spirit to travel is with you," she turns to Andireg. "Does our host object to brave Cirion joining our conversation?"
Jul 27, 2023 3:18 pm
Andireg gives only a single, sharp back and forth shake of his head, to show he has no objection, then, still speaking lowly but assuredly, he says, "M'lady, it is my business to guide and make stronger the wills of men who have made their choices. Not to make their choices for them.

You are welcome here, Cirion. And I thank you for coming.
"
Jul 27, 2023 3:54 pm
Cirion nods his head in gratitude, emboldened by the support of the Gondorian woman, and especially by the words of the seasoned naval officer.
He did not say I'm too young... then maybe... this is it. This is the chance that you were always waiting for...

He feels dizzy at the idea of leaving Pelargir, now that it might become a reality. A brief pang of guilt clutches his heart as he thinks of his father's expectations for him.

Perhaps you are worrying for nothing, the man has not yet spoken.
He sits quietly in wait of what the officer has to say.
Jul 27, 2023 4:13 pm
Well said Cirion! To that I can drink! The young gentleman’s first round is on me!
Jul 27, 2023 4:52 pm
When the server arrives Seònaid orders her favourite Pelargir ale, along with the local famed oyster pie which she offers to share with the young Cirion, hoping it will help him soak up the strong alcohol.
Jul 27, 2023 5:58 pm
Cirion thanks Ragnarr and Seònaid acceptkng the beverages and kindness of his table companions, and wonders if that ale, if that pie are more than they look.

Maybe this is my first taste of freedom.
Jul 27, 2023 7:30 pm
Éothain wanders the side streets of Pelargir before finding the Whistler's Wind. Each part of town is its own adventure... His thoughts trail off as he enters the bar looking for a man that matches his friend's description. That is probably him.

He approaches the man with the military cloak, first greeting the others there. "Good evening. Excuse me, are you the naval officer that has an assignment available? My name is Éothain, and I offer the skills of a Rider of Rohan."
Last edited July 27, 2023 7:30 pm
Jul 27, 2023 8:45 pm
A Rider of Rohan! This is truly an unusual gathering. Duinhir have been following everything that has transpired at the table and decides that now would be good time to make his own present known.

He gets up and slowly walks to the table. "I believe this is the man you are looking for, Éothain of Rohan, and the one I'm looking for too. I'm Duinhir, a traveller."

He sits down, giving a slight nod to everyone else at the table.
Jul 27, 2023 9:01 pm
OOC:
Ope! You ninjaed me Stefron, I'll re-tool the narrative here, but need to make my commute home first! Will just delete the note capture for now. Done.
Still standing, Andireg looks to Eothain and Duinhir as they approach and gives them a nod in greeting, "Well met. ... Rohan? Thank you, our old ally. And Duinhir is it? Welcome...", he rumbles in a basso tone and smiles a kind and genuine smile, and gives his own name again.

He begins motioning for people to have a seat if they've not already, and he casts his eyes out over the tavern room a final time. He had hoped this Duinhir - the armed man in a dark cloak marked with many many miles of travel he had noted in the corner when he walked in - had come to help. He had hoped there would be more, but this would have to be enough...

His attention returns to the table before him and sighs and nods resolutely, the table could seat twelve, but he offers a smile to the six who have joined him. It's a smile that looks like it had to cut through a bitter taste first but a smile nonetheless, "It looks as though this may be it. Again, welcome and thank you all for coming..."

He settles into his chair now, leans in over the table and begins speaking more quietly than he had before...

He runs his fingers down his jawline, pulling at a neatly trimmed beard and speaks on, "I cannot express how grateful I am, for you fine people to have answered such a call as this... I am Commander Erdan Andireg, of the Royal Navy, Third Fleet under Steward-King Turgon, First of His Name.

Allow me to explain some things.

As you have either assumed or surmised, I am the man, who issued this summons, such as it is. And I have done so because Gondor needs your aid...

You may be asking yourself; what problem could there possibly be, which Gondor's own military cannot address, that... five... disparate Free Peoples could possibly hope to fix?

Well, my friends - for true friends I hope you be, it is this...

Two days ago, a barquentine from Umbar, under a Southron state flag of trade, was docked at the commercial docks of Harlond outside Minas Tirith. A contingent of... unknown actors... from that ship made there way into Minas Tirith and abducted two children of a Gondorian official, while they played in a park.
"

He draws in a slow breath only briefly gathering his next words, staring through the table into the depths of the earth, but it presents a moment for any immediate questions or interjections from the five...
Jul 27, 2023 9:33 pm
Children! Ragnarr has to grit his teeth to stay quiet
Jul 27, 2023 10:41 pm
"This official. Who were they and what position do they hold in the court? I ask, for it may have bearing on why the children were taken."

Seònaid takes a bite of the oyster pie, reveling in how delicious it tastes even as she listens intently to Andireg's strange tale.
Jul 28, 2023 7:46 am
His attention is captured by the incredible story.

An intrigue in mighty Minas Tirith, no less! This is bigger than I thought... If they are looking for help as far as Pelargir, it must be for secrecy... Why?

He eagerly awaits Andireg's answer.
Jul 28, 2023 2:22 pm
Andireg's eyes are pulled from the distance, below, to Ragnarr and Seonaid, he nods grimly at the exclamation.

To the woman of Minas Tirith, he replies, "She is a diplomat... THE diplomat, at the head of relations to the principalities of the Harad. And I agree, it is likely either an obvious attempt at provocation, or at the least to gain influence over her.

She is stationed in Umbar, and does not yet even know...

The ship had the river current and favorable winds, but a rider rode through the night, more than 100 miles, pushing their mount and themself to the point of collapse. And while they were not able to raise the alarm with our navy in time to stop the ship here, in Pelargir, we were able to track it's bearing. And it went south down the coast.

Again, you may ask, why not send our navy after it? This is where you all come in.

Now is... a sensitive time. And this is... a very sensitive matter.

There has hardly been a time in the past thousand years, like there is now, with relative peace between the Harad and Gondor...

And although I am a military man - duty and battle have made me who I am and provided for my family - although I am a military man, I do. Not. Love. War... My friends.
"

He pauses to the meaning behind his tale and words sink in.
Jul 28, 2023 3:08 pm
"The barquentine has traveled south, and the mother is in Umbar. So all the paths seems to lead south, is that so?" She asks Andireg as she takes another cut of the oyster pie. "Intrigued as I am, and I have a strong wish to help a fellow Gondorian, I am unsure of what help I can be. I have little knowledge of Harad, or it's people. Also, what do you know of the villains from the barquentine? Their appearance, intentions with the children, who they are with?"

She looks around at the others and asks, "Does anyone here have knowledge of the southlands?"
Jul 28, 2023 3:24 pm
"M'lady... the very fact that your are here indicates it, and you just said yourself, that you have the will to help. And, as a man that has made his life in battle, you may just have to trust me when I tell you that will is the vast majority of victory when there is a fight at hand."
OOC:
I will get to the rest of your questions but wanted to give others a chance to voice thoughts and concerns or otherwise emote and interact.
Jul 28, 2023 8:56 pm
War breeds hatred, hatred makes the shadow stronger. I’ll do anything to help.
Jul 28, 2023 9:05 pm
Éothain‘s mood darkens. "Any who use children as pawns deserve the edge of my sword. I vow on that same sword to do what I can to bring the children home. One of life’s twists is that peace is always hard-fought. It benefits all folks to keep the peace we have."
Last edited July 28, 2023 9:47 pm
Jul 28, 2023 11:56 pm
"I have little to offer other than my youth and my will to learn from you all, but... I want to help returning those children home, and bring the culprits to justice. Nobody should do this to a Gondorian mother and remain unpunished..."
Jul 29, 2023 6:25 am
Éothain answers Seònaid. "My horse and I have not travelled farther south than the river Anduin, but I know the Haradrim have an unfamiliar culture. Their ways are not ours -- we must tread lightly in our dealings with the people. I have also heard tales of trained mûmakil, their fierce beasts which are as tall as two men and are used with great effect in battle."

Then Éothain turns to their host. "Commander Andireg, may I humbly request a map for the Southlands? It would hasten our travels greatly."
Last edited July 29, 2023 6:27 am
Jul 29, 2023 3:42 pm
"The ship was of a type that was, and is still, commonly used by the Corsairs in war. Shallow of keel, good for rivers, death for all aboard on the open sea in a storm. Following the last war, it was common for such raiding ships to be converted to merchant vessels... often under the same captain.

But, so, yes, we figure it is very likely that it is south-bound for Umbar which is still ruled by the Corsair-Kings and the center of everything for their ilk.

Of the captors, we know little. Their descriptions were of Southron men, no distinguishing marks visible. The ship is the distinguishing thing. Find the ship to find the children, it's our only link.

We hope that they are some sort of rogue-actors amongst the Corsairs... If it was a larger plan, that would mean they all wanted war, and if that was the case, they could just start pirateering in our seas or raiding the coasts and it would actually immediately profit them as well as achieve that goal.
", he wags his head.

When he speaks on, he sounds as much as though he is trying to convince himself of the truth, as you all, "No. This must be some sort of maneuvering. Which we hope will mean that we have time, for you all to succeed.

The Harad benefits from a peace just as we do. And so if their first goal is to immediately provoke us into war, and we don't take the bait, then they'll have to use the children as political leverage to achieve anything with them. And politicking takes time.
"

Looking to Eothain, he nods sharply, "I'm certain I can scrounge up some manner of map by morning. And I have access to a small war-chest from which I can furnish you with some funds.

We hope we have time, but it is only a hope. I would urge you all to leave for Umbar as quickly as you can complete any preparations.
"
emsquared sent a note to rpgventurer
Jul 29, 2023 8:13 pm
OOC:
Sounds like we are recruited.

Not sure what everyone will think of this idea but I wonder if it would make sense to disguise our culture/origins/trade and see if we can buy passage on a fast ship to Umbar? At the docks we can ask around to see if we can gather any extra news of the raiders?

Looks like Cirion & Seonaid has contacts in Pelargir that may help when questioning people on the docks
Last edited July 29, 2023 8:15 pm
Jul 29, 2023 8:28 pm
Duinhir had initial been disappointed when he learned it was just a case of kidnapping. Surely, the Gondorians could handle such a trivial matter themselves but upon hearing the commander explain the finer details he realizes that this is may be something more unusual. What are the kidnappers motives? The question intrigues Duinhir and with the prospect of preventing a war, this it is enough to sway him to offer his assistance.

"I'm willing to go to Umbar to find them" he offers then adds "I take it that the family have not been contacted or asked of anything in return for having their children back?"
Jul 30, 2023 3:17 am
Ragnarr is ready to leave in an instant always.
Jul 30, 2023 8:58 am
"Commander Andireg, you are most generous, but I have an additional, personal request. My horse, Skunktail, is stabled at the Crimson Fish, my current inn of residence. It pains me to say that she may be too much of a burden to accompany us on our boat journey. Can I get your assurance that the stabling fees will be paid and her welfare will be checked daily?"

"My companions, I have business tomorrow in the academic district, but I can leave in the afternoon. Before we go, since we will no doubt encounter prying eyes and ears, we should devise a reason for our travels together that will allay suspicions."
OOC:
I'm not against disguises, but we're low level so I don't think people would know who are characters are. And without a horse, Eothain would already consider himself in disguise. :-)

@emsquared, what do the PCs know about Umbar?
Last edited July 30, 2023 9:03 am
Jul 31, 2023 2:44 pm
Andireg shakes his head, no, to Duinhir, "The father was there with them at the time of the abduction and no demand was made. And there's been no other communications that we're aware of. That said, please leave any communications with the Lady Diplomat to us. We are drafting and sending official communication."

Looking to Eothain, "We could move your horse to a military stable, where it will be cared for as one of our own, if that is acceptable?

However, if you plan to travel by ship, you are unlikely to find standard passage available until several days, or perhaps even a week or more from now. The passenger ships are generally fully reserved well in advance.

It is not the most direct path, however the Harad Road is a good road, and the trip by foot takes maybe two weeks at a leisurely pace. By sea, on a passenger vessel with it's additional port stops, is still 7 days. So there may be little or nothing to gain by seeking ship passage.

However, I leave that choice to you.
"
OOC:
@rpgventurer, I'm going to bring our conversation out "into the open" as there's no real reason to "hide" the workings of the game with regards to character abilities from the group. Nor really even any information you may know from your Culture/Class/Background abilities.

Group FYI: Eothain has an ability that can give him information about a new Region without having been there. I had just inquired as to what his character might be most interested in...

So, where you guys are going, everyone is Southron/Haradrim. There is no distinguishing custom/mannerism/or saying that will help pinpoint the captors that your Background ability will give you. However, Eothain can know a few customs/mannerisms/or sayings of the Harad, or even from Umbar specifically that could help just fit in.
Jul 31, 2023 9:22 pm
He takes courage and asks the officer, "forgive me, Commander Andireg. When you say the father of the children was present at the abduction... surely he must have tried to defend them? Was he assaulted, or worse? He must have had some kind of confrontation with those blackguards..."

"Shame there are no ships ready to sail... it sounds like following on foot is the only way, then, if we are to start as soon as possible."

Cirion begins to form in his mind a sort of goodbye letter to leave to his father, trying to word the difficult reasons why he is refusing to carry on the well-established family ropemaking trade in favor of an uncertain chase, no doubt dangerous. He scraps each attempt several times, his thoughts like ink lines trying to leave marks on a paper that keeps ripping.
Aug 1, 2023 3:56 am
Éothain cannot hide his smile. "I'm sure it would surprise no one here to know I prefer overland travel to a sea voyage any day. if we decide to take Harad Road, Skunktail will be pleased to join us on our journey as well."

The warrior leans back, then straightens up suddenly. "Say, does anyone speak Southron? I hope so, because I don't. As you can tell, I speak Westron and, of course, Rohan. My Sindarin is fair. Those three have done me well enough in the past."
Last edited August 1, 2023 4:10 am
Aug 1, 2023 3:07 pm
Andireg nods at Cirion's words, "We really don't know much of the details of the attack or conflict, our rider was dispatched so quickly there was no time for him to gather a full report, particularly of the initial abduction attempt which he was not present for.

We know the father is alive - whatever happened, and an elder child - a brave daughter of Gondor - escaped, proving too much to be bodily hauled off if the captor were to still escape, and that's about it.

We expect to have a full report in the morning by carrier pigeon, but our rider is all we have at this point.

We know the abduction was well coordinated from the enemy's end.

They had men to bodily haul the children - escaping with the two younger - they had a group to run interference upon any guard intervention - employing nets to hinder chase, and even one man with an old iron implement well used by the Corsairs in the past to stop the outer gate from closing from above.

Our rider was dispatched before he could even know the resolution of the final fight upon the docks, but at least two of their number were downed, and three lept into the river as their ship sailed away.

And we do have military ships that could sail, but again, any such ship sailing into the waters of the Harad would be a reciprocation of this aggression and a possible provocation to greater conflict, not to mention, it would ruin any chance that you all will now have at surprise...
"

He draws a slow breath, and takes what looks like his first drink from the ale that has sat before him all this time, "It sounds as though you are all in, I can't express the gratitude that Gondor has for you in this time.

One final thing. There is a contact in Umbar that you should seek out upon your arrival. A dwarf of the Lonely Mountain... his name is Onar and he is a scholar and a smith. He is a true friend of the Free Peoples and, although he will have no knowledge of this attack, he will be able to help you as a relative-local with knowledge of the city.

You can find him here...
", he slides a folded paper into the table with an address.

"Unless there is anything else, I suggest you all get your rest, and I will meet you all at the south gate in the morning with the map, and the funds from the war-chest?"
Aug 1, 2023 3:37 pm
Thank you sir. We will bring honor to Gondor
Aug 1, 2023 4:36 pm
Seònaid picks up the paper and, sfter reading it, passes it along to the others.

"As a Gondorian I will honour my allegiance and not fail in my efforts to bring our children home to their hearth. Fear not Andireg, we will find them." Seònaid finishes her ale and stands up. "I will talk to some people along the Pelargir docks to see if anyone noted anything about them, before it passed on Minas Tirith. Anyone wish to join me?"
Aug 1, 2023 4:46 pm
Bob and I will
Last edited August 1, 2023 4:46 pm
Aug 1, 2023 4:50 pm
OOC:
I meant to bring this up at several points and seem to keep forgetting. He has the name of the ship as well: Storm-tide, and he gives that to you.
Aug 1, 2023 6:10 pm
"You have my allegiance too, Commander," he says standing up. "I will be at the South Gate tomorrow morning," he promises.
Seònaid says:
I will talk to some people along the Pelargir docks to see if anyone noted anything about them, before it passed on Minas Tirith. Anyone wish to join me?
"Not me, brave daughter of Gondor. I have a small... personal matter to attend to before leaving. If I can be excused..."
He nods in greeting at the new companions, then rushes outside, his head reeling.

A small personal matter! How the hell are you going to do this, genius? he thinks as he goes looking for a quiet spot to think...
Aug 1, 2023 7:44 pm
"I think the young lad has a sweetheart he needs to say goodbye too! Let us see if his courage can take him thru that! Hahaha!" Seònaid laughs at the departing back of Cirion.

"Your company is welcomed Ragnarr and Bob. Éothain? Duinhir? Are you joining us to learn more of the Storm-tide, or do you also have matters to attend too?"
Aug 1, 2023 7:48 pm
Please excuse me Seònaid, I will catch up shortly I want to check on something. Ragnarr sensing trouble on the young Cirion and follows him. Hail Cirion, what doust trouble thee?
Aug 1, 2023 8:35 pm
Duinhir gets up. "Have no fear, Andireg. We'll find the children." he says with confidence and conviction. He believes this himself.
He is happy to be going by the road to Southron. He had never been on anything bigger than a river boat, and so the thought of a voyage in open vast sea feels a bit unsettling.

He looks to Seónaid. "I'll go with you. The more we know the better we fare. Besides, I am a traveller and need no preparation before leaving."
Aug 1, 2023 9:49 pm
Ragnarr says:
Ragnarr sensing trouble on the young Cirion and follows him. Hail Cirion, what doust trouble thee?
"Ah. Ragnarr..." he says surprised to see a celebrated hero showing an interest in him."Nothing to worry about, just... I have to find a way to tell my father that I am leaving. He taught me the ropemaker's craft, and he expects me to follow in his steps and stay in his workshop for the rest of my days..."

He looks out at the river waters, flowing freely, and sighs. "But I always wanted more, to travel, meet people and explore... This is my chance and I have to seize it."

Then turning to Ragnarr, he adds, "I will find a way. Just need some time to think."
Aug 1, 2023 9:54 pm
Any father should be proud to have a son who wishes to test himself in this world. I bet your father just wishes the best for you as his son and will eventually understand. Bob here is a page if you need some assistance writing him.
Aug 1, 2023 10:39 pm
"You and... Bob have my thanks. But these are words I have to find myself..." he says with a sorrowful smile, before turning into the dockside crowd.

There is one place Cirion knows in Pelargir where a man can be alone with his thoughts. It is the crow's nest of a docked ship, forever in repair.
He climbs with practiced moves, and once up top produces some crumpled paper from his worn out satchel, some writing styluses, and starts the hard thinking.
Aug 2, 2023 12:23 am
Good on you son. Doing this on your own. Ragnarr tells him with pride in his voice. Ragnarr and Bob will catch up to the others
Aug 2, 2023 2:50 am
OOC:
@emsquared: Seonaid is interested in scouring the dock workers for anything they may remember of the Storm-tide, such as any cargo, if the crew visited anywhere notable, what they said to anyone. Maybe find if any visited a tavern and if anyone there has news.

She’s also interested in speaking with the custom agents and the harbour agents who schedule the ships for entry and exit on the Anduin.

She’ll start with people she knows thru her families business and go from there. She’l try to be discreet, and generous with bribes.

@stefron: are you fine to try this angle? What do you think we shld try as well? Not surd we’ll learn much more than we already have but worth a try i think.
"Shall we visit the docks then Duinhir, and maybe we can share stories of our travels as we go? I think you have travelled farther afield than I, and it is making me equally envious and so very curious."
Aug 2, 2023 3:13 am
Éothain says to Seònaid, "Thank you for the offer, but I need to go to the academic district and finish some business. While I’m there, I’ll learn what I can about Umbar and the Haradrim."
Aug 2, 2023 3:50 am
Ragnarr will use his knowledge to find the right people to ask.

Rolls

Traditions (advantage) - (2d20H1+1)

(144) + 1 = 15

Aug 2, 2023 1:38 pm
Many times he starts and scraps his letter. Many times he changes his wording. It is only late in the night, when the world has quietened down and the voice of the river is louder than those of menfolk, that he finds a form that he thinks expresses with honesty his feelings.
He puts the words on paper...
[ +- ] Cirion's Letter
Then, carefully folding it, he stores it in his satchel and begins descending the mast of the docked ship.
Long before dawn, and hours before his father wakes up, he leaves the folded letter by his side. He collects the few belongings that he will carry with him, and leaves home like a shadow among the shadows, before guilt, remorse or pity can change his plans.
Aug 2, 2023 3:04 pm
Drakis2 says:
OOC:
@emsquared: Seonaid is interested in scouring the dock workers for anything they may remember of the Storm-tide, such as any cargo, if the crew visited anywhere notable, what they said to anyone. Maybe find if any visited a tavern and if anyone there has news.

She’s also interested in speaking with the custom agents and the harbour agents who schedule the ships for entry and exit on the Anduin.

She’ll start with people she knows thru her families business and go from there. She’l try to be discreet, and generous with bribes.

@stefron: are you fine to try this angle? What do you think we shld try as well? Not surd we’ll learn much more than we already have but worth a try i think.
OOC:
That's a lot of different stuff you've laid out. I want to bring up a couple considerations that will impact this effort/any checks and narrative:

1. The work day is ending, there may be some dock workers still on the docks finishing up work that came in late, and their foreman, fisherman still coming in with the day's catch, passenger ships arriving, but the bulk of administrative type people - customs and harbor agents are probably gone by now. If you're looking for those types of people, Seonaid can figure that she'd probably only be finding them in their homes or in a tavern at supper.

2. The docks of Pelargir are huge. Probably a couple miles of shoreline at least, I don't really know how much space medieval docks take up, but they're big. It's the main and biggest port of Gondor, and a hub for trade, travel, and fishing. Naval ships also but they're at least in a separate harbor which you don't have access too. If you want to question random dock workers, it will take a lot of time.

You mentioned starting with people she already knows, and bribes, why don't we start there. How much coinage are you sliding their way (go ahead and subtract that)? And give me the question(s) you're asking them.
Mnrtoler says:
Ragnarr will use his knowledge to find the right people to ask.
Being from Lake Town you both know at least something of the working of ships and docks, and so when Ragnarr confers with Bob, you both agree that probably some sort of harbor master - or their ledger - would be best to try and learn anything about the Storm-tide. As for it's crew or their activities? You can't really fathom what/who would yield anything there, other than just if you were to get lucky questioning a person that happened to see and pay attention to them (doesn't mean there ISN'T someone, just you guys can't think of who that would be).
Aug 2, 2023 3:06 pm
Dr_B says:
[ +- ] Cirion's Letter
OOC:
Woah! Super cool web-tool(?) to generate that!

Thank you for this insight into Cirion!
Aug 2, 2023 3:42 pm
emsquared says:


Being from Lake Town you both know at least something of the working of ships and docks, and so when Ragnarr confers with Bob, you both agree that probably some sort of harbor master - or their ledger - would be best to try and learn anything about the Storm-tide. As for its crew or their activities? You can't really fathom what/who would yield anything there, other than just if you were to get lucky questioning a person that happened to see and pay attention to them (doesn't mean there ISN'T someone, just you guys can't think of who that would be).
OOC:
I agree finding that one person is time wasted.
Ragnarr will search for the Harbor master and ask him for any information he can get about the ship Storm-Tide. I’m hoping this background feature will assist in gettting information from him.
[ +- ] Feature troubling to the wise
Aug 2, 2023 4:01 pm
OOC:
She’ll start with the folk she knows thru her families connections. She’ll spend the equivalent of a couple of ales or plate of food per person. Not sure how much that is, but she has 16 silver pennies so she’ll try to make it last
Aug 2, 2023 6:17 pm
Drakis2 says:
OOC:
She’ll start with the folk she knows thru her families connections. She’ll spend the equivalent of a couple of ales or plate of food per person. Not sure how much that is, but she has 16 silver pennies so she’ll try to make it last
OOC:
Let's call it 1 sp.
No one you speak with knows anything specific about the Storm-tide, which since it is a ship from the south (and so would most likely deal in more exotic things), and since your contacts deal more in exotic goods - that says something in itself. Namely that the ship probably hasn't been sailing as a trade ship for very long, at least not while trading it's most likely cargo.

Beyond that the input she gets back pretty much comes down to the fact that any ship coming from the Harad, destined for Minas Tirith directly, probably wouldn't have stopped for long in Pelargir. Otherwise it would just offload it's goods there and head back south for the next load. The trip up river is slow, and hazardous due to the potential shifting of the channel. And it's not a long enough journey that the ship would need to stop here and reprovision, or let the crew off lest they go insane. They likely just passed through.

However it would HAVE to make one stop in Pelargir, and that would have just been a quick anchorage for a customs-type inspection to ensure there wasn't an army on board/that it's carried goods matched a registered bill of lading.

Things like it's cargo and crew size could be found on that registered document, as well as who was to receive the shipment at it's destination, but that document is basically just a piece of paper in a large stack of papers somewhere now, waiting for some commerce ministry to review it.
Mnrtoler says:

Ragnarr will search for the Harbor master and ask him for any information he can get about the ship Storm-Tide. I’m hoping this background feature will assist in gettting information from him.
OOC:
The work day is ending, there may be some dock workers still on the docks finishing up work that came in late, and their foreman, fisherman still coming in with the day's catch, passenger ships arriving, but the bulk of administrative type people - customs and harbor masters are probably gone by now.

If you're looking for those types of people, you can figure that they would probably only be found in their homes or in a tavern at supper.

Where/how do you propose to find the harbor master?
Aug 2, 2023 6:20 pm
Ragnarr will try to find a harbor master office to see if he can find a way inside to look for documents if no on is there.
Aug 2, 2023 6:39 pm
OOC:
So I forget if this is RAW guidance or not, but particularly early on, I like to remind players of the Shadow rules before implementing them.

AIME (and Tolkien's works) is often about an internal struggle between darkness and light, as much as the external. And that is reflected in AIME by the Shadow mechanics. The Shadow is a game that works best/is most fun when players willfully engage in it as a way to help tell their character's stories. But sometimes players view it as a pronouncement by the DM that; "You are EVIL! Bad wrong fun!"

I want to ensure you all that is not what I am doing here, I am merely opening up the Shadow game for you to engage in, if you want to, to help tell your character's story.

And in this moment, Ragnarr breaking and entering into the harbor masters office would be a minor Misdeed (you will gain automatic Shadow). I am giving you the opportunity for him to think better of it, and turn away, if you don't want to start chalking up Shadow/engaging in the Shadow-game just yet :)

From the book:
Quote:
Committing despicable or dishonourable deeds,
regardless of the end they sought to achieve (see
Misdeeds).
Aug 2, 2023 7:13 pm
Just as Ragnarr is about to break and enter, Bob speaks up,

"Sire, sure you don’t want to wait til the harbor master is returned tomorrow?"

"Of course you are right young Bob. Thank you for stopping me in my time of weakness. I believe we are not leaving til the afternoon.
OOC:
Thanks Dm I was not thinking about that mechanic and no not wish to gain shadow this early.
Last edited August 2, 2023 7:13 pm
Aug 2, 2023 7:16 pm
OOC:
Seònaid will try to track down the custom agemts, asking around to find out which tavern any of them would likely visit.

If no success with that she’ll call it a day and go home to spend her last night with family before leaving
Aug 2, 2023 7:38 pm
OOC:
It's already late by the time Seonaid is done meeting with her familial contacts.

To press forward looking for a customs agent will take her deep into the night, beyond the time where she can still get a good night's rest before the meeting time with Andireg at the gates and the beginning of the journey.

If she presses on, she'll have to succeed at a DC11 Con save, to not begin the following day with 1 level of Exhaustion.

If you want to take that risk, go ahead and roll the save, and a skill check (Persuasion? Traditions? Intimidation?) that matches the narrative for how you propose she will achieve this. DC could vary based on her methods, but I don't see this as being a particularly easy feat.
Aug 2, 2023 7:57 pm
OOC:
That’s fair enough, as it would be a long slog. In that case she’ll call it a night and go home. Thematically she’d be more likely to want the time with family than spend it chasing scant evidence.
Seònaid, tired from her day of trudging between taverns and community halls decides to go home.

Walking into her parents house she is thrilled to see them busily laying out the evening meal. She greets her brothers families, sweeping up her youngest nephew in a big hug.

"Oh my Haluin, you are growing so tall!" she turns to her brother. "You’ll soon be bigger than your father, but that’ll be easy as he always was a shorthouse!"

She joins in the happy laughter and banter this starts. She decides to wait till after mealtime, when the children are abed, before she tell her parents that she is leaving on her travels again.

It is never easy, so let them have this time of joy first. Although from father’s glances I think he already suspects. He always seems to know.
OOC:
She will meet the others at the appointed time the next day
Aug 2, 2023 8:29 pm
Duinhir follows Seónaid's lead as she has some connections and know some people to talk to. They learn some but nothing concrete about the Storm-tide.

As their way part in the evening when Seónaid returns to her home, Duinhir figures he might as well take a last drink at one of the harbour taverns, talking to sailors to pick up any rumours about the affaires of Southron. He does not have any hope that anyone he talks to knows anything about the ship, so he is content to learn a bit more about the place they are going.
After a few conversations he returns to his lodging to get some sleep before their departure.
Aug 3, 2023 8:09 am
"Til the morrow then." Éothain bids farewell to his new companions and weaves his way to the Crimson Fish. The inn, a simple but comfortable place along the edge of the academic district, was recommended by a Gondorian merchant who once visited his family farm. After a simple repast of roasted mutton and carrots, he goes to the stable next door, where the smell of horse sweat and dung greet him like an old friend.

Sixth stall, left. Skunktail sees Éothain and bobs her head in anticipation. He feeds her a clump of dandelions gathered during their excursion earlier in the day and pats her neck. "Good girl. We're back on the road tomorrow. No more empty caves. At least for a while."

"Where are you going? Not too far I hope. Skunktail and I are becoming friends." Thilioril, the stable master, was not far behind Éothain with her own handful of dandelions. "Two treats in one night? You are one lucky horse."

Meeting Thilioril was the highlight of his stay in Gondor. Her smile and welcoming manner put him at ease as soon as he arrived. More importantly, her knowledge of horses rivaled many in Rohan, although he wouldn't dare mention that in his homeland. They even shared a fondness for Sindarin poetry.

"I am escorting a merchant south to a border village. I'm not sure when I'll be back ... maybe a fortnight."

"Don't take too long, or I might finish the 'Rhymes of Rivendell' without you." She grins and heads back to the inn, leaving the warrior alone for his nightly practice of brushing his horse.

The next morning, Éothain discretely gathers some information about common customs and sayings in Umbar and Harad. After packing his belongings, he leads Skunktail by foot to the rendezvous location.
Last edited August 3, 2023 8:14 am
Aug 3, 2023 3:55 pm
Mnrtoler says:
"... I believe we are not leaving til the afternoon. "
OOC:
The meeting with Andireg is in the morning, but you all can decide to leave, ofc, whenever you want.
The rays of the rising sun are tinted orange this morning, perhaps by some wildfire burning far to the east, and the air is crisp and cool - a pleasant spring morning, despite a towering bank of clouds standing out over the Bay of Belfalas threatening the afternoon.

As you all approach the south gate, you can spot Andireg from some ways away upon a horse, although he is wearing fully civilian garb this morning. No raiment or colors of Gondor at all, really just his fine broadsword in it's sheath, dangling from his saddle to indicate he is any sort of warrior.

You also notice he has a small, wicker cage strapped to the rear skirt of his saddle with a small bird inside it.

His smile upon seeing you is wreathed in hope and gratitude, and he nods to each of you as you gather.

He hands over a buckled leather pouch that jingles with coin, and takes up the cage as well, "This is a carrier pigeon. The father is sick with grief, and our generals are making preparations for any greater military response, should it be necessary. Please send word once you have the children, or if there is any other... more significant development.

The Lady Diplomat should have a full report of what is going on by the time of your arrival. I would encourage you to not meet with her however, unless you believe you can do so under the utmost secrecy. Again we do not know who is behind this, and where they might have ears and eyes...

Gondor does have a small embassy that is currently staffed in Umbar. And you should take the children there upon their safe retrieval. That is where their mother is, and you all will be able to make a return journey under military escort...

Eh...
", he lets out a heavy sigh, and searches for more words.

"I don't know what else there is to be said, other than, again, Gondor and all the Free Peoples of the North owe you a debt for your aid, and may Tulkas be at your back."
OOC:
There's 50 sp in the pouch, for your all to do with as you wish.

@GreyWord you can add 10 sp to Onar, and we'll call it monies he's earned with his smithing.

I don't want to rush us into the Journey of there are things ppl still want to to do in Pelargir. But I do want to get you all thinking about the Journey Tasks (with their most commonly used abilities/skills):

Guide – Wisdom & Survival
Hunter – Survival
Lookout – Perception
Scout – Investigation & Stealth

More than one character can be assigned to each task, for instance if someone is good at one skill or ability but not another that is important for the role.

I don't mind a meta discussion about those, of that's how you want to handle it.
Aug 3, 2023 5:32 pm
OOC:
Posted some ideas in OOC Chat
"Rest easy Andireg, we will tread softly in Umbar," she pats his arm, and reaches for the caged bird. "I shall use some of the coin to buy a pony, if Èothain would care to help me?"
Aug 3, 2023 10:24 pm
"I am happy to help, Seònaid. Lead the way to your favorite purveyor."
Aug 4, 2023 12:26 am
"Thank you, if you can help choose me a good mount as I typically travel afoot. I know a woman who is known to be fair in her pricing."

Seònaid turns to Cirion and asks, "Will you join us, and we can also help you get provisioned if you wish?"
Aug 4, 2023 2:39 am
OOC:
Do we know around how much a horse would cost? Also does traveling by foot and horse the same speed?
Aug 4, 2023 3:04 am
OOC:
@Mnrtoler: Good point. I saw in the PG that travel speed is 20 miles per day on foot, 40 miles per day on horse. I expect that depends on their being a maintained road of some sort. Doesn't have price of mounts, but saddles are listed 1GP. So Andireg has given us about 2 GP, which probably is not going to get us any mounts. So we travel on foot I'd guess.

@emsquared: How many miles is it to Umbar from Pelargir, and is there a road?
Aug 4, 2023 6:42 am
OOC:
There are prices for horses in the Rohan guide, p 149. A pony costs 8 silver.
Aug 4, 2023 7:09 am
"A fine morning to you, noble companions. Yes, I shall join you in the preparations," Cirion replies feeling much relieved, his guilt starting to dispel now that this new chapter of his life is getting into motion.
Aug 4, 2023 1:07 pm
I shall accompany you also if that is okay. We will require a stead if everyone else is. Cannot be holding the group back.
Aug 4, 2023 2:16 pm
Drakis2 says:
OOC:

How many miles is it to Umbar from Pelargir, and is there a road?
OOC:
It's about 600 miles by road. The distance would be shorter off road. But traveling on a good road, which this is, pretty much all the way, cuts travel time in half. And going off road would not cut the distance in half, only to like 2/3s - 3/4s.
Aug 4, 2023 7:01 pm
OOC:
@emsquared When you say it will take about 2 weeks up above was that on foot or on horse back? Based on the 600 miles that’s horseback, but wanted to clarify if we need horses in order to not be too late.
Aug 4, 2023 7:50 pm
"I say we provision quickly, so we can take advantage of the day and reach Umbar as quickly as we can", Seònaid says to the group. "Let us see if we meet any trading caravans going south, and we can barter for a ride."
OOC:
I’m ready to get going!
Last edited August 4, 2023 7:51 pm
Aug 4, 2023 7:54 pm
Agreed let us move while the daylight is in front of us!
Aug 4, 2023 8:45 pm
"A good morning to you all" Duinhir greets them. "I agree, we should start our travels while the day is young and make most of this fine day."
Aug 5, 2023 4:21 pm
"What are we waiting for, then? Onwards, fellow travellers!"

So this it... the first steps of my new life, He thinks as they walk out of Pelargir. He finds comfort in the company of his newfound fellow adventurers, and is eager to hear their stories.
Aug 5, 2023 8:01 pm
Bob, I am no longer in need of your services. You have a new master to document the actions of. I order you to record The Epic of Cirion the story of a young man finding himself
Aug 5, 2023 9:15 pm
He smiles at the thought of a scribe chronicling his adventures. "Ha, rest assured, Bob - there is very little to record yet! You'll have an easy task."
Aug 5, 2023 11:28 pm
Seònaid laughs and pats Cirion on the back.

"Do not say that young man. Surrounded by such generous of spirit warriors as Ragnarr, and his able scribe Bob, you are in the company of those that will soon commit to great deeds, and I am sure you shall be one of those at the forefront. You have courage. Yes, as you command, let us be on our way."
Aug 6, 2023 7:56 am
"Greetings all! My business is done in Pelargir." Éothain will mount and ride Skunktail once the party exits the city gates. "The road ahead is clear for our expected journey."
Aug 7, 2023 2:33 pm
Mnrtoler says:
OOC:
@emsquared When you say it will take about 2 weeks up above was that on foot or on horse back? Based on the 600 miles that’s horseback, but wanted to clarify if we need horses in order to not be too late.
OOC:
That's on foot. A good road cuts travel time in half, and can be reckoned independent of Terrain Difficulty/Peril Rating.

600 miles / 20 miles per day on foot = 30 days

30 days * 1/2 days for good road = 15 days

Ok, so if we're ready to go, and here are our Journey tasks:

Cirion - Scout
Duinhir - Scout
Éothain - Lookout
Ragnarr - Guide
Seònaid - Hunter

Let's get on with the mechanical Journey Phase!

So with Ragnarr as our guide, @Mnrtoler, please give us our 1d12 Embarkation roll, modified by your Survival skill+1/2 Wis modifier (round down)! (I'll about for the Peril Rating on the back end.)
Aug 7, 2023 3:25 pm
Follow me friends!
Last edited August 7, 2023 3:25 pm

Rolls

Embarkation - (1d12+4+1)

(5) + 5 = 10

Aug 7, 2023 5:05 pm
OOC:
Making a roll, will come back to fill in narrative after.

Bear with me, thanks.

Rolls

Journey Event

Aug 7, 2023 6:11 pm
OOC:
Hey gang, so, normally, I might take the opportunity to expand a Journey Event or two into a Skill Challenge or very mini-sidequest.

But as we have a player waiting on us, I'm going to keep this a pretty straightforward thing.
As the party embarks upon the ancient Harad Road, the sun-drenched expanse of Harondor unfolds before you like a tapestry of contrasts.

A surprising touch of spring-like coolness continues to fill the usually arid air, carrying the subtle scent of blooming desert flora. The transition to a desert's harshness still seems a long way off, and it grants the beginning of your journey a feeling of leisurely respite.

The sandy soils, which you might have expected to be parched and unforgiving, are currently bearing traces of new life along the roadside, as delicate wildflowers dot the landscape with bursts of color, harmonizing with the earthy tones of rugged escarpment.

On either side of the road, the northern reaches of the Harad lay before you on the horizon. Rolling dunes barely discernable in the distance, kissed by golden sunlight. Towering sandstone mesas stand as silent sentinels watching your approach, their rugged beauty defying the relentless passage of time.

The first few days at least pass easily as you progress along the Harad Road, the merging of this spring-like vitality with the stark beauty of the approaching desert leaves an indelible impression. This unexpected harmony in nature's rhythms seems to mirror the journey of you all as you travel this ancient path, a reminder that even in the harshest of landscapes, the promise of renewal and growth can persevere.

You do see many travelers at this stage on the road with you, some going south - most of them peeling off in the first day or two to return to local settlements, but many are heading north. And of those, most appear to be fairly small groups of simple folk - traveling workers, craftsmen, merchants - but it is on the third day of your journey when you spot a larger contingent heading your way from the south. Perhaps a dozen people, a few of them on horseback, and from this distance you think they may be armed.

They could be nothing - perhaps just a wealthy caravan under armed guard - or, the Corsair Ship-Lords are in control here, they could be hostile Haradrim looking for Northerners worth shaking down...
OOC:
So, two things:

1. because of your well-rolled Embarkation, you each may ignore the first level of Exhaustion that you may or may not get during the course of the Journey.

2. would you like to try to avoid this large contingent on the road, or just continue on your course and pass them by (and hope that they just pass you by)?
Aug 7, 2023 6:57 pm
OOC:
Awesome I actually rolled well enough to help the group not get exhaustion.
In barely more than a whisper, What do each of you think of this group coming? Shall me meet them head on and hope they have reason to continue their journey uninterrupted or should we try to avoid them?
Aug 7, 2023 7:16 pm
His heart is longing for adventure, and his instinct would be to meet this group of travellers and hear their stories. But the solemn words of the Commander in the tavern still ring in his ears.

He responds in a whisper too. "If I may say... the Commander made it clear that time is of the essence, if the children are to be found... maybe we should avoid these men without risking a delay? Unless we think they might have spotted the vessel we seek further South? You are more experienced than I, what say you? Seònaid ? Duinhir ? Éothain?
Aug 7, 2023 7:48 pm
OOC:
What does our Lookout (Éothain) make of them?
"I say we avoid them," Seònaid whispers to Cirion & Ragnarr. "Wait to see what Éothain spies of them. Friend or foe."
Aug 7, 2023 8:16 pm
"Avoid them. I prefer we not risk any delays."
OOC:
Does Éothain get a Lookout roll?
Last edited August 7, 2023 8:20 pm
Aug 7, 2023 8:30 pm
There is a concerned look on Duinhir's face as he spots the group approaching them "Yes, I too believe we best avoid this band. Even if they are not hostile towards us, I dont think they'll let up pass without inquiring into our business. And much of our mission rest on secrecy and being unnoticed."
Aug 7, 2023 10:48 pm
Sounds like we are all in agreement. . Ragnarr guides the group away from this oncoming group. He does his best to look natural about this reroute
Last edited August 7, 2023 10:49 pm
Aug 8, 2023 2:18 pm
Drakis2 says:
OOC:
What does our Lookout (Éothain) make of them?
rpgventurer says:
OOC:
Does Éothain get a Lookout roll?
OOC:
Yea, so this is where I might normally expand these Events some.

There's no reason in the narrative why you couldn't.

But by the book, these Events are pretty scripted. They generally don't ask for more than one roll, from more than one task-person.

So by the book there's not much "room", or benefit, for allowing more rolls than what is described, lest you possibly dilute the value of the task of whomever's challenge it's "supposed" to be.

For instance if it was discovered they were no threat via the Lookout, then you could pass by them with little fear, and suddenly there's one less Scout Event for the Scout to shine.

And again since we're trying to proceed through this a little quicker, I'll just stick to the book.

And in this case it's a challenge for the Scout.

Dr_B, please give me a Stealth roll with Cirion!
Eothain figures that getting any closer, to try to discern their exact nature any better, would just as likely allow them to discover you.

Cirion notes that you're all going into a dip in the road, and you will have the cover of hill for several minutes in which you could get away from the road. If you all are to avoid them, now is the time to do it.

Rolls

Journey Events

Aug 8, 2023 6:14 pm
OOC:
here goes!

Rolls

Stealth (Doubled) - (1d20+6)

(15) + 6 = 21

Aug 8, 2023 9:23 pm
OOC:
Nice roll!
Cirion leads the company off the road and follows a wash-out a good 200 meters to the bottom of, and around, the hill ahead.

It's impossible at that point to make any sort of visual contact with the approaching contingent, without affording them the same opportunity to observe you, and so he does his best to match the pace they were making and tries to mirror their progress down the road with the company's progress around the hill, keeping the mound in between the two parties the whole time.

And he must do a fine job of it because by the time you all re-emerge back onto the road you can see the contingent must be a kilometer past the dip where you went off road, along the way north.

And they either don't look back, or they don't notice your passage if they do, or perhaps their business was such that they wouldn't care to double-back upon you if they did.

And so it is you are able to move beyond them without further trouble and really without lost time.

From there the days become progressively warmer as you continue south, and you draw closer and closer to the true southern border of Harondor and the North - the Harnen River. And it is upon the seventh day, after you've began a slow decent into the Harnen River valley, when the landscape begins to look as you had always been told the Harad would look.

The soils of tan or gray silt and loam give way to hard and cracking ruddy clays and stone and blowing sands. The mesas and canyons still carry a foreign type of beauty, but as you leave behind your familiar land, that foreign-ness may begin to feel more like isolation and the simple threat that resides within anything that is an unknown.

And it is in the Harnen valley that you first begin to encounter the hollow remnants of ancient wars fought between North and South.

Towers with foundations of northern granite arranged in familiar northerner's ways, but now with limestone materials and the structural style of the South standing upon their architectural bones. A reminder of past victories and recent defeats - and the deaths of the many that paid for each. You move past them, but it seems there is always another such ruin around the next bend.

When the day is nearly done, and the heat is at it's peak before it must relent with the setting sun, and the city of Tharven - the last city before entering the true Harad - is in sight... the road passes through what appears to be a great graveyard.

No doubt the site of some old battle ground. And around you in all directions stretch small stone monoliths, and cairns, and in some cases carved statues marking the thousands of spots where someone died. The implacable stone figures standing like thousands of spectres-made-real, watching you pass, jealous of the life you still have, and unforgiving and unyielding with their gaze.
OOC:
Alright, everyone give me a DC14 Wisdom save ability check, please!

(And ofc any narrative.)
Aug 8, 2023 9:35 pm
OOC:
Rolling
"There is something unsettling about this place," Seònaid whispers as a chill passes thru her bones. "Something...unclean"
Last edited August 8, 2023 9:36 pm

Rolls

Wisdom - (1d20+1)

(9) + 1 = 10

Aug 8, 2023 10:45 pm
OOC:
So close lol
I agree. We should not be here Ragnarr says a shake in his voice
Last edited August 8, 2023 10:49 pm

Rolls

Wisdom save, DC:14 - (1d20+2)

(11) + 2 = 13

Bobs wisdom save in case - (1d20)

(6) = 6

Corruption save - (1d20+2)

(7) + 2 = 9

Aug 9, 2023 7:18 am
He looks around nervously, almost expecting those ancient statues to raise, their resentful gaze to follow them.
"You feel that too," he whispers as if not to disturb the rest of the fallen, "I thought it was just my nerves..."

Rolls

Wisdom save - (1d20+2)

(10) + 2 = 12

Aug 9, 2023 2:20 pm
OOC:
I messed up, this is just supposed to be a Wisdom ability check. No save prof.

Looks like it hasn't made a difference yet tho...

EDIT: I also might as well add, if you fail the ability check, THEN please roll a Corruption Save (WIS+prof if you have it+any special Culture/Class bonus if any)
Aug 9, 2023 3:12 pm
emsquared says:
OOC:
I messed up, this is just supposed to be a Wisdom ability check. No save prof.

Looks like it hasn't made a difference yet tho...

EDIT: I also might as well add, if you fail the ability check, THEN please roll a Corruption Save (WIS+prof if you have it+any special Culture/Class bonus if any)
OOC:
I understand why you would get them mixed up. Usually when it is something happening to the pc it is a save
Aug 9, 2023 4:28 pm
OOC:
Yea, that and also I personally just don't like "naked" ability checks. I can't think of a time when I've called for one myself. If it's an ability check there should almost always be some relevant Proficiency or Tool that can be attached to it, imo.

So when I see text that says "Wisdom test" my brain is just like, "Wisdom SAVE".
Aug 9, 2023 8:28 pm
"It is the statues. It's like they are looking at us." Duinhir adds with a shiver that is out of place on such a warm afternoon.

Rolls

Wisdom check - (1d20+1)

(2) + 1 = 3

Wisdom save - (1d20+1)

(3) + 1 = 4

Aug 9, 2023 8:34 pm
Éothain's expression is grim. "The dead deserve songs and stories of their bravery, so the living can bestow the honor they deserve for generations. Out here their names and deeds are forgotten and ruined like these memorials of stone."

Changing to a more soothing tone, he pats his horse's neck. "Careful, girl. I feel it too. We'll get past this place soon."

Rolls

Wisdom check (DC 14) - (1d20+2)

(20) + 2 = 22

Aug 9, 2023 8:42 pm
OOC:
amending the roll I think I have no bonuses

Rolls

Wisdom check - (1d20+2)

(4) + 2 = 6

Cirruption save - (1d20+2)

(17) + 2 = 19

Aug 9, 2023 9:06 pm
OOC:
Her WIS is 12 so the roll failed.

Rolling for Corruption Save
"Well said Éothain but here, there is nothing left but sadness and neglect. I agree, let us flee this place, and quickly."
Last edited August 9, 2023 9:09 pm

Rolls

Wisdom - (1d20+1)

(12) + 1 = 13

Aug 10, 2023 2:08 pm
OOC:
Oops, rpgventurer if you got an @ from me, I apologize, I had typed up this post yesterday before you posted, and neglected to remove the @ when I added in everyone's roll results/consequences.
The weight of the Shadow presses upon you all here, and some in the company are better able to handle it than others. Even though no great amount of time is spent there, the expansive grave site and it's stone sentinels claw at your minds and your hearts, and threaten to pull them into their darkness.

Even after moving beyond it, physically, and into the relatively vibrant town of Tharven, it's feeling remains with you for some time, dragging at your thoughts.
OOC:
Ragnarr, Duinhir, and Seonaid, each please record 2 Shadow Points on your character sheet as you pass through this Blighted area.

And Duinhir, and Cirion you would gain a level of Exhaustion, EXCEPT for the good Embarkation roll. So that is negated for the both of you.
In the following days, you move out of the Harnen River valley and it's ruddy canyon walls and into the true desert of the Harad.

The road gradually becomes of a lesser quality here, cobbles are cracking and turning to dust - never having been replaced in what must be centuries, low and long drifts of sand snake across it at irregular intervals, but it is at least still far better than traveling through the trackless wilderness.

The sun and the wind become unrelenting, and it taxes your resources as they have not yet been taxed.

If there is one good thing about it, perhaps it is that as the land becomes more and more barren it becomes harder and harder for any potential threat to conceal itself from you all. Although you know you all are similarly exposed... You see virtually no Northerners now, upon the road. Or at least none that you can tell by their dress. And so it is easier for the feelings of isolation and exposure to grow.

And so it is, in the second week of your journey, that you find yourselves overlooking a likely camping spot for the night, a ways off the road down a steep embankment.

It is a wide, flat area encircled by a ring of large rectangular stones arrayed around it's perimeter at several points, with an inner circle of smaller rectangular stones inside that, of which there must be more than twenty.
OOC:
Can Duinhir, our Investigation Scout, please give me a INT (Investigation) check DC14, to determine it's suitability please?
Aug 10, 2023 3:55 pm
OOC:
Rolling wisdom

Rolls

Wisdom check - (1d20+3)

(14) + 3 = 17

Aug 10, 2023 8:55 pm
These lands are foreign to Duinhir. Eriador and Gondor are familiar places where he knows a good place to camp when he sees it but this is far from home. The site looks like a good place to set up camp. Duinhir is however checking it to make sure it is indeed suitable.

As far as Duinhir can tell, this place is as good as any to stay the night.
Last edited August 10, 2023 8:55 pm

Rolls

Investigation - (1d20+2)

(5) + 2 = 7

Aug 10, 2023 9:50 pm
Indeed the spot seems ideal for a camp!

Level ground, good drainage around it, sheltered from the scouring winds, there's even a spot in the center to hold a fire - although there hasn't been one there in probably a couple weeks by Duinhir's estimate. There's no buildings or fencing or signage to be seen around so it doesn't even appear to be anyone in particular's property. None of the shaped stones seem to bear any symbology, nor writing, so there's not even anything vaguely sinister about the arrangement.

It may very well be a purpose built camp site for weary travelers!?

And so there you're all able to make your evening meals and other preparations and bed down for the night, with no trouble and even some degree of comfort!

However... a bit before dawn, and before you're all well rested, a group of Southron folk walk up into the camp site.

They're not armed, and indeed they appear to be relatively simple villagers. Many are of advanced age walking only with the aid of tall sticks, or younger helpers.

But they do seem to start insisting that you all must leave the area. They speak in the Southron tongue so it's perhaps hard to know exactly what they're saying, but they gently wake each of you, wrapping on the hard ground with their walking sticks and making soft but firm exclamations to get your attention (Eothain is perhaps able to recognize some formal greetings in there), and they're certainly making some sort of polite explanation with their words and gestures to the clearing, but they also make vigorous shoo-ing motions.

A few of them break off the hard heels of a bread they have in bindles, and hold those out, beckoning you to take the meager sustenance, before you get on your way.
Aug 10, 2023 10:05 pm
OOC:
Seònaid will do her best to make ssnse of their warnings. Her languages are Sindarin, Westron, Common Tongue, but she does not have an understanding of Southron. Can she try those languages in the hope one of the locald understands it?
Aug 10, 2023 11:24 pm
OOC:
Yea, of course.
Seonaid tries her various languages out upon the early morning new-comers, and it's hard to tell if or how much they understand, but it does spur one of the younger helpers to say, in a heavily accented version of Westron, "Go. Please, go.", along with a string of more Southron.
Aug 11, 2023 2:26 am
Not wanting to be rude, Éothain accepts a bread heel. "Thank you," he says in Westron. He takes a bite — actual bread is a luxury on an overland journey — then packs up his gear before he finishes it.
Aug 11, 2023 3:24 am
Ragnarr being used to being ran off from places gets up in a hurry and is very apologetic.
Aug 11, 2023 5:48 am
Seònaid shrugs her shoulders and accepts the bread, giving the person a friendly smile. Then, packing her belongings, she joins the others on their trek out of the ring of stones.

"Maybe it is something special to them. A place of ritual, or somewhat," she comments to the others. "I am just glad we did not mistakenly break any taboos or cause insult to these people."
Aug 11, 2023 7:44 am
Cirion gathers his things and packs his bed roll, then accepts some of the dark bread, bowing his head.

"Their intent seems friendly enough. They could have attacked us if they meant us harm. But, what are they warning us against?"

After observing his more experienced companions eating the bread, he follows suit and eats his portion.
Aug 11, 2023 2:29 pm
The trek back up to the road requires a significant climb with many switch backs, and it's mostly in full view of the great clearing.

And so you can see as you leave, that once you've cleared the space, the older members of their group simply sit on the smaller stones that make up the inner circle and start a fire, eventually placing a pot over it to boil, and begin chatting. And in the meanwhile the younger helpers begin to erect poles that make a framework for what will probably be a sun-shade to cover the inner circle during the day.

It's hard to say exactly what kind of gathering is taking place but it appears that these folks just had some manner of gathering scheduled out here on this day, and were arriving early to get everything prepared before the heat of the day. The sun is just about to rise by the time you crest the edge of the ridge, and they are nearly finished with their set up.

Regardless of their intent, their arrival and need of the space stirred you all from your restful slumber at a time when good sleep was most needed. And it's a dour beginning to the day and the last leg of your journey.
OOC:
Everyone takes a level of Exhaustion from the disturbance and lost rest. However Duinhir and Cirion are the only ones effected by it, as they're the only ones that have already "used" their "Exhaustion-negation" from the good Embarkation roll.

Last thing is the Arrival.

Ragnarr, please give us a straight 1d8!
Aug 11, 2023 9:37 pm
OOC:
does this Man of Minas Tirith ability apply?
Quote:
Cultural Virtue: OVER DANGEROUS LEAGUES - You may ignore the first level of exhaustion you gain. Afterwards, this ability cannot be used again until you have taken a long rest.
Aug 11, 2023 9:52 pm
Dr_B says:
OOC:
does this Man of Minas Tirith ability apply?
Quote:
Cultural Virtue: OVER DANGEROUS LEAGUES - You may ignore the first level of exhaustion you gain. Afterwards, this ability cannot be used again until you have taken a long rest.
OOC:
I would say so! Nice catch.
Aug 13, 2023 8:33 pm
In the last few days of the journey the land begins to shift away from highland desert, toward arid steppe, and eventually coastal lowlands where things begin to turn green again.

And the last two days in particular it is perhaps comforting to see the familiar geometry of agriculture carved into the land, as sprouting fields and leafing vineyards begin to create a patchwork over the falling hills out into the distance.

You can see Umbar from many miles away as you approach, indeed most of the last day of travel you can first see the peaks of it's tallest towers and buildings, of which there are many, and their tops are shaped rather like upside down onions. Bulbous and round on the bottom and drawn up into a pointed spire at the top. Then the undulating forms of its blocky architecture come into view, much the same color as the pale terracotta soils beneath them, stretching to the sea. And finally it's tan and yellowish tall city walls.

Umbar is not as spread out as Pelargir, but it has more verticality built into it, and you figure it must house as many people or more.

As you draw closer to the gates you can see that, at the moment, there is quite the throng of people trying to get through. But there is some sort of hold up.

Most of the commotion is in Southron and so it's perhaps hard to know exactly what's going on at first but eventually you find yourselves standing before an official au the gate. They are able to speak in Westron, and they tell you that there is a minor refugee crisis in the east, and so there is more procedure to enter and remain in the city than normal, you will have to present yourselves to a city clerk for registration.
OOC:
Alright so last thing before we meet up with Onar, an Audience with an official from the city of Umbar.

As a group, please decide on a person to conduct the Audience introduction and request (to enter the city).
Aug 13, 2023 9:22 pm
OOC:
Wondering if it makes sense for Ragnarr to act for us, as he is our Guide? What do you think @Mnrtoler? Failing that the person with the highest Charisma. Seònaid's is 13
Aug 13, 2023 9:34 pm
OOC:
Well IC I was thinking Ragnarr made a good choice, he travels a lot because of his hunted by the shadow background and according to the book seeking an audience starts with a traditions check which he has advantage on because of Bob. But he only has a +1 tradition and +2 charisma, but a +4 persuasion and the dm prefers skill checks over ability checks. What does everyone else offer? I already did the big rolls for the journey as guide so I don’t want to take someone else’s limelight
Last edited August 13, 2023 9:35 pm
Aug 13, 2023 10:50 pm
OOC:
as the least well-travelled, thematically Cirion would definitely let his companions deal with something of this magnitude
Aug 14, 2023 1:20 am
OOC:
Seònaid has;
History +2
Traditions +2
+1 from Charisma

As a Warden she has Warden's Gift (d6) which can be used to give someone else a "...gain one Gift die, a d6, they can use after rolling any ability but before the Loremaster says whether it succeeded or not..."
Aug 14, 2023 7:19 am
OOC:
Éothain has no Charisma bonus and no proficiences in skills such as Persuasion or Tradition, so he's not your man.
Aug 14, 2023 4:13 pm
OOC:
Looks like so far Ragnarr is the best fit with maybe a gift from Seònaid if needed
Aug 14, 2023 8:56 pm
OOC:
Duinhir is good at Tradition and Lore but not at Persuasion, so I'm fine with Ragnarr doing the talking. Also fits the characters.
Aug 15, 2023 4:02 am
OOC:
Sounds like a decision has been made!
You're all lead into a room in the gatehouse, following many others before you, and there are many after you still waiting. And you all stand before a magister of some sort sitting at a writing desk, on an elevated platform.

He says something very formal sounding in Southron, and an interpreter of some sort translates a dry, rambling official lecture about Umbar, that is part cautionary-welcome, but mostly a warning about laws and expectations, that culminates in a request, "Please state your names and your business in the great city of Umbar."
OOC:
Go ahead and give us the introduction roll, with as much roleplay and/or narrative as you care to apply to it :)
Aug 15, 2023 4:22 am
OOC:
Oh lord a perfect even 10. Sorry guys lol
Yes a great city it is indeed! My name is Ragnarr son of… Ragnarr will name his family sounding as wealthy and fancy as possible and will introduce the party in such a manner, and we have come to your fine city to purchase some of the finest merchandise for my family. We came all this way to buy items and then decide if a more formal trade shall be established.
Ragnarr says all of this with the confidence and gusto that some of the party begin to wonder if he remembers why we were really here.
Last edited August 15, 2023 4:30 am

Rolls

Lore (advantage) - (2d20H1+1)

(98) + 1 = 10

Aug 18, 2023 2:41 pm
The magister nods along as Ragnarr speaks, and then says through the interpreter, " The Magister recognizes Lake Town and your Peoples' great triumph over the dragon.

And while commerce is always welcome, Umbar's resources are heavily taxed right now, with a refugee crisis.

Do you have a sponsor who will speak in your name, or signatory document? If not it is simply a matter of paying for the service.

And are you bringing any goods into the city for trade? We may have to assess a customary tariff.
"
OOC:
Ok, the Introduction roll will knock the Reaction Category down one from Neutral to Askance/Unknown.

Please give us the Audience/request roll (Traditions). It's open ended/no set DC, the higher the better result (ofc).
Aug 18, 2023 3:56 pm
OOC:
Come on dice gods
Last edited August 18, 2023 3:56 pm

Rolls

Traditions (advantage) - (2d20H1+1)

(1819) + 1 = 20

Aug 19, 2023 8:05 pm
OOC:
Hey, way to come through in the clutch!
The magister winkles his nose like he just smelled or tasted something nasty at Ragnarr's explanation, and then further works his mouth soundlessly for a moment like he's swallowing the distasteful thing, while he writes upon a scroll before him.

Ultimately he says through his interpreter, "The magister sees it fit only that you pay the administrative fee for signatory to your stay. Should representation be required by you in your stay, you will pay it at that time, no duty tariff was assessed.

1 silver pence a piece, and you may go.
"

The interpreter points to a small but heavy, ironbound chest near the door, and the magister has already moved on to review notes for the next case.

...

Entering into Umbar, you are still far from the sea yet the fetid smells of salt water already intermingle with the dust and spice and frying flatbreads that seems to dominate the air here.

It's structures are tall and tiered and plastered in a muddy stucco, white-washed with a limestone-powdered sealant. Almost blinding to look upon at the wrong angle.

The streets are seemingly disorganized, appearing to have grown simply out of the need to accommodate more people, rather than any plan, however you are able to find your way to the smithy where your contact is purportedly residing after some time.
OOC:
Apologies gang, for the railroad straight to Onar, but I want to get GreyWord in. If there are other things you want to do of a high priority in Umbar, we can possibly say they are done on the way there?

And what you do from here is ofc yours to determine as a group.
Aug 19, 2023 11:25 pm
OOC:
Awesome!
Thank you, sir. Ragnarr drops 6 silver pennies in the box and reaches one to the interpreter. For your service
Aug 20, 2023 7:07 am
"The light... It is so different, this far South," he murmurs while shielding his eyes from the glare.
He looks at the ground, "the shadows have sharper edges, too..."
Aug 21, 2023 7:10 am
Éothain could not hold his tongue as the party wound through the streets, "I have no fondness for bureaucrats and their sense of superiority. The larger the town, the more pompous and useless they are, and that magistrate was no different. He would not last on day on the plains of home . . . and no one would put his name to song."
Aug 21, 2023 3:48 pm
"I have seen my share of these types in the White City Éothain and, yes, they dot their papers in airless rooms. But they also do much to help the city run, and without them the people would be in dire straits," Seònaid replies to Éothain. "Do not judge them too harshly for they are fathers and mothers of those who fight to protect us all against the Shadow."

Turning to Cirion she says, "Yes Cirion, much will be different to you here. I have not traveled these lands, and have heard dark tales of the folk who live here. So together we can discover if it be true that they eat foods of such heat that your innards boil if you do not be careful. Hahaha!"
Aug 21, 2023 9:00 pm
Duinhir also pays the requested amount. It is just coins after all and he just regards coins for what they are a means to an end. They are of no real value in the wild after all.

When they are out of earshot he joins Éothain and Seónaid's conversation. "Some of these coins might go to do good in the city but I'm sure most of it will end up in the pocket of some dishonest clerk. That magister seems pretty well dressed."
Aug 22, 2023 3:22 pm
And so it is that the company comes upon the location of the forge where Andireg said they could find their contact.

It's a ground-level unit with a moderately-sized courtyard-like space set off to the side of it, shaded by large triangles of canvas, except the courtyard is filled with the accoutrement of smithing - anvils, troughs of water, barrels of coke, and of course a handful of bellow-worked forges around the periphery.

It looks like there is a business-front associated with it, and some of the equipment appears to be dedicated to that, however the rest of the equipment is made available for people to use on a commission basis.

Andireg's directions do not mention the business, so the dwarf you all seek must be a commission worker.
OOC:
@GreyWord please give us an intro to Onar.

Physical description, perhaps insight into his thoughts at seeing a group of rather obvious-Northerners standing outside looking into the place where he works, any actions he'd take, whatever you feel is appropriate.
Aug 22, 2023 6:12 pm
Aged dwarf in worn out leather apron drop sized hammer and approach party silently.
Age has stooped his shoulders and hunched his back, but he remains surprisingly strong, yet a bit slow.
His only aye quickly evaluate the equipment of the party, but stay longer than necessary on the faces.
Motley company! he suddenly announce You may pretend you want some dwarf-forged sword or helmet. Or you can save that for someone younger just tell me your actual business. Bitter is my choice. Ónar is my name
Aug 22, 2023 6:35 pm
"We are motley in appearance — the road does that — but mighty in our purpose. We are from Gondor and have business with you of a private matter. Is there a place nearby where we can speak freely?"
Aug 22, 2023 6:58 pm
Seònaid glances about to see if anyone is paying them any special attention, finding she is more cautious than normal in this foreign city.
OOC:
@emsquared: She doesn't have proficiency in any useful skills for this, so not sure what you'd want her to roll?
Aug 22, 2023 8:46 pm
"You have surely ended up a long way from home, master Onar. So have we as you might have guessed. Riverman Wayfarer, at your service." he replies the dwarf with a slight bow not daring to give his real name in the open street.
Noting how Seónaid is looking around, he agrees with Éothain. "Like my friend here suggests, we better speak somewhere more private."
Aug 22, 2023 9:16 pm
Are we so easy to read, then? If any smith can see we are here with a different purpose? Or maybe our dwarven contact is particularly sharp-witted... He ponders, observing the scene.
Aug 22, 2023 10:03 pm
Drakis2 says:
OOC:
@emsquared: She doesn't have proficiency in any useful skills for this, so not sure what you'd want her to roll?
OOC:
You can certainly roll a Wisdom (Perception - for people following, or trying to conceal the fact that they're looking at you) or (Insight - for more info about why, or how much exactly anyone is paying attention) to try to gain more specificity, or more certainty than what follows...
You all can tell, you're not the only Northerners in Umbar, indeed maybe as much as 1 in 3 people dress in the styles of the Coastal People that inhabit, well, the coasts between Umbar and Gondor. Most of the Coastal folk are true Harondorian, and are generally considered Northron by the people of the Harad (and it should be noted, many people of Gondor might consider the Coastal People Southron).

But your company's specific stylings, particularly armor if you're wearing it, weaponry, and even clothing (cloaks, boots, gloves, etc), can mark you as even more Northern than that, just by virtue of being built of materials and cuts that serve a different function and purpose than are of a demand here.

And of your stylings, you have seen very few.

So when Seonaid looks to see if anyone is paying you all special attention, it could be said that, yes, they are. You are, in a real way, special here. So people walking by, or whom you walk by, tend to find their eyes lingering upon your contingent if for no other reason than you're just something a bit different than the usual, and so, eye-catching.
Aug 22, 2023 10:41 pm
Feeling uncomfortable by the unwarranted attention their group is getting Seònaid tries to determine if anyone is more than just passing curious and, possibly, even spying on them
OOC:
Rolling Wis for Perception

Rolls

Wisdom - (1d20+1)

(15) + 1 = 16

Aug 23, 2023 2:40 am
Ragnarr speaks a little louder than normal, Why yes fine sir I would love to see what dealings my family from Lake Town can make with you. Maybe we should talk in private. Name is Ragnarr. Ragnarr is hoping to have the crowd believe why they are going in private and also to utilize this background feature…
[ +- ]
He is hoping his name will strike almost a fear of the shadow that people will look away and not get too curious
Aug 23, 2023 2:50 am
Seonaid is able to clock a couple people going about surreptitious activities... over there, a small child - dirty feet almost black they've not been washed in so long - timing a vendors roaming gaze to snatch a small roll from under his nose... over there, a man trying to hide the fact from the woman he walks arm in arm with that he's leering at another woman... but anyone she sees looking at her or her company are doing so openly, and really for no longer than the few moments it takes to register their own mundane wonder before moving on. And she feels fairly certain no one's following them, or if they are, they'd must be very good.
Aug 23, 2023 7:59 am
Ónar, invites the party into the forge talking in Riddles but making it clear that it will be private once you are inside, still not explaining details of privacy or his interest in the conversation.

He summons a nicely crafted wooden sign "CLOSED" and smaller script below state "Ónar is currently busy. Come back later today!" while waiting for everyone to proceed inside through the doors. He would put that sign on the doors before closing them once everyone inside
[ +- ] Riddle

Rolls

Riddle - (1d20+4)

(3) + 4 = 7

Aug 23, 2023 2:27 pm
Quote:
... to speak guardedly.
OOC:
I had forgotten about that particular application of the Riddle skill! Nice catch, GreyWord. Kind of a Thieves Cant but for everyone.
Aug 23, 2023 4:01 pm
OOC:
Give my terrible roll I believe my PC is too excited and give away the fact that he suspect visitors from Gondor insisting on privacy have something to do with politics or the Shadow, he probably even mention the Shadow as he hurry party inside.
Last edited August 23, 2023 5:26 pm
Aug 23, 2023 5:03 pm
Seònaid follows the dwarf inside, amused with his behaviour.

"We thank you for your hospitality Ónar," she replies to the dwarf's rambling conversation. "You must have a curious tale to tell of how you ended up here. I know of no mountain homes hereabouts but, then, I know little of this land. I think none of us know this land, and yet we have a task that determines we must learn it well. We hope that you are disposed to helping us Ónar?"
Aug 23, 2023 9:03 pm
Duinhir follows Seónaid and the Dwarf into the forge. He needs to duck his head a bit to get under the door beam.
He is curious as to how much the Dwarf already knows of their task.
Aug 24, 2023 2:23 pm
OOC:
Ok, so, if we want to have the specific conversation where you all fill Onar in on what's going on, that's fine.

But I don't know that we need to do that, assuming GreyWord read all the stuff you guys were told, and you guys tell Onar everything you know ;P

Should we just do a bit of a fastforward here, maybe do some more introductions, but then move on to where you guys talk about what to do next, and/or do it?

I'm weary of losing momentum, and saying things that have already been said just doesn't need to happen imo
Aug 24, 2023 2:55 pm
@emsquared: I agree with a fastforward moment
Aug 24, 2023 2:58 pm
OOC:
Agreed.
Last edited August 24, 2023 2:59 pm
Aug 24, 2023 4:17 pm
OOC:
fastforward info sharing and I would prefer Loremaster to share on behalf of my PC additional insight on the family or events he would have either becose he is local or because he is Scholar
[ +- ] News from Afar
Aug 24, 2023 8:02 pm
OOC:
So my take on News From Afar is that it's primarily a way for the DM to give adventure hooks, or maybe to give a hint if the Company is stuck or doesn't know where to go next. Not really a "targeted" - What do I know about the current situation? - thing.

So, your "one or two events of importance" don't necessarily pertain to the quest at hand...

Though it does say, "Scholars always know a little bit about everything", so I'll give a little bit of just from local rumor-mill type stuff.
The big talk in town is the refugee crisis - Onar has it on good authority that the influx of peoples are primarily coming from the north and east, a nation called Khand - south of the Mordor region, where some manner of migration of orcs has displaced thousands and thousands of the Easterlings.

That's by far the most important event on the lips and minds of Umbar.

And Onar hasn't heard anything about any abductions, but in the past few days, he has heard rumors that there is some sort of feuding going on amongst some of the Corsair Ship Lords. It's not a rare thing for one or two to have quarrels, but it sounded like this was something different then the standard pissing matches. He figures that could be related to your mission because otherwise things have been pretty quiet - dormant even - amongst the Corsairs, and so the timing of the two seems just a bit more than coincidence.
Aug 28, 2023 6:28 am
"I think our first step should be a couple of us checking the docks before darkness falls. That ship has to be somewhere -- maybe fortune will favor us."
Aug 28, 2023 6:38 am
"These barquentine vessels... are not common in Pelargir. But not here. Do they require a special jetty? I would have thought that the main docks are reserved for deeper-hulled ships that need the depth?" he asks Onar.

"The Corsairs are a powerful faction here, are they not? Perhaps they have their own private docks..." he adds.
Last edited August 28, 2023 6:55 am
Aug 28, 2023 11:06 am
Young man, I admire the depth of you ship knowledge. Ónar note sincerely counting any location he would consider reasonable to look for the ship at.
OOC:
Do I need to roll anything for Ónar to recall all possible locations (docks) where the could have been docked
Regardless I would begin with a tavern at the docks. The ship may or may not answer your questions even if you find it. Sailors may.
Aug 28, 2023 3:06 pm
"I am reluctant to question your knowledge of the locale Ónar, but is it wise for outsiders such as us to visit taverns asking about a ship?" She asks Ónar.

"I prefer Éothain's approach, where we search the docks if you can provide likely locations. At the same time maybe you can visit the taverns, being a local, and ask around? One of us can go with you, in case of trouble. It would also be helpful if you can find out if any of the factions are behind this. It would help us know who we are likely dealing with. Except for you, we all have no knowledge of this city, so know nothing of the various lords."
Aug 28, 2023 3:50 pm
OOC:
Onar knows, out of hand/no check, that the Corsairs indeed do have their own docks, and really their own entire sub-section of the city.

It is where the Corsairs and their family's live when not on the water, and the businesses and people that support them, and it is pseudo-military in it's function (the Corsairs are the main military force).

But the entire sub-section is broken up into neighborhoods overseen by gangs responsible to the various Corsair Ship-lords, and so it actually lacks much of the organization, upkeep, or even more official security measures that a Northron might expect in a military ward.
Aug 28, 2023 4:37 pm
Ónar start laughing that is soon interrupted by coughing. Asking for a ship transporting abducted children from Gonder wouldn't be too wise, would it? But if you are patient listener with a bit of luck you don't even need to ask your question.
Dwarf believes there should be people who - after a few mugs - would tell us everything they know about Corsairs ships and their whereabouts if we simply listen. Ónar wouldn't be asking anyone about the specific ship, but be patient to listen about any ship arrived at the docks recently.

Ónar also share the info posted by Loremaster above, including location of the corsairs docks where you can try to locate the ship before darkness falls If you think that outsiders visiting private docs is less suspicious. he is direct his his doubts
OOC:
You will see this happening as I picked my PC to have the distinctive quality Forthright
Aug 28, 2023 5:21 pm
"Shall we visit those docks together Éothain? We should probably change our appearance somewhat, to look less obvious?"

She asks Ónar for help toning down the "foreign" look of their outfits.
OOC:
I think Éothain and Seònaid should try looking around the docks to get a lay of the land, and see if they can pick up anything on the ship. They do not speak the local languages, but I am hoping they can get by in the common/trade languages. If they can tone down the "otherness" of their outfits enough to blend it, I think that would be a good idea. Not disguises, but just to make them less obvious on first/brief glances.
Aug 28, 2023 5:25 pm
"I also feel I can be more useful at the docks. Spent much time at the shipyard, back in Pelargir, and I know a bit about ships, might be able to help," he says. "I will join you, Seònaid."
Aug 28, 2023 6:28 pm
Well not everyone can go to the docks, thus I will have a jolly time at the tavern with the dwarf. Ragnarr says excitedly
Aug 28, 2023 8:58 pm
"I'll go with you, Ragnarr. Three to the docks, three to the tavern." Duinhir says.

The ranger heeds the dwarf's forthright warning about being too open-mouthed in the taverns. It is not that he does not trust Ragnarr and his attention but seeing how he is having tales written about him, Duinhir suspects Ragnarr might not be the most discreet in the company.
So he decides to go along to make sure their mission is not revealed.
Aug 28, 2023 10:59 pm
OOC:
Nice, so 3 and 3, passive information gathering and active searching.

I will point out, for anyone wanting to blend in a little more, local clothes will cost anywhere from 6 copper for a commoner's long baggy tunic and trousers with light shoes, to 2 silver for more durable but climatically appropriate "summer travel" garments. Or more if you want to get fancy ofc.

So, I really like Skill Challenges for "leg-work"-type investigations. But the Skill Challenge mechanics can breakdown with too few participants...

That said, 3 is basically the minimum number where I see them as still functioning. So maybe we're undertaking two Skill Challenges here...?

And I'm thinking two separate Challenges even though you have the same goal because there's not necessarily a great way to unify consequences of a failed challenge in the narrative between the two activities.

If you've not read my summary for How I Do Skill Challenges, I would encourage you to do so now.

Let me know if there's anything I've missed, or if there is other prep anyone wants to do first, but otherwise, whomever wants to get some local clothes can just drop the coin, and I'll set each of the two contingents up with some narrative lead in to the Skill Challenges (standby for that).

Sound good?
Aug 29, 2023 2:02 am
OOC:
Sounds good to me, and Seònaid will spend 6 copper on the way thru a market stall on the way to the docks to get local outfits that can go over her armour and gear (loose flowing robes, head coverings, leggings/pantaloons, etc.
Aug 29, 2023 5:19 am
"After searching the docks, we will meet up with the rest of you at the tavern."

At the market, Éothain gets a loose, large tunic and pantaloons to cover his armor, then adds a dark cloak with a hood. He keeps his boots instead of acquiring new shoes. Assuming Onan's permission, he will leave his ornate helmet and current traveling cloak in the shop for later retrieval.
Is 9 copper a fair price for the garments?
Aug 29, 2023 4:55 pm
rpgventurer says:

Is 9 copper a fair price for the garments?
OOC:
Yup that's fine.
The section of Umbar primarily inhabited by the Corsairs is the oldest part of the city. It grew up and around the water's edge, snaking along the undulating terrain of the rocky shore, there are even small islands out in the bay that have their own structures and docks built upon them.

And while the mainland docks are well built and maintained, they are not by any stretch well planned or organized. They were originally constructed as far-flung bases of operation, at a time when the Corsairs sailed as individual pirateering operations and so each dock belonged to a specific ship and captain, and security and privacy and having everything a ship could need at one dock was the priority.

Well, while that lack of organized purpose has went away, the disparate structures of the docks were set literally in stone, and so the modern city and docks just grew up around and in between the old, and it has resulted in a winding series of streets, and alleys, and boardwalk, and docks that encircle the rocky bay in layers like an onion. Complex and difficult to navigate.

For those physically searching for the ship, there are structures that can hinder or help your search - both clearly directly associated with the Corsairs and not, and there are people who may hinder or help your search - both clearly directly associated with the Corsairs and not.

It is up to you what methods you use to try to achieve your goal, given these circumstances.

For those using more passive means to try to get ppl to divulge knowledge of the ship's location, there's any number of taverns you can go to. Seemingly as many places to cavort as there are ships in the bay. So you may choose any one or multiple establishments, in which you try to loosen tongues and dislodge unwitting bits of knowledge that might help you. Corsairs are as well known for their loyalty to their Ship-Lords, but also for their braggadociousness and debauchery off the ship.

It is up to you what methods you use to try to achieve your goal, given these circumstances.
OOC:
Okay, so we'll conduct both Challenges simultaneously.

The stakes are thus:

1. Success - finding the ship is really inevitable (spoiler: it's here :P), so the question really is - what does it TAKE, what does it cost, what are the consequences, of the actions you all pursue to find it.

2. Failure - as mentioned, you can find the ship, so failure here is a question of cost and consequences. If the contingent at the tavern(s) are plying tongues with comradery and creating trust with food or liquor, how much do they have to spend to do that? How long does it take/are they up until sunrise/is it exhausting? How drunk(?) do they themselves get making others comfortable? Do they tip their hand, and alert the wrong person to what they're really trying to do? For those physically searching... Again, how long does it take? Do they over-step their bounds a time or two - find themselves at the wrong place at the wrong time, and induce aggressions? Again, do they tip their hand, and someone notices what they're doing?

The answer to these questions will be determined by your characters' skill and luck and influenced by your chosen narratives, over the process of our Skill Challenge "montage" here.

All of that are possible outcomes, and there will be one or more of these sorts of costs or consequences, associated with Success or Failure. The better the success the fewer and/or less severe the cost and consequences.

Anyone may start, by first proposing their proficiency they wish to use, and giving us their narrative, from there we go "round robin" (every character taking a turn to roll and shape the narrative) before any single character may go again.

The beginning DC for your checks is 12 (8 base+2 avg PB+2 based on the narrative challenges - you're strangers in a strange land. And remember this DC goes up by +1 after every 3 checks (reconciling this escalation of stakes and tension for both Challenges separately).

Let me know if you have any questions in the ooc chat.

Who wants to go first!?

Give us your narrative and your roll!
Aug 29, 2023 5:50 pm
OOC:
Once they reach the docks area Seònaid will try this. Not sure what details or rolls you need to figure out if she succeeds. Also, not sure how practical this is, or how much coin will need to be spent

Her languages are Sindarin, Westron, Common Tongue, so she will use whichever of those helps her best. She'll look about for young kids working as messengers, helpers, robbers, whatever around the docks. There are always a bunch of those. She task a few of them with finding the ship for her, offering them a small coin to start searching, another small coin to keep it secret, and the promise of a larger coin to those that come back with the most helpful information on the ship. For whichever comes back with the ships location she will give a prize of a few coins

While they are searching she will use her skill Ever Watchful, which is described as;
Talking with locals and passing travellers for a few hours, you can make a DC 12 Intelligence (Investigation) ability check with advantage. Success indicates that you hear all the latest useful rumours, including news of trouble. Failure means you hear all the latest rumours and news, but cannot discern the true from the false.

Out of the rumours she will try to find out anything about children of Gondor appearing in the docks, or stories of corsairs planning such a scheme.
Aug 29, 2023 5:52 pm
At the Docks
With his familiarity with boats and docks protocols and procedure, Cirion observes the few barquentines they see at the docks, looking for tell-tale signs of a recent arrival. Maybe the ropework gets consolidated into more secure mooring after a few days, and the sails inevitable maintenance and repairs would start. A newly arrived vessel, he reasons, will have looser ropework and its sails might show small tears from recent navigation.
He squints his eyes in the dark as he walks by the ships (posing like a passer-by), glad to be gifted with good eyesight in the dark.
OOC:
pitching a Perception roll here (+4), and hoping Night Vision (Treasure Hunter Class feature) might provide an advantage, here?
Adding a roll here, but of course feel free to disregard it if not applicable. He is trying to see the signs of a recently moored barquentine to restrict the scope of the search
Last edited August 29, 2023 5:54 pm

Rolls

Perception (advantage) - (2d20H1+4)

(420) + 4 = 24

Aug 29, 2023 7:40 pm
OOC:
Almost forgot, I think by my own rules I'm supposed to let you guys know how many successes are required for Success of the Skill Challenge (note: it's always "n=the number of characters participating in the Challenge"-failures for Skill Challenge Failure).

While I see this Skill Challenge as a pretty easy thing to achieve, it is rather hazardous (i.e. There is a lot of opportunity for something to go wrong or the enemy to find out), so it is 4 Successes for each contingent to Succeed.

So 4 success to trigger Success conditions, 3 failures trigger Failure conditions.
Aug 29, 2023 7:45 pm
Dr_B says:
At the Docks
With his familiarity with boats and docks protocols and procedure, Cirion observes the few barquentines they see at the docks, looking for tell-tale signs of a recent arrival. Maybe the ropework gets consolidated into more secure mooring after a few days, and the sails inevitable maintenance and repairs would start. A newly arrived vessel, he reasons, will have looser ropework and its sails might show small tears from recent navigation.
He squints his eyes in the dark as he walks by the ships (posing like a passer-by), glad to be gifted with good eyesight in the dark.
OOC:
pitching a Perception roll here (+4), and hoping Night Vision (Treasure Hunter Class feature) might provide an advantage, here?
Adding a roll here, but of course feel free to disregard it if not applicable. He is trying to see the signs of a recently moored barquentine to restrict the scope of the search
OOC:
This is a great job of forming your narrative and putting a Skill to it @Dr_B but, yea, as acknowledged in the chat, just missed that it's naked Skill only.

Which I frankly probably didn't call out/explain as much as I should have in the houserule description, as it's one of the big points/goals of the capital-S capital-C Skill Challenge.

Okay:

DOCKS: 0 and 1 on the 4 Success:3 Failure end-state.

TAVERNS: 0 and 0 on the 4 Success:3 Failure end-state.
Aug 29, 2023 7:59 pm
OOC:
my bad, should have read it better!
Aug 30, 2023 6:05 am
[ +- ] disclaimer/excuse
OOC:
As much as I understand Skill Challenge it requires series of actions that complement each other, so the first step I believe is to find the right people (to get them talking is next one)
Ónar is going to a pub crawl seeking to find and blend into a party of Corsairs, but an old wise man is doing it systematically - in the first tavern he listen for hottest topics among Corsairs and is then ready to re-tell the same story in next pub and complement his knowledge of hot topics. Until he can find a party that welcome him as interlocutor.

Rolls

Charisma check - (1d20+0)

(13) = 13

Aug 30, 2023 2:32 pm
GreyWord says:

Just an excuse to choose rolling my second worse ability check. As a player I
1) Try to find balance between looking at the numbers I see on my charsheet and what I think is best narrative at the situation.
2) Believe any failed out of combat checks have the bright side - they allow richer story - in this case the consequences, which I believe would make story richer and require PCs to do something extra.
OOC:
You may not have seen it, but there is also another element to the choice you make/made, because of the way I run Skill Challenges:

Because of the fixed but escalating DC, there is a mechanical strategy element too. Do you use your "weaker" Skills early on, when the DC is as low as it's gonna get and so you don't necessarily need to break out the "big guns"? Or do you use your good Skills early on to try to ensure you get those "easy" Successes while you can?

Good roll! Why ever you did it, it worked out for you!

DOCKS: 0 and 1 on the 4 Success:3 Failure end-state. Next check DC 12

TAVERNS: 1 and 0 on the 4 Success:3 Failure end-state. Next check DC 12
Aug 30, 2023 5:48 pm
Ragnarr will play off of Ònar’s plan and will hang out near him but not act like they are together. He plans to listen to Ònar’s stories and listen to people farther away from Ònar’s that may be having "hidden" conversations about what he is saying.

Rolls

Perception, DC 12 - (1d20+2)

(9) + 2 = 11

Aug 30, 2023 8:59 pm
Duinhir also starts off his part in this investigation in a quiet and observant way. While Ónar tries to make new friends, the ranger listens in on conversations in the tavern. He has taken up a lone seat with a pint of ale as it has become his fashion. But ever so often he moves around to follow other conversations. Maybe some of them are about a certain ship or children or anything that could be related to their task.
OOC:
Duinhir has proficiency in Perception, does that mean he gets to add a proficiency bonus? I'm still not quite familiar with D&D rules.

Rolls

Perception - (1d20+3)

(6) + 3 = 9

Aug 30, 2023 10:18 pm
It's hard to say, for Onar, Ragnarr, and Duinhir... perhaps they are being too passive, or perhaps they're just not in the right place, or it's not late enough for lips to loosen as much as needed? But all is not lost, there's still plenty of time left and plenty of ales un-drank...
OOC:
Alright, good stuff both of you, thanks.

We can maybe see here why the Skill Challenge mechanics can break down with too few participants. The idea is meant to play to the law of averages, and so with fewer ppl, the Challenge result can easily swing in the direction of the first couple rolls... but who knows, the Tavern crew might rally yet!

@GreyWord Onar can go again, or Ragnarr, or Duinhir, for that matter of there's any strategy there you want to pursue?

@Drakis2,@rpgventurer we still need to hear from you guys for the first time on the "Docks crew".

DOCKS: 0 and 1 on the 4 Success:3 Failure end-state. Next check DC 12

TAVERNS: 1 and 2 on the 4 Success:3 Failure end-state. Next check DC 13
Aug 31, 2023 2:47 pm
Now as Ónar successfully blended into a party he will try to share some fake or not so rumors about ship business and captain luck recently too people reaction on his statements. He try to read people reaction on facts versus lie and then switch to facts he guess:
is the ship they are looking for in the docs still? Captain had some problems in business recently, didn't he? Anything suspicious with captains' business lately? etc.
OOC:

@emsquared
Loremaster, please decide if this is Deception or Insight check (or anything else). My deception is +0 and insight +5, rolling as +0 so please add that +5 if appropriate

Rolls

Ability (to be decided) check - (1d20)

(1) = 1

Aug 31, 2023 5:51 pm
OOC:
Yea, I think you spun that into a fine use of Insight. The rumors aren't the hard part, it's gauging their reactions to each, and what is working.

Unfortunately the streak of bad rolls will put a nail in the coffin of the Tavern's Challenge.
The efforts in the tavern bear no fruit early on, and so the contingent of Onar, Ragnarr, and Duinhir must continue into the wee hours of the morning in order to discover the portion of the docks where their ship-in-question might be.

It is an exhausting effort for the three, mentally, and to be allowed to stay in the tavern, they must eventually and periodically purchase food and/or drink to simply not get kicked out to make room for other patrons. And so the longer the night stretches the more expensive it becomes.
OOC:
Consequences of failure for Tavern contingent is +1 level of Exhaustion/no Long Rest tonight, 5 silver each, and...
However, ultimately, as the sun's light begins to turn the black-of-night in to the grey of early-morn, they do catch word of, "...that fool Ibn-Ahten...", over on Easterly Rock, "bringing children into the situation...", from the lips of some salty-dog.

But almost as soon as the man has said it, his eyes go wide, possibly realizing he's said too much to strangers, and he puts down his tankard in a hurry and goes to leave the tavern, with a final glance at the three as he goes...
Aug 31, 2023 6:48 pm
OOC:
I love the failure! Haha
Rolling persuasion for Seònaid
OOC:
Edit: don’t know her bonus but I’m sure it’s not 10 lol. I’m just going to stop rolling and assume failure at this point haha
Last edited August 31, 2023 6:50 pm

Rolls

Persuasion - (1d20)

(3) = 3

Aug 31, 2023 7:17 pm
At the DocksCirion notices a tall scaffold erected against the decrepit facade of a building overlooking the port. It reaches up to the third floor of the old building, and looks abandoned at this time of night.
That would give me a good vantage point on the docks, he reasons. A little tall, but seems possible to climb it...

He reaches the base of the scaffold, trying the master posts for solidity. Then he starts his climb on the least exposed side.

Rolls

Athletics - (1d20+3)

(14) + 3 = 17

Aug 31, 2023 7:20 pm
Duinhir discreetly follows the man. This seems to be the lead they have spent all night trying to get. And now it was there.
Though he is tired and wants to go to bed just a moment before he hears the remark, the mention of children gives him new energy. He gets up and follows the man, trying to stay in the shadows of the dawn.

Rolls

Stealth - (1d20+4)

(9) + 4 = 13

Aug 31, 2023 7:56 pm
OOC:
@Mnrtoler & @emsquared: Seònaid has a +2 from INT so, yeah, that probably failed
Aug 31, 2023 11:49 pm
Éothain walks through the dock area, thankful for the breeze off the water. He walks slowly past each ship, looking carefully for a vessel that matches the description he was given.

No expert on seafaring, the warrior gives a wide berth to the groups of workers scattered in his path, trying to avoid all conversation. However, he keeps vigilant for certain words such as ‘Gondor’ or ‘children.’

Rolls

Searching for the kidnapper’s ship (Perception) - (1d20+2)

(2) + 2 = 4

Sep 1, 2023 6:00 am
Ónar apologize to Ragnarr (unless he follows man too) for his plan failed Sorry, looks like I've wasted your time - no luck tonight. We only learn what we know already. He is too old for such long nights up and going home to snooze some.
OOC:
I guess we better don't even try next skill challenge before a long rest because with a disadvantage on ability checks that would be silly to try.
Sep 1, 2023 12:01 pm
No need to apologize friend. We got a name and the knowledge we are in the right place .
Sep 1, 2023 2:53 pm
Frustrated as the young kids ignore her, she doesn't know if it is from distrust or not understanding, she looks to the where Éothain walks along the docks and rushes to catch up with him

"Damn! I hate that I do not understand the ways here. It will take us too long to find this ship without some help," she whispers to him. "Where is the young man, Cirion? We should not become separated."
Sep 1, 2023 3:51 pm
OOC:
Jeez, alright you guys have gotten incredibly unlucky rolls here - averaging a 6.8 on your dice across your 8 rolls, where the statistical average of a d20 is 10.5...

That doesn't feel good to me, and I'm sure not to you all. Very sorry that's how this came out.

With Eothain's failure, the Docks Challenge ends in failure too.

On the bright side I guess, this is just the legwork, and as mentioned you can find the ship, it's just a matter of cost, and so we just move forward but under more pressure.
Stefron says:
Duinhir discreetly follows the man. This seems to be the lead they have spent all night trying to get. And now it was there.
Though he is tired and wants to go to bed just a moment before he hears the remark, the mention of children gives him new energy. He gets up and follows the man, trying to stay in the shadows of the dawn.
Duinhir is able to follow the man, who is inebriated and stumbling and not very aware, a short ways away to where he stops before the door of a ramshackle hovel, swaying slightly, and he begins to fumble in his pockets for something...
OOC:
It looks like this is the man's stopping place for the night, there's no way he could make it much further. So you can reasonably assume he's not returning to any ship. But the question is will he tell anyone that he let slip too much information to some strangers? Will he even remember in the morning? Do you want to take that risk, and if not, what will you do about it?
...

At the docks, things do not fair much better for Seonaid, Cirion, and Eothain... enlisting the street urchins seems like a very good idea, but perhaps they have troubles finding you all again, or perhaps they just ran off with your coin? It's unknowable, and just walking around the docks, looking, doesn't seem to yield the results hoped for early on. And so the three must push further and further into the evening to achieve their goal. At one point, you're all even accosted by ruffians - perhaps you were just in the wrong part of the docks at the wrong time, or perhaps they thought you looked like easy marks - and you had to fight.

By the end of it, the sun is well up by the time you all return to Onar's and are able to sync up your findings to know the location of the ship.

Easterly Rock was a sign you all saw in your search of the docks and you can even recall seeing a ship there and the layout of the dock - perhaps the name was obscured by crates or something else, and so you were unable to identify it then. But when the Tavern crew gives you the name and location they heard, you can all put the pieces together and begin to formulate your next steps.
OOC:
Consequences for the docks crew are, no Long Rest is possible tonight, and you're each at half your total hit points from getting jumped.

Main choice I would point out that you're facing immediately:

Some of you are Exhausted (I believe Duinhir even has 2 levels of Exhaustion), some of you are injured.

But taking a Long Rest pushes any action until next evening at least.

You have healing methods available to you. Short Rest. Healing Hands.

The penalty from Exhaustion can be fairly easily negated with the Help action.

Your choices will have consequences either way.

What do you do?
Sep 4, 2023 11:58 am
"Easterly Rock... then that's where we need to dig for the kidnappers next... we need to observe the docks there," he says as the dots are joined.

Then adds with a yawn, "I don't know about you... but this night of searching has been exhausting. Could we take it in turns to watch Easterly Rock? So some of us can rest...but so we don't lose sight of our target?" he proposes.
Last edited September 4, 2023 12:03 pm
Sep 4, 2023 2:24 pm
"I agree with Cirion, we should take turns resting and watching", Seònaid tries to hide her own yawn. She is frustrated by their lack of success this evening, and tiredness is making it worse. "I will take first watch with someone."
Sep 4, 2023 3:03 pm
Ónar answer you by a loud snoring. Dwarf have fallen asleep while sitting in the chair
OOC:
No, I'm not taking a LR yet, just role-playing. Ónar would wake up in an hour or something.
For the stake of a dramatic story I vote we only take a SR even knowing the chances for success of the next challenge are low - story wise it would make more sense for PCs to want rescue children as soon as possible.
Sep 4, 2023 4:54 pm
OOC:
Hey gang, so the following image isn't meant to be a 1:1 representation of "reality", it's just meant to give you a kind of visual reference point for what's going on "spatially". The architecture isn't right, the ship isn't quite right, and the dock isn't quite right, etc. this is just a "mile high view" to kind of give you guys an idea of what's going on in the area. So you can do some "macro-level" planning if you want.

The ship in the approximate center of the image is the Storm-tide. The ship you're seeking.
Easterly Rock Area
https://i.imgur.com/sqQKp37.jpeg
OOC:
The below image is the zoomed-in, 1:1 "actual play" area.

Hopefully you can kind of get the vibe of what's going on in the area of Easterly Rock, and the Storm-tide, just let me know if you have any questions.
Easterly Rock, docks - Storm-tide
https://i.imgur.com/GMnpR2r.jpeg
Sep 4, 2023 8:30 pm
Duinhir decides against roughing the man up for more information. It would cause too much of a fuss and unwanted attention. Besides, the man may have told too much at the tavern but he could guess who was listening.

He waits for the man to get inside then he'll go eavesdropping at the door.

Rolls

Perception (disadvantage) - (2d20L1+3+2)

(168) + 5 = 13

Sep 5, 2023 2:23 pm
Stefron says:

He waits for the man to get inside then he'll go eavesdropping at the door.
The man is making no effort to be silent, so Duinhir is able to hear what little that goes on inside with little trouble.

No light illuminates the cracks around the door, and so the man stumbles around inside a bit, possibly running into one or more pieces of furniture, possibly opening a cabinet or two? There's some incomprehensible mumbling. Some shuffling of ceramic-ware. A bit of a silent pause. And then the resonance of footsteps upon some stairs before all sound trails out of range his range of perception.

...
Drakis2 says:
"I will take first watch with someone."
OOC:
Who/anyone goes with Seonaid for a first watch?

@Drakis2 where do you want to take watch from, based on the maps provided above?

"Easterly Rock" is the kind of mini-neighborhood that projects out into the bay that you can see part of on the above map(s).

And from what you know of Umbar (each ship has it's own sort of "base") and what the loudmouth salty dog said, you can assume that this "Ibn-ahten" is somehow associated with the Easterly Rock neighborhood.

And from your experience searching the docks, it seems like the Corsairs are a bit protective of their neighborhoods.

Just to reiterate some known-knowns.
Sep 5, 2023 3:10 pm
OOC:
Waiting to see what the group would like to do next before making any decisions. Most likely the best spot would be in a row boat off that location, but will wait for a group consensus on next steps
Sep 5, 2023 3:59 pm
OOC:
as the noob of the group, Cirion will feel obliged to volunteer for the first watch, out of deference for the more seasoned adventurers. Runners' work!
Sep 5, 2023 8:37 pm
Duinhir listens for a while but as nothing of interest is happening and the man probably just went to bed, he decides to head back and regroup with his friends.
He really feels like getting some sleep around now.
Sep 7, 2023 7:05 pm
It is mid-morning before Seonaid and Cirion make it back to Easterly Rock. And as they approach the small branch of the neighborhood and dock where they are to put on their fishing charade, they can see it's kind of busy here right now. Seemingly busier than a lot of the other neighborhoods or docks they can see or walk past.

The activity seems to mainly consist of ... it's hard to say, maybe people who are moving? Like out of their homes or stores? Because what the two see are workers, simple laborers or porters, stacking or carrying crates and sacks and pots and furniture and things...

There's enough of them about that Seonaid and Cirion even feel like they're in the way at times as they stroll toward their planned destination.

There are one or two porters, per collection of buildings, making aggregates and stacks of wares, coming out of the buildings. Placing it into piles before them, or occasionally taking something directly from a building to a wagon.

And there's porters also periodically taking things from those stacks outside the buildings and placing them into different stacks or into a wagon.

And periodically scattered about it all, there's seemingly a clerk of some sort every once in awhile, with a scroll and feather pen, checking a list or writing something down.
OOC:
Okay, so I'm gonna take a pause here before pushing the narrative all the way to the "fishing spot", because this is all new information ofc and so I wanted to give you a chance to react.
Sep 7, 2023 9:07 pm
OOC:
@emsquared: Would like to learn why these people appear to be moving out, but as you mentioned to @rpgventurer none of us speak the local language, so not much hope of asking anyone.

@Dr_B: Shall we stop here for a bit to see if we can work out what is going on based on how people are acting? See if it is a planned or unplanned move, and if it is an eviction or relocation? It is difficult to know if it has any bearing on the kidnappers, but it would look strange if we setup fishing lines in the middle of some type of exodus. What do you think?
Sep 7, 2023 10:27 pm
"Seonaid, these must be the refugees the dwarf was talking about..." he whispers to his Gondorian compatriot.
OOC:
@Drakis2 I think we know who they might be from Onar's tale:
Quote:
The big talk in town is the refugee crisis - Onar has it on good authority that the influx of peoples are primarily coming from the north and east, a nation called Khand - south of the Mordor region, where some manner of migration of orcs has displaced thousands and thousands of the Easterlings.
That's by far the most important event on the lips and minds of Umbar.
Sep 8, 2023 3:14 pm
OOC:
@Dr_B: Good point, but these people are moving out of the homes here.

@emsquared: Can we tell if these people leaving in a rush, voluntarily, or being evicted? She has "Ever Watchful" but it seems that she would need to understand the language for that to be used. But wondering if she can pick up a sense of what is happening here based on how the folk are behaving towards each other and the clerks
Sep 8, 2023 4:46 pm
As the two pause to take in the scene more, they can tell that stuff is definitely being moved out, but there is not particular rush. Indeed there's a good bit of methodology and examination by the clerk figures. And this kind of activity was not going on in the other neighborhoods they passed on the way here, that they could see.

And as you both look around more, you also notice other folk about that are not workers - one standing in a corner over there, a couple peering down from windows, a couple standing in doorways - and mostly they do not look happy as they observe the moving activities. From their sea-weathered skin, and colorful sashes, and hard black batons and curved daggers... you can tell these observers are likely Corsairs.
Sep 9, 2023 6:48 am
"It almost looks like the clerks and porters have authority to take the people's belongings. The watchers aren't happy, but cannot oppose. It reminds me of when in Pelargir fishermen cannot pay the city tax and some of their goods are confiscated... And look, they keep a record of the things they take," he says softly to Seònaid.

"Better not get noticed," he adds, withdrawing to an awning out of the hustle and bustle.

He scans the crowds in case he spots any children that might fit the description.
OOC:
are goods/furniture being taken from the ship we came to watch too?
Last edited September 9, 2023 6:53 am
Sep 11, 2023 3:22 pm
Moving toward the dock and off to the side of the main corridor, plaza-like area, Cirion and Seonaid can get a view of the Storm-tide. And from this spot, they can see some sort of argument taking place between a clerk and a Corsair, at the gang-plank access point to the ship.
OOC:
Give me a Stealth check please Cirion and/or Seonaid, as you try to remain beneath notice...

Rolls

Rolling... - (1d20, 1d20)

1d20 : (17) = 17

1d20 : (14) = 14

Sep 11, 2023 3:43 pm
OOC:
rollin'

Rolls

Stealth (proficiency Doubled for Expertise) - (1d20+4+2)

(16) + 6 = 22

Sep 11, 2023 6:01 pm
OOC:
Nice roll.

I should have included in my last narrative reply - you guys see no children out and about/involved in any of this.

Alright then, are you two proceeding with your plan? Going to the side dock to pretend-fish while observing? Or doing something else?
Sep 11, 2023 7:56 pm
OOC:
if it looks like our original plan wouldn't make us conspicuous, we will proceed with that. If we see an opportunity for a better inconspicuous observation point in the corsair ship, we will adopt that instead.
"Too bad Ónar is not with us. In our fellowship, he'd be the one who could understand what is being said and written, here. Come on, let us stick to plan and watch the ship..." he whispers to Seònaid.
Sep 12, 2023 2:16 pm
Cirion and Seonaid proceed to their planned false-fishing spot, have a seat and cast in their makeshift lines.

The activity continues around them, and they're able to watch the conflict between the Corsair at the gang plank and the clerk through to it's conclusion, which only takes a minute or so more. After which, the clerk walks off shaking his head, and the Corsair makes a rude gesture and walks back aboard the Storm-tide.

They sit there a bit more with little changing or notable going on, but after awhile it seems as though someone has taken notice of them, as a Corsair comes out of a door from a collection of structures north of them, and starts coming toward them.
Sep 13, 2023 8:06 am
OOC:
I spent the 3 sp.
Éothain's blade remained in its scabbard, even after scoundrels ambushed his group on the docks. Well-placed fists and elbows sent them scurrying back to their darkened hideaway. I wish I could've seen their faces.

Still wearing his inconspicuous outfit, the rider from Rohan spent the entire next day in areas of the city frequented by Westron travelers. That's where he sought, and found, a translator. More then one person recommended a Gondorian woman, Jhanna Persphine, who agreed to his terms.
Last edited September 13, 2023 8:10 am

Rolls

Second wind - (1d10+1)

(6) + 1 = 7

Sep 13, 2023 11:26 am
Cirion whispers to Seònaid to act normally, like two foreigners learning to fish, with the incoming Corsair. Their fishing ruse will no doubt look amateurish to one that knows the type of catch, bait and technique required here.

He nevertheless tries his best to seem at least competent, by performing pertinent actions with line and bait.

He says in Westron to Seònaid, at an audible level, "we have to be patient, my friend. These look like good waters..."
Sep 13, 2023 3:42 pm
OOC:
Would love to get @Drakis2 in on this but I know they're busy and so I also need to keep this moving so we can get back to group actions.
The Corsair approaches, scowling, his silken sash swaying, a hand resting lazily on the pommel of a dagger.

Still in stride, walking up to the two, he begins ranting in some Southron tongue. He is making gestures to the general area, gestures to your "poles", gestures to the waters of the bay, and ultimately makes shooing gestures to the both of you, all the while seemingly lecturing you both in a language you don't understand.
Sep 13, 2023 3:50 pm
"Ah. Do you speak Westron, my good sire? We cannot understand..." he says, shrugging and smiling at the corsair.
Sep 13, 2023 4:04 pm
The Corsair quirks an eyebrow, and looks slightly confused and impatient as he continues to rant in his tongue and makes dismissive gestures.

He pauses a moment to angle his body back toward the building he came from, puts a couple fingers into his mouth, and lets out a sharp bark of a whistle.

Then just kind of stands at ease, and issues one or two word commands, pointing away from the docks out into the greater surroundings of the city.
Sep 13, 2023 4:21 pm
Getting his meaning, and hard pressed to believably pretend he doesn't, he nods, telling Seònaid: "we'd better go, looks like we trespassed, or something..."

He withdraws the makeshift fishing line and stands up on the dock, starting to move away from the waterfront.
Sep 13, 2023 6:34 pm
OOC:
Yea, I mean, at the very least this was the ship that was used to abduct the kids, they have a bunch of activity in their neighborhood where someone is taking their stuff.

Hopefully understandably, they're on a bit of high alert for the immediate area.

Do you two have a back up observation spot/tactic you want to pursue? Or return to the party? Or something else?
Sep 13, 2023 9:42 pm
Seònaid shrugs her shoulders and packs up her makeshift fishing gear and follows Cirion away from the docks.

"I am still curious to know why these towns people were moved Cirion. If we spot any maybe we can see where they are heading and report back to the others. What do you think?"
Sep 13, 2023 9:46 pm
"Yes. it is still not time for the shift change, anyway. Good idea, Seònaid..." he agrees.
Sep 14, 2023 2:18 pm
No one appears to be taking much away, out of the neighborhood of Easterly Rock, right now.

They're moving stuff into piles on the street. Durable goods. Furniture mostly. But boxes of smaller wares too. The clerks are examining and cataloguing this stuff.

Some directly on to wagons - this, you notice now that you have a better understanding of what might be going on, is stuff that is clearly valuable. Statuary. Fine, tall decorative pots. Yards of fine silk or linen. Clerks are cataloguing these too.

But nothing is getting moved away yet. There's nowhere to follow anyone to.

Following that, Cirion and Seonaid are able to return to the Company with their findings. It has been maybe 4 hrs, and it is about noon.
Sep 14, 2023 3:58 pm
OOC:
Sure let's return to the rest of the company. I am especially happy that we now have an interpreter as it will make things so much easier. Thank you @rpgventurer for doing that!
Sep 14, 2023 6:07 pm
Drakis2 says:
OOC:
Sure let's return to the rest of the company. I am especially happy that we now have an interpreter as it will make things so much easier. Thank you @rpgventurer for doing that!
OOC:
The following day, you will have an interpreter.

Alright, we are back at Onar's.

Cirion and Seonaid can share what they saw.

Does this change anything for the group?

Or do we proceed with what I believe the previous plan was: to watch and rest with 1 half the group, and then watch and rest with the halves of the group switching (minus Eothain, who is securing the interpreter for tomorrow)?

This would take us to about midnight.

Eothain is not gone until midnight, but is gone until later in the evening, so getting him a Long Rest would push things until 3 or 4 AM at the earliest.
Sep 18, 2023 8:24 pm
Leaving the house with the man he had been shadowing, Duinhir makes his way to Onar's house and finds a spot in a corner to lie down. Exhaustion overcomes him and he sleeps for a long while without a mind or care of what else is going on.
Some time later he wakes up, thoughts of their mission return and he immediately tries to catch up on what the other group had learned the previous night.
Though perhaps a bit late, he volunteers to do his part of the stakeout.
Sep 19, 2023 5:36 am
OOC:
I wrote something yesterday, but obviously I didn't click the "Post" button. Sorry.
When Éothain returns to Onar's, he listens to what happened at the docks, then tells the group about the translator. "She is meeting me at the record hall tomorrow morning. The corsairs seem to be organized -- these clerks are more common than what I am accustomed to. I hope we can find out who controls the Easterly Rock area and who this 'Ibn-ahten' is."
Sep 19, 2023 7:03 am
After sleeping and learning that watch team has been forced to leave their watch Ónar suggests:
We may each move around the docks at different times and then compare our observations
I propose each PC but Cirion and Seonaid would walk buy Easterly Rock, to get once-per-hour observation of the place and see cargo unloading progress.
And I would like to get close to Storm-tide during the night time to learn how it is guarded by night. Perhaps anyone younger and sfiter than me want to volunteer?
OOC:
With stealth modifier -1 I'd be happy if anyone else try to sneak around the ship during the night.
And finally - if that is possible - Ónar would like to visit any library if there is one in the city and study this ship construction.
Sep 19, 2023 3:03 pm
It is late in the afternoon, and Seonaid and Cirion have taken up refuge in Onar's austere but serviceable flat, while Duinhir and Onar take up watch. Eothain at this time is still out securing the interpreter.

The dwarf and the Dunedain find Easterly Rock to be in a similar state as was reported by Seonaid and Cirion, as they move through the warrens and water-fronts surrounding and making up the Easterly Rock neighborhood. But as they draw closest to it's central hub where the Storm-tide is docked, they can see the activity has changed a little. Now, porters are moving things back into the buildings, and the wagons are more or less loaded to capacity.

As they pass by again, the wagons are mostly all gone, and the last of the goods on the street are being taken back into the buildings.

And by the time the sun is setting, when they pass by again, they can see the streets are empty, save for random comings and goings. The clerks and wagons and laborers and things on the street are all gone.
OOC:
@GreyWord you mentioned wanting to get a closer look at night.

Let's take a moment to zoom in on that a bit.

You also mentioned Onar's lack of particular skill in that regard, but @Stefron Duinhir and Onar are double teaming this watch, how do you want to do this?

The dwarf has night vision which could help, but Duinhir is the superior sneaker.

Is Omar going along? Or letting Duinhir handle it alone?

And... just as a reminder, since we're still in the very early part of this campaign (and because it's good to fully use the tools the game provides us, and it reinforces Tolkienian themes...), I would point out that either the Help Action or Group Check rules favor you here: Onar's night vision I think is an arguably benefit even tho he is not a skilled sneak-thief, or for Group checks only 1/2 of the participating group need succeed on the check for it to be an overall success.
Sep 19, 2023 4:30 pm
OOC:
To be honest I totally forgot about night vision. I would love to do this are two player group check(s)
Duinhir, I'm ready to get my feet wet with some scouting. Ónar whispers and propose to try get closer to the ship. Shall we?
Sep 19, 2023 8:16 pm
"Let's see how close we can get to the ship, master Dwarf. Stay low and in the shadows and follow my lead." Duinhir replies before setting off in a quick dash to some crates and supplies sitting on the pier.

Rolls

Stealth - (1d20+4)

(20) + 4 = 24

Sep 20, 2023 7:31 am
Ónar follow Duinhir
OOC:
assume Duinhir good roll is enough, but rolling just in case
He try to stay silent and listen/see any activities on the ship or around it

Rolls

Stealth - (1d20-1)

(7) - 1 = 6

Perception - (1d20+3)

(20) + 3 = 23

Sep 20, 2023 2:40 pm
OOC:
Wow. Ok.

I'm going to invoke a Critical Success result for both of these...
After the sun has set and darkness overtakes Umbar, and Easterly Rock, Duinhir and Onar creep into the heart of the neighborhood.

Despite being in an urban environment, Duinhir's life and training with the rangers servers him well. They move through the darkness unnoticed, despite sporadic activity in the buildings and on the street.

And even though Onar has basically no understanding of what it takes to really move undetected, his night vision at least prevents him from running into anything or stepping on any noisy debris... and Duinhir does the rest. Guiding him with a gentle word or tug upon his shirt when necessary.

At the dock, even Duinhir can see there is a perhaps odd amount of activity on the ship, for it being night time. But Onar's night vision reveals exactly what that is, and it appears that they are making preparations to sail!

And just as that realization settles in, Onar's attention is drawn to something else... a pair of rather unassuming chests at the edge of the dock, that weren't sitting there on their last pass. They are solidly built and iron bound, the kind that a wealthy person might use to travel long distances with fine clothes or other valuables, and he might never have even noticed them except that he could have sworn he heard a faint rapping upon one.

Although there is no one standing next to it.
Sep 20, 2023 6:19 pm
OOC:
Can you explain the meaning of " the edge of the dock" for me please. Does it suggests we have a good change to reach chests undetected?
Or does it, on the contrary, point out we need to make all way till the edge and hiding behind objects would be a problem?
Ónar silently touch Duinhir's shoulder, then, using signs, try point out the chests and suggest they may each contain a child.
Sep 20, 2023 7:37 pm
OOC:
Sorry, yea that wasn't very well worded.

The chests are out toward the end of the dock next to the ship, and just sitting along the edge of the dock as in off to the side of the structure of the dock, not in the middle of the dock where ppl walk.
https://i.imgur.com/wr3MwzX.jpeg
OOC:
The chests are white, circled in red. You guys are in the area of either one of those green circles. You can choose which.

The ease or difficulty of reaching them while sneaking I leave entirely to you to judge.
Sep 20, 2023 8:33 pm
At first, Duinhir can grasp what Ónar is pointing at but then he sees the chests and gets the meaning.
He ponders the situation for a moment. It might be hard to get to the chests unseen. It might be possible to climb underneath on the wooden frame and pillars of the pier but he fears he is not a good enough climber to pull it off. The second idea he has is to pretend to be dock workers and simply walk off with the chests but again he might not be able to deceit anyone in this foreign land.

He looks at Ónar.
OOC:

Duinhir is not very good in athletics or deception. To get there unseen might be possible. I take it will require another roll? So we either do that or just observe the situation.
It would be most in character to try to do something.
Last edited September 20, 2023 8:33 pm
Sep 20, 2023 8:48 pm
OOC:
The dock-surface is probably about 2-3 meters above the surface of the water.

There's maybe 8 people on the deck of the ship doing work.

The chests are maybe 10 - 30 feet from the closest Corsair at any given time just depending on who happens to be walking where and when.

EDIT: Do you all like how I switch back and forth from meters to feet? Sorry. Between 5-10 feet from the water to the dock.
Sep 20, 2023 8:56 pm
Ónar suggest to retreat and discuss
OOC:
I would hate to do this leaving 2/3 of the party out. Can we go gather our whole party share and then plan/act as a team.
Sep 20, 2023 9:07 pm
OOC:
That is certainly an option.

It is maybe a 30 minute round trip (if you walk) to the rest of the party and back.

Eothain would be back by now, but none of them have had time to complete their Long Rest.
Sep 21, 2023 6:15 am
Since we can't read each other minds Ónar takes risk to whisper:
Facts are: I see they are preparing to sail, waiting next day may not be a good idea. Same with waiting less crowd.
Guess: children may be in the chests, chests are locked and braking will take time.
IF children are in the chests everyone knows that (well at lest some)
OOC:
I vote to involve other 4 players in this problem solving, but it is not for me to decide.
I just think even if one out of 6 players avoid action because his ability checks are at disadvantage is better than 4 of us cut off the scene. Besides - should this scene turn into a combat after some poor rolls two of us have no chance, do we?
Sep 21, 2023 2:42 pm
OOC:
Gonna wait for Stefron's thoughts, but figured I'd kind of give a breakdown of the known-knowns in the meantime:

Someone has been hauling valuables off from Easterly Rock.

There was a commotion yesterday between a Corsair and the Haulers, keeping the Haulers off the ship.

The ship is getting ready to set sail.

Something or someone is in at least one of the chests. Onar can't be sure which one though from the noise he heard because of the distance.

It has been proposed that each chest contains one of the two missing children.

It has been proposed that at least some of the Corsairs preparing to set sail know there's someone/something/the children in the chests.

The chests are ~60' away from you guys, it would require a check if you tried to sneak there.

It has been proposed that it could be hard to get there unseen.

And I will confirm for you, you can see there is nothing to hide in or amongst on the way there, except the night's shadow. The dock surface is clear of debris or obstruction.

Without night vision and without a check, Duinhir could clearly see movement on the ship of ppl who weren't trying to hide - i.e. there is some moon/star light.

It has been proposed that the chests are possibly locked.

You can see the chests are big, they look quite unwieldily and are probably heavy.

There's one or more Corsairs relatively close to the chests at all times, albeit always doing work and not paying attention to the chests.

You're currently out numbered 4:1.

The rest of the party is resting and slightly injured (except Eothain who used an ability to recover HP), but not Exhausted. They would have the option of having used a Short Rest by now, and so could recover some HP, but not a Long Rest.

It's a 30 minute round trip to them and back, at most.

Proposed actions include:

Trying to do something now with just you two. Sneak out, or pose as workers, or climb(or swim?) along beneath in the dock structure and climb up to the chests.

Continue to observe.

Return to the party and let them know of the development.

Possibly returning yet this night to do something with the party.

Think that about covers it...
Sep 21, 2023 8:21 pm
Duinhir nods as Ónar breaks down the situation. It would be folly to risk too much just the two of them. They'll need the rest of the party.

Duinhir gets ready to leave to inform the rest of the company about the kids in the chest. He means to return to the ship later, so he gestures to Onar to ask if he'll stay and observe or come along to fetch the others.
Once back at Onar's workshop he'll tell in as much detail as he can, what he has seen at the dock.
Sep 21, 2023 11:09 pm
"I'm ready. Do you think if we stole the chests it would stop the ship from leaving?"
Sep 22, 2023 7:57 am
OK Ónar will stay. Older dwarf is durable, but not fast and would slow slow Duinhir down and time is of an essence.
Sep 22, 2023 2:36 pm
"This is good news indeed Duinhir," Seònaid is thrilled that the children have been found. "But we do have to consider how we rescue them without endangering them. Surely anyone approaching the ship will be challenged, so we must be ready for an attack upon us and prepare a fast escape. We should plan how to escape the city with the children, but I am keen to return to Ónar and the dockside."
Sep 22, 2023 8:11 pm
"I fear time is not on our side in this. The ship is preparing to sail off soon.
I do think, Éothain, that stealing the chests would delay their departure. If nothing else then to find and capture us. So, as Seónaid warns we should have a plan to escape the city. And a plan to rescue the children in the first place."

He pauses for a moment to think then adds "Perhaps we could create a diversion to lure the corsairs away from the ship. A fire in a warehouse maybe?"
Sep 22, 2023 8:22 pm
Seònaid gives Duinhir an evil smile, "Let me get my firestarter, friend, and we can be off."
Last edited September 22, 2023 8:22 pm
Sep 25, 2023 4:28 pm
OOC:
@Drakis2,@Dr_B,@rpgventurer if you want to do any Short Rest stuff (recover HP), go ahead and declare/roll that up now.

As for back at the boat...
Onar sits in the shadows where Duinhir left him and continues to observe.

The activity on the Storm-tide continues to progress, and soon a couple of deckhands unfurl the jib, and the gaff-rigged aft sail, and although they yet flag listlessly in the wind, the ship is clearly very nearly about to set out.

And also at this time, four Corsairs come off the ship, two take up a handle on either end of both of the chests, and start hauling them down the dock, toward the buildings at the heart of Easterly Rock.

As they are hefted, this time Onar hears a tiny, shrill voice very clearly emanating from inside one of the chests, he thinks it's the one closest to the ship... "Hey you, out there!! We're HUNGRY! You better find us something to eat soon, and no more of that stinky salty fish!"

One of the Corsairs kind of sighs, and sags, and says, in Southron, "Do you know what she said?", the others just shake their heads and say no, "Well, we'd better get the Lady then...", the others groan.

And then they proceed down the dock and into the streets of Easterly Rock.
Sep 25, 2023 8:02 pm
"Excellent, Seónaid. We'll have to work out the details as we return to the dock. I left old Ónar at the stake out and I hope he'll manage to stay hidden. Those corsairs probably would take it lightly to be spied upon." Duinhir replies as he makes off for the docks again.
Sep 25, 2023 8:27 pm
OOC:
Quote:
Short Rest
A short rest is a period of downtime, at least 1 hour long, during which a character does nothing more strenuous than eating, drinking, reading, and tending to wounds.
A character can spend one or more Hit Dice at the end of a short rest, up to the character's maximum number of Hit Dice, which is equal to the character's level. For each Hit Die spent in this way, the player rolls the die and adds the character's Constitution modifier to it. The character regains hit points equal to the total. The player can decide to spend an additional Hit Die after each roll. A character regains some spent Hit Dice upon finishing a long rest, as explained below.
I think this is right, using this DnD5 rule, and considering that Cirion is a Level 1 Treasure Hunter with 1d8 Hit Die per level: he can roll 1d8 and recover that many HP in a SHort Rest (but that recovery hit die is not regained until the next Long Rest)?
Leaving a roll.
edit: forgot the +2 CON modifier.
Last edited September 25, 2023 9:31 pm

Rolls

Short rest - (1d8)

(1) = 1

Sep 25, 2023 8:38 pm
Seònaid follows Duinhir, grabbing her tinderbox on the way.
OOC:
Also giving a roll for Short Rest

Rolls

Short Rest (1D8 + 1 for CON modifier) - (1d8+1)

(3) + 1 = 4

Sep 26, 2023 3:53 pm
OOC:
Just wanted to verify before moving on, is there anything Onar wants to do with his new development @GreyWord ?
Sep 27, 2023 5:27 am
Nothing. Promissed to wait for others and I will.
Oct 3, 2023 3:02 pm
Duinhir, Seonaid, Cirion, and Eothain hurry back to the docks of Easterly Rock as Onar sits in waiting at the spot within view of the ship.

A few scant minutes after the chests were hauled off, the gang-planks are drawn onto the deck of the Storm-tide, and the voices of Corsairs begin to holler out the status of the final checks before sail.

Just a couple minutes more and, as the heavy chain of an anchor grinds against an iron eyelet, Onar sees the approach of his comrades down the darkened streets, and at about that time the jib is pulled tight, and the boom of the aft gaff-sail swings outward, and the timbers of the Storm-tide groan and creak as the slight breeze brings the ship to life and it begins to maneuver away from the dock.

The streets of Easterly Rock are quiet at the moment, however there are lights burning yet inside the shuttered windows of a few random buildings and floors.

As the Storm-tide drifts out toward the greater bay, the Company re-unites in the shadow of buildings lining the Easterly Rock dock...
Oct 3, 2023 6:46 pm
Here you come. Ónar reveals himself stretching his arms and legs - not used to hide for a long without movement.
The basket is moved, but eggs are not in there. And I wouldn't mind a drink
Even walls have ears, believe Ónar and talk in riddles even in this environment. He will only share with party what he have just seen and learned once he believe it is safe to talk.

He has no idea what to do next though. Who's "the Lady"?
OOC:
Did the Corsairs who carried chests to the Lady returned back on the ship? Not that it matter, just curios.
Oct 3, 2023 8:47 pm
Seeing the ship depart as they reach the dock, Duinhir's heart sinks. They are too late! The chest must be on the ship by now, he reckons.
But then they meet up with Ónar who talks in riddle. Duinhir doesn't get it at first. However, as he is about to demand answers from the dwarf, it dawns on him. The chests are not onboard. The children must be somewhere in the city.
"Then let's hurry off to ... get a drink" he replies
Oct 4, 2023 2:30 pm
GreyWord says:
OOC:
Did the Corsairs who carried chests to the Lady returned back on the ship? Not that it matter, just curios.
OOC:
They did not.
As the Company catches up with Onar, they can discuss quietly enough but with 5 of them there, it will be impossible to conceal their physical presence for long without deliberate measures to do so.

Some way off amongst the buildings - it can't be that far, despite the stillness of the night - you all hear a door creak open, followed by the clamour of a few sets of feet.

The voice of a woman can be heard speaking in Southron, but Onar can only make out a few words, "... poor dears... *muffled words*... keep them ...*muffled words* ... so long ..." ... and then a door slamming shut.
Oct 4, 2023 7:21 pm
Éothain finally deciphers Ónar's meaning and realizes the children are not on the ship. "Fate has smiled upon us and kept us in town. I say we move off the dock." He points in the direction of where the corsairs took the chests.
Oct 4, 2023 8:09 pm
Duinhir discreetly moves closer to where he guesses the sound comes from. Maybe it will be possible to locate the house.
OOC:
leaving a perception roll if that is any good.
EDIT: it wasn't
Last edited October 4, 2023 8:10 pm

Rolls

Perception - (1d20+3)

(1) + 3 = 4

Oct 4, 2023 8:44 pm
Seònaid follows behind Duinhir and Éothain, as they move away from the docks. Spotting Duinhir's actions to locate the voices
OOC:
She has no skill in Perception, but does have a +1 from WIS, so giving a roll to see what can be made of it.

Rolls

Perception - (1d20+1)

(17) + 1 = 18

Oct 5, 2023 8:29 am
That's it! They are with the lady! Ónar whispers Beware Corsairs, four of them he steps back looking for some shadows, prepared to see the Corsairs moving out of the house.

Rolls

Stealth - (1d20-1)

(16) - 1 = 15

Oct 5, 2023 3:44 pm
Drakis2 says:
OOC:
She has no skill in Perception, but does have a +1 from WIS, so giving a roll to see what can be made of it.
OOC:
Wanted to give a rules perspective here real quick...

Generally, you can't tell that someone has failed a Perception check, so it is kind of meta-gaming for others to then want to see how it goes for them.

That said, it's certainly plausible that more than one person would actively want to search in a scenario like this.

So what I like to do in these scenarios, is this becomes a Group Check once someone has "piled on". i.e. half the group must succeed in a Perception check to gain any useful information.

However, no check is really needed in this specific scenario, as you guys could hear them without a check and can just move toward that point anyway.
You all move toward the sounds you heard echoing through the streets, and find yourselves moving toward the center of the Easterly Rock neighborhood. It's not that large of a neighborhood so it doesn't take much time, and you soon find yourselves amongst sets of buildings that largely look the same - squat, square structures covered in stucco and lime, stacked upon each other, winding in a disorganized mass around you - like other domiciles and shops you've seen around the city.

But there is one building that stands out from the others here, where your ears have taken you, as this one building is much larger, and has more exposed timbers making up the bulk of it's height and girth.

It appears to be a single structure three stories tall, though it's hard to tell if the stories are separate with separate rooms, or if it's essentially one large enclosure.

There is a wide street that goes straight out to the docks, and there are well worn cart tracks that lead from there straight up to the large building. Looking at it, it could be some sort of manse, or it could be something like a warehouse.

There are no windows on the ground level, however there is a large double door, and there are several tall windows on the upper height of it.

This large building is nested amongst the other smaller, stacked structures, so it gives the visual impression of a large square brick protruding powerfully out of a pile of rubble.

Rolls

A roll of the dice... - (1d20)

(14) = 14

Oct 7, 2023 7:54 pm
"I think they went into that house. I wonder what it is. Probably a warehouse of sorts. It looks ominous. Duinhir looks up at the big brick house.

We better try to find a way in. Knocking on the front door is always an option but I feel it would be wiser to find another way in. Do we dare spend some time looking around for a discreet way in?" he asks.
Oct 8, 2023 7:10 am
"I think it would be best. If they carried those boxes in there, they did it by stealth. I expect they will be hostile to interlopers..."

He starts observing the construction for ways in. Maybe a basement window, a trapdoor for the goods, or a way to climb to an access upstairs.

Rolls

Perception - (1d20+4)

(5) + 4 = 9

Oct 9, 2023 3:07 pm
There doesn't appear to be much for entry ways on the ground level (again, no windows, for example), other than the big double doors - unless the big square building could be accessed from inside one of the adjacent structures, which have their own doors.

And it's hard to see what all might be going on, on the upper levels, aside from the windows, from here on the streets. But there is a ladder that could be used to get up to the second level of the amalgam of buildings, where you could see better what is going on up there and if there are other access points on the upper levels.
OOC:
I was hoping we could get by without a zoomed in map here, I don't have one prepped, but if you guys are having a hard time picturing what might be going on, or understanding your options, just let me know and I will put one together.
Oct 9, 2023 9:05 pm
Duinhir spots the ladder. He looks around to see if the coast is clear and once it seems like it is safe, he climbs the ladder to get a better idea of how to get into the building.
OOC:
I don't think I need a map but what time of the day is it? In my head, it is night time but that may be wrong. Is the streets around the building crowded or empty?
Oct 9, 2023 9:31 pm
Éothain speaks in hushed tones. "We can't just stand here. We need to get a look inside, but I haven't climbed a hill since my youth. Someone get up on the ladder to see if that helps. I"ll walk closely around the building and check if there's another way in. If nothing else, I can provide a distraction."

As silently as possible, Éothain circles the large square building with his left hand on the wall, feeling for tell-tale cracks.
OOC:
I'm OK without a map right now. If Perception is more appropriate, the die roll is at +2.

Rolls

Checking for secret doors (Investigation) - (1d20+4)

(6) + 4 = 10

Oct 10, 2023 12:10 am
As Éothain leaves to scout the building, Seònaid slides into whatever shadow she can find and watches Duinhir climb the ladder. She watches and listens for anyone approaching that may spy them out.

"Master Cirion, keep to the shadows as you can," she whispers a cautious warning to the young man.
OOC:
I do not need a map. Am going to roll Stealth for Seònaid in case it is needed. Not sure if it is still nighttime, and badly lit in this area, but hoping there are shadows she can slip into.

Rolls

Stealth (+2) - (1d20+2)

(19) + 2 = 21

Oct 10, 2023 10:02 am
I can pretend yo be doctor sent by their patron to check children health. It is a risky play if the Lady is a boss if her own...

Onar comment to anyone who is still around. Also suggests not to risk staying on the street, but go some pub discuss plans and wait those who sneak around
Oct 10, 2023 3:59 pm
You figure it must be nearing midnight by now.

There are still lights on, scattered across the interiors of the buildings in the area, but not many. And windows are mostly shuttered.

The streets here, amongst the contiguous buildings and winding ways, are a bit more shadowed from the stars and moon than the more open area out by the docks. So you don't feel quite as exposed as earlier.

But still anyone who looked would see that "someone" was out there.

The streets are fairly silent, aside from sporadic laughs and shouts echoing from some merry-making far away.

The ladder creaks and there is lots of wind blown grit that crunches beneath the feet of Duinhir on top of the lower tier of roofs. But he is so far undisturbed. And once up there, he can see there is a door on the roof of the second tier of buildings, that appears to enter into the blocky structure of the large manse/warehouse.
OOC:
I can tell there's some disconnect with the setting, so I want to try to communicate what the city is "organized" like... which is: it's not very organized.

There are basically no free-standing structures, at all. Everything is built right next to/touching something else, and everything is piled on top of each other.

Including this manse/warehouse.

There are buildings that are physically continuous with it.

It is "nested" in amongst other smaller structures around it.

You can't walk around the exterior of the manse/warehouse without walking around an entire section of the neighborhood. So I don't know if @rpgventurer Eothain intended to separate himself from the group that much... if so that's fine, and you can check out what's on the back side of the building, but it's just several rounds of movement away. So I wanted to verify.

Here's a visual reference point for how the buildings and neighborhood looks and is structured:
https://i.imgur.com/QGut0qj.png
OOC:
Just picture a big cube shaped building in the middle of one of those rows of tiered and erratically shaped buildings.
Oct 11, 2023 6:40 pm
OOC:
Yup, that image helps a lot. Like @rpgventurer I thought the warehouse was freestanding
Seònaid watches and waits as Duinhir climbs.
Oct 11, 2023 9:03 pm
Duinhir waves down to indicate he has found something and wants to examine it. He sneaks up to the door. He cautiously listens to it for a while to check if anything can be heard on the other side.
Oct 11, 2023 9:54 pm
Seònaid tenses when she sees Duinhir waving, but then determines he is not in danger. She relaxes slightly, but continues her vigil of watching.
Oct 12, 2023 5:02 pm
Stefron says:
Duinhir waves down to indicate he has found something and wants to examine it. He sneaks up to the door. He cautiously listens to it for a while to check if anything can be heard on the other side.
OOC:
Can you please give me a Stealth check and a Perception check then @Stefron

And again please do try to anticipate the need for these rolls in the future. Helps reduce back and forths.

Even if you throw out a roll that isn't necessary, it's good/fine, because I can just say, "A roll want necessary. Here's what happens."
Oct 12, 2023 7:50 pm
OOC:
Here is the rolls. I'll try to anticipate in the future.

Rolls

Stealth - (1d20+4)

(14) + 4 = 18

Perception - (1d20+3)

(8) + 3 = 11

Oct 12, 2023 9:39 pm
OOC:
Éothain is staying with the group. He will be observing the streets and windows to see if anyone is noticing them. (Use the previous Perception roll of 10).
Oct 16, 2023 3:27 pm
Duinhir moves up to the roof of the second tier of stacked buildings and listens at the door. He can hear a distant muffled voice, but can't make out any words.

Below him, within the building he is standing upon, he hears someone grumbling and shutting a window.
Oct 16, 2023 7:49 pm
Convinced that the voices are far away and there is no one just on the opposite side of the door, he waves for his companions to join him. This must be the best way to get in.
Oct 17, 2023 12:13 am
Spotting Duinhir beckon she takes one more look about the street and building before skulking across to the ladder and climbing up to join him.

She tries to move with as much subtly as she can muster.

Rolls

Perception - (1d20+1)

(9) + 1 = 10

Stealth - (1d20+2)

(10) + 2 = 12

Oct 17, 2023 4:35 pm
OOC:
As much as I hate to split the party again my PC just exactly an opposite of a rogue/thief. Just as I posted a week ago already my PC is going away form the location to reduce risk of running into a trouble while the stealth experts are doing the covert ops.
Good luck Ónar explain others how to find way to the closed tavern he is going to. Anyone with me?
Oct 17, 2023 7:28 pm
GreyWord says:
OOC:
As much as I hate to split the party again my PC just exactly an opposite of a rogue/thief. Just as I posted a week ago already my PC is going away form the location to reduce risk of running into a trouble while the stealth experts are doing the covert ops.
OOC:
So, I will remind you that not only do you, as a player, have Inspiration available to you to augment a roll, but also the are Help Actions and Group Ability Check rules that are all designed ... literally, specifically ... for use in situations where a character(s) wants to try to achieve something that they aren't necessarily good at.

That said, you can certainly still withdraw your character from the ongoing encounter if you would like.

Anyone moving up to Duinhir (@Dr_B,@rpgventurer ?) , please give me a Stealth roll if you would like to try to do so quietly.
Oct 17, 2023 8:02 pm
"But wait," I whisper to Ónar, "we can stay hidden in the shadow as backup. If something goes wrong up there, we can create some diversion to help our companions..."
OOC:
Cirion decides to stay hidden in proximity of the warehouse at street level, in case it is useful.
Oct 18, 2023 11:15 am
emsquared says:

But still anyone who looked would see that "someone" was out there.
OOC:
I believe DM made it clear stay hidden is not possible. My PC is leaving. And it is not because my modifier, but because it makes most sense to me storywise
Well, I proposed to pretend doctor, none of you would listen. Now I would't listen to you young man. old dwarf answers in a calm and composed voice
If something goes wrong I better be not involved - there is a chance I can still save children. If they catch as all...
Oct 18, 2023 2:54 pm
Éothain moves to follow the the dwarf, but stops. "Wise words, Ónar, but my sword may be needed. I'm staying out in the street."
Oct 18, 2023 3:27 pm
OOC:
Ok, Duinhir and Seonaid are up top, Cirion and Eothain are in the street, Onar is leaving because it's what his character would do...

What's your next move?
Looking around, it doesn't seem to any of you that anyone is paying you any particular attention at this time.

It is late, and while you're mostly not particularly well hidden, you're also not being loud or disruptive or doing anything particularly shady, except those on the roof.
Oct 18, 2023 3:33 pm
Seònaid listens, trying to discern where the occupants are, and how many their might be.

"What do you think Duinhir? Create a distraction so we can enter while they are not aware, or a direct approach?" She whispers to her companion

Rolls

Perception - (1d20+1)

(16) + 1 = 17

Oct 18, 2023 4:37 pm
Seonaid still can't make out what words are being said, but she can tell it's a woman's voice echoing in a large room and it is distant, and she also detects the shifting of body weight on creaky boards as someone adjusts their standing position nearby, and sniffles and clears their throat.

There is a woman far away from the door, speaking in a large room, and there is someone standing silently within a few feet of the other side of the door.
Oct 18, 2023 7:58 pm
"Let's just go in for a quick look." Duinhir replies standing next to the door ready to open the door. He slowly tries the handle to see if it is looked or if it needs to be pried open.
Oct 18, 2023 8:30 pm
Seònaid quietly slips her sword from its scabbard, and gets ready as Duinhir tries the door.
Oct 19, 2023 8:15 pm
The door is not locked and so it casually swings inwards.

It opens onto what looks to be a cavernous room. The cube-like structure, Duinhir can be sure now, is a warehouse.

Being on the roof of a second story building, you can also figure that you are looking upon some sort of raised platform area, within the warehouse.

The warehouse is lit brightly from within, but all the light sources must be down on the main floor, because all of this upper platform area which your door opened onto is bathed in shadow.

And lastly there are two figures of men up on the platform with you, silhouetted by the light - one standing just a few feet from the door, and the other, maybe 50' away.

The closest one must hear the door opening as he turns, and squints at Duinhir who himself is shrouded by the dark, and the man says something in Southron, and moves to approach the door, his hand resting on the pommel of a wooden baton...

https://i.imgur.com/HCuNnmo.jpeg
Oct 19, 2023 8:41 pm
Seònaid rushes past the nearest guard, going full speed to attack the other guard hoping to stop him raising the alarm.
OOC:
She has Speed 30, DEX 15 if you need to know. If she needs to take any action to avoid engaging the nearest guard she will use Acrobatics skill
Oct 20, 2023 8:33 pm
As Seónaid rushes by him, Duinhir will use the element of surprise to grab and muffle the guard closest to him.
OOC:
Not sure what the appropriate roll for this is. I'll leave a roll. Strength is +1 and dex +2.
If the surprise give advantage to the roll I have included an additional roll.

Rolls

Grab and muffle the guard - (1d20)

(18) = 18

Advantage? - (1d20)

(1) = 1

Oct 21, 2023 3:04 pm
OOC:
Alright here we go!

So you guys can mechanically try to surprise them.

You'd both first need to roll a Stealth. So go ahead and do that.

Following on that, well need it anyway, so everyone roll Initiative.

@Stefron we'll strike that roll for now, because we have so much to figure out before that. But if you do get the opportunity to try it after Surprise and Initiative is determined, it will be a Grapple made at Disadvantage.

Cirion and Eothain probably hear little, but I think would notice Seonaid rushing inside.

Rolls

Initiative - (1d20+1)

(2) + 1 = 3

Oct 21, 2023 5:20 pm
OOC:
Adding rolls

Rolls

Stealth - (1d20+2)

(7) + 2 = 9

Initiative - (1d20+2)

(17) + 2 = 19

Oct 21, 2023 8:18 pm
OOC:
stealth and initiative

Rolls

Stealth - (1d20+4)

(3) + 4 = 7

Initiative - (1d20+0)

(1) = 1

Oct 23, 2023 3:05 pm
OOC:
@Dr_B,@rpgventurer can I get initiative from you guys as well plz as anything that goes on from here forward will be done in turn order/structured play.

@Stefron does Duinhir really have no Dex bonus to apply to initiative?

Also, I will mention it again, EVERYONE still has Inspiration that they can spend on important rolls...

The enemy was not trying to be Stealthy so you guys are not surprised.

And you guys failed to surprise them also.

So no one is surprised! We go straight into initiative.

@Drakis2 Seonaid is first and I'm assuming she still closes with the far "Guard". The near Guard does get an Attack of Opportunity, and there's no way she can avoid that without a Feat or sacrificing her ability to reach the far Guard. But he also doesn't have a weapon drawn yet, so it's just with his barehanded attack...

Duinhir I believe actually ties his opponent, but with the higher Dex bonus, I will have Duinhir go first.

And since Seonaid must use her entire turn just to reach the far Guard, @Stefron go ahead and resolve your action for this round. And I'm also going to go ahead and roll both of your opponent's attacks, because they are not surprised and can act, and even if Duingir succeeds at the Grapple, your opponent can still attack you.

So...

Rolling for the AoO.

And rolling for both enemy attacks.

And then @Dr_B,@rpgventurer please also declare your actions.

I will also provide an updated battle map.

EDIT: Jesus, ok everyone hits. Rolling damage.

5 damage to Seonaid

1 damage to Duinhir

Just realized Seonaid's was a crit, so rolling second damage dice.
Seonaid dashes into the room, and although by their confused expressions, you can tell these men were not expecting assailants, they at least have the instincts to not be caught totally unprepared... The nearest guard takes a wild swing at Seonaid with his fist as she passes him by.

Then as the fight progresses, both men draw batons from their waist-sashes and fight back!https://i.imgur.com/fdJbzFI.jpeg

Rolls

AoO on Seonaid - (1d20+2)

(16) + 2 = 18

Attack on Duinhir - (1d20+2)

(19) + 2 = 21

Attack on Seonaid - (1d20+2)

(20) + 2 = 22

Damage Seonaid (+1 is the unarmed strike) - (1d3+1)

(3) + 1 = 4

Savage to Duinhir - (1d3)

(1) = 1

Seonaid crit - (1d3)

(1) = 1

Oct 23, 2023 5:25 pm
OOC:
here goes

Rolls

Initiative - (1d20+2)

(20) + 2 = 22

Oct 23, 2023 6:40 pm
OOC:
Duinhir got a +2 in dex.
Failing to take the guard by surprise, Duinhir continues his intention to grapple the man. He had meant not to hurt too much him but the guy put up a fight and lands a blow. Maybe he won't be as gentle next time.
OOC:
Rolling strength. It is the same modifier for atletics if that more appropriate.
Last edited October 23, 2023 6:41 pm

Rolls

Strength check - (1d20+1)

(13) + 1 = 14

Oct 23, 2023 7:37 pm
OOC:
Not sure if we are waiting on other player rolls but laying out rolls for Seònaid's attack

She is using flat of blade to disable the giard
Last edited October 23, 2023 7:41 pm

Rolls

Attack on Guard - (1d20+2)

(13) + 2 = 15

Broadsword Damage - (1d8+2)

(6) + 2 = 8

Oct 23, 2023 8:18 pm
Stefron says:
OOC:

[ooc]Rolling strength. It is the same modifier for atletics if that more appropriate.
OOC:
Grappling checks are Athletics, and add I mentioned because you're trying to apply an additional effect of silencing him, your check is made at Disadvantage.

I'll roll your Disadvantage for you, as well as the guy's opposed check.
Duinhir grapples with the man and gets his hand over his mouth, but the man pulls out his baton anyway and smashed it against Duinhir's leg!
Drakis2 says:
OOC:
Not sure if we are waiting on other player rolls but laying out rolls for Seònaid's attack

She is using flat of blade to disable the giard
OOC:
You can't attack in the same round as your double move, but we can use this as your roll for next round, as there are only your allies to go between now and then.

...

@Dr_B go ahead and declare/play out Cirion's action please! You've seen Seonaid and Duinhir rush inside on the upper level.

@rpgventurer go ahead and declare your action as well after you've rolled initiative.

Rolls

Duinhir Grapple Disadvantage - (1d20)

(5) = 5

Opponent opposed Athletics - (1d20)

(3) = 3

Oct 24, 2023 4:10 am
Éothain rushes toward the sound of battle.
OOC:
Action: Dash

Rolls

Initiative - (1d20+3)

(16) + 3 = 19

Oct 24, 2023 12:13 pm
Sounds like trouble, he thinks - he rushes to follow the same route the others have used to climb to the roof. He starts the climb, wishing to aid his allies.

Rolls

Athletics - (1d20+3)

(9) + 3 = 12

Oct 24, 2023 3:06 pm
OOC:
Round 2, Initiative Order:
Cirion
Eothain
Seonaid
Duinhir
Enemy

@Dr_B,@rpgventurer because of the disjointed way in which we resolved the first round, and because you guys rolled so well, it is your turn again! Please go ahead and go.

@Stefron you can go as well at any time, you're all before the Enemy.
Cirion and Eothain clamber up the ladder onto the roofs as quick as they can ((if Eothain tried the double doors on the street first, he found that door barred)), and when they get there, they find 2 Corsairs emerging groggily from a door off to the side on this second level. With curved daggers clutched in fists, they are looking about trying to figure out the source of the ruckus before seeing Cirion and Eothain arriving from below...

...

Inside the warehouse, the deckhand-guardsmen have engaged Duinhir and Seonaid, and responding in kind, Seonaid downs her opponent with a fierce non-lethal ((I assume that's what you meant by using the flat of your blade)) blow.

Down on the ground level of the warehouse, a woman in a flowing nightdress and head-scarf turns and looks up at the scuffle between Duinhir, Seonaid, and the watchmen in stunned confusion. She stands before two heavy, iron-bound chests the are open, each with a small child inside - who in turn are also looking upon the scene with great confusion, bread heels clutched in little hands.

Two more watchmen are reclined on crates and barrels near the double-doors, but they rise at the sound of a fight and start taking tentative steps toward the woman, as they squint into the dark of the upper deck trying to figure out what is going on.

https://i.imgur.com/f31rwNO.jpg
Oct 24, 2023 6:01 pm
With his heart pulsing fast, Cirion takes a moment to get steady on his legs. This is it... this isn't a scuffle at the docks. These men will kill you, if you let them, is the thought that flashes in his mind.

Knowing that they are past stealth, now, he charges the nearest corsair, short sword in his hand. If anything that will move him away from the edge of the roof and the drop below.

Rolls

short sword (P) to hit - (1d20+3)

(12) + 3 = 15

Oct 24, 2023 6:29 pm
Dr_B says:
With his heart pulsing fast, Cirion takes a moment to get steady on his legs. This is it... this isn't a scuffle at the docks. These men will kill you, if you let them, is the thought that flashes in his mind.

Knowing that they are past stealth, now, he charges the nearest corsair, short sword in his hand. If anything that will move him away from the edge of the roof and the drop below.
OOC:
That's a hit, these guys just got out of bed and wear no armor - roll damage
Oct 24, 2023 7:33 pm
OOC:
sword damage +STR modifier, I believe

Rolls

short sword (P) damage - (1d6+1)

(4) + 1 = 5

Oct 25, 2023 12:13 pm
OOC:
@Stefron,@rpgventurer go ahead and go
emsquared sent a note to emsquared
Oct 25, 2023 8:33 pm
Éothain whacks the corsair with his blade, trying to put him back to sleep.

Rolls

Non-lethal attack with broadsword - (1d20+5, 1d8+6)

1d20+5 : (8) + 5 = 13

1d8+6 : (1) + 6 = 7

Oct 25, 2023 8:39 pm
Seeing how he failed to hrap the guy, Duinhir reciprocate the baton blow with a hard fist. He tries to smack the guard one in the face.

Rolls

Athletics - (1d20+1)

(10) + 1 = 11

Oct 26, 2023 4:01 pm
emsquared sent a note to emsquared
OOC:
@rpgventurer I can see where you have a +5 to damage, but how do you get to +6?
Cirion and Eothain both engage the emerging Corsairs and land strikes that hurt and demoralize their opponents, but do not lay them low!

Duinhir struggles with his grapple guardsman, but fails to inflict any harm.

As the Corsairs and guardsman fight back, the woman inside the warehouse orders the deckhands next to her in Southron, and they run up the steps to engage Duinhir and Seonaid!
OOC:
@Stefron please give me another Athletics to maintain your grapple, AND just in case you're not aware, you only have to have one hand free to Grapple someone - i.e. you can have a one handed weapon in your other hand and attack with it, while still having the guy grappled, if you want.

Neither Duinhir nor Seonaid's new guardsman attackers can attack this round due to double moves.

Looks like @Dr_B takes 5 damage, and that's about it.
https://i.imgur.com/oozxXlX.jpg
OOC:
We're back to the top of initiative!

Good guys, go! All of you can just go whenever!

Rolls

Corsair attacks Cirion - (1d20+3, 1d4+1)

1d20+3 : (18) + 3 = 21

1d4+1 : (4) + 1 = 5

Corsair attacks Eothain - (1d20+3, 1d4+1)

1d20+3 : (6) + 3 = 9

1d4+1 : (1) + 1 = 2

Guardsman tries to break grapple - (1d20)

(7) = 7

Oct 26, 2023 8:22 pm
As another guardsman shows up, Duinhir struggles to maintain his grip on the guard.

Rolls

Athletics - (1d20+1)

(3) + 1 = 4

Oct 26, 2023 8:30 pm
OOC:
Seònaid attacks the new guard
"Someone get to the children! Protect them!" she shouts as she swings her sword

Rolls

Broadsword Attack - (1d20+2)

(13) + 2 = 15

Oct 26, 2023 8:42 pm
Cirion winces at the pain. Damn... It stings. What did you think, that you'd kill him in one?
Oct 26, 2023 9:01 pm
OOC:
@Stefron your guard breaks free but you still get to act. What do you do?

@Drakis2 that's a hit!

@Dr_B Cirion's turn, what do you do?
Oct 26, 2023 10:03 pm
Cirion is hurt pretty badly, abd focuses on Dodging the enemy's blows for the turn.
Oct 26, 2023 10:27 pm
OOC:
Rolling damage for Seònaid. Again she is using the flat of her blade to deal non-lethal damage
OOC:
@emsquared: Was there any reaction from the kidnappers to Seònaid's shout to protect the children?
Last edited October 26, 2023 10:29 pm

Rolls

Broadsword Damage - (1d8+2)

(7) + 2 = 9

Oct 27, 2023 1:05 am
Seonaid downs another foe!
Drakis2 says:
OOC:
@emsquared: Was there any reaction from the kidnappers to Seònaid's shout to protect the children?
OOC:
I will narrate that on their turns...

Cirion is taking the Dodge Action then.

@Stefron,@rpgventurer go ahead and take your turns!
emsquared sent a note to emsquared
Oct 27, 2023 2:30 am
OOC:
My bad. Damage is +5. I corrected the character sheet.
Éothain whacks the corsair on the head with his sword.

Rolls

Non lethal attack with broadsword - (1d20+5, 1d8+5)

1d20+5 : (6) + 5 = 11

1d8+5 : (3) + 5 = 8

Oct 27, 2023 3:07 pm
OOC:
Heh, 11 is all it takes with these unarmored guys!

I'm going to go ahead and do the enemy's turn, but @Stefron we still need an action from you this round, please go ahead and take it whenever you can.
Eothain down's his opponent!

But when Cirion goes on the defensive, the Corsair facing the young lad sees this and turns to attack the Rider from Rohan - whom he hopes to be an easier target (but may find he's sorely mistaken)!

Duinhir has two deckhands on him, and they attack in coordination, one helping the other to gain an opening!

As Seonaid calls out in Westron, the eyes of the woman on the warehouse floor go wide and she seems to gain a better understanding of what might be going on.

She pulls a small knife from somewhere under her nightdress and turns to grapple with the young girl in chest behind her!

At this the young girl shrieks and struggles, and then the very young boy in the other chest leaps out of it and pulls as mightily as he can at the woman's nightdress and he shouts, "Wet go wuv moi sista!"
OOC:
Ok, so one deckhand is taking the Help action to give the other one Advantage on attacking Duinhir.

Eothain's is a straight up attack.

The woman WOULD have Advantage over the girl since she's a child, but with the younger brother helping her, that is negated, so it's a straight up opposed Athletics.
emsquared sent a note to emsquared
OOC:
Ok so I believe all enemy checks failed! The attackers missed, and the woman fails to Grapple the child!
Eothain's sturdy armor beneath his baggy dessert clothes turns the Corsairs blade!

And despite their teaming up on him, the deckhands fail to hurt Duinhir!

And lastly, surprised by their resistance, and getting entangled in her billowing night-clothes, the woman is unable to get a good grasp on the girl!
OOC:
Alright gang, it's back to you all!

Stefron, you're basically going to need to go twice! Take 2 actions

Rolls

Attack on Duinhir w/ Advantage - (1d20+2, 1d20+2, 1d3)

1d20+2 : (11) + 2 = 13

1d20+2 : (6) + 2 = 8

1d3 : (3) = 3

Attack on Eothain - (1d20+3, 1d4+1)

1d20+3 : (13) + 3 = 16

1d4+1 : (4) + 1 = 5

Woman' Grapple/Athletics - (1d20)

(2) = 2

Opposed Grapple - (1d20)

(15) = 15

Oct 28, 2023 12:37 am
Using his shield to hide his movements, Éothain swings at his opponent's legs.

Rolls

Non lethal attack with broadsword - (1d20+5, 1d8+5)

1d20+5 : (4) + 5 = 9

1d8+5 : (8) + 5 = 13

Oct 28, 2023 12:50 am
OOC:
Seònaid is going to use her round to switch to her bow, as it will likely be as quick as charging the woman, and she will advance towards the woman.
OOC:
@emsquared: how close is Seònaid to the woman. The floorplan seems to indicate 80 feet, so just want to check
Sheathing her broadsword Seònaid readies her bow to shoot the woman, taking aim as she moves to the head of the stairs.

"Resist no further lady, or my arrows shall find your heart! It is over, so choose life instead of death!" Seònaid shouts at their leader.
Last edited October 28, 2023 12:54 am
Oct 28, 2023 8:27 pm
Duinhir draws his long sword. He lost his grip on the guard and now two of them are teaming up, so he can no longer do a noble unarmed wrestling.
He hit the attacking guard with the flat side of the sword.

Rolls

Non-lethal attack - (1d20+3, 1d8+1)

1d20+3 : (11) + 3 = 14

1d8+1 : (8) + 1 = 9

Oct 30, 2023 2:38 pm
OOC:
@Drakis2 Sheathing a weapon is a move, and so is drawing a weapon, so Seonaid will have to either drop her sword to draw her bow in the same round, or use her Action as a move (in which case she cannot shoot - as she needs to use her action to 'Ready An Action', if the lady doesn't listen to her commands). Let me know which you want to do...
As Seonaid draws her bow and shouts out her ultimatum, Duinhir downs his first attacker, leaving still the second.

Eothain's new opponent fends off the warrior's initial attack.
OOC:
@Dr_B what's Cirion doing this turn?
Oct 30, 2023 2:51 pm
OOC:
Seònaid drop her sword to draw her bow in the same round
Oct 31, 2023 6:59 am
Seeing the two Corsairs ganging up on the Rider of Rohan , he throws himself back into the melee to help.
OOC:
attacking an engaged/distracted enemy, I think that gives an advantage

Rolls

short sword (P) to hit (advantage) - (2d20H1+3)

(117) + 3 = 14

short sword damage (if hits) - (1d6+1)

(1) + 1 = 2

Oct 31, 2023 2:37 pm
Dr_B says:
OOC:
attacking an engaged/distracted enemy, I think that gives an advantage
OOC:
Flanking is an optional rule in 5E and I haven't explicitly included it, mainly because we're mostly in theater of the mind for combat.

However clearly I will break out a grid some times so if you guys would like to use it as a rule, that's fine with me. Obviously it means the enemy will be able to use it on you. We can discuss in the OOC?

However, Cirion won't "qualify" for it in this attack (and we won't use it in this battle).

HOWEVER-however :) ... @Dr_B Cirion DOES get his sneak attack when an ally is engaged with his target, absent the Flanking rule. Which, even if you roll a 1 on your d6 Sneak Attack will be enough to take the guy out!

Ok, baddies turn.

Duinhir is the only one who still has an attacker up.

I will roll for his attack, and narrate the response to Seonaid's ultimatum...
Cirion takes out the last of the Corsair's on the roof, as inside the last of the guardsman desperately makes an attack on Duinhir in mad fear...

Meanwhile, at Seonaid's warning, the woman in her nightdress freezes mid-struggle with the children. She must understand Westron...

The young girl wrenches the collar of her dress from the fist of the woman and sticks her tongue out at her, and the young boy runs over to his sister and clutches her tightly.

They both take a tentative step away from the woman while also looking with uncertainty up at Seonaid and the last throes of the fight between Duinhir and the guard.

The woman turns slowly away from the children to face Seonaid, the small elegant knife still in her hand, but her hands held at shoulder height.

Although she's ceased her aggression, her expression is one of defiance, and she says, "Ecthelanor... Illariel... I won't let these people hurt you...
OOC:
Duinhir takes 3 damage!

@Drakis2 give me an Insight check please!

And beyond that we're back at the top of initiative... for those not directly in a fight, let's still keep actions and narrative within that structure until the combat is resolved, so just keep it to about what your character could do or say in 6 seconds...

@Stefron,@rpgventurer , everyone, go ahead and go!

Rolls

Attack on Duinhir - (1d20, 1d3)

1d20 : (17) = 17

1d3 : (3) = 3

Oct 31, 2023 3:00 pm
OOC:
Rolling for Insight and Bow attack

With the bow attack she is seeking to impress upon the woman that she needs to surrender, and not to actually hit her
Seònaid is not convinced the woman understands how precarious her life is, so she fits and lets fly an arrow aiming at a spot close in front of the gang leader.
Last edited October 31, 2023 3:02 pm

Rolls

Insight - (1d20+1)

(16) + 1 = 17

Bow - (1d20+2)

(5) + 2 = 7

Oct 31, 2023 3:22 pm
emsquared sent a note to Drakis2
Oct 31, 2023 3:46 pm
"Ware beneath us friends, there is still danger!" As Seònaid fires her bow, and the Insight develops into a suspicion, she calls out in Common Tongue to her comrades to give a warning.
Oct 31, 2023 7:15 pm
Ouch! Duinhir takes a hit from the guard. There are still danger here. he replies to Seónaid's warning while retaliating on the guard.

Rolls

Non-lethal attack - (1d20+3, 1d8+1)

1d20+3 : (6) + 3 = 9

1d8+1 : (4) + 1 = 5

Oct 31, 2023 8:13 pm
OOC:
Oof! We are not in good shape after this fight. So I hope we can calm it down and prevent anymore combat! Seònaid is down to 4 HP, from 9 HP. What are the rest of you at? Are any of us left in any good shape?
Oct 31, 2023 9:34 pm
OOC:
I don't think Eothain has been harmed yet, but everyone else is injured.

But also worth mentioning...

You all -still- have Inspiration, and a couple of you have Class Abilities, all of which could help make this fight easier, but has not been utilized yet...

But yea, it has also not been helpful that your group of 5 became 4 right before the rescue attempt either.

@Dr_B,@rpgventurer your turns!

All enemies are down except for Duinhir's, and some unidentified threat that Seonaid has warned about, below.

The woman is currently neutralized, and the children held in place by their fright.
Nov 1, 2023 6:16 am
Éothain moves as close as he can to the children as he calls out over the commotion, "No one is hurting them. Kids! Grab a tunic and let's go!" He looks to Cirion. "Back the way we came, my good man."
OOC:
Instead of "kids," he uses the equivalent Westron slang term for children.

Action: Ready. He will swing his sword at anyone who physically threatens the children.
Nov 1, 2023 7:49 am
Cirion is in shock after his first kill. Éothain's words shake him from his stupor.

He also readies himself to protect the children. He tries to make eye contact and smile reassuringly at the young ones, feeling sorry they have to go through this.
OOC:
Ready action
Nov 1, 2023 3:02 pm
OOC:
For future reference, all, please declare a "Trigger" for your Ready Action, as rpgventurer has done.
The woman flinches and closes her eyes tight as Seonaid let's her arrow fly, and as it shatters on the stone floor, she thrusts her hands even higher, dropping the knife and dropping to her knees!

Seeing Eothain and Cirion enter the warehouse from outside, the deckhand attacking Duinhir drops his baton and disengages, moving several feet away from anyone. His eyes dart about looking for a way to flee... or possibly an opening, regardless he doesn't turn his back on you all and leave completely just yet...

Moving toward the children, heedless of Seonaid's warning, Eothain is attacked by a Corsair waiting in the command shack when he reaches the bottom of the steps!
OOC:
I'm rolling Stealth vs Eothain's PP to see if the Corsair can get Advantage.

Just gonna roll it all at once and will explain the result afterward...
https://i.imgur.com/HOCBqFs.jpg
OOC:
No Surprise/Advantage, but the Corsair hits anyway! Got a 17 on that first die

Eothain is Restrained at the bottom of the steps!

We're back at the top of initiative!

@Drakis2,@Stefron,@Dr_B,@rpgventurer go ahead and declare your actions!

rpgventurer - please review what the Restrained condition does to Eothain, AND the 5E net rules before declaring what you want to do.

FYI, Eothain's attacher has some degree of cover to anyone who is attacking from the upper deck - either 1/2 or 3/4 depending where you are.

Rolls

Corsair Stealth - (1d20+3)

(2) + 3 = 5

Corsair net attack on Eothain (possible Adv) - (1d20+3, 1d20+3)

1d20+3 : (14) + 3 = 17

1d20+3 : (3) + 3 = 6

Nov 1, 2023 3:28 pm
OOC:
Seònaid is going to try to use Intimidation on the new corsair
Seònaid aims an arrow at the new attacker and shouts, "Stop now or you will die where you stand!"

Rolls

Intimidation - (1d20+1)

(19) + 1 = 20

Nov 1, 2023 3:56 pm
The Corsair looks back at Seonaid with real fear in his eyes.
OOC:
Will describe the effect of the Intimidation on his turn...
Nov 1, 2023 8:51 pm
Duinhir points his sword at the guard on the upper deck. Though unarmed he may still be a threat, so Duinhir keeps a close eye on him.
OOC:
Ready action, Duinhir will attack if he does anything hostile like attack or move forward. He'll let him flee, surrender, or talk.
Nov 2, 2023 7:58 am
Éothain thrusts his shield over his head as the net comes down on him. He tests for a weak spot in the ropes as he stretches and slides the net across his shield.

"Hyah!" he yells triumphantly as he moves forward to place himself between the children and woman. "You shall cage them no more," he says to the woman.
OOC:
Action: Strength check against DC 10. Using Inspiration point to get advantage.
Last edited November 2, 2023 8:05 am

Rolls

Escape from net with advantage - (1d20, 1d20)

1d20 : (6) = 6

1d20 : (14) = 14

Nov 2, 2023 9:00 am
Cirion switches weapons and readies the short bow, making a big show of it to increase pressure on the opponents. He readies an arrow.
OOC:
I think this will take all the round
Nov 2, 2023 2:36 pm
The deckhand, whom Duinhir has at sword point, tentatively edges toward the far door on the upper deck. And when he sees that Duinhir will let him go, he runs, and once he gets out of the door he starts shouting out in Southron from the rooftop.

With Seonaid's attention shifted to the Corsair, the woman stands and runs to the double doors at the front of the warehouse. She also starts screaming wildly in Southron, as she begins to fumble with the heavy crossbar, but cannot get it open immediately.

Eothain understands snippets of their shouting in Southron, and it includes words like: 'help' and 'attack'.

The Corsair, seeing Seonaid's aim drawn down on him, throws his dagger at Eothain as the Rider swipes the net from off his body, and then shrinks back into the full cover of the command shack.

With all the screaming and shouting, and as a stranger bears down on them, the young boy begins to cry and tears stream down the young girls face too, although she makes no sound. They clutch each other tightly and are too terrified to move themselves.
OOC:
Eothain will have half cover from the barrels and crates between him and the Corsair.

You guys can go ahead go again!

And just in case this isn't clear, the path that you all took to get up onto the roofs of the buildings that lead onto the upper deck of the warehouse began out on the street just a few feet away from the barred double doors at the front of the warehouse.

Rolls

Corsair thrown dagger at Eothain - (1d20+3, 1d4+1)

1d20+3 : (6) + 3 = 9

1d4+1 : (3) + 1 = 4

Nov 2, 2023 3:07 pm
OOC:
Action: Attack on corsair
Seònaid lets fly with the arrow aimed at the corsair facing Éothain
OOC:
Not sure that will hit but rolling damage just in case
Last edited November 2, 2023 3:08 pm

Rolls

Attack on Guard - (1d20+2)

(8) + 2 = 10

Arrow Damage - (1d6)

(5) = 5

Nov 2, 2023 3:32 pm
Drakis2 says:
OOC:
Action: Attack on corsair
Seònaid lets fly with the arrow aimed at the corsair facing Éothain
OOC:
Not sure that will hit but rolling damage just in case
OOC:
So, using Intimidation to achieve a mechanical intimidate effect is an Action, which means you cannot also Ready Action on that same turn. So the Corsair would have full cover/be un-targetable by you on this turn.

But you did "get something" out of the successful Intimidate. He withdrew into the shack (instead of charge Eothain) and he gave up his best weapon by throwing it (instead of retaining it in his hand where he could attack with it again).

Point is: Seonaid can't possibly target or hit the Corsair this round, so if you would like to do something else with your turn, you may.
Nov 2, 2023 4:01 pm
OOC:
characters can talk any time so…
"Quiet, woman! Get away from that door!"
Nov 2, 2023 4:04 pm
rpgventurer says:
OOC:
characters can talk any time so…
"Quiet, woman! Get away from that door!"
OOC:
Please also declare any movement or actions you want to take.
Nov 2, 2023 9:07 pm
Seeing the man flee, Duinhir hurries down the stairs to the children.
The company needs to get the children out of there as fast as possible before more corsairs arrive.
"Be assured, we are here to help you." he says calmingly to them. And adds "Mellon, friends" in Sindarin for good measure.
OOC:
Added a charisma roll if a roll is needed.
Last edited November 2, 2023 9:08 pm

Rolls

Charisma check - (1d20+1)

(5) + 1 = 6

Nov 2, 2023 10:16 pm
OOC:
She will use her Action to shoot the woman instead

Not sure if there are any bonus' as she is not facing the attack and just banging on the door.

@Dr_B: Would Cirion be interested in starting a fire in the warehouse? It would prove a handy distraction for when we run thru the streets with the children. Folk would be more worried about their places catching fire than trying to stop us. Just an idea
Last edited November 2, 2023 10:21 pm

Rolls

Attack on Woman - (1d20+2)

(17) + 2 = 19

Arrow Damage - (1d6)

(6) = 6

Nov 3, 2023 12:37 am
OOC:
I like it, but Cirion didn't think about it! He's a little green, and still a bit shocked after his first kill.
Maybe Seònaid can tell him to do it
Nov 3, 2023 7:36 am
OOC:
If the roll is needed, I would like to spend inspiration to improve it. I gives advantage, right?

edit: oh, that didn't help much
Last edited November 3, 2023 7:36 am

Rolls

Inspiration - advantage - (1d20)

(3) = 3

Nov 3, 2023 3:21 pm
OOC:
Seònaid will use her Warden's Gift to help Duinhir calm, and engage, with the kids. Below is how it works;

You can inspire others by using a bonus action on your turn. Choose a creature within 60 feet who can hear you. They gain one Gift die, a d6, they can use after rolling any ability but before the Loremaster says whether it succeeded or not.
"Duinhir, you are a honourable man of the North and Gondor! Protect these children of Gondor, bring them to safety!" Seònaid calls out to the ranger as she looses her arrow at the gang leader. Hoping he will not appear as a man of war, but as one of guardianship, to the children.
OOC:
@Stefron: If that all works I think it will give you a roll of 15 with CHA. It might make up for your bloodied appearance and the large sword dripping corsair blood! Eeek!
Last edited November 3, 2023 3:23 pm
Nov 3, 2023 8:43 pm
OOC:
Rolling the bonus die given by Seónaid.

Rolls

Bonus die - (1d6)

(3) = 3

Nov 4, 2023 6:16 am
OOC:
@Drakis2 great suggestion.
Éothain turns to Cirion, "We need a distraction. Set fire to a crate." He then runs to the front door (next to the woman if she's still standing after the arrow hit).
Nov 4, 2023 9:28 am
Cirion nods - putting away his short bow and adding the arrow to his quiver, he starts looking for lanterns, torches or other sources of fire in the warehouse.
If he locates one, he will move to it, then search for a suitable flammable object. Crates, dry wood, rope or straw - and will attempt to set it on fire. He will use any lantern oil, or pulley grease he can see in the warehouse to help the flames propagate.
OOC:
leaving a WIS roll to spot what he needs

Rolls

Wisdom check - (1d20+2)

(14) + 2 = 16

Nov 4, 2023 3:46 pm
OOC:
Ok, couple things:

@Drakis2 shooting the woman in the back will earn you Shadow.If you still want to do it, that's fine. Just wanted to give you the chance to reconsider as again we're still in the early stages of play and Shadow hasn't come up in a while.

@Stefron,@Dr_B,@rpgventurer and Drakis, arson will also earn you all Shadow. Again, your all can decide not to do that. Or go ahead and go through with it.
Nov 4, 2023 3:56 pm
OOC:
Seònaid will aim at her leg in that case, shooting to disable instead of kill. She just doesn't want her running out into the street
OOC:
With regards to the fire, it is to create a distraction with lots of smoke. We are not aiming to destroy people or their homes, just to badly damage the villains warehouse and cause the locals to create a ruckus. So, is that still considered an act of evil intent?
OOC:
My choice is to shoot the woman to disable and to start a smokey fire for distraction, and take whatever penalty Shadow that brings. For Seònaid this is about the honour of Gondor, and the safety of the cities children. She would be willing to dance with the darkness if it helped achieved that greater "Good".
Last edited November 4, 2023 4:07 pm
Nov 4, 2023 5:26 pm
OOC:
So, with both of these things, you lack the ability to control the outcome, and that's the issue right?

In the first case, even if you shoot her in the leg, if you hit her (you will have to roll a Disadvantage die to "call the shot" to her leg) you will still do the damage of an arrow, and will still possibly kill an unarmed and defenseless person who poses no direct threat to you, and you will still earn Shadow because of that.

With the fire, regardless of your intent of it's purpose, you have no control over what the fire does after you've started it. You're still starting someone's property on fire. It's still a "tool" like those the Shadow would use. Casually starting a fire intentionally like this in a populated area was a grievous, grievous crime in the "olden days", punishable by execution. One of the worst things a person could do by a medieval reckoning, starting a fire in a city.
Nov 5, 2023 10:26 am
OOC:
for Cirion, this act of arson is to help returning the kidnapped children to their mother, so he will not see the implications of danger to the city and bystanders... Yet.

If he finds the right materials he will proceed to start the fire. Maybe he will regret it later
Nov 5, 2023 5:15 pm
OOC:
Seònaid is going to shoot the woman in the back.

At this point she has attacked 2 corsairs using non-lethal attacks, given the woman a chance to surrender and release the children. Likewise another corsair was given the chance to surrender. But all the bandits have done is, one charged out the door and started shouting, the woman charged for the doors shouting, and another one came out and attacked us even though he knew he was outnumbered.

So, Seònaid sees no chance for this to end without death and more bloodshed, as the bandits are obviously determined to commit murder. She has no qualms about her choice to shoot, and sees it as an "act of good".

The woman gets 6 points of damage from an arrow in the back
Nov 5, 2023 8:48 pm
OOC:
Sounds good. My goal is not so much to dissuade you from doing what you want - as mentioned, the Shadow mechanics work best when engaged with mindfully to tell a story (not avoided) - but rather I just wanted to explain why it gets Shadow, and make you all aware of the reasoning in that because, again we haven't had Shadow come up much yet.

Walking a path fully outside of the Shadow is and should be harder.

For example: tying up the guy that ran outside would have taken time and risk - he might have fought back. Same with the woman, could have went down to tie her up, but that would have exposed you to whatever was hiding below.

Escaping the immediate situation without the fire would no doubt be harder.

It's hard work being a "goody two shoes".
Duinhir's words do little to calm the children, they remain rooted in place by fear, the younger lad crying and the older girl just clutching her brother with her eyes closed. Meanwhile, you can only imagine the actions that are beginning to swirl outside the warehouse...

Seonaid let's her arrow fly and the woman, about to heft the bar on the doors, ceases her frantic screams for help with a brief shriek of pain before falling silent and collapsing to the ground in a quickly spreading pool of blood.

Cirion is able to find a fire source nearby with little trouble, torches, candle, he has his pick, and there are ample barrels and crates and sacks of grain and things to start a fire upon. The blaze begins to take hold where he wants it.

The Corsair in the shack runs out of it to kneel by the side of the woman and begins to gather her in his arms.

The watchman outside moves further down the roof tops continuing to raise the alarm.
OOC:
Ok, so...

@Drakis2 Seonaid garners 9 Shadow.

@Stefron,@Dr_B,@rpgventurer everyone else 5 Shadow.

At this point we will exit initiative. Just let me know what you guys do next?
Nov 5, 2023 9:07 pm
His charm failed, so Duinhir proceeds to pick up the children. He does so gently, careful not to hurt them.
He still tries to calm them down and explains that they are here to rescue them.

He looks around for the best way to get out of the warehouse.
OOC:
Are we leaving by the front door or the way we came in?if anyone else wants to help get the children out, Duinhir only takes one of them. Otherwise, he'll carry both.
Nov 5, 2023 11:14 pm
emsquared says:
OOC:
@Drakis2 Seonaid garners 9 Shadow.
OOC:
Added, and she has 11 Shadow points
Stefron says:
OOC:
Are we leaving by the front door or the way we came in?if anyone else wants to help get the children out, Duinhir only takes one of them. Otherwise, he'll carry both.
OOC:
I suggest we leave thru the main warehouse doors, as that will also allow anyone coming to look to see the smoke and fire.

Seònaid is happy to take the other child, as she is pretty damaged so not much good in another combat.
Seònaid, seeing the woman fall, rushes down the steps to help Duinhir getting the children out of the warehouse.

"The doors are likely our best chance, but we must move quickly before the alarm takes hold among the neighbours," she calls to Duinhir and the others.
Nov 6, 2023 5:49 pm
OOC:
@Dr_B,@rpgventurer did you guys have any specifics to add?
Nov 6, 2023 6:49 pm
"Let's start coughing as we hurry out of the warehouse - maybe they'll think we are running away from the flames and let us go," he tells the others. "It might spare us answering their questions..."

He starts leading by example, covering his face and making a big show of coughing as he starts for the warehouse doors.
Nov 6, 2023 10:47 pm
Éothain sheathes his sword and opens the doors to the street. He coughs loudly as he waits for his companions to join him out the door.
Nov 7, 2023 12:25 am
The Corsair gathers up the body of the woman and stands, staring at you all with wild eyes as you come for the door next to him. It's the kind of wildness that comes from a fear of not knowing whether one will live or die in the next few moments.

Once Eothain lifts the bar, the Corsair shoulders open the other double door and staggers into the street with her. Walking backwards away from the warehouse, so that he can keep his eyes on you all, he goes to the ground in the shadow of a nearby building many paces away lays her down and starts gasping a word in Southron, over and over - still staring at you all - that Eothain knows to be 'fire'.

As you all emerge into the street, you can see that lights are being lit inside of a couple scattered rooms, and window shutters are creaking open here and there, and even a few faces poking out of door ways. The cry from the rooftops is still 'attack'.

As you all move away from the warehouse, some of the faces turn into full bodies emerging from door ways - some with knife or baton in hand. And a group of such bodies even accost your group! Stepping into your path and making demands, speaking angrily in their tongue, and although Eothain can't put their words together into full sentences, he can catch singular words like 'hey' and 'who' and 'you'.

But quickly their eyes look beyond your group as they see the flickering orange and yellow lights radiating from the warehouse door and high windows. And then they spring into a different kind of action, quickly the cries turn from 'attack' into 'FIRE, FIRE'!

As you look back you see that some have went inside and are emerging with buckets, some have headed straight for the waterfront, many are banging on doors trying to rouse the burrough from their midnight slumber, even the Corsair from inside is going from door to door, pounding and screaming, 'FIRE, FIRE', 'FIRE'!

As your contingent moves beyond the bounds of the loudest shouts and exits the streets of Easterly Rock, a bell begins to toll - loud and clear and deep and resonant. It is an emergency bell, much like you've heard only very rarely in Gondorian cities.

Be it for the good or not, you each know that what you have done will be considered a grievous crime in the eyes of the city of Umbar, and at least two men have survived the encounter who have seen your faces and heard the Westron tongue you spoke in the warehouse...
OOC:
Alright, sorry for the long post, but didn't seem like there was much nuance to explore with your choices until you're clear of the immediate area.

If there was a point before leaving Easterly Rock that I glossed over in which you would want to do something, just let me know.

But otherwise, where are you guys heading and what are your characters thinking and doing?
Nov 7, 2023 5:08 am
OOC:
I think the PCs need to get out of town ASAP. Are exits out of the city closed at night?
Nov 7, 2023 5:32 am
Éothain thinks, We have to the children out of here. This has gone too far. No one will believe they tried to kill us in there.
Nov 7, 2023 3:50 pm
OOC:
@rpgventurer: I agree. Leave now before the alert from the kidnappers reaches the city guard. As I remember it we had to queue and go thru customs, so not sure if the gates stay open till late. I see no reason why they wouldn't.
Nov 7, 2023 9:44 pm
Duinhir carries the still-frightened child through the streets of Umbar.
This did not go as expected. Duinhir had planned for a quick and stealthy rescue. Instead, it had turned into a fight and a burning warehouse. The group, who was tasked with a secret mission to prevent a war, now had blood on their hands.
They needed to get to somewhere safe really soon.
OOC:
I originally thought we should hide out in Onar's place to things quiet down but with all the commotion perhaps it is better to just leave ASAP.
Nov 8, 2023 5:46 pm
OOC:
I was kind of looking forward to @Dr_B Cirion's thoughts/ narrative following all that, but it sounds like we have a majority consensus on just getting out of town ASAP. So at this time I'll go ahead and push the narrative toward that.
The small boy soon stops crying, and indeed a seeming few moments later, he is asleep in his bearer's arms. It is after all well past midnight, and the two must have been roused from their sleep to get them off the ship, and are generally probably just completely emotionally and physically overwhelmed and exhausted.

And perhaps the warm and gentle embrace of even a stranger is the most compassion he's received in some time, and so gives him the small comfort needed to let himself collapse.

The little girl's bright eyes are wide open, she must be 9 or 10, but she is largely just staring at nothing ahead in the distance as she is borne along.

Just as you reach maybe a hundred paces beyond the last streets of Easterly Rock, another emergency bell begins to toll. And then soon after that, another. And then another. And then the clamorous alarm is so great and intermingled that you cannot tell if even more join in, as more burroughs and more people are roused to contain the fire.

There is a city gate not all too far from here now. And you can reach it within perhaps 20 minutes of having left the warehouse behind. Certainly faster than words might travel with any specificity of the fire, you must think?

Yet when you reach the gate, you can see that it is closed.

This isn't abnormal for a city at night. Perhaps they'll open it for you? Or perhaps they have a foot-gate? But whatever they do or have, it will no doubt be guarded and watched...
OOC:
Gonna pause here for you all to chime in...
Nov 8, 2023 10:00 pm
OOC:
Apologies, I had a few intense days that didn't leave me much time to write
During their escape, as they put more distance between themselves and the warehouse on fire, the reality of their predicament starts dawning on Cirion. Here they are, in a foreign city, in a position that the locals would not hesitate to read as that of arsonists, kidnappers and... murderers.
It is the latter crime that weighs heaviest on his shoulders. He longed for intrigue and adventure, but now that he has killed he feels no thrill in the defeat of an enemy. Once the adrenaline rush is over, all that remains are images of violence in his head - his blade piercing the man's flesh, the blood- and the realization that that man had a family, maybe children...

Maybe you're not the rugged adventurer you pretend to be, you fool....
Yet he sees these small children. How traumatic this ordeal must have been for them. And he thinks of their mother, their family. Maybe the blood I spilled can lead to some happiness, in the endl.

Now he looks at the discouraging sight of the locked gates, and listens to the cacophony of alarms pervading the city. He feels despair surging within himself. Fear, too.
His gaze follows the top of the city walls. Back in Pelargir, some of the streets around the walls were so narrow and contorted, that the roofs sometimes reached really close to the wall top...
OOC:
leaving a Wisdom roll to spot any such architectural features

Rolls

Wisdom check - (1d20+2)

(4) + 2 = 6

Nov 9, 2023 7:58 am
"Is there no way to go over these walls?" he says to the others, looking at the roofs in dismay.
Nov 9, 2023 9:01 am
On the way to the gate, Éothain ditches the peasant garb.
Nov 10, 2023 5:25 pm
"Maybe there is Cirion, but let us first see if there is a need for that," Seònaid answers. She adjusts the child in her arms to a more comfortable hold. "Why don't you sneak up and see what you can spy, meanwhile I suggest the rest of us find somewhere in the shadows over there to wait."
OOC:
Before we try the roofs I suggest we check for an easier way out. There must be a guard at the gate, so we can try to get across to them we want to leave. Worse case there may not be that many and we can overpower them and let ourselves out.
OOC:
The other option is our embassy in the city. If things get dangerous we could always deliver the children to them, and then work on making our own way back to Gondor.
Last edited November 10, 2023 5:45 pm
Nov 10, 2023 7:49 pm
I agree with Seónaid. Let us see if it is possible to get out through the gates before we venture over the walls." Duinhir. "I'll go and see how it is guarded. Take care of the children." he adds and puts down the child he has been carrying.

He then sneaks up to get a look at the gate.

Rolls

Stealth - (1d20+4)

(19) + 4 = 23

Nov 10, 2023 8:43 pm
Cirion takes charge of the child Duinhir left, picking him up with a smile.
They withdraw to a shadowy area so not to be too conspicuous.
Nov 11, 2023 6:43 am
Éothain pats Skunktail's nose to calm her down as they wait along the side of a building.
Nov 13, 2023 6:43 pm
OOC:
Nice roll stefron.
Duinhir moves up to the gate and can see there are no guards outside on the ground at this time, however there is a light burning in the windows of the gatehouse, above, which straddles the gate, spanning the distance between two watchtowers which sit on either side of the gate.

No doubt there is someone up there - possibly many someones, but they've not hailed to him if they're watching.

There are a couple of heavy iron-bound doors that enter into the gate towers from the streets, but they are both locked. And after looking about just a moment more, he sees there is an iron-barred door to the south of the greater gate house and towers, piercing the city wall, which has light emanating from inside it.

And when Duinhir goes over to it, he can see that it is a room that spans the depth of the city wall, and has an identical iron-barred door which, although it is shut, can open to the outside. Duinhir can be certain it opens to the outside, as he can see the dim lights of a make shift refugee encampment that has formed, huddling near the city wall on the other side.

There is a guardsman sitting on a chair inside the room, with a whittling knife in one hand and a half-horse-half-wooden block in the other. He is leaning forward with his elbows on his knees and his hands dangling listlessly as he shifts about uncomfortably in his seat.
OOC:
Both iron-bar doors are shut, at this time you don't know if they're locked or not.
Nov 13, 2023 8:53 pm
Duinhir makes his way back to the other to tell them what he has learned. "I think that door to the south of the wall is our best chance of getting out. If only we could lure the guard away or pacify in some way." he concludes
Nov 13, 2023 10:23 pm
OOC:
@rpgventurer: The guard is carving a horse. Would Éothain approach and, in friendly manner, point at his horse and at the carving, to see if the guard will engage. Maybe we can lure him out of the space, and then Duinhir and/or Seònaid could jump him?
Nov 14, 2023 4:58 pm
OOC:
Good idea.
Éothain walks Skunktail toward the guard, smiles and waves. "Hello," he says in Westron. He pats the horse's neck and gestures with his open hand between the horse and the guard with a silent invitation to pet the horse.

Rolls

Charisma - (1d20)

(9) = 9

Nov 14, 2023 7:24 pm
The man is apparently alerted by Skunktail's approaching iron-shod steps, as he is standing upright and looking outward when Eothain reaches the iron barred door and sets eyes on him. The knife and half carved block lie on the ground by the chair.

Seeing Eothain and his gesture, the man scans the dimensions of the doorframe and then sizes up Skunktail. He shrugs and says something in Southron, but Eothain only catches the words 'big' and 'close'.
Nov 14, 2023 8:47 pm
Duinhir mutters a silent curse as the guard does not just walk into their trap.
He is hiding nearby ready to jump the guard when he comes out to pet Skunktail. But now it seems like that is not going to happen. He gestures to Éothain urging him to press on.
Nov 14, 2023 8:48 pm
OOC:
@Stefron: Is Duinhir up for using his Stealth to launch a sneak attack on the guard? We can try to knock him out rather than kill. Seònaid and Éothain can help, so maybe we start with you throwing a cloak over his head if Éothain can coax him out the doorway?

@Dr_B: Cirion could guard the children while the other three are having a go at the guard.

Sorry, don't mean to take a leadership role here, so am happy for anyone else to suggest an idea on this?
Nov 16, 2023 5:02 pm
OOC:
Hey gang, so I think the ball is in y'all's court.

@Stefron,@rpgventurer I think the expectation right now is for one of you two to keep pushing or initiate contact if that is what is to be.
Nov 16, 2023 9:22 pm
OOC:
Duinhir is ready to jump the guy something along the lines Drakis2 is suggesting. I think Éothain should give it another go at luring the guard outside.
Nov 16, 2023 11:15 pm
OOC:
Cirion is happy to keep both children safe (and quiet) as the others act
Nov 17, 2023 5:23 am
Standing at the barred door, Éothain points to himself, then points forward several times. He says the word "out" each time he points.
OOC:
Maybe the guard will just open it and let us out.

@emsquared, does it look like Skunktail can fit through the door?
Nov 17, 2023 4:00 pm
As Eothain makes further gestures and words, the man blinks a bit uncomprehendingly, but soon nods dutifully and sighs, in a somewhat exasperated fashion.

He goes to the door loosening a set of keys hanging on his belt, and eyes both Skunktail and the doorway continually, as he fiddles with the keys and the door.

In the midst of it he jabs his finger indicating Skunktail's side, and then gestures to his own middle section making an encircling motion around himself, saying something in Southron, but Eothain doesn't recognize any of the words.

Regardless the man appears to be opening the door.

Eothain thinks that Skunktail might fit if he can convince his horse to tolerate the mild physical discomfort it would cause to scrape past the door frame, and as he examines the situation, as the guard manipulates the keys and then lock, he figures it would probably help to take the saddle off.
Nov 21, 2023 7:45 am
Éothain nods at the guard then removes Skunktail's saddle, placing his cloak on the horse's back and sides, hoping it is enough protection as he leads his mount slowly through the doorway. "Good girl," he says softly.

Éothain will wave to the others when the horse is almost through the gate.

Rolls

Animal Handling - (1d20+4)

(7) + 4 = 11

Nov 21, 2023 9:24 am
Cirion observes from the nearby shadows, and is surprised seeing Éothain manoeuvring his horse through the opening narrow door, then waving at them. What on Earth??

"Come on, children," he whispers in a friendly, smiling tone, and picks them both up. He gets ready to rush to the gate after the horse.
Nov 21, 2023 4:09 pm
The horse is well trained and although he resists at first, stamping and whinnying and nickers at Eothain to express his displeasure, he soon does as his rider asks and squeezes through the doorway. The carrier pigeon in it's cage, hanging from Skunktails saddle, coos and flutters wildly as it's jostled in Eothain's hands.

The room is not large, barely more than a double-wide hallway, and so once Skunktail is inside, although it is an easier fit than the door, the guard still must flatten himself against the wall to get the animal by.

It appears as if indeed, you all must have beaten any other word that might be traveling to the guard or gate, because as Eothain motions to the rest of you, and although the guardsman looks surprised, and rushes over to an abacus and slides around some beads, he does let you all out.

It is a city after all and not a prison, and indeed, trapping your citizenry inside with a fire that may require an evacuation of some significant number of people is bad business for life and health.

On the other side of the city walls of Umbar, the air is chill in the night, and the steppes that lead up to the arid plain of the Harad stretch out before you.

It isn't hard to imagine that word might not be far behind you though to close the gates, as the hunt for fugitives begins. And it also isn't hard to imagine that as word reaches that specific gate, and it is revealed that four Westrons with two children exited the city recently, that the search might expand quickly to the roads...
OOC:
What's the next move gang?
Nov 21, 2023 4:57 pm
OOC:
Here's the map that Andireg provided you guys.

I circled Pelargir in green. Umbar is down there toward the bottom, center leftish.

Let's talk about what you're thinking and what options you all see.

In or Out of character is fine.
https://i.imgur.com/s5tpGnm.jpg
Nov 21, 2023 8:29 pm
OOC:
My tuppence worth is;

I seem to remember, not sure if my recall is accurate, that the ship took as long to get here as we did overland. If that is the case it makes going by ship less appealing.

So, I'd think an overland route that avoids the main trade routes. We don't have mounts, so it will be slow going. But if Éothain allows it at least the children can ride his horse, which will help speed us up. For now I think we should probably hurry to put distance between us and Umbar.
Nov 21, 2023 8:51 pm
OOC:
I agree. Getting a ship would also mean we would have to get back to the harbour. Over land through the wilderness is want Duinhir would like to do
Nov 21, 2023 9:28 pm
OOC:
agreed that by land seems safest. Against Corsairs, by river we would be at great disadvantage.
If we could secure a cart of some sort, and the children could be out of sight within it, we would attract a lot less attention...
Nov 21, 2023 10:15 pm
Drakis2 says:
OOC:

I seem to remember, not sure if my recall is accurate, that the ship took as long to get here as we did overland. If that is the case it makes going by ship less appealing..
OOC:
I think the issue was more that passage is generally booked out many days in advance on the kind of large passenger ships that regularly make that voyage.

And so between the lead time and the passage time, it wasn't much faster.

But yea, wouldn't be all that different going back the other way I suppose, so...
Nov 22, 2023 7:44 pm
OOC:
@emsquared do our cumulative finances add up to the value of a covered cart? We got the horse...
I don't think it's a good idea travelling with the children in sight
Nov 22, 2023 9:00 pm
OOC:
A cart you guys.probably don't have the funds for (I don't know tho), at 100 silver? But a wagon is only 35 silver, and the seller would throw in a canvas cover on the deal, if you guys can muster that?
Nov 22, 2023 9:11 pm
OOC:
Seònaid has 16 Silver, so she'll happily give over 12 of that keeping a bit back for living expenses. Do we have the other 25 between us?
Nov 22, 2023 10:09 pm
OOC:
Cirion has 8 Silver
Last edited November 22, 2023 10:10 pm
Nov 23, 2023 7:47 am
OOC:
Éothain has only four silver. Overland route is my preference. If we can’t hide the children, do you want to disguise them as hobbits?
Nov 25, 2023 8:45 pm
OOC:
Duinhir got 11 silver pennies.
But traveling with a wagon would also make us more visible in the landscape and it would be difficult to hide from pursuers.
I like the idea of disguising the children as Hobbits. In the book it is the other way around, the Hobbits get mistaken for children.
Nov 25, 2023 9:12 pm
OOC:
Good point about us being more visible using a cart. I dunno, am happy to go with majority decision

The other option is we disguise them and follow the trade route hoping to join a trade caravan. Being in a larger group we’d stand out less
Nov 25, 2023 9:49 pm
OOC:
let's go with disguising the children, agree. So they need padding to look rotund, and shoeless? Might take a toll on their feet...
Nov 27, 2023 7:53 am
OOC:
Since hobbit feet are distinctive, we should wrap the children's feet with torn clothing as makeshift bandages. They can ride on Skunktail so they don't slow us down.
Nov 27, 2023 3:47 pm
OOC:
Hey gang, I'm gonna @ you all to draw your eyes, because I think it's time for a group decision:

@Drakis2,@Stefron,@Dr_B,@rpgventurer so I don't know that we need to get too wrapped up in the planning.

I've been thinking about this a lot over the American Thanksgiving holiday break, and here are my thoughts:

1. At first I was thinking about handling the return trip as a Skill Challenge, because I certainly don't want to play it out in a "normal" moment-to-moment fashion. Because wile I think there is potentially a lot of drama and interesting things that could happen on this return trip, in moments of close calls and survival-y challenges, etc, I don't know that that's the story we want to take our time to tell over the coming weeks and potentially months? What do you guys think?

Because while there is potentially lots of dramatic things that could happen, I don't think it would be a very high action story. It could be kind of depressing or stressful, frankly, and a maybe even bit boring outside those few moments.

2. But also, because there is a Fellowship Phase/down time waiting for you guys on the other side of the return trip, I don't see there being any meaningful consequences to play out via a Skill Challenge even, other than: "you get caught". Hit points, Exhaustion, Conditions, even money - all the "knobs and levers" I have available to me to create game play consequences at the end are pretty meaningless because there's a break in the action after this.

So all the consequences would be narrative. And there's only one narrative consequence that would really change anything...

And because this is "just" the lead-in adventure, I don't see: "You get caught.", as being an interesting/viable direction to take this story.

3. So what I would like to do is essentially just handle the return trip via exposition. I narrate us out and into the next chapter. I think your impact on the story, and the world will be realized from the consequences of the choices/actions you guys have already made in the "meat" of the adventure/the rescue.

What are your thoughts on all that?

Essentially, I'm ready to move on from this chapter of the story. We've taken 4 months IRL to go through this chapter, and I don't know that its fun to continue to do so anymore? I feel like we still have good momentum with you guys and I want to keep that going, and maybe to do that we need to move on to the next thing?

But If you guys, want to play out the return trip in a more genuine fashion, to see what happens, I would also be fine with that.
Nov 27, 2023 8:36 pm
OOC:
I would be happy to just have our escape narrated and move on to the next chapter.
Nov 27, 2023 10:15 pm
OOC:
frankly, I was hoping for the kidnapping and rescue to be part of the intrigue of a wider plot, but it sounds like it was a warm up mission, and the return journey is inconsequential.
Just want to make sure I understand the expectations I should have? Do you see this as a sandbox type thing? Or do you plan on running plotted adventures?
Nothing wrong about hexcrawling/sandboxing of course, they're just not my first choice of game. Some GMs prefer an improvised style, rolling for encounters and complications from tables, etc.
Nov 28, 2023 3:28 am
OOC:
The kidnapping is a part of a larger picture.

It is also a warm up mission.

The return journey isn't inconsequential per se, but also if you get captured before getting the kids home, the story is over.

You wouldn't be heroes. So you wouldn't be asked to do the things that the story goes on to focus on, which would only be asked of heroes.

So - spoiler alert - you won't fail at getting the children home.

So is it really worth our time to play out something that essentially only has 1 possible outcome?

I think I mentioned up front that this campaign has a linear plot. It is not a sandbox.

I think the sandbox thing to do would be to play this out, scene by scene, and see if you all do in fact get captured.

The linear plot thing to do would be to just narrate the conclusion to the thing the story requires.

No?

So if you don't like sandboxes, you should be ok with just narrating this adventure to it's conclusion.

No?
Nov 28, 2023 3:38 am
OOC:
In a face to face game, I'd just play the escape out and not be this transparent with how storytelling sometimes works (i.e. I wouldn't tell you that you couldn't fail).

But in a face to face game, it would just take a session - 1 night IRL - to play out the escape.

In pbp, playing this out could take months IRL. And I don't want to spend months playing this out.

The choices you've made during the rescue, have and will shape how the story moves forward from here. Your agency to impact the story does not lie in the escape.

Does that make sense?
Nov 28, 2023 7:51 am
OOC:
Ok sure. Glad to hear you have a more structured narrative in mind, thanks. Happy to fast forward the return journey through narration
Nov 28, 2023 8:43 am
OOC:
I agree with your reasoning to let this mission end with the narration of our journey home.
Nov 28, 2023 3:46 pm
OOC:
Am happy to let the adventure end with just the narration
Nov 28, 2023 6:31 pm
That first night after fleeing Umbar was the first of many hard nights.

Word of the search for arsonists was not far behind you all to the gates, and afterward access to and egress from Umbar became more restricted as more intensive screenings of people and cargo began.

And although it would not begin in ernest until the light of dawn began to break through the dark of night, the search soon took to the roads as well.

But fortunately, and in some ways unfortunately, the desert of the Harad is vast. Fortunate in that it enables you all to take to the wilderness when needed to avoid notice. Unfortunate in that it is not easy to live out in that vastness with two children.

The flow of refugees is a huge help to your survival and escape though.

Particularly in the days immediately following your flight from the Southron city, you find that more and more caravans of people from Khand head north.

The refugee groups provide some degree of safety (and concealment) for you in their numbers, and indeed most villages that are passed through try to provide what aid they can to the refugees, whom are fleeing from goblin and orcish hordes moving across their lands and into the north. Though it is never enough to keep everyone well fed.

Most of the refugee movements occur in the relative cool in the hours surrounding dusk and dawn, with much less progress being made during the height of the day and darkest of night. But in this way, moving with them when convenient and striking out on your own, when not, you find yourselves entering into Harondor after almost two weeks of hard travel, on sparse resources, avoiding anyone that looks like a Haradrim authority figure.

And this is when you notice some perplexing changes...
OOC:
Wanted to take a pause to 1. avoid a super huge wall of text, and 2. give you guys an opportunity to add any narrative or flavor that you want.
Nov 28, 2023 10:39 pm
During their peregrinations, the constant concern of possible pursuers is as taxing as the duress of the journey itself. Ciron tries to alleviate the discomfort of the two children, the least suited to such a journey among their lot. He offers comforting smiles, frequent sips of water, and generally stays in their proximity - feeling almost an elder brother kinship with them.
OOC:
do they share a common language? Crion speaks Sindarin and Westron. If they do not, Cirion tries to learn some simple words in their language, like 'water' 'tired' 'soon' 'mother'...
Nov 28, 2023 10:45 pm
As best she can Seònaid helps Cirion in his care for the children. She also, in a gentle and subtle manner, questions them about the events that led to their capture and what they remember of the woman who held them in the warehouse. She is curious to learn more so in the hope it can help their parents avoid future attempts on their house.
Nov 29, 2023 4:03 am
Not wanting to overwhelm the children, Éothain doesn't intrude on Cirion and Seònaid efforts. He and Skunktail try to keep a small but steady perimeter around their group so none of the other travelers get too close and recognize them. In the evenings, he asks any soldiers traveling with the refugees about the goblins' and orcs' tactics and strategy.
Nov 29, 2023 6:37 pm
Dr_B says:
OOC:
do they share a common language? Crion speaks Sindarin and Westron. If they do not, Cirion tries to learn some simple words in their language, like 'water' 'tired' 'soon' 'mother'...
OOC:
Yup they're Gondorian, so Westron would be their primary language.
Even once past their initial exhaustion, the children don't immediately open up to you.

The youngest is quickest to do so though, and it's actually Skunktail that breaks the ice. The young boy can't stop staring at the horse and eventually decides the situation is okay and just starts asking questions about him and wanting to pet and feed him, and then soon after he's talking to you all like he's known you for years. Enarion is his name, and you come to learn he is "five ALMOST six". He frequently asks to hold anyone's sword, or bow, and assures you that his papa has taught him how to do it too.

The girl is more reticent. After the second night's rest she will make brief eye contact, and nod or shake her head politely, but her words are few. You figure she must be 9 or 10, and she tells you her name is Morwen, but you can tell she has likely understood what happened, and what has been going on, better. As well as the precariousness of what is going on now, with your escape, and the continued peril. And this seems to lead to her being very cautious and guarded of herself but mostly her brother.

The young boy will respond enthusiastically to Seonaid's questions, but his perspective as a 5 year old is limited, quite sensational, and very inconsistent.

It disturbs Morwen more to be asked about the abduction or the time after with her abductors. She clearly doesn't like talking about it, but confirms they weren't harmed beyond occasional rough handling.

It seems like they weren't told much, other than that "they were being sent to live with them", the abductors, for awhile, and that they claimed to have been doing this at the request of her mother, the Gondorian diplomat to Umbar. But she didn't think any of that was true.
Nov 30, 2023 9:50 pm
OOC:
I'll go ahead and continue to push the narrative tomorrow if you guys don't have anything else in this moment... Just wasnt sure how much you wanted to rp or try to do there.
Dec 1, 2023 8:18 am
During Éothain's often restless nights, scenes of the devastation they left behind in Umber gnaw at him. He feels they went with the best option, given the circumstances and the urgency of freeing the children.

But is that true? Did we miss another way out?

So many questions. So few answers.
Last edited December 1, 2023 8:18 am
Dec 1, 2023 3:51 pm
Seònaid works to ease the children's distress, and discomfort, during the journey. Telling tales of the heroes of Gondor, teases them that they too will become heroes one day. She often gives them the choicest portions of her food when they seem glum.

With her colleagues she shares the same unease Éothain feels. That there was business left unfinished with the gang in Umbar, and there is more to learn about that.

Most of all she is relieved that their luck holds, and is thankful for Duinhir's wilderness skills, and Cirion's care of the children. She is impatient to return to Gondor, and the safety of it's walls.
Dec 1, 2023 4:59 pm
Once the Company has crossed the Harnen River and reaches central Harondor, there is a change... a change in the activity on the roads, a change in the goings on in the towns.

First, most normally to you all is that the local townsfolk are markedly less receptive to the migrant caravans. But it doesn't seem to stem out of xenophobia, or lack of resources, or anything like that, but rather there are activities going on that seem to be directing energies toward preparation for something else.

And so there is just no time or resources to spare, to be made available to them.

Also, there is no longer much visible activity of well equipped, Harad Guardsmen on the roads, but instead there is the movements of more poorly equipped citizen militias.

Some towns are clearly more culturally rooted in the Harad, and some are more of Gondor. But in truth most are quite mixed and blended, and in this atmosphere you can sense a tension.

Westron is much more common here, and you are able to learn that there has been a rift in the national relations between Gondor and the Harad.

And you learn that the Gondorian embassadorial detachment has left Umbar, and is marching north with it's Gondorian army host, to return to Minas Tirith.

And indeed they're only a day or two out, when you learn of this, from passing through the village you are in.
Dec 1, 2023 9:36 pm
Duinhir was happy to leave Umbar even though it was a hard and taxing terrain they went through. He did his best to make sure the company got food and found the right way.

"This seems like war preparations to me" he remarks to the others. "It could be a coincidence but I can't help to wonder if it is related to our rescue mission?"

Upon learning of the embassidorial detachment, Duinhir spend a moment thinking before sharing his thoughts. "We might be safer with the Gondorians if we can catch up with them, but the cost could be our anonymity. Someone would surely notice us joining the detachment. But we will be safer and the children more comfortable there." he suggests.
Dec 1, 2023 10:04 pm
Seònaid voices her agreement with much of what Duinhir says. But raises a concern, over their evening meal after the children are put to bed, that has been with her since they first took the task on .

"I wonder Duinhir if bringing the children to the Gondorians is wise, and I say this because we do not know who was involved in the conspiracy to abduct them, or why it was done. My fear is that someone among the Gondorian household, either in Gondor itself or with the embassy, maybe working for Umbar agents. It is not easy to spirit away children of such a family without some knowledge of the inside of the household. I fear meeting the Gondor embassy caravan may reveal too much to the conspirators if my fears have any grounding in truth."

She pokes the fire with a stick, causing sparks to rise up in a flutter.

"What do you think? Am I becoming victim to my own rabid thoughts, or does any of this seem plausible? What do you think Cirion and Éothain? Should we hold here and await a couple of days for the embassy caravan?"
Last edited December 1, 2023 10:05 pm
Dec 2, 2023 10:12 am
"The safest for the children would be to get them to Commander Andireg, who recruited us in this mission... Then again, the mother of the children might be travelling to Minas Tirith with the embassadorial Gondorian detachment... Would giving her the children directly be a shortcut to placate tension between nations? That was not our mandate, though..." he responds, doubt clear in his voice. The potential effect of their actions is overwhelming.
OOC:
do we have reason to believe the children's mother is travelling with the embassy detachment? Or can we enquire about that?
Last edited December 2, 2023 10:13 am
Dec 3, 2023 8:05 am
"My thoughts align with you, Seònaid. We don't know who to trust, so it's best to keep quiet and keep moving. With the threat of war between nations, and the equally dangerous threats from the goblins and orcs, I feel our best course is to keep our identities a secret as we follow your first instinct, Cirion, and return the children directly to Commander Andireg."
Dec 3, 2023 9:00 pm
"You make a valid point, Seónaid. Let us not join the detachment but make our own way back to Pelagir." Duinhir says after listening to the arguments.
Dec 4, 2023 5:32 pm
As you continue your progress north, you find that the going gets a bit easier by way of - as the further you get north - there is less and less Haradrim influence. It never decreases to zero, just from the clear majority to a significant minority, but a minority nonetheless.

So the settlements do become more Gondorian in culture and in apparent loyalty, judging by the banners of the mustering militias, and so there is just a degree of less constant pressure perhaps to avoid all authority figures so thoroughly, and no real sense of pursuit any longer.

In a couple days you are overtaken and passed by the Gondorian embassadorial detachment from Umbar. They are well outfitted for travel, well provisioned, and march with militaristic determination, discipline, and fitness. And so even though they are greater in number, perhaps fifty soldiers and several caravan wagons of what you figure must be civilian passengers - the families of the Gondorian personnel and likely the children's mother judging by the adornment of one of the carriages, you watch from a distance as they come and go.

By that time you are less than a week out from Pelargir. And so it is with relative ease that you all are able to cross into the city from which this all began, a bit more than a month ago.
OOC:
It sounded like the plan was to take them straight to Andireg, so that is the direction in which I will push the narrative, but it's not too late to get in a different course of action or retcon if there is anything else you wanted to do first.
The naval headquarters are a well known location to you all in Pelargir. Unfortunately it is far on the northern side of the waters from where you all enter the southern gate. But, so, while it is a hot and humid (summer is nearly here) walk through the dusty and at times smelly streets, you are able to reach them without trouble.

Really the only trouble you do face is once inside the headquarters, it is hard to make the clerk you find understand who you are or what it even is that you claim to be doing there, and so it is mildly difficult to convince them to summon Commander Andireg for you.

But finally you do convince the clerk, and they tell you that they will retrieve the Commander, if they can. And so it is that you find yourselves in a drawing room of some sort, and while it is austerely furnished with just wooden chairs and a table in the military fashion, you are all brought water, and a plate of bread and cheese.

You're left in there for more than an hour, a steward occasionally checking in on you. But at the end of that time, you hear footsteps coming down the hall at a running pace, the creaking and clattering of light leather raiments full of buckles and grommets, as that kinetic energy is brought to a stop and changes directions, and it is thusly that Andireg enters into the room, red faced and breathless, eyes wide with unbelieving, and he rasps, "By the valar's heavenly voices...", and he swallows hard against his dry throat, and looks like he might collapse were it not for the support of the doorframe he stands in.
Dec 4, 2023 6:22 pm
"Greetings commander, and well met," Seònaid smiles at Andireg. She sweeps her hand in the direction of the two dust covered and worn looking children. "We are relieved to say we have rescued the children."
OOC:
Seònaid pays close attention to Andireg. She is very suspicious of this venture, and is curious to know who was involved in the original kidnapping. So, at this point for her, everyone is a valid suspect. She is curious to know what Andireg gains from the rescue of the children, other than the obvious. So she will observe him closely, and the children's reaction to him in case they recognise him.

Not sure if you want Perception rolls for this?

Rolls

Perception - (1d20+1)

(18) + 1 = 19

Dec 4, 2023 9:10 pm
Duinhir was not surprised by the clerk's reluctance to summon Commander Andireg for them. As a ranger of the North he is used to being looked upon as a vagabond and shunned by people he puts his life a risk to keep safe.
He was however surprised by Commander Andireg's reaction to seeing them. Had he not expected them to succeed?
Dec 4, 2023 9:39 pm
OOC:
@Stefron: Exactly my thoughts!
Dec 4, 2023 9:43 pm
Cirion was nervous re-entering his home town of Pelargir. Nervous that, after tasting life on the road and the vistas he only glimpsed at, the city would seem impossibly small. And nervous of the possible encounter with his father, and of what that encounter might open. An unbridgeable rift, or a new chapter of mutual respect between father and son?

Relieved to reach the headquarters, Cirion finds himself also frowning at the Commander's reaction. He unconsciously puts a protective hand on the shoulder of each of the children.
Perhaps he is simply surprised to see us back so soon?
Last edited December 4, 2023 9:45 pm
Dec 5, 2023 9:26 am
"On the way home, we saw signs of an impending war. Perhaps emotions will cool now that the children are safe? We would be happy to escort the children home to the ambassador."
Dec 5, 2023 5:57 pm
Drakis2 says:
OOC:
Not sure if you want Perception rolls for this?
OOC:
I think this is definitely more of an Insight thing, but you can keep the roll and just apply the other modifier if different.

Which looks like it's not.
He places his hand upon his chest to help steady his breathing, it looks as though he has been running for some time, and he takes a moment to compose himself.

Finally he gulps, "Indeed you have! What joyous news.

When the children did not show up at the Embassy in Umbar, we feared... and had little left but to assume... the worst.

The Lady Diplomat had then put out her own feelers, and the understanding she gained was not encouraging...

Oh, I cannot believe it. How wonderful...
"

He swallows hard again, and comes to take a cup of water from the table you all had been furnished.

He then turns to Eothain's words, "Fear not, it is not imminent war.

But again, after my plotting in sending you all on this mission did not bear fruit in a timely manner, their mother grew impatient.

Umbar, and the Corsair Ship-lords, took a stance of officially having no knowledge of the occurrence... such is their way, in protecting their own. So that was no great surprise.

But it was also as transparent as the air between you and I. We knew they knew something, and they knew it too, but because they would not budge on it as a matter of principle, and... well, this was this woman's children!

The Lady Diplomat resigned from her position.

Umbar had shortly thereafter come to the Embassy seeking aid in locating a group of Westrons they asserted were responsible for arson resulting in death. But it has never been our position to do such a thing, and they knew that - they would do no such thing for us were the tables turned, but they used that as an excuse to expel our Embassadorial presence entirely.

So, anyway, not war. Just an end to official communications...

Particularly with the retrieval of the children, we may try be able to re-establish relations. But it will no doubt take time.

...

Anyway, I digress!

You won't need to escort them any further, but you can and should certainly accompany them to Minas Tirith. Where you could witness their reunion and be Honored, likely by King Turgon himself!
"

After all his talks Seonaid gets the impression that Andireg is genuinely quite happy and relieved. Further or deeper motives though may require deeper questioning or understanding.
OOC:
But you can keep the roll for the duration of the conversation.
Dec 7, 2023 9:13 am
"I, for one, would be pleased to join the children on the journey to Minas Tirith. However, Commander, if I may be frank, I would prefer to keep secret our part in the rescue. We encountered several people in Umbar and I'm worried the corsairs who kidnapped the children, or the corsairs' allies, might lie about our actions as revenge against us."
Dec 7, 2023 4:09 pm
Andireg nods to Eothain, "War is an abomination, son. And although this may not have technically been war, it was an act of war. Wars have been waged over less.

While we would eventually appreciate a debrief of what occurred, we would never make public any portion of your mission. Nor judge you for actions taken in the course of your response to such an act.

I wouldn't have thought it to be a big public ceremony anyway, but any honors you might be deemed worthy to receive - and your service to Gondor in this way is very worthy, can be made as privately as you desire.

I have already summoned hospitalers, and they are making preparations for you and the children's recovery. They should be here soon to take you all somewhere more comfortable.

And I have some dispatches to make, and the preparations for the escort to Minas Tirith to begin.

Unless you have any further need or questions for me, I should like to start those immediately.
"
Dec 7, 2023 9:29 pm
Seònaid concurs with Éothain that she would like to be in the party that returns the children. Then she'll wait with the children for the escort.
Dec 8, 2023 7:43 am
"Thank you, Commander. For now, I welcome a rest in a real bed."
Dec 8, 2023 8:41 am
"The children especially will need a good rest before getting on the road once more - you have our thanks Commander Andireg."

He waits near the children for the hospitaliers to take charge. If at all possible, Cirion would like to keep the children within sight.
Dec 8, 2023 2:19 pm
Duinhir also voices his desire to follow the children to Minas Tirith. He had long held a desire to see the great city and he feels a responsibility towards the children.
Commander Andireg's response to their arrival has triggered an uneasy feeling though he cannot put a finger on anything.
Dec 8, 2023 4:17 pm
It's easy enough for Cirion to stay with the children, as he is nearly a child himself, in appearance at least. Though the events of the past 6 weeks may be about as clear of a divider between those two stages as anyone ever gets.

But the natural process of the hospitalers is to split the adults from the children, as the two need different manners of care and caregivers.

However, with any level of insistence at all, the rest of you are allowed to remain with them as well, if you wish. Mainly because no one has any actual physical injuries, and it's mostly mental duress, exhaustion, and dehydration.

You're all allowed to recuperate for two days, and they are good, restorative, restful days, but then on the third the escort from Pelargir to Minas Tirith is ready and you all depart in a comfortable carriage, preceded and followed upon by a small detachment of cavalry and infantry.

It's a little more than 100 miles from Pelargir to Minas Tirith, but the march is made in two days, without event.

You pass through the gates of the Pelennor Fields next to Harlond, which are the very same gates that the Corsairs would have had to enter and exit from during their abduction attempt.

And with that, the vast majority of the military detachment remains at the gatehouse, and your carriage with just two cavalrymen and two footmen continues on into Minas Tirith proper, and up it's tiered levels to a seemingly random manor-house on the 5th level, but of course it is not random, and you see a man, a lady, and a young woman standing outside.

The lady breaks down in tears at the sight of the wagon, clearly having to restraint herself from running straight to the carriage once it's rounded the furthest turn still 100 feet away. And the man is covering his mouth, clinging to a beard, with his face twisted in an expression of both great anguish and unfathomable joy...

As the carriage stops, and the children inside see their family, they start bouncing up and down and there is a merry chirping of 'mommy, daddy, mommy, daddy, mommy, daddy!' from both of them that doesn't stop until they are out of the carriage and in their family's arms, and the air to speak the words is briefly squeezed out of them...

The tears and expression of joy do not go away from the man and lady, but the anguish does, and it's perhaps easy to get lost in the feeling of those 5 people clutching each other and crying together, that this is the most important thing going on in the entire world right now.
OOC:
Alright, so!

You guys can continue the scene on, with any rp that you want in this moment.

And also, were at a point where we can take some broader brush strokes, do a bit of time skip, a mechanical "Fellowship Phase" (please read about it in the Players Guide if you've not yet), and generally resolve some other Big Picture things and questions you might have, now.
Dec 10, 2023 9:45 pm
Duinhir's eye turns a bit moist as he witnesses the reunion of the family. This made all their travel and trials worth it. They had been exhausted, hurt, and burned down a city but now the family was together again.

Duinhir waited for the initial hugging to subside before introducing himself with a modest "Duinhir at your service."

The small respite in Pelagir had done him well and the travel to Minas Tirith was easy and almost negligible to the wayfaring ranger.
Dec 10, 2023 10:00 pm
OOC:
Does everyone have an appetite for quizing the family to learn more details of how access to the children was gained by the kidnappers? I don't want to start unless we all think it is worth the time, and I am happy to skip doing it.
Dec 11, 2023 7:36 am
OOC:
no harm in asking, go for it. Might shed light on whether the kidnappers had insiders' help in the Gondorian ranks
Cirion smiles at the family reunion, and feels that their long journey was worth it. He had started to feel attached to these children, but tells himself that their place is here with their mother and father.
He introduces himself when appropriate, as Cirion of Pelargir.
Dec 11, 2023 5:55 pm
Once the emotions have tailed off at least a little, the man and the lady step through their three children as the kids circle tightly amongst themselves, and they take the hands of any of you who offer, and greet you, and introduce themselves - Eadric and Lyra Blackridge

Eadric shakes his head in wonder, as he looks upon you all, "I must admit... I had my doubts, when they told me their plans. I was furious, infact...

But. You four proved a dedication and ability that... is truly exceptional, even among the already exceptional peoples of Gondor. I... there is just no way I could ever express my gratitude, adequately.

But, thank you... thank you... thank you...
", his voice trembles with emotion as he moves between you all.

Lyra also moves to take each of your hands, smiling through watery eyes into your faces, and thanks you, and ultimately says, "If you would do us the honor, Regent to King Steward Turgon - his younger brother Fingon - waits inside, along with Minas Tirith Lord Constable Einirion.

We should like to have you all join us for our supper?
"

And she motions to the front door.
OOC:
Assuming you all accept, we can jump to after the meal, or whenever your character would want to begin asking questions.
Dec 11, 2023 6:44 pm
Seònaid gives Cirion a playful slap on the back.

"Well young man, you now to get dine with the great & good of Gondor." Seònaid is pleased to be honoured in such a way, but also nervous for the light it will shine on them, as the dark hearted who planned this will learn more of them. "Let us mind our manners while we are here, and watch our tongues do not wag too much, heh?"
Dec 12, 2023 9:53 am
After Éothain introduces himself to the lord and lady with what he hopes is the appropriate formality, he recognizes an invitation that couldn't be refused and smiles with genuine warmth. "It is our honor to accept your gracious invitation." He moves toward the front door. I am ready for a well-cooked meal. It's been too long since I've sat at an actual table.
Dec 12, 2023 10:15 am
Cirion hears the unexpected invitation, and Seònaid's words. He whispers hesitantly to the others, "Will we be all right, dressed in this simple way at a Lord's table?..."
OOC:
he will eventually follow the others at the Lord's table, feeling very self-conscious
Dec 12, 2023 4:25 pm
Lady Blackridge smiles gently and says earnestly, "Master Cirion, all I see are the glorious raiments of a hero, fit for any Lord or Lady of the Free Peoples."

And then she moves to begin to sweep her children inside.

Eadric Blackridge welcomes you into their home and introduces you to the King's Regent and Constable. Their house is very finely appointed, it's facade and much of interior is crafted of granite or marble (like much of Minas Tirith in general), as you might expect from a member of the Court. But the building is modestly sized and - in Minas Tirith, space is limited and of a premium, so - function and efficiency took precedence over any real oppulence.

The meal is very well prepared and delicious and there is plenty of food, however again there is a level of reservedness that seems to speak to both the good times that Gondor has been experiencing, but also the looming potential for necessary austerity.

Afterward, the children are prepared and sent off to bed, and the King's Regent, Constable, Lord and Lady Blackridge, and you all are left to enjoy each other's company, partake of celebratory drinks if you desire, and converse....
Dec 12, 2023 5:00 pm
Seònaid gratefully accepts a wine and, again, compliments the hosts on their generous meal and welcome to the group. After some of the after dinner small talk has taken place she decides it is time to get back to the matter that is foremost on her mind.

"My Lord Blackridge, if you do not mind I would like to learn more of the circumstances around the abduction of your children. Before they were taken had you noticed anyone watching your family, marking the same people in different locations maybe? Also, do you remember much of the people who attacked you in the park?"
Last edited December 12, 2023 9:12 pm
Dec 12, 2023 6:05 pm
OOC:
It's been a long time IRL so I don't blame you for forgetting. But I think your character would remember:

The children were abducted while playing in a public park. The father was nearby, but still many yards away, and was outnumbered.

Feel free to retcon your post, if you see a different question as more appropriate.
Dec 12, 2023 9:28 pm
Duinhir partakes in the dinner and conversations. He happily answers any inquiries about the lands in the North and Bree if the nobility in Minas Tirith should show any interest in that distant backwater. Though he avoids talking about the Rangers and their work his own lineage.

Following up on Seónaid's question, he asks "And why were your children in particular targeted do you think? If the motives were to stir up a war, that seems easy enough by other ways as the current situation is."
Dec 12, 2023 10:33 pm
Eadric nods knowingly to Seonaid's question, and let's out a heavy sigh, "That's an excellent question, m'lady. One that I've asked myself again and again, and re-examined my answers to again and again and again and... many ... many times over, these past weeks.

Going to the park was our routine. Every week, we would go there on that day, at that time.

And many many times I have cross examined myself over this... what did I miss? WHO did I miss?

For I think clearly I missed something, because it seems far too much to have occurred by happenstance that those raiders knew to come to that park on that day...

But...
", he shakes his head.

"While Lyra is a figurehead, I am just a tradesman!", he laughs wryly to himself. "A very lucky man who managed to convince a great woman that he was worthy of her...

Eh, my point being, I have never conceived of myself as a target. Never thought of myself... or my children... as folk who needed to watch over their shoulder, every day. Particularly within the walls of Minas Tirith, aye? I never felt in danger.

I never felt they were in danger.
", he shakes his head.

"No, I noticed nothing, because I looked for nothing.", his voice trembles with the weight of his self perceived failure.

He takes a drink and takes a moment to compose himself.

"As for the abductors...", he shakes his head, "They were wearing clothing of a Southron style. And they spoke a Southron tongue, but while I speak enough to make introductions and brief pleasantries - Lyra has cultured me some!", he jokes to try to keep things from getting too heavy, "... their words were few and fast, and while I did see a few of their faces, it was in the chaos of a fight, and I don't know what good it would ever do me.", he stares off a bit and takes another drink as good knuckles whiten on the cup as of it was an abductor's throat.

...

Following Duinhir's question, the Constable steps in and places a hand on Eadric's arm, and leans in gently to the conversation, "M'lady and good sir, eh, we have what information could be gleaned from the abductors whom the Guard killed or captured. If you have some need of further information, I'm sure we could arrange for you to be given what you need? Particularly if you have specific questions.

But it is frankly not all that common for victims such as Lord Blackridge to recall much good information from before or during traumas like this.

However, we did also collected an accounting from him, in the days when it was all still fresh. And again if you have some reason for these inquiries, the Guard I think would share with you what we can.

Particularly if there is some way in which your knowledge and ours could be combined to firm a more coherent picture.

But can we not let him enjoy this night?
"

...

Some time later, Lyra Blackridge comes over to Duinhir, and smiling loudly but speaking quietly she says, "I fear I may have some answers to your questions... please, you and your friends, come with me?"

And then she announces to the room, "Dearest, I'm going to take them all to the overlook! Some of them have never spent much time in Minas Tirith!"

And then she moves to sweep you all outside.
Dec 13, 2023 7:32 pm
"Oh, the overlook sounds most interesting. I am fascinated by all this marvelous city has to offer. I'll follow your lead, my lady " Duinhir replies knowing full well this is a time to be discreet. Words are being guarded by more that one side it seems.
Duinhir would like to learn more of what Lyra has to tell. So he follows her directions.
Dec 13, 2023 8:27 pm
Cirion follows, amazed at the majesty of this fortress city. He had heard stories of fabled Minas Tirith, but walking its pebbled streets and admiring the ingenious architecture is awe-inspiring.

And the Lady seems so kind and approachable, not at all how he imagined a high born diplomat to be...

New marvels every day. Leaving Pelargir was the best thing I could choose to do... Just look at all this...
Dec 14, 2023 7:53 am
Éothain appreciates his hosts' warmth and generosity, but he still feels out of place amid the finery of upper class life. After all, the breathtaking visual wonder of Minis Tirith is about as far as one can get from the open rolling grasslands of the Riddermark. He is careful not to overindulge with the wine, which has an intriguing taste his unsophisticated palate had never experienced.

Éothain moves outside with the others, keeping a polite distance from Lyra. "Lady Stormridge, how long were you an ambassador? I imagine it is a fascinating job."
Dec 14, 2023 3:54 pm
rpgventurer says:
... Stormridge ...
OOC:
I apologize gang, I somehow started using the wrong name on my posts, and you guys naturally followed suit.

It should be BLACKridge.

This was my bad for using a boring, generic name for an NPC.

😅
Lady Blackridge leads you all outside, and gestures down the street, "There is a public garden not far down the way here... I'm told that before the ruin of Osgiliath, you could see the Dome of Stars from there."

Turning to Eothain's question she looks up at the moon as if to tell the time and says, "Well, what day is it today?", she chuckles to herself, but then she continues in a more serious tone, yet her thoughts are clearly meandering, "9 years now, I suppose. Not all that long, really, in the scope of things. But the first of my kind in centuries, and it has been a significant period of my life, by now.

The relationship between Gondor and the Harad is seldom one that tolerates the position.

I am a historian by training and education. Originally an archivist by trade. Began as a simple student of the Harad... A clerk for the Great Hall of Records... Never saw myself doing something like this. Being... who i have become...
"

She trails off until you all reach a small park, just a patch of grass no bigger than the footprint of a house, with some nicely kept flowering shrubs, and statute of a playful water spirit in the center.

She sighs heavily, walking up to a belly-high wall that separates the park from a precipitous drop of some 10 meters or more down to the next tier of Minas Tiriths streets and buildings.

The rest of the city below and most of Pelennor Fields stretches out before you.

She visibly steels herself, preparing for something, and then begins, "You must understand...", her voice pitched like she's giving a lecture, "... I love Gondor, and I. Love. My. Family...

And I would never do anything to purposefully put either of them in danger.
"

She sniffs as if to punctuate the point, and thinks on her words for just a moment before continuing, "But there is a war going on in this world... That is not fought on a field of battle, nor at sea, nor even in observance of any borders, and it's not fought over gold, nor resources, nor land, nor blood! ..."

And then she casts her eyes to the side and sighs heavily again, "And it's soldiers... are not infantry, nor navy, and often... not even warriors."

Her tone begins to soften, as it is slowly taken over by regret, "Sometimes, in this war, they are historians, or archivists..."

She looks to you all, prepared to go on, but also she's gauging each of you, and it gives you a moment to say something if you wish.
Dec 14, 2023 4:34 pm
Unlike the others she has been here before, and seen the sights over Gondor, being here as a child with her parents for many occasions. As much as she enjoys these brief opportunities to visit she is more interested in what the Lady is hinting at. Seònaid sits on the wall and waits for Lady Blackridge to continue.
Dec 14, 2023 9:18 pm
Duinhir had followed her to learn more about the reason behind the kidnapping but the sight of the white city and the vast field beneath it did catch all of his attention when they entered the viewpoint.
As Lady Blackridge started talking about a war, however, his attention was brought right back. That talk about a war not fought on the battlefield struck a chord with the Ranger. There was something recognizable about it.
"Go on." he nods encouraging "How are historians related to this war you are talking about?"
Dec 14, 2023 9:48 pm
"What is this war with no soldiers that you speak of, my Lady?" , he finds his voice to ask.
Dec 18, 2023 6:00 pm
"I speak of the war between the children of Iluvatar and Aulë - and our ability to live with free minds and hearts, allowed to fulfill our own destinies - and a world completely subjugated by the Shadow.

Most think of Morgoth, the Great Enemy, as banished and gone from this world. But it is not so...

His dark power still taints Arda, and still vies for control of it. There are peoples and events which you may think of as little more than poetic myth and legend - the Ainu and the Valar and War of Wrath and Dagorlad? And much of it may be that, but I have seen enough of it myself to know that the most critical parts are true.

There is a darkness that lurks this world, wrestling for control of men's minds and hearts, working in the shadows to build a network of influence and power, for it's Dark Lord, and if... someone... doesn't fight it, it will succeed.

And all of Arda will be lost to enslavement and despair...
"

She sighs, knowing that she perhaps sounds crazy. But she goes on.

"Now certainly men fight and die on the field of battle, for both sides. But these are indirect battles, and important, certainly, but often it's warriors do not know their real masters nor the real cause they are fighting for.

But because this war is fought over 1,000s and 1,000s of years and it's true goal is each and every person's heart and mind and spirit... that is what I refer to, about soldiers and historians.

It is only through the lens of history that this war can truly be understood - and truly be fought and won.

Because it was in aeons past that it's most potent weapons were forged.

And it is my task, my duty, to all of Arda, to regain one such weapon... And it is that duty that has placed my family in danger. And it is that duty that I fear I may no longer be able to fulfill on my own.
"

She looks across each of your faces to see how her words are received.
Dec 19, 2023 12:18 am
He shivers at the mention of the Enemy of Ancient lore. Among these century-old walls, these flagstones worn out by generations, the name seems a live presence, not a tale around a campfire.

"This potent weapon... Can it truly be used against such a mighty enemy, Milady? What can it be, to grant such power?"
Dec 19, 2023 2:00 am
"Cirion and I have been brought up on those tales milady, and we know them well. Why, this young lad is named after one of our heroes who is in the tale with Eorl, first king of the Rohan, and it tells of our oath of kinship with Rohan." She gives Éothain a friendly smile.

"So we all know the tales well milady, and some would have us believe they are all true. But as we all know "tales grow tails in the telling", as the bards would say. Even the tale of our efforts in Umbar would become a story of mighty kings and warriors give it enough time. What tale do your refer too and, as Cirion asked, what object does it speak of?"
Dec 19, 2023 8:44 am
"Lady Blackridge, the names you mentioned fill the songs of the Rohirrim that go back to our earliest ancestors. It is a joy to hear them away from home, yet their relevance is concerning."
Last edited December 19, 2023 8:46 am
Dec 19, 2023 3:31 pm
"The weapon... is no weapon at all really.

It is an instrument of knowledge. Possibly the greatest artefact of knowledge that has ever been possessed of Men. But you see, in a battle for the hearts and minds of men, knowledge is possibly the greatest weapon of all.

Have you ever heard of the Palantiri? The 'far-seeing' stones crafted Ages ago, by the First Peoples? The most powerful of all the Seeing Stones used to be housed in none other than Osgiliath, when it was the capital of Gondor.
", she gestures out into the blackness, beyond the pinpoints of light that dot Pelennor Fields and it's distance ramparts. Where the Dome of Stars might have been visible more than 1,000 years ago.

"1,500 years ago this "Master Stone" of Osgiliath was lost in the Anduin River, when the Dome of Stars collapsed, destroyed in first battle of the Kin-Strife War ...

It has been the work of my life, more than 20 years now, to locate this seeing stone. And it was the life's work of many of my predecessors before me to do the same. But now... we are close.

And the Enemy knows this, and they would do anything to stop me from finding it.
"
Dec 19, 2023 9:29 pm
"In the North, we have long felt a shadow growing. What you have told us tonight grieves me. In this battle of the heart and mind of people, we must stand together against the shadow." Duinhir says solemnly.
"Is there any way we can help you locate this stone, you speak of?"
Dec 20, 2023 7:46 am
Cirion holds his breath. Never in his dreams he would have imagined being involved in such an important intrigue. Could they possibly need a nobody like him in a quest of this magnitude?...
He awaits the Lady's answer in trepidation.
Dec 20, 2023 6:28 pm
Trained to fight wolves and other predators (including rogue bands of Dunlendings) that threaten the villages of Rohan, Éothain is shocked by the magnitude of Lady Blackridge's mission. Yet the simple soldier knows enough history to recognize its importance. "I can hardly believe the Palantiri are so close. I will do everything I can to help."
Last edited December 22, 2023 8:35 am
Dec 27, 2023 5:43 pm
The lady's expression and demeanor changes slightly, as though a weight has been lifted from her - or at least that it's weight has been decreased.

She clasps her hands before her in a grateful gesture, "Thank you, for your willingness. And I am gladdened that you see the truth of my words... Commander Andireg had told me you were good people, only true heroes could have done what you did, returning my children to safety.

And I fear these final steps may exceed my ability to see them through alone.
", her eyes flick back and forth across the ground now, as she searches her mind for where to begin.

"So, I believe, there is only one possible path forward now...

I had been working for years with a person who calls themself Astalor the Collector. They claimed to be a dealer in antiquities, and indeed I had purchased tomes from them over the years to aid me in my research. Well...

To make a long story short, I believe this Collector has either come to work for the Shadow after some years, or perhaps they always have...

Astalor is behind the abduction of my children, he had sent an agent to me, demanding... well, the part of 'the puzzle' which I possess. He has asked for it casually, before, indirectly, in an 'academic colleagues'-fashion, and I always of course denied him. And so it seems he was driven to extreme action.

He... must have pieced together what I was doing, or been told... and knew he could complete the necessary steps, if only he knew what I knew. And so it was to be the life of two of my children, for the fate of the Free Peoples."
, a tear gathers and falls from her eye.

"I turned his agent away... Am I a horrible mother for having chosen the Free Peoples?"

The question is spoken softly and distant, as her eyes gaze into the center of the earth, and really it seems to be posed to herself.

She sobs once nearly buckling at the waist, but then gathers herself and takes a deep breath, clears her throat and continues, a terrible and barely concealed wrath behind her words, "At the very least, we must stop Astalor... For I don't believe he will cease in trying to get the information he wants.

And further, if he wants what I know, so desperately, then he must know that he has his own last piece. Or whomever HIS master is must have it...

He had claimed not to have the most recent records I needed, but perhaps he lied...

Anyway, he is our next step.

I have agents of my own, and I have never known where he resides, we always met publicly to talk and transact. And after he confronted me for the lives of my children, I set my own agents to work, finding out where he lives.

I don't know if or when to expect word. I received their last communication just a couple days ago, and they're search has brought them to Gondor of all places...

But, so, for now, we wait, - we give my agents a bit more time, we rest, recuperate, and prepare... to find Astalor, and whatever it is he knows.
"

There is a grave seriousness that has drawn her face, lovely in it's middle-agedness, into something hollow-looking and forbidding.
Dec 28, 2023 1:29 am
Seònaid stands from her seat and approaches Lady Blackridge, gently laying her hand on the woman's arm.

"You did the right thing m'lady. There are those who may scold you for endangering your children, but I am not one of them. The safety of the many must always outweigh the wellbeing of the few, such is what we are taught by our tutors as younglings, and so it is proven by your actions."

Seònaid turns to the rest of the group, "I shall embark on this with you."

Turning back to the Lady Blackridge, "The gang we met in Umbar were ruthless, and refused to stop fighting even when it was in their interests. If this is the type Astalor will recruit it may be that your agents are not coming back. What can you tell us of what they shared with you so far? I am loathe to lose any more time, as things are moving fast now."
Dec 28, 2023 4:08 pm
OOC:
So, just a heads up, an integral part of AiME is "Fellowship Phases". Please give the section a look in the Players Guide, if you've not yet. It's essentially a more structured and robust and useful version of vanilla 5E's "Downtime".

It's also meant to mirror the Tolkienian narrative trope of finding allies, taking time mid adventure to foster relationships, and recuperate. Think like Rivendell after the trolls, and Beorn's cabin after the goblin caves, and Lake Town after Mirkwood, in the Hobbit right?

But it's also pretty important to use Fellowship Phases mechanically. In particular in this moment perhaps, because among the many other things Fellowship Phases can do for you is it can decrease your Shadow.

So, to be very meta and transparent: waiting for her agents to find the location is just narrative positioning for us to have a Fellowship Phase. 😅

We will level up, you'll get some rewards, and you can each choose a Fellowship Phase activity to pursue. Please note: you can do lots of things with it. Not just remove Shadow. And so if you want to engage with the Shadow mechanic more... You can do something else with your Fellowship.

We will dive into that, after this scene is completed.
"They were about to embark on a ship to Pelargir, from Umbar. Digging up and following a paper trail is tedious and time consuming and requires the manipulation of bureaucracy. But I don't know how else to locate Astalor.

I don't know what their next move was to be, other than continuing to follow the paper trail, and inquiring after 'witnesses'. They may have already moved on from Pelargir by now. It is the biggest port city in... anywhere, save Umbar, that I know of. It could just be a pass through.

To try to catch up to my agents would be folly.

They are good at what they do. And they are in the middle of their process.

I trust them, and I fear we have nothing to do but wait. If they don't check in this or each following week, then we can begin to take other actions.

Unless you have some other proposal to find him faster?
"
Dec 29, 2023 10:01 pm
"Hm. It sounds like you have weighed all the options and proposed the best course of action, my fair lady. We'll wait although it is hard with evil afoot.
I suggest we make the most of the time we are given. I'm sure we can all find some good ways to prepare ourselves."
Duinhir says. Then hesitates for a bit as if picking up courage.
"What you have said about these seeing stone... Palantirs. I would like to learn more about them. What they are and why they disappeared. I would like to study the matter more closely, perhaps with your aid, Lady Blackridge?"
Duinhir spends the next few days in the libraries of Minas Tirith trying to learn more about the Palantirs. If Lady Blackridge is willing and able to share information, books, and tomes on the subject this would be the starting point otherwise he'll do his own research.
OOC:
In the fellowship phase mechanically Duinhir is doing the Research Lore. A roll of Intelligence (History) with DC 15 is required and you get to ask the GM three questions on the matter.
Those are:
What is a Palantir?
How did the Palantir in Osgiliath disappear?
What attempts have previously been made to recover it?

Rolls

History - (1d20+4)

(14) + 4 = 18

Dec 29, 2023 11:09 pm
Cirion will try to focus on his craft in order to take his mind off the morally dubious acts they were forced to perform during the rescue mission. The city set ablaze by their effort, and the thought that innocent people, including children, might have been endangered weighs heavy on his soul.

Finding a local craftsman with the right tools for ropemaking, he offers to help and is soon immersed in the old family craft.
OOC:
trying to Heal Corruption:
[ +- ] grab

the fortified city of Minas Tirith hopefully counts as Sanctuary?
rolling with advantage, disregard if not applicable.

Rolls

Insight (advantage) - (2d20H1+2)

(25) + 2 = 7

Dec 30, 2023 1:15 am
Seònaid returns to her family home in Minas Tirith. She spends her evenings re-telling tales about her adventures, but takes pains to keep identifying details of Umbar those stories. She is still suspicious about how the raiders entered the city, and has no wish for unfriendly ears to decide it was her and her companions who rescued the children.

She spends her time helping her brothers at their father's merchant house, aiding her mother in preparing family meals, and in time begins to feel once more at home. She visits other merchants, friends of her family, and shares tales from the roads with them. A habit of hers which has often given insights into the movements of people, and dangers, across the lands of men.
OOC:
Reading thru the section on Undertakings she will go for Heal Corruption. Not sure if she gets any bonus for doing this while in her home city of Minas Tirith?
Last edited December 30, 2023 1:18 am
Jan 3, 2024 9:12 am
Éothain's mentor once told him, "A good song contains more truth than the most scholarly book."

True or not, Éothain spends his time with the ministrels in Minas Tirith, learning songs about (if possible) the Kin-Strife War, the Palantiri, Morgoth, the city of Osgiliath, and the "Master Stone" of Osgiliath. To repay the kindness of his hosts, Éothain volunteers to help any of their noble friends with tips on riding, training, or caring for their horses,
OOC:
Éothain's activity is also Research Lore. He is interested in the lore concerning:
1. What are the powers of the "Master Stone?"
2. Who were the main leaders in the Kin-Stife War?
3. What dark powers does Morgoth have?

Rolls

Lore - (1d20+4)

(8) + 4 = 12

Lore with advantage - (1d20+4)

(9) + 4 = 13

Jan 8, 2024 6:33 pm
OOC:
Thanks to you all for providing ideas for your Fellowship Phase Undertakings.

However, I should have said this up front, you have other options available to you beyond the default ones in the Player's Guide.

See the OOC Resource Thread here: https://gamersplane.com/forums/thread/29869/?p=1540499#p1540499

So, everyone is welcome to re-evaluate the choice they made, and do something different.

However if you want to keep what you did, you will keep your roll.

But, that said, I also don't like the result of "Nothing happens.", that's not very fun, particularly in PbP where these will be so few and far between. So even upon failure to meet the DC, you will still receive some minimum benefit from the endeavor.

For those interested in Research, Lady Black ridge will give you a minimum level of information regarding the palantirii, since you asked.

But there is deeper information that she either may not know, or just may not know you well enough yet to give you. So you can still get something out of a Research check.

I'm also going to do a quick bit of narration here to get us to our rewards, and the narrative positioning so that hopefully the Fellowship options will make some more sense.
Lady Blackridge is happy to go into some more detail on the Palantirii but at a later time and place, as she wants to return to the dinner before too long, and also she says her own knowledge is limited by the fog of history.

She tells you that neither her husband, nor even the King Steward know of her role in this war against the Shadow, and that it is a secret kept to, both, protect them, and to guard against too many eyes and ears being aware of what's going on, and so hopefully to prevent there from being too many points of failure.

The rest of the evening is spent eating good food and making pleasantries, as well as making some basic arrangements for an "honoring ceremony", in which Gondor wants to formally acknowledge your deeds.

It doesn't have to be a public ceremony if you don't wish it to be. However the Steward's Regent tells you all that you will each be receiving the title of "Homeguard of Gondor" (a title of low nobility), which is accompanied by a holding in Minas Tirith. Either a small dwelling on the lowest tier of Minas Tirith, or a small tract of land in Pelennor Fields.

Furthermore, you are each to be presented with armaments or other gear from the armory of Gondor, worth up to 100 silvers.
OOC:
Also, please go ahead and level up to level 2 if you have not :)
Jan 10, 2024 8:12 am
During their time in Minis Tirith, Éothain suggests to his companions that they meet regularly to share stories and results of their activities in the city.
OOC:
Éothain will keep his choice of Research Lore. He prefers a private honoring ceremony, unless his companions (or his hosts) prefer otherwise.
Jan 10, 2024 8:51 am
Agreeing to talk more about the Palantir later, Duinhir returns to the dinner party with the rest of the group. The conversation has given him a lot to think about and he may seem a bit absent-minded for the remainder of the evening. He retires early.

The next few days he spent studying and talking to lady Blackridge as much as possible.
He also prefers a quite discreet ceremony that would draw too much attention to them. As much a force of habit as a precaution.
OOC:
Keeping the History roll for Researching Lore.
Jan 10, 2024 10:25 am
Cirion cannot believe he will receive a title. This journey has already changed his simple life forever. He tries to learn as much as he can about the city of Minas Tirith, trying to imagine living here as one of its citizens.
OOC:
feels appropriate for Cirion to approach the local craftsmen as previously indicated in an attempt to clear his mind. Happy to keep his failed roll.

Will look up the relevant rules for levelling up to lv2 and propose some new equipment to buy within the generous 100 silver budget ASAP
Jan 10, 2024 4:33 pm
OOC:
Going to stay with Heal Corruption, and providing rolls below;
A straight Insight roll if that is appropriate
An Insight with Advantage roll, in case being in her home of Minas Tirith counts as a "Sanctuary"
Seònaid is taken aback by the honouring, and is unsure how to respond. She thinks of how proud her family will be, and how it will also bring honour to them. But, like Duinhir, she prefers a discreet ceremony.
OOC:
Will look up the rules on leveling up to 2 and update my character sheet in the next day or so.

Rolls

Insight - (1d20+1)

(4) + 1 = 5

Insight (advantage) - (2d20H1+1)

(1912) + 1 = 20

Jan 10, 2024 6:40 pm
OOC:
Please note that the silver doesn't have to be just spent on weapons or armor, it can be other general adventuring gear including herbs or a mount.

@Stefron I think Lady Blackridge can and will answer the latter 2 of your Research questions for "free". She would know both of those, and there's nothing about the questions or information that she would have any reason to keep from you all.

So... You can pick 2 new questions!

@rpgventurer she would also answer your question 2 for free. That's pretty well known and public history.

And you may choose 1 of your other questions that, despite failing the check, you can either incur 1 automatic point of Shadow to learn the answer to, or without incurring Shadow you can learn of a location that you (all) could travel to, to get the answer (via a side-quest type situation). I'm hesitant to do side quests because even that can take a month or 2 in PBP, but I think I can do something cool yet not too divergent for this...
In the following days, you learn the below information about palantiri and Kin-Strife War:

1. What is a Palantir? (Research) The palantíri were enchanted seeing stones, created by an ancient king of the elves - real magical relics from Ages Long Past. Before there were Men, and the world was young. Seven were given to the Men of Numenor, after the Fall of Numenor to the Shadow. The stones could be used to communicate with one another over any distance that separated them, and could also be used to see across the face of the world - like a telescope that wasn't hindered by the horizon. Only people of great will or power could use the Stones. Generally, no one knows about the existence of palantiri, other than perhaps as something fabled in myth or legend, outside of Kings and their closest advisors.

2. How did the Palantir in Osgiliath disappear? (The Lady) The Osgiliath Stone fell into the waters of the River Anduin when the newly formed Corsairs of Umbar attacked Osgiliath (which at the time, was the capital), during the Kinstrife War. The Stone sat at the top of a great tower called the Dome of Stars. The building was set aflame in the Corsair's attack, and the destruction of it's timbers caused the tower to collapse. The Dome itself, where the Stone was housed, toppled into the river, and the Stone went in with it.

3. What attempts have previously been made to recover it?
(The Lady) There was an initial attempt to dredge the waters of the Anduin, in the immediate aftermath of the war. However only the rubble from the tower, and the Dome of Stars, was found. The Stone was basically then assumed to be destroyed or lost to Man, and basically forgotten for a thousand years, until the predecessors of Lady Black ridge started looking for it again.

4. Who were the main leaders in the Kin-Stife War? (the Lady) The Kin-strife was a civil war of succession, 1500 years ago, waged because an ancient King of Gondor married a woman from Rohan, and some Gondorians would not accept their son as King. This son and King was named Eldacar. He was challenged for his right to rule by his second cousin named Castamir - the Captain of Ships in Umbar (for at the time, Umbar was a part of Gondor). At this time Osgiliath was the capital of Gondor, however after the Kin-strife and the sack of Osgiliath, the capital was moved to Minas Tirith. Eldacar was able to retain the throne, but Gondor lost Umbar and it's lands to the south, and the Corsairs of Umbar formed under Castamir, and would plague Gondor until this very day.
OOC:
@Dr_B despite the failed roll, if Cirion does not incur any Shadow during the following Adventure Phase, he will recover 1 Shadow at the end of it.

@Drakis2 Seonaid does have Advantage on her Shadow Recovery check if she stays in either Pelargir or Minas Tirith for the Fellowship Phase, if that's still the Undertaking you wish to pursue.
Jan 10, 2024 7:00 pm
OOC:
Cirion levelled up, recovered 1 Shadow Point and upgraded to the following equipment:

leather corslet (45s) , to keep proficiency in light armor

broadsword (30s) , with which he has proficiency

fine clothes (15s), to be presentable as a newly-titled dignitary!
Jan 11, 2024 3:03 am
emsquared says:
OOC:
@Drakis2 Seonaid does have Advantage on her Shadow Recovery check if she stays in either Pelargir or Minas Tirith for the Fellowship Phase, if that's still the Undertaking you wish to pursue.
OOC:
Seònaid regains 2, so reduces Shadow Points to 9
OOC:
@emsquared:
Can you remind me on how much a Pony costs again?
PG says "Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per Warden level after 1st" Which method are we using?
Jan 11, 2024 8:42 am
OOC:
Will finish leveling up and buying equipment tomorrow. I would like to know of a location with an answer to the question, "What dark powers does Morgoth have?', since I prefer not to incur Shadow points.
Jan 11, 2024 5:03 pm
Quote:
OOC:
@emsquared:
Can you remind me on how much a Pony costs again?
PG says "Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per Warden level after 1st" Which method are we using?
OOC:
I added the horse price list to the first post in the OOC Resource Thread.

A pony is 8 sp. I would note that a Pony is very difficult to control in combat and will most likely flee (whether you're on it or not).

RE: HP per level, you're welcome to choose whichever method you want, each level.

You can take the 5+CON, or you can take your chances at getting something better, and roll for it.

That goes for everyone, thanks for asking!
Jan 11, 2024 5:28 pm
rpgventurer says:
OOC:
I would like to know of a location with an answer to the question, "What dark powers does Morgoth have?', since I prefer not to incur Shadow points.
In your research, you learn of a vault which sat beneath the Shrine to the Valar, in Osgiliath. This vault was described as having a legendarium that contained an accounting of the deeds and powers of Morgoth (along with the other Valar), as they were known at the end of the First Age, which was when Morgoth was banished from Arda.

You all would know, Osgiliath is nothing more than an abandoned ruin of a city now. And has been for almost 500 years, when it was overrun and sacked by orcs and abandoned by Gondor (along with Ithilien, the principality of Gondor east of the Anduin River, adjacent to Mordor).

The portion of the city that is on this, the Minas Tirith, side of the river is considered relatively safe. Gondorian guardsmen (and Duinhir would know; Rangers) patrol the outskirts of the ruin on this side.

But the far side of the river is known to be frequented by goblins and orcs... and potentially worse...
Jan 12, 2024 9:36 pm
Éothain shares his information about the legendarium with the others and asks, "Do you think it’s worth the risk?"
Jan 12, 2024 9:52 pm
Learning much news from the lady, Duinhir starts thinking their way may lead them to Osgiliath, so he starts studying old maps to get a sense of the layout of the former city. Where was the Dome of Stars located? He copies some of the maps with some paper and ink he purchases with his newfound wealth.
The story of Eldacar and Castamir is new to him, so he decides to learn more about the ancient king and his house and lineage trying to trace the line up to present times.
OOC:

2 new questions:
What was the layout of the city of Osgiliath?
Who are the descendants of King Eldacar?

I know the last one might not be relevant to the quest but it just seems like the kind of thing Duinhir would find important.
Jan 13, 2024 1:39 am
OOC:
emsquared: Seònaid's character sheet is up to date, and she has purchased some equipment
rpgventurer says:
Éothain shares his information about the legendarium with the others and asks, "Do you think it’s worth the risk?"
"This is something I was not aware of, although I have heard tales of Osgiliath," Seònaid answers Éothain. "I agree, the Legendarium may reveal secrets that will help us in this quest. But that side of the river is as dangerous as you heard. Maybe we can seek out someone who has traveled there and would share their experience. Possibly we can find a member of the guards, or Duinhir may be able to find a Ranger who would share?"
Jan 14, 2024 3:28 pm
OOC:
I have added a map of Osgiliath, in it's current state (of ruin), in the IC resource thread, as well as a map of Gondor to Umbar (which you had received from Commander Andireg before your first quest).

As well as updated the other resource posts.

Also, I'm not sure exactly what you want out of researching the lineage of Eldacar. But here's some stuff :)
Eldacar was of the House of Anarion, one of the main two descendant lines from the Kings of Numenor, they are the house that was given rule over Gondor when the Numenorians first came to Middle-earth.

The other main line of descendants of Numenor was the House of Isildur, whom ruled over Arnor in the North, but all were killed in the war with the Witch King.

Here is the Anarion familial line after Eldacar and the Kin-strife wars.

https://i.imgur.com/LijjUPy.png
Jan 16, 2024 9:22 pm
OOC:
So are we all interested in finding out about the far shore of Osgiliath, and visiting to look for the Legendarium?
Jan 17, 2024 4:54 pm
Drakis2 says:
OOC:
So are we all interested in finding out about the far shore of Osgiliath, and visiting to look for the Legendarium?
OOC:
Really need to make a group decision on this before I can proceed.

If you all did decide to go for it, it would take place in the time span of the Fellowship Phase, and so wouldn't put you on any sort of delay for getting after the Collector.
Jan 17, 2024 7:18 pm
OOC:
Seems like the Lady wanted to wait for news of her agents, sent to collect information on the Collector. I think the first thing to do is wait for their return - or for sufficient time to pass to prove that they won't return? In case they bring fresh news.
Jan 17, 2024 7:19 pm
OOC:
Sounds like fun to go find the legendarium. Duinhir is up for it but I will respect it if anyone is against doing side quests
Jan 17, 2024 7:50 pm
OOC:
sure , happy to go with the side quest if the group leans that way!
Jan 17, 2024 8:40 pm
OOC:
I am not bothered either way. Curious to see what is like, but equally happy to stay with the main quest.

@rpgventurer: You found out about the Legendarium, so what do you say?
Jan 18, 2024 3:12 pm
OOC:
So it sounds like Steffron and Drakis (perhaps with the caveat of finding aid?) are down. Dr_B is happy to go with the group interest, and @rpgventurer , since it was his question, I'm going to assume he would like to pursue it.

I'll push the narrative that way and if people have second thoughts, we can always change course.
With your new connections, it is easy enough to get in touch with a Gondorian patrol, just perhaps not while on duty. And although Duinhir is a Dunedain, he isn't necessarily directly connected with the Rangers down here. Most Gondorians do not even know they're here. So finding them would take some doing, but they also might know a bit more about the activities of creatures of the Shadow in Osgiliath...

You're able to speak with a Gondor patrol lead, if you would like to start that conversation.
Jan 18, 2024 7:27 pm
OOC:
Sorry for the radio silence (to use an anachronism). Things keep getting in the way ...

FYI, if spending a few coins will help, Éothain will gladly spend it. I am going to assume the patrol leader's rank (retcon if necessary).
"Thank you for meeting with me, Sergeant. I am planning a journey that will take me across the river near Osgiliath. I have heard that orcs and goblins inhabit parts of the old city. Is that true?"
Jan 18, 2024 8:41 pm
The patrol leader looks a bit surprised at a private citizen (or even a group of them) wanting to poke around near Osgiliath and across the river, but he recovers quickly enough, "Eh, that's very true.

And for that reason, I'd advise you against such a journey.

Though those creatures are not particularly active, nor brave, nor usually even present in any great number - they are there, and Gondor has, in all but official fact, ceded Ithilien - and with it the eastern half of Osgiliath - to the black hordes in Mordor.

If you had any troubles, there would be no one to know or send aid... You're essentially beyond our jurisdiction or ability to protect you.

We watch it only to ensure an army does not march across it.
"
Jan 19, 2024 4:47 pm
OOC:
If it wasn't clear, anyone can be involved in this conversation that wants to be.
Jan 19, 2024 10:08 pm
Duinhir puts on a grim expression when he hears about the situation in Ithilien. He heard talk about it up in the north but didn't know it was this bad and the eastern half of Osgiliath de facto ceded.

"'Tis dark tidings to learn. Are there still men of Gondor guarding the western half of the city?
Speaking of crossing the Anduin, as I have understood the maps there is only one bridge remaining. Is that so? And are there any other ways to cross the river?"


Duinhir fears the very exposed position they would be in if they had to cross the sole bridge, especially if orcs and goblins are lurking on the eastern bank.
Jan 20, 2024 12:36 am
He nods, "We watch the bridge at all hours and patrol the perimeter of the ruin of Osgiliath.

As for other crossings... not for many miles up or down river. And even then you will find it is only by ferry, either self-serviced , or tended if you're lucky and come upon it at the right time.

It is true, the Iant Sollen is the only intact bridge until Pelargir one hundred miles to the south, and Cair Andros fifty miles to the north.
"
Jan 20, 2024 12:39 am
Seònaid sits and listens to the others talk. She had heard rumours that Gondor had all but given up on Ithilien, but had always held the hope that one day this would change. That one day Gondor would again drive the evils of Mordor back, but it seemed this was not to be.

She waits to hear what sergeant says of the bridge for, like Duinhir she is loathe to cross there. She wonders if he guards use boats to sally across to harrass the new tenants there.
Jan 20, 2024 8:12 am
He looks at his companions, then at the patrolman. "What about... If we had our own boat, or a raft. How's the current? Any good spots to sail off from, on the Western side of the river, Sergeant?"
Jan 20, 2024 1:19 pm
"We don't use boats. We don't go across the river.

Sailing into Osgiliath itself would be far more exposed and I would think certain to draw attention, compared to crossing the bridge where you could at least try to use stealth.

If you've never see the Iant Sollen, it's a bridge, yes, but it's huge... wide enough for two carriages to pass abreast, while people walk all around AND lined with a row of buildings on each side - albeit, now ruined - for nearly it's entire length.

There's a reason it was the only bridge not ruined in the wars. It is no small or delicate thing.

You could make your own crossing outside the city I'm sure but again you'd be very exposed while approaching their perimeter. Those black hearted beasts tend to burn all things green and growing.

I always thought it was because they hated other things living, but now as I say it, it also makes for a handy defense...
"
Jan 21, 2024 9:21 pm
"Thank you for your answers, sergeant. It has been most helpful though not cheerful information." Duinhir replies ready to leave the sergeant to his duties.

"But one last thing if I may? You mentioned Gondolin patrols in Osgiliath. How do we show them we are friendly and on their side? If we travel to the ruined city, we may appear suspicious in their eyes. Can we send greetings from you to prove our honesty?" The ranger asks
Jan 22, 2024 2:14 pm
He nods, "We patrol only the perimeter, and only on the western half of the city.

But, yes, if you have a date when you anticipate making the venture, I could certainly make sure the patrols don't mistake you for orcs.
"
Jan 22, 2024 9:42 pm
Duinhir looks around at his companions, questioning as if to say do we have a date?
Jan 22, 2024 10:01 pm
"Perhaps it will be best to act on the new moon... the night will be darker, and the skies themselves will shield us from prying eyes..."

He looks at his companions, "I think the next new moon is..."
OOC:
rolling Nature to see how precise an idea Cirion has of the phases of the moon
... But he realizes his recollections are vague. "I am not sure, actually..."
Last edited January 22, 2024 10:07 pm

Rolls

Nature - (1d20+1)

(7) + 1 = 8

Jan 22, 2024 10:32 pm
OOC:
The actual date is not important. I was just telling you that, yes, he can relay your message.

Is there any other prep you guys want to do? As mentioned the Rangers would take checks to find, but they would have other information too.

Or do we still want to do it at all?

Not sure if ppl are just busy kicking off the New Year?

Or if there's hesitancy, or disinterest in this?

But seems like momentum is dragging right now.
Jan 23, 2024 2:15 am
OOC:
My hesitancy comes from not being sure if this is a sidetrack from the main adventure/scenario. If it will even provide anything of help to us in the main adventure/scenario. Also, we have very little information on what to expect on the other side of the river, so no idea if we are capable of surviving.

I am happy to go if the everyone else in the group is in favour. For the reasons given above I do not have strong desire to go, but would go out of curiousity if everyone was in favour of it.
Jan 23, 2024 7:24 am
Éothain frowns. "Talking to the sergeant was helpful, in that I do not think the risk is worth the information we might find. Who are we to go where the Gondorian patrol fears to tread? I am sorry that I may have wasted everyone's time. I suggest we wait until Lady Blackridge's agents return."
Jan 23, 2024 3:56 pm
OOC:
Yea, I mean it's definitely a side quest.

But it would, at the least, provide information that your characters don't necessarily know in character, but that as players ooc you probably know at least in part (depending on how big of a Tolkien nerd you are).

And when you're venturing into ruins, there's always the chance that there "may" be other things found that you didn't know about going into into it too... :)

Basically, for stuff like this, where there may be interest outside of but within the scope of the main quest (or with character background/story stuff), as DM I see it as my job to put story where the interest is.

I'm going to try to make sure it's not a waste of time for us. I'm going to try to make it interesting. I'm going to try to make it challenging (but I'm not going to try to kill you with it).

And also I'm going to try to make sure it doesn't take TOO much IRL time.

Basically - we're not ever EVER going to be just floating in the wind here, doing stuff without reason and risking death for nothing, when I'm DMing. I'm always always going to try to be creating a cohesive and purposeful and mindful and hopefully fun and interesting experience for us as a group.

But if there is more interest in the main quest right now, we can remain focused on that, and always circle back around to this if we want to later.
Jan 23, 2024 10:08 pm
OOC:
I'm good either way. I'm invested in the main quest and curious about Osgiliath but ok with skipping it to stay on the main story. It seems like Drakis and rpgventurer prefer to skip the side quest. Fine by me.

Thanks for sharing your thoughts on DMing, emsquared. You are doing a great job.

Any hesitancy/ lack of posting from my side is only due to RL family/work balance intruding on my gamersplane time occasionally creating the dilemma of post or sleep. So nothing to do with game engagement.
Jan 23, 2024 10:28 pm
Stefron says:
OOC:
I'm good either way. I'm invested in the main quest and curious about Osgiliath but ok with skipping it to stay on the main story. It seems like Drakis and rpgventurer prefer to skip the side quest. Fine by me.
OOC:
Ok, and given that Dr_B was also "either way", maybe we just pursue the main storyline for now, and again, we could still circle back to this later.

I'll start a new thread and put together an opening post for the next adventure!

Thanks all.
Jan 24, 2024 4:05 pm
OOC:
Sounds good to me.

Also, I echo @Stefron comments about your DMing. Enjoying the adventure, and the opportunity to "live" in Tolkein's world a little bit. Likewise my hesitancy is down to RL, and also not being sure about the scenario. Your summary helped get it clear in my head.

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