IC Story Thread: Ch.1,Ad.1 - A Sensitive Matter

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Oct 31, 2023 8:13 pm
OOC:
Oof! We are not in good shape after this fight. So I hope we can calm it down and prevent anymore combat! Seònaid is down to 4 HP, from 9 HP. What are the rest of you at? Are any of us left in any good shape?
Oct 31, 2023 9:34 pm
OOC:
I don't think Eothain has been harmed yet, but everyone else is injured.

But also worth mentioning...

You all -still- have Inspiration, and a couple of you have Class Abilities, all of which could help make this fight easier, but has not been utilized yet...

But yea, it has also not been helpful that your group of 5 became 4 right before the rescue attempt either.

@Dr_B,@rpgventurer your turns!

All enemies are down except for Duinhir's, and some unidentified threat that Seonaid has warned about, below.

The woman is currently neutralized, and the children held in place by their fright.
Nov 1, 2023 6:16 am
Éothain moves as close as he can to the children as he calls out over the commotion, "No one is hurting them. Kids! Grab a tunic and let's go!" He looks to Cirion. "Back the way we came, my good man."
OOC:
Instead of "kids," he uses the equivalent Westron slang term for children.

Action: Ready. He will swing his sword at anyone who physically threatens the children.
Nov 1, 2023 7:49 am
Cirion is in shock after his first kill. Éothain's words shake him from his stupor.

He also readies himself to protect the children. He tries to make eye contact and smile reassuringly at the young ones, feeling sorry they have to go through this.
OOC:
Ready action
Nov 1, 2023 3:02 pm
OOC:
For future reference, all, please declare a "Trigger" for your Ready Action, as rpgventurer has done.
The woman flinches and closes her eyes tight as Seonaid let's her arrow fly, and as it shatters on the stone floor, she thrusts her hands even higher, dropping the knife and dropping to her knees!

Seeing Eothain and Cirion enter the warehouse from outside, the deckhand attacking Duinhir drops his baton and disengages, moving several feet away from anyone. His eyes dart about looking for a way to flee... or possibly an opening, regardless he doesn't turn his back on you all and leave completely just yet...

Moving toward the children, heedless of Seonaid's warning, Eothain is attacked by a Corsair waiting in the command shack when he reaches the bottom of the steps!
OOC:
I'm rolling Stealth vs Eothain's PP to see if the Corsair can get Advantage.

Just gonna roll it all at once and will explain the result afterward...
https://i.imgur.com/HOCBqFs.jpg
OOC:
No Surprise/Advantage, but the Corsair hits anyway! Got a 17 on that first die

Eothain is Restrained at the bottom of the steps!

We're back at the top of initiative!

@Drakis2,@Stefron,@Dr_B,@rpgventurer go ahead and declare your actions!

rpgventurer - please review what the Restrained condition does to Eothain, AND the 5E net rules before declaring what you want to do.

FYI, Eothain's attacher has some degree of cover to anyone who is attacking from the upper deck - either 1/2 or 3/4 depending where you are.

Rolls

Corsair Stealth - (1d20+3)

(2) + 3 = 5

Corsair net attack on Eothain (possible Adv) - (1d20+3, 1d20+3)

1d20+3 : (14) + 3 = 17

1d20+3 : (3) + 3 = 6

Nov 1, 2023 3:28 pm
OOC:
Seònaid is going to try to use Intimidation on the new corsair
Seònaid aims an arrow at the new attacker and shouts, "Stop now or you will die where you stand!"

Rolls

Intimidation - (1d20+1)

(19) + 1 = 20

Nov 1, 2023 3:56 pm
The Corsair looks back at Seonaid with real fear in his eyes.
OOC:
Will describe the effect of the Intimidation on his turn...
Nov 1, 2023 8:51 pm
Duinhir points his sword at the guard on the upper deck. Though unarmed he may still be a threat, so Duinhir keeps a close eye on him.
OOC:
Ready action, Duinhir will attack if he does anything hostile like attack or move forward. He'll let him flee, surrender, or talk.
Nov 2, 2023 7:58 am
Éothain thrusts his shield over his head as the net comes down on him. He tests for a weak spot in the ropes as he stretches and slides the net across his shield.

"Hyah!" he yells triumphantly as he moves forward to place himself between the children and woman. "You shall cage them no more," he says to the woman.
OOC:
Action: Strength check against DC 10. Using Inspiration point to get advantage.
Last edited November 2, 2023 8:05 am

Rolls

Escape from net with advantage - (1d20, 1d20)

1d20 : (6) = 6

1d20 : (14) = 14

Nov 2, 2023 9:00 am
Cirion switches weapons and readies the short bow, making a big show of it to increase pressure on the opponents. He readies an arrow.
OOC:
I think this will take all the round
Nov 2, 2023 2:36 pm
The deckhand, whom Duinhir has at sword point, tentatively edges toward the far door on the upper deck. And when he sees that Duinhir will let him go, he runs, and once he gets out of the door he starts shouting out in Southron from the rooftop.

With Seonaid's attention shifted to the Corsair, the woman stands and runs to the double doors at the front of the warehouse. She also starts screaming wildly in Southron, as she begins to fumble with the heavy crossbar, but cannot get it open immediately.

Eothain understands snippets of their shouting in Southron, and it includes words like: 'help' and 'attack'.

The Corsair, seeing Seonaid's aim drawn down on him, throws his dagger at Eothain as the Rider swipes the net from off his body, and then shrinks back into the full cover of the command shack.

With all the screaming and shouting, and as a stranger bears down on them, the young boy begins to cry and tears stream down the young girls face too, although she makes no sound. They clutch each other tightly and are too terrified to move themselves.
OOC:
Eothain will have half cover from the barrels and crates between him and the Corsair.

You guys can go ahead go again!

And just in case this isn't clear, the path that you all took to get up onto the roofs of the buildings that lead onto the upper deck of the warehouse began out on the street just a few feet away from the barred double doors at the front of the warehouse.

Rolls

Corsair thrown dagger at Eothain - (1d20+3, 1d4+1)

1d20+3 : (6) + 3 = 9

1d4+1 : (3) + 1 = 4

Nov 2, 2023 3:07 pm
OOC:
Action: Attack on corsair
Seònaid lets fly with the arrow aimed at the corsair facing Éothain
OOC:
Not sure that will hit but rolling damage just in case
Last edited November 2, 2023 3:08 pm

Rolls

Attack on Guard - (1d20+2)

(8) + 2 = 10

Arrow Damage - (1d6)

(5) = 5

Nov 2, 2023 3:32 pm
Drakis2 says:
OOC:
Action: Attack on corsair
Seònaid lets fly with the arrow aimed at the corsair facing Éothain
OOC:
Not sure that will hit but rolling damage just in case
OOC:
So, using Intimidation to achieve a mechanical intimidate effect is an Action, which means you cannot also Ready Action on that same turn. So the Corsair would have full cover/be un-targetable by you on this turn.

But you did "get something" out of the successful Intimidate. He withdrew into the shack (instead of charge Eothain) and he gave up his best weapon by throwing it (instead of retaining it in his hand where he could attack with it again).

Point is: Seonaid can't possibly target or hit the Corsair this round, so if you would like to do something else with your turn, you may.
Nov 2, 2023 4:01 pm
OOC:
characters can talk any time so…
"Quiet, woman! Get away from that door!"
Nov 2, 2023 4:04 pm
rpgventurer says:
OOC:
characters can talk any time so…
"Quiet, woman! Get away from that door!"
OOC:
Please also declare any movement or actions you want to take.
Nov 2, 2023 9:07 pm
Seeing the man flee, Duinhir hurries down the stairs to the children.
The company needs to get the children out of there as fast as possible before more corsairs arrive.
"Be assured, we are here to help you." he says calmingly to them. And adds "Mellon, friends" in Sindarin for good measure.
OOC:
Added a charisma roll if a roll is needed.
Last edited November 2, 2023 9:08 pm

Rolls

Charisma check - (1d20+1)

(5) + 1 = 6

Nov 2, 2023 10:16 pm
OOC:
She will use her Action to shoot the woman instead

Not sure if there are any bonus' as she is not facing the attack and just banging on the door.

@Dr_B: Would Cirion be interested in starting a fire in the warehouse? It would prove a handy distraction for when we run thru the streets with the children. Folk would be more worried about their places catching fire than trying to stop us. Just an idea
Last edited November 2, 2023 10:21 pm

Rolls

Attack on Woman - (1d20+2)

(17) + 2 = 19

Arrow Damage - (1d6)

(6) = 6

Nov 3, 2023 12:37 am
OOC:
I like it, but Cirion didn't think about it! He's a little green, and still a bit shocked after his first kill.
Maybe Seònaid can tell him to do it
Nov 3, 2023 7:36 am
OOC:
If the roll is needed, I would like to spend inspiration to improve it. I gives advantage, right?

edit: oh, that didn't help much
Last edited November 3, 2023 7:36 am

Rolls

Inspiration - advantage - (1d20)

(3) = 3

Nov 3, 2023 3:21 pm
OOC:
Seònaid will use her Warden's Gift to help Duinhir calm, and engage, with the kids. Below is how it works;

You can inspire others by using a bonus action on your turn. Choose a creature within 60 feet who can hear you. They gain one Gift die, a d6, they can use after rolling any ability but before the Loremaster says whether it succeeded or not.
"Duinhir, you are a honourable man of the North and Gondor! Protect these children of Gondor, bring them to safety!" Seònaid calls out to the ranger as she looses her arrow at the gang leader. Hoping he will not appear as a man of war, but as one of guardianship, to the children.
OOC:
@Stefron: If that all works I think it will give you a roll of 15 with CHA. It might make up for your bloodied appearance and the large sword dripping corsair blood! Eeek!
Last edited November 3, 2023 3:23 pm
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